LohhariExalted:Paju Expankäyttö
Sisällysluettelo
Pelin aikana
Saatu expaa:
- Normaali: 22 + 26 + 8 = 56
- 4+4+4+4+6 = 22
- 4+4+4+4+6+4 = 26
- 4+4 = 8
- Lohhari: 16 + 19 + 6 = 41
- 3+3+3+3+4 = 16
- 3+3+3+3+4+3 = 19
- 3+3 = 6
Kulutettu expaa:
- Normaali: 56 -42 = 14
- Tenhot: 42
- Lohhari: 41 -11 -3 -20 = 7
- Taidot: 11
- Erikoistumiset: 3
- Evokaatiot: 20
Nostettu
Abilities
Ability | Nosto | Exp | Opettelu |
---|---|---|---|
Linguistics | 2->3 | 4 xp | Helmen saarella harjoitusta. |
Socialize | 4->5 | 7 xp | Helmen |
-> | xp | ||
Yhteensä | 11 xp |
Specialities
Alue | Attribute | Milloin / Miten |
---|---|---|
Creatures of Death | Arch | Vinkkejä Merivalkaman munkeilta |
Yhteensä | 3 xp |
Evocations
Evocation | Esine | Muuta |
---|---|---|
Kukintojen Huuma | Kiertyvät Taimet | Aseen kanssa meditointia matkalla Tuulenportille |
Lehtien Peitto | Kiertyvät Taimet | Lisää aseen kanssa meditointia merimatkalla |
Yhteensä | 20 xp |
Tenhot
Nimi | Abil | Exp | Opettelu |
---|---|---|---|
Hidden Secrets Whisper | Occ | 8 xp | Jarod Altan saarelta lähdön jälkeen, Medeolta neuvoja. |
Wind-Carried Words Technique | Lin | 10 xp | Helmen saarella muiden esimerkistä opettelua. |
Dragon’s Sacred Talon | Occ | 8 xp | Aallonharjalla munkeilta oppia epäkuolleita vastaan. |
Invisible Street Performer Technique | Perf | 8 xp | Paluumatkalla Tuulenportille jotta voi helpommin kääntää mielipiteitä. |
Sky-Calming Draw | Arch | 8 xp | Kultapurjeissa tapahtumia odotellessa. |
? xp | |||
Yhteensä | 5 kpl | 42 xp | (4 * 8 xp + 1 * 10 xp) |
Potentiaalisia
Death From Nowhere Cost: 1m; Mins: Archery 3, Essence 1 Type: Supplemental Keywords: Air/Water, Balanced, Withering-only Duration: Instant Prerequisite Charms: Sky-Calming Draw Withering attack ignores (higher of Essence or Perception) soak.
- Drawing Lightning Style
- Spring Follows Winter
Soul-Marking Style
Cost: 1m, 2i; Mins: Martial Arts 4, Essence 2
Type: Supplemental
Keywords: Decisive-only, Wood
Duration: Instant
Prerequisite Charms: Eyes of the Wood Dragon
Striking through her enemy’s flesh to reach at his spirit, the Immaculate drives a thorn of deadly Essence into his soul. As long as her decisive attack deals damage, further Wood Dragon attacks are guided by her awareness of the soul mark, granting the benefits of aiming (Exalted, p. 196) against that foe for the scene. Spirits suffer a −1 crippling penalty on all actions for the scene.
Wood Dragon Form Cost: 2m; Mins: Martial Arts 4, Essence 2 Type: Simple Keywords: Form, Wood Duration: One scene Prerequisite Charms: Mind-Over-Body Meditation, Soul-Marking Style The Immaculate strikes her own pressure points and chakras with a series of quick, precise blows, bringing her Essence into perfect alignment. She gains (lower of Essence or Stamina) temporary −1 health levels the first time she enters this form in the scene. She keeps these health levels even if she leaves this form. At the end of the scene, these temporary health levels fade, and all damage contained in them returns to her normal health track. Additionally, when the Immaculate lands a decisive attack from 12+ Initiative that incapacitates a nontrivial enemy, she resets Mind-Over-Body Meditation. Special activation rules: When the Immaculate heals enough damage from Mind-Over-Body Meditation or similar effects to reduce her wound penalty, she may reflexively enter this Form.
Spirit-Detecting Mirror Technique
Cost: 1m; (+1wp) Mins: Occult 1, Essence 1
Type: Reflexive
Keywords: Air, Balanced
Duration: One scene
Prerequisite Charms: None
Drawing back the veil between worlds, the Dragon-Blood makes invisible spirits and phantasms visible within the glass.
To use this Charm, she must be touching a mirror or a similar reflective surface, such as the blade of a well-polished daiklave. The Exalt can see the reflections of dematerialized characters in reflective surfaces, and can even hear what they say in the form of whispers that rise up from the surface. Only the Exalt is capable of seeing the reflection — to others, even the spirit itself, it doesn’t appear. This doesn’t allow the Dragon-Blood to physically interact with spirits, but it can be used in conjunction with magic that does. Using reflections to pinpoint a foe is somewhat awkward — instead of fully negating the −3 penalty for attacking a dematerialized spirit one can’t see, it reduces the penalty to −1. If there are a lot of reflective surfaces around, this penalty is negated. An Occult 5, Essence 3 the Dragon-Blood may pay one Willpower to make the spirit reflections visible and audible to her allies as well. Their attacks against it still take a −1 penalty.
Lightning Declamation Style
Cost: 1m; Mins: Performance 2, Essence 1
Type: Supplemental
Keywords: Air, Balanced
Duration: Instant
Prerequisite Charms: None
The voice of a dragon evinces perfection. The Exalt gains an automatic success on an oratorical Performance roll. If she’s upholding a Major or Defining Principle, she gains an another succeess.
Sanxian-Charming Fingers
Cost: 1m; Mins: Performance 3, Essence 1
Type: Supplemental
Keywords: Wood
Duration: Instant
Prerequisite Charms: None
The Dragon-Blood draws on practice-honed perfection and creative virtuosity, gaining an automatic success on a Performance roll to play a musical instrument.
Voice-Uplifting Aspect
Cost: 1m; Mins: Performance 3, Essence 1
Type: Supplemental
Keywords: Air, Balanced
Duration: Instant
Prerequisite Charms: None
The Dragon-Blood sings with the voice of the winds, adding two automatic success on a Performance roll to sing.
Lore
Careful Insight-Gathering Study
Cost: 1m(+1m/action); Mins: Lore 1, Essence 1
Type: Supplemental
Keywords: Air, Balanced, Excellency
Duration: Instant
Prerequisite Charms: None
Excellency. Pay one additional mote to add one automatic success and to convert all dice from this charm to automatic successes (2 dice/1 success, round up). Gain an additional success on rolls to Introduce facts.
Hahmonluonti
Attributes:
- Mental: Per 4, Int 3, Wits 5 = 76/84; 4 -> Str, 4 -> Man
- Physical: Dex 5, Sta 3, Str 1 = 52/52; 4 -> Str 2
- Social: Cha 4, App 3, Man 1 = 36/36; 4 -> Man 2
Abilities
- Free dots:
- The Cloister of Wisdom: Integrity, Lore, Martial Arts
- Archery, Performance
- Favored: Martial Arts, Socialize, Lore, Occult, Integrity
- 70 xp:
- MA (Wood Dragon Style): 16, 1 -> 5 dots
- Medicine: 19, 0 -> 5 dots
- 1 dot: Athletics, Awareness, Bureaucracy, Investigation, Linguistics, Occult, Resistance, Socialize, Survival: 27
- 1->3 dots: Performance, Socialize: 8
- Specialities:
- Background – Integrity: Dragonblooded, Martial Arts (Wood Dragon Style): Staves
- Socialize: High Society, Performance: Speeches, Investigation: Plots
Excellencies:
- Free: Archery (Unobstructed Hunter’s Aim), Brawl/MA (Become the Hammer), Medicine (Master Healer Meditation), Performance (Audience-Enthusing Display), Socialize (Loquacious Courtier Technique)
- As chosen charms, below: Awareness, Investigation, Integrity
Charms: 150 xp (15+3 / 15+3)
- Wood Dragon Style, 24 xp: Wood Dragon Vitality, Eyes of the Wood Dragon, Mind-Over-Body Meditation
- Socialize, 24 xp: Friend-to-All-Nations Attitude, Sweeten-the-Tap Method, Loyalty-Reading Meditation
- Medicine, 16 exp: Wound-Closing Technique, Ailment-Sensing Meditation
- Performance, 16 xp: Hidden Petal Aria, Talented Improvisation
- Lore, 16 xp: Elemental Concentration Trance, Elemental Bolt Attack
- Occult, 8 xp: Seed and Salt Warding
- Survival, 8 xp: Beast-Taming Aspect
- Integrity, 8 xp: Granite Curtain of Serenity (Exc)
- Resistance, 10 xp: Ox-Body Technique
- Awareness, 10 xp: Precision Observation Method (Exc)
- Investigation, 10 xp: Indisputable Physical Analysis Technique (Exc)
Bonus exp: 50+8+6+16->73 / 80
- Abilities: 43
- 5, Perf 3->4 (Talented Improvisation)
- 5, Socialize 3->4
- 9, Archery 1->4
- 12, Lore, Survival, Occult 1->3 (Elemental Bolt Attack, Beast-Taming Aspect)
- 1, Integrity 1->2
- 10, Investigation, Awareness, Resistance, Linguistics, Athletics 1->2
- 3, Sail 0->1
- 5, Presence 0->2
- 8, Manipulation 2->3
- 6, Artifact 2 (Cleansing Brooch)
- 16, Charms (Auspicious First Meeting Attitude, Hidden Secrets Whisper)
Merits:
- 3 exp per dot; Martial Artist merit is free, doesn't require Brawl 1
- 5 dots in Backing, Command, Contacts, Followers, Influence, Language, Resources, and Retainers (for Scarlet Dynasty members and other nobility)
- Resources: 3
- Influence (Peleps): 2
- 13 dots free
- Language: 2 (Old Realm, Seatongue)
- Artifact: 3 (Green jade(?) Chain shirt)
- Artifact: 3 (Green jade(?) Powerbow)
- Contacts: 5 (House Peleps)
- Bonus experience:
- Artifact: 2 (Cleansing Jade Brooch)