Name
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Ability
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Cost
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Duration
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Type
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Keywords
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Effect
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Loquacious Courtier Technique |
Soc |
1m (+Exc) |
Inst |
Suppl / Refl |
Bal, Exc, Fire, Mute |
Exc: +1m -> +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up) OR add 1 point to Guile.
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Friend-to-All-Nations Attitude |
Soc |
– |
Perm |
Perm |
Wood |
After 1 hr of exposure, may gain temp. Soc specialty, max. Ess at a time.
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Sweeten-the-Tap Method |
Soc |
1m, 1Wp |
Scene |
Simple |
Fire / Wood |
Increase alcohol potency, cause Minor positive Tie to all partiers and suffer -1 Guile. With Botch, tie towards me is negative.
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Master Healer Meditation |
Med |
1m (+Exc) |
Inst |
Suppl |
Bal, Exc, Wood |
Exc: +1m -> +1 die & +1 succ.
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Wound-Closing Technique |
Med |
1m |
Inst |
Simple |
Wood |
15 min tending wounds, then (Int+Med), each succ converts 1 level of L to B. Alternatively, if equal to (Wound Penalty+1), can heal 1 B. Need full day of bedrest or heal all damage until can use again.
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Ailment-Sensing Meditation |
Med |
1m |
Inst |
Simple |
Bal, Wood |
Diagnose in seconds, if successfl, gain temporary Med specialty, indefinite but only one a time.
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Audience-Enthusing Display |
Perf |
1m (+Exc) |
Inst |
Suppl |
Bal, Exc, Wood |
Exc: +1m -> +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up) and ignore penalty for targeting multiple characters.
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Hidden Petal Aria |
Perf |
1m |
Inst |
Suppl |
Wood |
Hide one-sentence message in performance, can target any part of audience. Magical detection diff is max(Man,Perf).
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Talented Improvisation |
Perf |
1m |
Inst |
Refl |
Bal, Wood |
After roll, reroll (Ess) failed dice.
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