Ero sivun ”LohhariExalted:Paju Lomake” versioiden välillä
Kohteesta ExcaliburWiki
Siirry navigaatioonSiirry hakuunRivi 69: | Rivi 69: | ||
| Investigation || {{WWDots1}} | | Investigation || {{WWDots1}} | ||
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− | | ''Brawl'' | + | | ''<U>Brawl</U>'' || {{WWDots0}} |
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| Larceny || {{WWDots0}} | | Larceny || {{WWDots0}} | ||
Rivi 302: | Rivi 302: | ||
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| Master Healer Meditation || Med || 1m (+Exc) || Inst || Suppl || Bal, Exc, Wood || Exc: +1m -> +1 die & +1 succ, 1/action. | | Master Healer Meditation || Med || 1m (+Exc) || Inst || Suppl || Bal, Exc, Wood || Exc: +1m -> +1 die & +1 succ, 1/action. | ||
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+ | | Granite Curtain of Serenity || Int || 1m (+Exc) || Scene || Suppl / Refl || Bal, Exc, Unif, Water || Exc: +1m -> +1 succ OR add 1 point to Resolve, 1/action. Also ignore -1 penalty from wounds, deprivation, or poison. | ||
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| Become the Hammer || MA (/Brawl) || 1m (+Exc) || Scene || Suppl / Refl || Bal, Exc, Unif, Water || May block lethal damage unarmed. Exc: +1m -> +2 succ OR add 1 point to Parry, 1/action. | | Become the Hammer || MA (/Brawl) || 1m (+Exc) || Scene || Suppl / Refl || Bal, Exc, Unif, Water || May block lethal damage unarmed. Exc: +1m -> +2 succ OR add 1 point to Parry, 1/action. | ||
Rivi 308: | Rivi 310: | ||
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− | | N || A || || || || E || As Excellency+, | + | | N || A || || || || E || As Excellency+, |
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Versio 2. heinäkuuta 2023 kello 21.14
Nimi: Paju Vakava | Motivaatio: |
Aspekti: Puu | Anima: |
Attributes
Strength | Charisma | Perception | |||
Dexterity | Manipulation | Intelligence | |||
Stamina | Appearance | Wits |
Combat
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Charms
Name | Ability | Cost | Duration | Type | Keywords | Effect |
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Excellency | All below | 1m | Scene | Refl | Bal (Elem) | Gain dice (max Ability + Speciality) as follows: +1 always, +1 for relevant speciality, +1/+2 if applicable intimacy (life-threatening situation counts as +2 to surviving), +0-+2 from anima. |
Excellency+ | Aw, Inv | 1m | Inst | Suppl | Bal (Elem) | Gain +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up). |
Loquacious Courtier Technique | Soc | As Excellency+ | Fire, Mute | As Excellency+, or add 1 point to Guile. | ||
Audience-Enthusing Display | Perf | As Excellency+ | Wood | As Excellency+, and and ignore penalty for targeting multiple characters. | ||
Master Healer Meditation | Med | 1m (+Exc) | Inst | Suppl | Bal, Exc, Wood | Exc: +1m -> +1 die & +1 succ, 1/action. |
Granite Curtain of Serenity | Int | 1m (+Exc) | Scene | Suppl / Refl | Bal, Exc, Unif, Water | Exc: +1m -> +1 succ OR add 1 point to Resolve, 1/action. Also ignore -1 penalty from wounds, deprivation, or poison. |
Become the Hammer | MA (/Brawl) | 1m (+Exc) | Scene | Suppl / Refl | Bal, Exc, Unif, Water | May block lethal damage unarmed. Exc: +1m -> +2 succ OR add 1 point to Parry, 1/action. |
Unobstructed Hunter’s Aim | Arch | 1m (+Exc) | Scene | Suppl | Bal, Exc, Unif, Wood | Exc: +1m -> +1 die & remove penalties from visual obstructions up to dice from exc., 1/action. |
Name | Ability | Cost | Duration | Type | Keywords | Effect |
Wood Dragon Vitality | MA | 1m | Inst | Refl | Dual, Wood | Add MA(+Ess) soak vs. With or -1 die (instead Ess/2, round up) to Dec.; (in Wood Aura). |
Eyes of the Wood Dragon | MA | 1m | Inst | Suppl | With-only, Wood | Add Per to raw With. dam, can make Piercing att. In aura, no Def Penalty for Piercing att. |
Mind-Over-Body Meditation | MA | 1m, 1Wp | Inst | Simple | Peril, Wood | Roll max(Ess,3) -> heal 1 non-A for each succ (min 1). 1/scene, only in combat. |
Friend-to-All-Nations Attitude | Soc | – | Perm | Perm | Wood | After 1 hr of exposure, may gain temp. Soc specialty, max. Ess at a time. |
Sweeten-the-Tap Method | Soc | 1m, 1Wp | Scene | Simple | Fire / Wood | Increase alcohol potency, cause Minor positive Tie to all partiers and suffer -1 Guile. With Botch, tie towards me is negative. |
Hidden Petal Aria | Perf | 1m | Inst | Suppl | Wood | Hide one-sentence message in performance, can target any part of audience. Magical detection diff is max(Man,Perf). |
Talented Improvisation | Perf | 1m | Inst | Refl | Bal, Wood | After roll, reroll (Ess) failed dice. |
Wound-Closing Technique | Med | 1m | Inst | Simple | Wood | 15 min tending wounds, then (Int+Med), each succ converts 1 level of L to B. Alternatively, if equal to (Wound Penalty+1), can heal 1 B. Need full day of bedrest or heal all damage until can use again. |
Ailment-Sensing Meditation | Med | 1m | Inst | Simple | Bal, Wood | Diagnose in seconds, if successfl, gain temporary Med specialty, indefinite but only one a time. |