EiA:Landtag
Sisällysluettelo
Motion voting
Every December, after Economic phase, Landtag assembles and each Minister may propose one motion. Proposals are made in the order chosen by Ministerpräsident. If Ministerpräsident is independent, then proposals are made in reverse party size order (smallest goes first).
After a proposal has been made, each party votes for or against or abstains, according to their agenda. Independents vote for any motion in their sphere and half against (other half abstains) any motion that is next to their sphere and oppose any motion that is further away from their sphere.
Player controlled parties cannot vote for an agenda that is more than two steps removed from their party. Other than that, they are free to vote or abstain as they please.
Party spheres:
Liberal - Left - Center – Right – Conservative
Once motion and sides in the vote have been declared, debate leaders are chosen. Ministerpräsident, if involved, takes command of his side automatically. If not, any minister will do so, ties going to the largest party involved. Then, a day of debate (regular EiA combat, specific rules below) is played out. Any casualties taken are considered votes lost (Casualties are taken from the parties with the lowest morale first.) When morale level of a group is reached, debate continues, but those whose morale level was reached no longer cause loss of vote to the opposition.
Once three rounds of debate are through, votes are tallied.
Morale values: Liberals and Conservatives have morale 4, Left and Right has morale of 3, Center has morale of 2.
Debate Tactics (Standard EiA chits)
Entrapment (Outflank)
Real politik / Workers unite! (Assault / Counter-attack)
Blood and Iron / Human rights (Escalated assault / Escalated counter-attack)
Bribery (Echelon)
Negotiate (Probe)
Compromise (Cordon)
Nationalism / World peace (Defend)
Filibuster (Withdraw)
Leader values (Tactical Maximum is not used.):
Pru: Otto von Bismarck 55. 50 Representatives.
Others: Each foreign country starts with a leader with randomed statistics (according to EiA leader randomization rules). The leader may be rerandomized before each election. 10 Representatives.
Independents: Prince Adolf zu Hohenlohe-Ingelfingen 21. 100 Center party Representatives, 45 Left party Representatives, 45 Right party Representatives.
List of Motions
Each Minister proposal must be chosen from the motions below.
Each motion has a party attached to it. Refer to the Motion voting section above for rules concerning the voting mechanics.
However no restrictions apply to Minister proposals, a Minister from the Conservative party can propose a Strike even though his party will not support it.
Motions marked with a asterisk (*) can be passed multiple times. Motions without it are once only with the exception of motions like Krupp
Ministry of War
Breech-loading rifles (Center)
Krupp I, II, III (Center)
New Fleet marker* (Center)
+10MP* next Economic phase (Center)
+200MP next Economic phase (Conservative)
Appoint, Promote or Demote a General* (Center)
Ministry of Home Affairs
Railroads I - V (Center)
Human rights* (+/-)(-5$/lvl) (Liberal / Conservative)
Ban a party* (-1 PP) (Conservative) (If the motion is passed, the party in question is permanently removed and all of it's Representatives become independent.)
Strike (-1 PP, Prussia is cannot buy any troops in the next Economic phase. Additionally railroads cannot be used to transport troops until the next Economic phase.) (Liberal)
Ministry of Foreign Affairs
Peace Policy* (Prussia cannot DOW except when called upon by Call to Allies, Prussia gains 1 Political Point.)(äärivasemmisto)
Developement Aid* (Prussia loses $25.)(äärivasemmisto)
Casus Belli* (Prussia's next DoW costs 2 Political Points less.)(äärioikeisto)
Conference* (Prussia gains 1 Political Point.)(keskusta)
Vain päministeri
Saksan yhdistäminen (pitää olla voittajana pakkorauhassa Ranskan ja Itävallan kanssa, omistaa koko kotimaa ja 8 saksalaista minoria/itävaltalaista provinssia)(+3pp, Dominant status, Preussin ja vallattujen saksalaisten minorien/itävaltalaisten provinssien tulot tuplataan ja niista tulee Saksan provinsseja, jokaisesta saksalaisesta minorista saa preussilaisen corpsin)(äärioikeisto)
Tech prices
Breech-loading rifles: 10$ x Homeland MP (Cannot be given to Turkish Feodals.)
Railroads: 10$ x Maximum number of corps
Ironclads: 10$ x Maximum number of fleets
Port guns: 7$ a piece
Fletches: 20$ x Number of Towers x Number of Fletches after upgrade