SPSP:Cyber

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Versio hetkellä 9. kesäkuuta 2015 kello 16.26 – tehnyt Tappajasorsa (keskustelu | muokkaukset) (→‎Other Cyber)
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Kybertekniikka on asennettava lääkärin toimesta, joten kybertekniikan hankintakuluihin tulee huomioida lääkärin leikauspalkkio, 5000 Myen. Lisäksi kybertekniikka kuluttaa hahmon essenceä.

Stat-enhancing Cyber

Cyberiä saa kaikkiin statseihin, mutta pienillä eroilla.
Hinnat on +1 cyberille. Jokainen ekstra plus kertoo hinnan neljällä. Jos cyber ei saa näkyä, hinta tuplataan. Essence hinta sen sijaan puolitetaan.

Body

  • armor plating 2000n 1 essence

Quickness

  • Lightfiber wiring 2000n 0.5

Strength

  • Hydraulic muscle pump 2000n 0.5

Charisma

  • pheromone exhalator 2000n 0.5 gender specific

Intelligence

  • Data chip 2000n 0.2

Willpower

  • Nerve control chip 2000n 0.5

Other Cyber

Datajack

  • allows use of smartlink weapons and cyberdecks 250n 0.2e

Medical jack

  • monitors and reports health status
  • 2000n 0.2e
  • +6 biotech rolls to treating party if data is shared

Cyberleg

  • 6 dice soak, can not add more dice than you already have from sources other than cyberlimbs.
  • 6 strength when using the leg
  • 10 times jumping distance, 5 times speed on foot
  • 95000n 1.5 essence
  • Can hold up to five widgets, which can include other cyber for no additional essence cost
  • All bonuses double with upgraded cost, but number of widgets is fixed.

Cyberarm

  • 6 dice soak, can not add more dice than you already have from sources other than cyberlimbs.
  • 6 strength when using the arm
  • 55000n 1 essence
  • Can hold up to five widgets, which can include weapons or other cyber for no additional essence cost
  • All bonuses double with upgraded cost, but number of widgets is fixed.

Drug pump

  • Can hold 10 doses of up to 3 different drugs
  • if combined with cyberdeck, can administer them automatically. Medical jack may be required.
  • activating pump is free action
  • 8000n 0.5e
  • cost upgrades doses and number of drugs

Pain editor

  • ignore down results for 1d6 rounds (they are considered fleshwounds)
  • intelligence -3
  • 25000n 1.5e

Internal storage unit

  • conceal small item in your body
  • 5000n 0.2e
  • cost increases size or number of units, but also doubles essence cost

Cyberwidget

  • Comes with limbs
  • no essence cost
  • can accomplish many small tasks.
  • 500n 0e no surgery required

Anti-Toxin unit

  • immune to edible, contact and inhaled poisons and drugs, but not to acids.
  • Can be turned off or tuned with a cyberdeck
  • 15000n 0.5e