MeriExalted:Veli Expankäyttö
Kohteesta ExcaliburWiki
Versio hetkellä 19. marraskuuta 2019 kello 21.05 – tehnyt Amoeba (keskustelu | muokkaukset)
Käytössä
- Exp: 66
- 5+8+8+7+8+5+9 = 50
- 6+5+5
- Solar: 44
- 2+4+4+3+8+4+5 = 30
- 4+5+5
Käytetty
(Normaali exp menee vain Tenhoihin ja Solar exp kaikkeen muuhun jos ei erikseen mainittu.)
42 -> käyttämättä 24
10 + 16 + 3 = 29 -> käyttämättä 15
Nostettu
Abilities
Ability | Nosto | Exp | Opettelu |
---|---|---|---|
Investigation | 0->1 | 3xp | Paljon tutkimista alkuaikoina. |
Melee | 4->5 | 7xp | Matkalla kaakkoon Rahmanin kanssa. |
Yhteensä | 10xp |
Attributes
Attribute | Nosto | Exp | Milloin / Miten |
---|---|---|---|
Wits | 4->5 | 16xp | Aloitettu Jenleissä. |
Yhteensä | 0 |
Charms
Nimi | Abil | Exp | Opettelu |
---|---|---|---|
Authority-Radiating Stance | Pre | 8xp | Kirkkanteoissa 1. yhteisen matkan jälkeen |
Crowned King of Eternity | Pre | 8xp | Kirkkanteoissa 1. yhteisen matkan jälkeen |
Watchman’s Infallible Eye | Inv | 10xp | Kirkkanteoissa 1. yhteisen matkan jälkeen |
Mastery of Small Manners | Soc | 8xp | Matkalla kaakkoon Rahmanin kanssa. |
Bulwark Stance | Mel | 8xp | Jenlein kaupungissa. |
Yhteensä | 5 kpl | 42 xp |
Merits
Merit | Nosto | Hinta | Muuta |
---|---|---|---|
Resources | 1->2 | 3xp | Loistavan Aallon sanctumista kerätty tavaroita, joita myyty & tehty sijoituksia. |
-> |
Suunnitelmia
Tenhot:
- Athletics
- Graceful Crane Stance: Always keep balance, weight near zero for walking on branches, etc.
- Feather Foot Style: 3m; Supplemental (Until the Exalt stops running); Mute; Can run over liquid, thin or dangerous surfaces; On non-dangerous can even stop (Dur "1 stunt").
- Monkey Leap Technique:
- Graceful Crane Stance: Always keep balance, weight near zero for walking on branches, etc.
- Bureaucracy
- Consumer-Evaluating Glance: Learn things about bargaining partner.
- Deft Official’s Way: Understand laws and bureucratic obstacles.
- Dodge
- Reed in the Wind
- Dust Motes Whirling, Reflex Sidestep Technique
- Reed in the Wind
- Integrity
- Mind-Cleansing Prana: Ess 2, gain succ to nest scene "wisdom" rolls
- Energy Restoration Prana: Gain 1 night's rest with 1 hour of meditation.
- Mind-Cleansing Prana: Ess 2, gain succ to nest scene "wisdom" rolls
- Linguistics
- Strange Tongue Understanding: Understand other languages; Ess 2 -> scene.
- Melee
- Fire and Stones Strike: Add dice to damage; max Str to Withering, max Ess to Decisive.
- One Weapon, Two Blows: Get another attack after dropping opponent below my initiative.
- Hail-Shattering Practice: This charm supplements a Parry. The attack gains Penalized 1s and 2s. (Cost: 4m; Supplemental (Instant) )
- Fivefold Bulwark Stance: 5m, 1wp; Simple; Scene. Ignore wound, onslaught & grapple penalties to Parry. DipSwDef -1m, +1 Parry; BulwSt -2m.
- Heavenly Guardian Defense: This charm supplements a Parry against a Decisive attack, after damage has been rolled. Reduce the damage dealt by one level per initiative spent. If an attack would deal uncountable reoccurring damage (such as an exploding volcano or a swirling maelstrom of adamant blades), she may instead spend 4m, 1wp to block all damage. (Cost: 4m + 1i per success, or 4m, 1wp ; Supplemental (Instant) - Post-roll)
- Iron Raptor Technique: This charm supplements a Melee attack, allowing the Solar target opponents at up to Medium range. If the attack crashes the opponent, she gains 1wp. (Cost: 7m ; Supplemental (Instant) - Mute, Quickshot)
- War Lion Stance: Defend other actions are reflexive.
- Occult
- Spirit-Detecting Glance
- Performance
- Respect-Commanding Attitude: Cha+Perf, if > Resolve must stop and pay attention until performance ends. Must spend 1 Wp to do otherwise; another 1 Wp to attack.
- Shining Expression Style: Hide my doing the Inspire action.
- Soul-Firing Performance: Persuade gets Ess succ; I do not need to use Wp to overturn any opposed influence.
- Presence
- Tiger’s Dread Symmetry: If attack me from stealth, Attr+Intg, diff Ess or pay 1Wp. I may Threaten covertly, reflexive Read Intentions to notice.
- Threefold Magnetic Ardor: Supplement Instill, Persuade or Threaten attempt. Bonus dice from higher App (count as +1) become non-charm bonus succ.
- Resistance
- Front-Line Warrior’s Stamina: Gain Initiative by rolling Permanent Health Level of dice.
- Sail (Ship-Claiming Stance,
- Immortal Mariner’s Advantage: Disappearing 1s & 2s.
- Socialize
- Motive-Discerning Technique repurchase: Per->Wits for Read Intent., gain disappearing 1s and 2s, learn a 2nd intimacy.
- Wise-Eyed Courtier Method: The Solar makes a single Read Intentions roll with (Essence) automatic successes, and applies it to discern the motives and emotions of everyone she’s aware of nearby. (Cost: 6m; Simple (Instant) )
- Night Passes Over: Ignore all penalties to Guile.
- Intent-Tracing Stare: Notice Read Intentions actions, possibly also who is doing it.
- Indecent Proposal Method: My suggestions seem innocent & non-offensive
- Motive-Discerning Technique repurchase: Per->Wits for Read Intent., gain disappearing 1s and 2s, learn a 2nd intimacy.
- Stealth
- Blinding Battle Feint: Join Battle with Stealth and be concealed from those with lower Initiative.