Emere
Created Using Wizards of the Coast D&D Character Builder
Emere Grethinpoika, level 10
Genasi, Artificer|Swordmage
Hybrid Artificer: Hybrid Artificer Will
Swordmage Aegis (Hybrid): Aegis of Shielding
Hybrid Talent: Swordmage Warding
Versatile Expertise: Versatile Expertise (Heavy Blade)
Versatile Expertise: Versatile Expertise (Light Blade)
Elemental Manifestation: Sandsoul
Extra Manifestation: Causticsoul
Background: Occupation - Scholar (+2 to Arcana)
FINAL ABILITY SCORES
Str 13, Con 18, Dex 10, Int 21, Wis 12, Cha 8.
STARTING ABILITY SCORES
Str 13, Con 14, Dex 10, Int 17, Wis 12, Cha 8.
AC: 28 Fort: 22 Reflex: 23 Will: 21
HP: 76 Surges: 11 Surge Value: 19
TRAINED SKILLS
Arcana +17, Heal +11, History +15, Religion +15
UNTRAINED SKILLS
Acrobatics +5, Bluff +4, Diplomacy +4, Dungeoneering +6, Endurance +10, Insight +6, Intimidate +4, Nature +8, Perception +6, Stealth +4, Streetwise +4, Thievery +4, Athletics +5
FEATS
Level 1: Extra Manifestation
Level 2: Hybrid Talent
Level 4: Potent Restorables
Level 6: Ritual Caster
Level 8: Stoneroot's Endurance
Feat User Choice: Improved Defenses
Feat User Choice: Intelligent Blademaster
Level 10: Armor Proficiency: Hide
Feat User Choice: Versatile Expertise
POWERS
Hybrid at-will 1: Magic Weapon
Hybrid at-will 1: Sword Burst
Hybrid daily 1: Icebound Sigil
Hybrid daily 5: Swordmage Shielding Fire
Hybrid daily 9: Lightning Motes
Hybrid utility 2: Host of Shields
Hybrid utility 6: Regeneration Infusion
Hybrid utility 10: Recuperative Enchantment
Hybrid encounter 1: Burning Weapons
Hybrid encounter 3: Transposing Lunge
Hybrid encounter 7: Gale-Force Infusion
ITEMS
Magic Longsword +3, Inner Warmth Hide Armor +2, Periapt of Cascading Health +2, Acrobat Boots (heroic tier), Phylactery of Action (heroic tier), Cask of Liquid Gold (heroic tier), Silk Rope (50 ft.), Residuum (Any) (400)
RITUALS
Arcane Lock, Knock, Magic Circle, Cure Disease, Remove Affliction, Pyrotechnics, Brew Potion, Amanuensis, Fastidiousness, Tree Shape, Phantom Steed