EiA:RoN New majors
Kohteesta ExcaliburWiki
Versio hetkellä 30. kesäkuuta 2014 kello 20.29 – tehnyt AapoAlas (keskustelu | muokkaukset) (→Greece)
Very much work in progress, perhaps even "shouldn't be done" level of work.
Sisällysluettelo
Common rules for new player countries
In Rise of Nationalism campaigns with more than 7 players new player countries are needed. The countries defined here have the following common rules:
- Original player countries never gain political points from forming alliances with new player countries.
- New player countries always gain a political point when forming an alliance.
- Alliances between new player countries give points to both as per normal.
- A broken alliance costs points just as usual nevertheless.
- For technology prices new player countries are counted as having as many corps and fleets as they could have without achieving Dominant status. (eg. Greece can have 8 corps, 2 from start, 3 from Greece track, 3 from conquering provinces.) Their homeland manpower is counted from their starting cores with double income taken into account.
Minor player countries have the following extra rules:
- Minor countries may not demand an unconditional surrender.
- Minor countries surrenders are always conditional. ie. Victor may not demand unconditional surrender.
- If a minor country ever achieves major status, these rules are no longer in effect. No conditions can return a major country to minor status.
Sweden
Common rules
- Sweden begins the game as a major country.
- Victory condition: Gain 505 victory points
- Sweden makes her land moves between Prussia and Great Britain and her naval moves between Prussia and France.
- Sweden recieves corps and fleets that are marked with an area, if in posession of said area(s).
- Swedish guard cannot be committed.
- Sweden's national modifiers versus Denmark, Mecklenburg and Hanover are +1 and versus all countries in Africa and the Mid-East it is -2.
- Double income: Sweden recieves double $ and MP from:
- Always: Sweden, Norway, Finland, Denmark.
- If a dominant power: Karelia, Livonia, Pommerania
- Sweden has a maximum railroad level of 2.
Initial setup
- Starts with Sweden and Norway as core provinces.
- Starts on political track: I9
- Army: 35 Inf, 4 mC
- Navy: 1SS, $180
- Depots: 3/6
- Cash: 20$
Manipulation
- -15$ and 6MP for +2 PP
- -9$ or 5MP for +1 PP
- +8$ or +4MP for -2 PP
- +8$ and +4MP for -3 PP
Corps composition
Sweden | |
---|---|
I | 2G 12I 3C |
II | 14I 2C |
III | 14I 2C |
IV | 8I 2C |
V | 8I 2C |
VI (Denmark) | 14I 2C |
VII (Livonia) | 14I 2C |
VIII (Finland) | 14I 2C |
Kungliga livregementets husarer (C) | 8I 6C |
Artillery (Dominant) | 6A |
Fleet I | 30S |
Fleet II | 30S |
Fleet III (Denmark) | 30S |
Fleet IV (Dominant) | 30S |
Morale
- Infantry 3
- Cavalry 4
- Guard 5
- Ships 3
- 3.5 while in or adjacent to Sweden or Norway
- Applies to Denmark and Finland if in possession of it.
- 3.5 while in or adjacent to Sweden or Norway
Leaders
Generals:
- Default 111D
- Charles XV 113A®
- Gustaf Abelin 221D
- General Yes 132B
- General Umph 313C
Admirals:
- Default 21D
- Admiral Fun 23B
- Admiral Nuf 22B
Special rules
Northern wood:
- Sweden gets 2$ discount when building any ship.
- This discount does not affect or cumulate with other discounts such as using hulks to build ships.
Finnish claims:
- If ceded to Sweden, Finland becomes a Swedish province and Sweden may draft her manpower normally.
- After Finland has become a Swedish province, Russia or any other major, may demand to cede Finland from Sweden in a formal peace as any normal province.
- Russia or her allies cannot regain control of Karelia simply by occupation.
- If any other nation than Russia has ceded Finland from Sweden or Russia as part of a formal peace, either Russia or Sweden or their allies may liberate Finland by occupying all of her cities.
- If Russia regains control of Finland she regains her status as a Russian provice and may draft her manpower normally.
- After Finland has become a Swedish province, Russia or any other major, may demand to cede Finland from Sweden in a formal peace as any normal province.
Scandinavian Union:
- If Sweden conquers Denmark, the following effects take place:
- Remaining Danish ships are added to Swedish navy.
- Swedish infantry morale rises to 3.5.
- Swedish guard can be committed (+1 only).
Dominant status
Requirements:
- If Sweden controls Sweden, Finland, Norway, Denmark, Mecklenburg, Livonia and Poland(must be formed) and two of the following: Pommerania, West Prussia, East Prussia during new political combinations step, Sweden can achieve dominant status.
- All minors mentioned above become Swedish provinces (but revert back to minors if lost, except Norway) as do all conquered provinces.
Effects:
- Sweden receives corps and fleets marked dominant.
- Swedish infantry morale rises to 4.5.
- A single Swedish leader gets +1 to all stats.
- The province of Sweden is worth 10$ more in every economic phase.