EIA:America and privateers

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Versio hetkellä 11. syyskuuta 2012 kello 02.20 – tehnyt Tappajasorsa (keskustelu | muokkaukset) (Ak: Uusi sivu: ==Privateers overview== Privateers operate as light naval units that intercept or protect trade. Each privateer costs 7$ and 1mp. Privateers may not attack enemy fleet markers, bu…)
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Privateers overview

Privateers operate as light naval units that intercept or protect trade.

Each privateer costs 7$ and 1mp.

Privateers may not attack enemy fleet markers, but can be attacked by fleets and other privateers.

Privateers may operate in any of the following privateer boxes: Atlantic, europe (place privateer on europe map)
Mediterranean (place privateer on europe map)
Baltic sea (place privateer on europe map)
Eastern seaboard
Carribbean
North Atlantic
Sargasso sea
Equatorial Atlantic
South-eastern Atlantic
Indian ocean
Arabian sea
Andaman sea
Malacca straits
Pacific
Peruvian sea
Magellan strait

Raiding and privateers

Privateers can:
Escort trade
Blockade ports the controlling major power is at war with
Attack trade of a major power that is at war with the controller of the privateer
Attack privateers of a major power that is at war with the controller of the privateer

A privateer attacking trade causes 1d6$ to be lost from the trade. If a 6 is rolled, the raiding major power gains 1$.
A privateer escorting raid cancels any successful privateer attack against that trade on a roll of 4+
A privateer hunting privateers gets +1 to combat roll.

After any trade attack is resolved, privateers hostile to eachother and any that were escorting trade, fire at one enemy privateer. On a modified result 0f 6+, the opposing ship is disabled. If disabled already, it is sunk instead.
Privateers that are disabled move normally, but may not attack trade or other privateers. In addittion, they must roll 1d6 and on a roll of 1, the privateer is sunk.
A disabled privateer that spends a full turn in a friendly port is immediately fixed.

Privateers gain +1 to avoid blockading ships of any type.