EiA: Landtag Elections
Sisällysluettelo
Elections
Elections are held at the start of the year, every four years, after Landtag. Years 54, 58, 62, 66 and 70 are election years.
Absorbing Representatives
Each player controlled party chooses a non-player controlled party as a target - the target must be chosen from a range of one step on political sphere (own sphere is allowed). Then the players "attack" to their targets three times using combat table 5-2 with their party's Representatives used as factors. The party is then allowed to absorb a number of independent Representatives equal to the combat roll result. Attack rolls are made in party size order, largest party going first. For each attack roll the target may be changed.
If all remaining independents are more than one step away from the player party, the player may move one neutral representative one step towards his party.
If there are not independet Representatives left the player can choose to use his aborption to drop a number of Representatives equal to the combat roll result from another player party into independent Representatives of the same sphere.
Modifiers
Prussia gets +1 to his die roll or his combat table (his choice) for every war won or lost since the last election.
Turkey always gets -1 to his die roll.
Ministers
Largest party always receives the office of the Ministerpräsident.
Second largest party receives a minister of it's choice, then third and finally fourth largest party gets the remaining minister.
NPC parties take ministers in order: War, interior, foreign affairs.
A party may get more than one minister, but after getting first minister, party's size is considred 75 representatives less than it actually is, for assignment of ministers only. Third and fourth minister may also be received, but then party size is considered 150 and 225 representatives less.
Turning a party's coat
After the Absorbing phase each party may choose to turn their coat and move the party's sphere one step to either direction on the sphere map.
Turning a party's coat costs $1 per Representative in the party. Additionally when a party turns it's coat they must make an attack roll from the land combat table according to their original sphere using their Representatives as factors.
Conservative and Liberal parties roll according to table 5-1, Left and Right parties according to table 4-1 and Center according to table 3-1.
A number of Representatives from the party equal to the combat result refuse to follow the party's new ideology and turn to independent Representatives of the original sphere.