EiA:Landtag
Sisällysluettelo
Voting for motions
Every December, after Economic phase, Landtag assembles and each Minister may propose one motion. Proposals are made in the order chosen by Ministerpräsident. If Ministerpräsident is independent, then proposals are made in reverse party size order (smallest goes first).
After a proposal has been made, each party votes for or against or abstains, according to their agenda. Independents vote for any motion in their sphere and half against (other half abstains) any motion that is next to their sphere and oppose any motion that is further away from their sphere.
Player controlled parties cannot vote for an agenda that is more than one step removed from their party and must vote for any agenda within their sphere. Other than that, they are free to vote or abstain as they please.
Party spheres and debate
Party spheres are as follow:
Liberal - Left - Center – Right – Conservative
Debate for a motion is done as follows.
Once motion and sides in the vote have been declared, debate leaders are chosen. Ministerpräsident, if involved, takes command of his side automatically. If not, any minister will do so, ties going to the largest party involved. Then, a day of debate (regular EiA combat, specific rules below) is played out. Any casualties taken are considered votes lost. When morale level of a group is reached, debate continues, but those whose morale level was reached no longer cause loss of vote to the opposition.
Once three rounds of debate are through, votes are tallied.
Morale values: Liberals and Conservatives have morale 4, Left and Right has morale of 3, Center has morale of 2.
Debate Tactics
Below are the debate tactics available for debate leaders. The corresponding EiA chits are mentioned in parentheses.
Entrapment (Outflank)
Real politik / Workers unite! (Assault / Counter-attack)
Blood and Iron / Human rights (Escalated assault / Escalated counter-attack)
Bribery (Echelon)
Negotiate (Probe)
Compromise (Cordon)
Nationalism / World peace (Defend)
Filibuster (Withdraw)
Leader values (Tactical Maximum is not used.):
Pru: Otto von Bismarck 55. 50 Conservative Representatives.
Others: Each foreign country starts with a leader with randomed statistics (according to EiA leader randomization rules). The leader may be rerandomized before each election. 10 Representatives.
Independents: Prince Adolf zu Hohenlohe-Ingelfingen 21. 100 Center party Representatives, 45 Left party Representatives, 45 Right party Representatives.
List of Motions
Each Minister proposal must be chosen from the motions below.
Each motion has a party attached to it. Refer to the Motion voting section above for rules concerning the voting mechanics.
However no restrictions apply to Minister proposals, a Minister from the Conservative party can propose a Strike even though his party will not support it.
Motions marked with a asterisk (*) can be passed multiple times. Motions without it are once only with the exception of motions like Krupp
Ministry of War
Breech-loading rifles (Center)
Krupp I, II, III (Right)
New Fleet marker* (Right)
+10MP* next Economic phase (Right)
+200MP next Economic phase (Conservative)
Appoint, Promote or Demote a General* (Center)
Ministry of Home Affairs
Railroads I - V (Center)
Human rights* (+/-)(-5$/lvl) (Liberal / Conservative)
Ban a party* (-1 PP.) (Conservative) (If the motion is passed, the party in question is permanently removed and all of it's Representatives become independent.)
General Strike (-1 PP, Prussia cannot buy any troops in the next Economic phase. Additionally railroads cannot be used until the next Economic phase.) (Liberal)
Ministry of Foreign Affairs
Peace policy* (+1PP, Prussia cannot DOW except when called upon by Call to Allies.)(Liberal)
Developement aid* (Prussia loses $25.)(Liberal)
Casus belli* (Prussia's next DoW costs 2 PP less, target of DOW must be announced before votes are cast. Lasts one year.)(Conservative)
Conference* (+1 PP.)(Center)
Ministerpräsident's Office
German unification (Prussia must have taken an Unconditional Victory from both France and Austria, control the whole of Prussia and 8 German or Austrian minor countries.) (+3 PP, Prussia becomes Dominant, income from Prussian provinces and conquered German and Austrian minors is doubled and they become German provinces. Germany gets one additional corps for each conquered German minor.) (Conservative)
Tech prices
Breech-loading rifles: 10$ x Homeland MP (Cannot be given to Turkish Feodals.)
Railroads: 10$ x Maximum number of corps
-Maximum railroad levels: Prussia 5, GB&France 3, Austria, Turkey, Russia and Italy (Sardinia may not buy railroads) 2.
Ironclads: 10$ x Maximum number of fleets
-available after Italy is formed.
Port guns: 7$ a piece
Fletches: 20$ x Number of Towers x Number of Fletches after upgrade