EIA:New Naval rules

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Versio hetkellä 19. huhtikuuta 2016 kello 00.22 – tehnyt Tappajasorsa (keskustelu | muokkaukset) (Ak: Uusi sivu: WIP<br> ==Sea zones== Baltic<br> -Ports on the border: Malmo, Copenhagen<br> North sea<br> -Borders: St Malo, Portsmouth, Edinburg, Malmo, Copenhagen<br> Atlantic<br> -Borders:...)
(ero) ← Vanhempi versio | Nykyinen versio (ero) | Uudempi versio → (ero)
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WIP

Sea zones

Baltic
-Ports on the border: Malmo, Copenhagen

North sea
-Borders: St Malo, Portsmouth, Edinburg, Malmo, Copenhagen

Atlantic
-Borders: St Malo, Portsmouth, Edinburgh, Gibraltar

Western med
-Borders: Gibraltar, Malta, Taranto

Eastern med
-Borders: Malta, Taranto, Constantinople

Black sea
-Borders: Constantinople

Fleet markers

Ships are assigned to fleet markers as usual. Each fleet is based in port. Each fleet marker may take one action each turn, chosen from naval operations list below.

Naval operations

Commit the fleet
-Use your whole fleet to control major operations in the sea area
-Ships used: All in the fleet marker
-costs 1$

Patrol
-Send a detachment to maintain small presence in the sea area

Protect trade
-Send a detachment to protect your trade (and your allies)

Transport
-Move a corps to frindly port in your sea area.

Invasion
-Move a corps to a sea zone in your sea area from which it may land in the land phase

Raid
-Send a detachment to disrupt enemy operations

Privateer
-Send a single ship to capture enemy trade

Pirate hunt
-Send a detachment to hunt for privateers