Vantaa:Moduulit

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Versio hetkellä 26. kesäkuuta 2014 kello 13.16 – tehnyt Amoeba (keskustelu | muokkaukset) (Ak: Uusi sivu: == Cargo Bay Auxiliary Equipment == Peruspelin Cargo Bay Auxiliary Equipment:ien hinnat ja muut tiedot: * Battery: 250 cr, Req 11, Upgrade: +1 to Engineering check * EAME: 125 cr,...)
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Cargo Bay Auxiliary Equipment

Peruspelin Cargo Bay Auxiliary Equipment:ien hinnat ja muut tiedot:

  • Battery: 250 cr, Req 11, Upgrade: +1 to Engineering check
  • EAME: 125 cr, Req 9, Upgrade: +1 to use check.
    • EAME, Clone Bay: 250 cr, Req 10, no upgrade
  • Hull Stabilizer: 250 cr, Req 8, no upgrade
  • Local Life Support: 250 cr, Req 8, no upgrade
  • Tractor Bay: 350 cr, Req 10, Upgrade: as module in book. Extra upgrade: Työntäminen

Moduulit

Moduulien parantelu

Moduuleita voi parantaa useamman kerran, +2 vaikeuteen jokaiseen kertaan ekan jälkeen. Kaikkiin moduuleihin voi yhden kerran optimoida lisätilaa, osassa pohjavaikeus on isompi kuin 11 (löytyy Extra Space-sarakkeesta). Lisätilaa voi käyttää sellaiseen Cargo Bay Auxiliary Equipment:iin, jonka toiminta liittyy kyseiseen moduuliin. EAME:jen ja tiettyjen muiden lisäksi sinne voi myös sijoittaa liikkumiskyvyttömän botin joka pystyy käsittelemään vain kyseistä moduulia ja botin ylläpidon (eli ei vie Life Support:ia). Teleportterin lisätilaan saa tunkea esineitä joita haluaa sieltä teleportata.

Module Extra Space Std. Effect Special Upgrades
Cannon 11 +1 to die rolls Stored settings: Reconfiguring to other modes is now Difficulty 8.
Cargo Bay 15 +1 Aux. Module Contents tagging: Fit +10 mass of equipment or +5 scrap per square.
Engine 13 +1 to die rolls Enlarged tank: +6 units of fuel can be stored in this engine.

Tweaked engine: You gain a new Action at this module. Choose one of the below:
Extra burn: Choose a number up to half your Engineering (rounded down, min 1). If you succeed at a Engineering check vs. difficulty 11, add that much Speed; add that much to OOC in any case.
Improvised Plasma Flare: Roll 2d6 for each missile or spacewalker in this hex. On a 7 or less, it takes 1d6 damage.

Helm 13 +1 to die rolls Multi-module UI: Remote actions on other battlestations are -2 (instead of -3) if done from the stations of this module.
Hyperdrive 11 Fine-tuned calculations: -1 min distance from celestial bodies, -2 to warp-in -difficulty, +3 to max warp distance.
Life Support 15 None currently.
Missile Bay 13 +1 to die rolls Extra Racks: +8 missiles can be stored in this Missile Bay.
Science Bay 13 +1 to die rolls Reactive shields: If shield power is at least half of ship size, remove 1 extra dice from the rolled damage.

Improved ECM: ToDo.

Teleporter 13 +1 to die rolls Double transfer: By adding +3 to the difficulty, you may teleport a second character with the same check. The normal rules still apply, so you must teleport yourself, and the other character must be at the other battlestation.
Clone Bay 15 None (so far).
Drone Control 13 None so far.

Uudet moduulit

Clone Bay:

  • Laatta-proxy: Hull Stabilizer
  • Kloonaa maksimissaan 4 kuollutta hahmoa takaisin aina hyperavaruushypyn päätteeksi.
    • Heitetään Athletics Diff 8; jos onnistuu, on toennut riittävästi että on kerinnyt omalle taisteluasemalleen, jos ei onnistu niin on vielä kloonausmoduulissa.
  • Toimii yleensä ottaen kuten normipelin kloonaus (eli ei expaa mutta +100 prestigeä).

Drone Control

  • Laatta-proxy: Mine Layer
  • Droneja kohdellaan kuten Boarding Missile:jä, eli liikkumisnopeus 12 ja menevät rikki samalla tavalla.
  • Omat taidot: Piloting 1, Combat 1, Engineering 1
  • Toiminnot: Launch drone, Prepare drone for launch, Pilot drone, Evasive action, Fire drone weapon (+ ehkä muita. Retrieve Drone?)

ToDo: selityksiä


LAUNCH DRONE
(Piloting skill vs. Difficulty 8)
Launches a drone from the module. It automatically begins to follow the launching ship, but takes no other actions.

PREPARE DRONE FOR LAUNCH
(Engineering skill vs. Difficulty 11)
Places a new drone in to the launcher. If there is a drone stored in the module, this requires no other actions, but otherwise the drone must be retrieved from a Cargo Bay or other storage. This action may not be taken remotely.

PILOT DRONE
(Piloting skill vs. Difficulty 11)
Activates a drone, giving it the instructions necessary to move. This requires that there be at least one power in the helm, but does not use up the power. Possible commands are:

  • Move towards target. It moves as a missile, but does not attempt to hit, instead automatically beginning to following the ship.
  • Begin orbiting target. Changes drone speed to target it is orbiting and changes its facing each phase.
  • De-orbit from target. Changes to following mode, increases speed to 12.
  • Return to drone bay. May only be attempted with a friendly ship that has a drone bay with empty space. The drone must be following the ship or orbiting on the same facing as the drone bay.

EVASIVE ACTION
(Piloting skill vs. Difficulty Speed+degree of success)
Attempt to dodge anything that would otherwise hit the drone. Difficulty is Speed of Drone plus any successes by which the drone would be hit. This action only makes sense if put on overwatch.

FIRE DRONE WEAPON
(Combat skill vs. Difficulty varies)
Must be in orbiting mode. ToDo kunhan luen sääntöjä vähän.


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