Sakri:Hupipisteet
Ansaintamenetelmät
- 10 pistettä: Oman hahmon taustan ja tavoitteiden kirjoittaminen
- 5 pistettä: Sessiohistorian kirjoittaminen
- 4 pistettä: Pelipäivien ja tavarataulukon päivittäminen ajoissa
- 2 pistettä: Initiative-korttien hoitaminen session ajan
- 2 pistettä: Companion characterin pelaaminen session ajan
- Jokainen pelaaja voi jakaa session aikana korkeintaan 2 pistettä muille pelaajille peliä parantavista asioista
- Pelinjohtaja voi jakaa ylimääräisiä pisteitä peliä parantavista asioista oman mielensä mukaan
Taulukko
1 – Secret Stash Scroll: You just happen to have the ritual scroll you need! (Your level or lower)
2 – Secret Stash Potion: You just happen to have the potion you need! (Your level or lower)
3 – Secret Stash Adventuring Gear: You just happen to have the piece of gear you need! (Any piece from table on 222)
4 – Secret Stash Alchemy: You just happen to have the alchemical item you need! (Your level or lower)
5 – Secret Stash Weapon: You just happen to have the weapon you need! (Any piece from pages 218-219)
6 – Lucky Find Ritual: Lucky you! You find a ritual book of your level or lower.
7 – Lucky Find Magic Weapon: Lucky you! You find a magic weapon of your level + 1d4 (or lower).
8 – Lucky Find Magic Armor: Lucky you, you find a magic armor of your level + 1d4 (or lower).
9 – Lucky Find Magic Implement: Lucky you! You find a magic implement of your level + 1d4 (or lower).
10 – Lucky Find Magic Arm Item: Lucky you! You find a magic item for arm slot of your level + 1d4 (or lower).
11 – Lucky Find Magic Feet Item: Lucky you! You find a magic item for feet slot of your level + 1d4 (or lower).
12 – Lucky Find Magic Hand Item: Lucky you! You find a magic item for hand slot of your level + 1d4 (or lower).
13 – Lucky Find Magic Head Item: Lucky you! You find a magic item for head slot of your level + 1d4 (or lower).
14 – Lucky Find Magic Neck Item: Lucky you! You find a magic item for neck slot of your level + 1d4 (or lower).
15 – Lucky Find Magic Ring Item: Lucky you! You find a magic item for ring slot of your level + 1d4 (or lower). Must be level 10 to use.
16 – Lucky Find Magic Waist Item: Lucky you! You find a magic item for waist slot of your level + 1d4 (or lower).
17 – Lucky Find Treasure: Double the amount of non-magic treasure you just found.
18 – Lucky Find Upgrade a magic item you just received to 1 level higher. Pick a new item.
19 – A Smattering of Words You can speak and read one language for the next day.
20 – Like the Monkey Add +10 to an Acrobatics roll you just made.
21 – Amateur Arcanist Add +10 to an Arcana roll you just made.
22 – What Can You Bench? Add +10 to an Athletics roll you just made.
23 – Me? Lie? Add +10 to an Bluff roll you just made.
24 – Half-Elf’s Tongue Add +10 to an Diplomacy roll you just made.
25 – I Once Went to the Underdark Add +10 to an Dungeoneering roll you just made.
26 – I Can Do This All Day Add +10 to an Endurance roll you just made.
27 – Have You Heard of the Athalas Plant? Add +10 to an Heal roll you just made.
28 – Once Upon a Time Add +10 to an History roll you just made.
29 – Human Lie Detector Add +10 to an Insight roll you just made.
30 – You Lookin’ At Me? Add +10 to an Intimidate roll you just made.
31 – Tree Hugger Add +10 to an Nature roll you just made.
32 – How Did You Even See That? Add +10 to an Perception roll you just made.
33 – You Haven’t Heard of that God? Add +10 to an Religion roll you just made.
34 – Shhhhh! Add +10 to an Stealth roll you just made.
35 – I Know a Shortcut Add +10 to an Steetwise roll you just made.
36 – Oh, Was That Locked for a Reason? Add +10 to an Thievery roll you just made.
37 – Fortuitous Failure Suppress a zone or conjuration for 1d6 + 1 rounds.
38 – Wise Beyond Your Years Acquire one feat for 1 day, regardless of level or pre-reqs (DM’s discretion).
39 – I Remember How to Do That Add +5 to one skill check you just made.
40 – Extra Batteries Recharge a power in a magic item.
41 – Bull’s Eye Ignore penalties to attack until the end of the encounter.
42 – Third Wind Spend a healing surge as a free action.
43 – Second Line of Defenses Ignore penalties to defenses until the end of the encounter.
44 – I Wear Two Suits of Armor Gain a +2 bonus to AC until the end of the encounter.
45 – I’m Glad I Took My Vitamins Gain a +2 bonus to Fortitude until the end of the encounter.
46 – I’m Smarter Than I Look Gain a +2 bonus to Will until the end of the encounter.
47 – I Totally Dodged That Lightning Bolt Gain a +2 bonus to Reflex until the end of the encounter.
48 – I Sharpened My Weapon This Morning Gain a +2 bonus to attack and damage until the end of the encounter.
49 – Monster Repellant Gain resistance to one damage type until the end of the encounter.
50 – Can’t Keep a Brotha’ Down Gain a +2 bonus to saving throws until the end of the encounter.
51 – These Aren’t the Droids You’re Looking For Target creature is dominated by you until the end of its next turn.
52 – Way of the Ninja Teleport 5 squares.
53 – Way of the Blender Keep using at-will attack powers until you miss.
54 – Use the Force Reroll an attack roll.
55 – Energy Strike Deal 1d6 extra damage of an energy type of your choice.
56 – Fortunate Turn of Events Gain +2 to a roll you just made.
57 – Let Me Try That Again Reroll any number of damage dice you just rolled.
58 – Quicker Than You! Initiative: Move to the beginning of the initiative list.
59 – Dilettante Skills: +1 to all skills for 1 day.
60 – Good Thing I Wore My Displacement Cloak Make an enemy reroll an attack.
61 – Longer Legs Gain a +1 bonus to speed until the end of the encounter.
62 – I Like the Look of You One non-hostile NPC becomes a trusted friend and ally.
63 – You Lucky Devil Lucky: Reroll one die.
64 – My Arms Are Longer Than They Look You have reach 2 and threatening reach until the end of the encounter.
65 – Tis a Flesh Wound Take half damage from weapon attacks until the end of the encounter.
66 – Limbo Expert You do not elicit opportunity attacks until the end of the encounter.
67 – Big Feet, Big Hands You gain a +5 bonus to bull rush and grab attacks until the end of the encounter.
68 – Oh, I Totally Saw That Coming Your group is not surprised when it normally would be.
69 – Prophetic Insight You know the answer to one question that can be answered with yes or no (DM’s discretion)
70 – Word on the Street Find out where something or someone is. (DM’s discretion)
71 – I’m Tougher Than I Look Gain 2 healing surges.
72 – Damn Elves You ignore difficult terrain until the end of the encounter.
73 – Finding Nemo You do not have to make swim checks for 1 day.
74 – Drow Eyes You gain darkvision for 1 day.
75 – Its All in the Wrist You gain +2 to your critical range.
76 – My Name is Enigo Montoya You can keep fighting even while at negative hit points. You still make death saving throws.
77 – I Spent Years Building Up a Resistance to Iocain You are immune to poison effects until the end of the encounter.
78 – Dread Pirate Roberts Push any enemy adjacent to you 1 square at the start of your turn.
79 – Only Slightly Less Known… Know all facts about enemy.
80 – I Am Not Left Handed Either You can make one basic melee attack as a minor action each round until the end of the encounter.
81 – Copy Cat Select and copy fun card from other PCs.
82 – Double the Fun Roll twice on the Fun List
83 – Immunization Shots You are immune to disease until the end of the encounter.
84 – Keep a Clear Head You are immune to daze until the end of the encounter.
85 – Third Eye You are immune to blind until the end of the encounter.
86 – Eyes in the Back of Your Head You cannot be flanked until the end of the encounter.
87 – I Am Wolverine! You have regeneration 5 until the end of the encounter. (10 at paragon, 15 at epic)
88 – Just Try Stopping Me You are immune to immobilize until the end of the encounter.
89 – I Get Knocked Down, But I Get Up Again Stand up from prone as a free action until the end of the encounter.
90 – I Shall Not Suffer Frailty You are immune to weaken until the end of the encounter.
91 – I’m Too Fast For You You are immune to slow until the end of the encounter.
92 – Focus, Just Focus You are immune to stun until the end of the encounter.
93 – Hulk Out You are immune to restrain until the end of the encounter.
94 – Your Cheap Tricks Won’t Work on Me You are immune to dominate until the end of the encounter.
95 – I’m Not Done Yet Recharge an encounter attack power.
96 – Take That—Again! Recharge a daily attack power.
97 – I’m Full of Useful Tricks Recharge a utility power.
98 – Look What a Good Night’s Rest Can Do Gain extra hit points for the day equal to your healing surge value.
99 – Undaunted You ignore fear effects until the end of the encounter.
100 – You Win D&D Succeed at anything (DM’s discretion)