EKOSS:WHFRP:SaminHahmo1

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Versio hetkellä 9. tammikuuta 2019 kello 21.32 – tehnyt Diamondshade (keskustelu | muokkaukset) (→‎Conditions)
Siirry navigaatioonSiirry hakuun
  • Name: Brunhild Gromheld
  • Race: Dwarf
  • Career: Riverwoman
  • Age: 78
  • Height: 130 cm
  • Eyes: Blue
  • Hair: Copper

Äiti puuseppä, isä sillan päämekaanikko.

Attributes

  • WS: 44
  • BS: 37
  • S: 30
  • T: 40 (5a)
  • I: 35
  • Ag: 23
  • Dex: 40
  • Int: 33
  • WP: 56
  • Fel: 20
  • Fate: 0
  • Fortune: 0
  • Resilience: 2
  • Resolve: 2
  • Movement: 3

Skill Advances

WS

  • Melee (Basic) 5

S

  • Row 5
  • Swim 5

T

  • Consume Alcohol 10
  • Endurance 8

Ag

  • Athletics 5
  • Dodge 5

Dex

  • Trade (Shipwright) 3

Int

  • Language (Khazalid) 3
  • Outdoor Survival 5

WP

  • Cool 5

Fel

  • Gossip 5

Talents

Magic Resistance

You are resistant to magic. You must Oppose any incoming spell with your Willpower, just as if you were a spellcaster using Language (Magick) to dispel (see page 237). Further, you may never learn the Arcane Magic, Bless, Invoke, Petty Magic, or Witch! Talents

Night Vision

Tests: Perception tests in low-light conditions

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

Read/Write

You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak.

Strong-minded

You are the epitome of determination and resolve. Add your level in Strong Minded to your maximum Resolve pool.

Sturdy

Tests: Strength Tests when lifting You have a brawny physique, or are very used to carrying things. Increase the number of Encumbrance Points you can carry by your Sturdy level x 2

Fisherman

Tests: Any Test involving fishing You are a very capable fisherman and know all the best ways to land fish. Assuming a large enough body of water is available, you are automatically assumed to be able to fish enough to feed yourself and a number of others equal to your level in Fisherman, assuming you choose to spend at least an hour or so with a line and bait. You may secure more fish in addition to this using the normal rules for foraging (see page 127).

Trappings

  • Bucket
  • Fishing Rod and Bait
  • Leather Leggings
  • Cloak
  • Clothing
  • Dagger
  • Pouch
  • Slingbag containing flask of spirits

Money: 25 Brass 2 Silver

Experience: 120

Conditions

  • Wounds: 8/16
  • Crit: Vasen käsi - Broken bone minor injury