EIA:New Naval rules
WIP
Sea zones
Baltic
-Ports on the border: Malmo, Copenhagen
North sea
-Borders: St Malo, Portsmouth, Edinburg, Malmo, Copenhagen
Atlantic
-Borders: St Malo, Portsmouth, Edinburgh, Gibraltar
Western med
-Borders: Gibraltar, Malta, Taranto
Eastern med
-Borders: Malta, Taranto, Constantinople
Black sea
-Borders: Constantinople
Fleet markers
Ships are assigned to fleet markers as usual. Each fleet is based in port. Each fleet marker may take one action each turn, chosen from naval operations list below.
Commit the fleet
-Use your whole fleet to control major operations in the sea area
-Ships used: All in the fleet marker
-costs 1$
Patrol
-Send a detachment to maintain small presence in the sea area
Protect trade
-Send a detachment to protect your trade (and your allies)
Transport
-Move a corps to frindly port in your sea area.
Invasion
-Move a corps to a sea zone in your sea area from which it may land in the land phase
Raid
-Send a detachment to disrupt enemy operations
Privateer
-Send a single ship to capture enemy trade
Pirate hunt
-Send a detachment to hunt for privateers