EEP:Nathaniel
Kohteesta ExcaliburWiki
Versio hetkellä 3. lokakuuta 2019 kello 19.56 – tehnyt Amoeba (keskustelu | muokkaukset)
Nathaniel Green
Moves
- Battlefield Awareness: You always know what's happening around you, and what to watch out for. Take +1 armour (max 2-armour) on top of whatever you get from your gear.
- Leave No One Behind: In combat, when you help someone escape, roll +Sharp. On a 10+ you get them out clean. On a 7-9, you can either get them out or suffer no harm, you choose. On a miss, you fail to get them out and you've attracted hostile attention.
- Medic: You have a full first aid kit, and training to heal people. When you do first aid, Roll +Cool. On a 10+ the patient is stabilized and healed of 1 harm. On a 7-9 choose one: heal 1 harm; stabilize the injury. On a miss, you cause an extra 1 harm. First aid can only be used once per injury.
- When you deal with the Agency, requesting help or gear, or making excuses for a failure, roll +Sharp. On a 10+, you're good – your request for gear or personnel is okayed, or your slip-up goes unnoticed. On a 7-9, things aren't so great. You might get chewed out by your superiors and there'll be fallout, but you get what you need for the job. On a miss, you screwed up: you might be suspended or under investigation, or just in the doghouse. You certainly aren't going to get any help until you sort it all out.
Gear
- Protection: flak vest (1-armour hidden)
- Serious weapons: sniper rifle (4-harm far)
- Normal Weapons: 9mm (2-harm close loud), shotgun (3-harm close messy)
- Decent car (from Agency)
- Small 2nd-level flat in Evergreen Hills.
Agency
Resources:
- Official pull
- Recognised authority
Red Tape:
- Cryptic missions
- Inter-departmental rivalry
DEA, Office of Faith & Cultural Use, New En