Ero sivun ”LohhariExalted:Paju Lomake” versioiden välillä

Kohteesta ExcaliburWiki
Siirry navigaatioonSiirry hakuun
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<big><b>Charms</b></big>
 
<big><b>Charms</b></big>
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| Excellency || All below || 1m || Scene || Refl || Bal (Elem) || Gain dice (max Ability + Speciality) as follows: +1 always, +1 for relevant speciality, +1/+2 if applicable intimacy (life-threatening situation counts as +2 to surviving), +0-+2 from anima.
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| Excellency+ || Aw, Inv || 1m || Inst || Suppl || Bal (Elem) || Gain +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up).
 
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| Become the Hammer || MA (/Brawl) || 1m (+Exc) || Scene || Suppl / Refl || Bal, Exc, Unif, Water || May block lethal damage unarmed.  Exc: +1m -> +2 succ OR add 1 point to Parry, 1/action.
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| Loquacious Courtier Technique || Soc || colspan=3 | As Excellency+ || Fire, Mute || As Excellency+, or add 1 point to Guile.
 
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| Wood Dragon Vitality || MA || 1m || Inst || Refl || Dual, Wood || Add MA(+Ess) soak vs. With or -1 die (instead Ess/2, round up) to Dec.; (in Wood Aura).  
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| Audience-Enthusing Display || Perf || colspan=3 | As Excellency+ || Wood || As Excellency+, and and ignore penalty for targeting multiple characters.
 
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| Eyes of the Wood Dragon || MA || 1m || Inst || Suppl || With-only, Wood || Add Per to raw With. dam, can make Piercing att.  In aura, no Def Penalty for Piercing att.
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| Master Healer Meditation || Med || 1m (+Exc) || Inst || Suppl || Bal, Exc, Wood || Exc: +1m -> +1 die & +1 succ, 1/action.
 
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| Mind-Over-Body Meditation || MA || 1m, 1Wp || Inst || Simple || Peril, Wood || Roll max(Ess,3) -> heal 1 non-A for each succ (min 1).  1/scene, only in combat.
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| Become the Hammer || MA (/Brawl) || 1m (+Exc) || Scene || Suppl / Refl || Bal, Exc, Unif, Water || May block lethal damage unarmed.  Exc: +1m -> +2 succ OR add 1 point to Parry, 1/action.
 
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| Unobstructed Hunter’s Aim || Arch || 1m (+Exc) || Scene || Suppl || Bal, Exc, Unif, Wood || Exc: +1m -> +1 die & remove penalties from visual obstructions up to dice from exc., 1/action.
 
| Unobstructed Hunter’s Aim || Arch || 1m (+Exc) || Scene || Suppl || Bal, Exc, Unif, Wood || Exc: +1m -> +1 die & remove penalties from visual obstructions up to dice from exc., 1/action.
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| Wood Dragon Vitality || MA || 1m || Inst || Refl || Dual, Wood || Add MA(+Ess) soak vs. With or -1 die (instead Ess/2, round up) to Dec.; (in Wood Aura).
 
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| Precision Observation Method || Aw || 1m (+Exc) || Inst || Suppl || Bal, Exc, Earth || Exc: +1m -> +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up).
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| Eyes of the Wood Dragon || MA || 1m || Inst || Suppl || With-only, Wood || Add Per to raw With. dam, can make Piercing att.  In aura, no Def Penalty for Piercing att.
 
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| Indisputable Physical Analysis Technique || Inv || 1m (+Exc) || Inst || Suppl || Bal, Exc, Water || Exc: +1m -> +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up).
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| Mind-Over-Body Meditation || MA || 1m, 1Wp || Inst || Simple || Peril, Wood || Roll max(Ess,3) -> heal 1 non-A for each succ (min 1).  1/scene, only in combat.
 
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| Loquacious Courtier Technique || Soc || 1m (+Exc) || Inst || Suppl / Refl || Bal, Exc, Fire, Mute || Exc: +1m -> +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up) OR add 1 point to Guile.
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| Friend-to-All-Nations Attitude || Soc || – || Perm || Perm || Wood || After 1 hr of exposure, may gain temp. Soc specialty, max. Ess at a time.
 
| Friend-to-All-Nations Attitude || Soc || – || Perm || Perm || Wood || After 1 hr of exposure, may gain temp. Soc specialty, max. Ess at a time.
 
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| Sweeten-the-Tap Method || Soc || 1m, 1Wp || Scene || Simple || Fire / Wood || Increase alcohol potency, cause Minor positive Tie to all partiers and suffer -1 Guile.  With Botch, tie towards me is negative.
 
| Sweeten-the-Tap Method || Soc || 1m, 1Wp || Scene || Simple || Fire / Wood || Increase alcohol potency, cause Minor positive Tie to all partiers and suffer -1 Guile.  With Botch, tie towards me is negative.
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| Audience-Enthusing Display || Perf || 1m (+Exc) || Inst || Suppl || Bal, Exc, Wood || Exc: +1m -> +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up) and ignore penalty for targeting multiple characters.
 
 
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| Hidden Petal Aria || Perf || 1m || Inst || Suppl || Wood || Hide one-sentence message in performance, can target any part of audience.  Magical detection diff is max(Man,Perf).
 
| Hidden Petal Aria || Perf || 1m || Inst || Suppl || Wood || Hide one-sentence message in performance, can target any part of audience.  Magical detection diff is max(Man,Perf).
Rivi 322: Rivi 332:
 
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| Master Healer Meditation || Med || 1m (+Exc) || Inst || Suppl || Bal, Exc, Wood || Exc: +1m -> +1 die & +1 succ.
 
 
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| Wound-Closing Technique || Med || 1m || Inst || Simple || Wood || 15 min tending wounds, then (Int+Med), each succ converts 1 level of L to B.  Alternatively, if equal to (Wound Penalty+1), can heal 1 B.  Need full day of bedrest or heal all damage until can use again.
 
| Wound-Closing Technique || Med || 1m || Inst || Simple || Wood || 15 min tending wounds, then (Int+Med), each succ converts 1 level of L to B.  Alternatively, if equal to (Wound Penalty+1), can heal 1 B.  Need full day of bedrest or heal all damage until can use again.

Versio 2. heinäkuuta 2023 kello 21.05

Nimi: Paju Vakava Motivaatio:
Aspekti: Puu Anima:

Attributes


Strength WWDots2 NoAlpha.png Charisma WWDots4 NoAlpha.png Perception WWDots4 NoAlpha.png
Dexterity WWDots5 NoAlpha.png Manipulation WWDots3 NoAlpha.png Intelligence WWDots3 NoAlpha.png
Stamina WWDots3 NoAlpha.png Appearance WWDots3 NoAlpha.png Wits WWDots5 NoAlpha.png
Abilities
Air
Linguistics WWDots1 NoAlpha.png
Lore WWDots3 NoAlpha.png
Occult WWDots2 NoAlpha.png
Stealth WWDots0 NoAlpha.png
Thrown WWDots0 NoAlpha.png
Earth
Awareness WWDots2 NoAlpha.png
Craft WWDots0 NoAlpha.png
Integrity WWDots2 NoAlpha.png
Resistance WWDots2 NoAlpha.png
War WWDots0 NoAlpha.png
Fire
Athletics WWDots1 NoAlpha.png
Dodge WWDots0 NoAlpha.png
Melee WWDots0 NoAlpha.png
Presence WWDots2 NoAlpha.png
Socialize WWDots4 NoAlpha.png
Water
Bureaucracy WWDots1 NoAlpha.png
Investigation WWDots1 NoAlpha.png
Brawl WWDots0 NoAlpha.png
Larceny WWDots0 NoAlpha.png
Sail WWDots1 NoAlpha.png
Wood
Archery WWDots2 NoAlpha.png
Medicine WWDots5 NoAlpha.png
Performance WWDots4 NoAlpha.png
Ride WWDots0 NoAlpha.png
Survival WWDots2 NoAlpha.png
Merit Dots Type
Artifact WWDots0 NoAlpha.png S
Contacts WWDots0 NoAlpha.png S
Language: WWDots1 NoAlpha.png P
Martial Artist !Free! P
Resources WWDots0 NoAlpha.png S
Other abilities
Craft: type WWDots0 NoAlpha.png
Martial Arts (Wood Dragon Style) WWDots5 NoAlpha.png
Specialties Abil
Wiki Editing Bur
Flowing language Lin
Experience
Current:
Total:
DB experience
Current:
Total:
Resolve: 4 Guile: 4
Intimacy Intensity
"Valaistuneiden lohikäärmeiden perillisenä minulle kuuluu hyvä elämä." Defining
Peleps: Uskollisuus Major
"Seuraan Virheettömän Veljeskunnan oppeja." Minor
"Parannan muiden vammoja & sairauksia, joten olen hyvä ihminen." Minor
Ashira: Turhautuneisuus & Ylenkatse Minor
Perhe (aviomies & muut lapset): Huolehtiminen Minor
Limit Trigger
A short description of the character's Limit Trigger.
Limit Break
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Willpower
WWDotFull NoAlpha.png WWDotFull NoAlpha.png WWDotFull NoAlpha.png WWDotFull NoAlpha.png WWDotFull NoAlpha.png WWDotEmpty NoAlpha.png WWDotEmpty NoAlpha.png WWDotEmpty NoAlpha.png WWDotEmpty NoAlpha.png WWDotEmpty NoAlpha.png
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Essence
WWDotFull NoAlpha.png WWDotFull NoAlpha.png WWDotEmpty NoAlpha.png WWDotEmpty NoAlpha.png WWDotEmpty NoAlpha.png WWDotEmpty NoAlpha.png
Personal: __ (Max) ___(Curr.)
Peripheral: __ (Max) ___(Curr.)
Committed: __
Other pools: __

Combat


Combat values
Join battle: ___ (+3 succ)
Evasion: ___
Soak, natural: ___
Combat actions, p. 197-199:
Dex + Dodge pool: ___   (Disengage; Rise From Prone vs. close opponent (diff 2); Take Cover)
Dex + Athletics pool: ___   (Rush; against Disengage; Withdraw (goal number 10))
Health Levels
  0 WWSquareE NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png
-1 WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png
-2 WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png
-4 WWSquareE NoAlpha.png
Incapacitated WWSquareE NoAlpha.png
Weapons & Attacks
Name WithAtt WithDam Parry WeapAcc WeapDam WeapDef OvWh Tags
Unarmed +4 +7 0 1 Bashing, Brawl, Grappling, Natural
Ranged -- Below --
Accuracy bonus at range: Close: +5, Short: +4, Medium: +3, Long: 0, Extreme: -2
Elemental Bolt 9+ 12 - 9+ 12L - 3
Accuracy bonus at range: Close: _, Short: _, Medium: _, Long: _, Extreme: _
Armor
Name Total Soak Armor Soak Hardness Mob. Pen. Tags


Charms


Name Ability Cost Duration Type Keywords Effect
Excellency All below 1m Scene Refl Bal (Elem) Gain dice (max Ability + Speciality) as follows: +1 always, +1 for relevant speciality, +1/+2 if applicable intimacy (life-threatening situation counts as +2 to surviving), +0-+2 from anima.
Excellency+ Aw, Inv 1m Inst Suppl Bal (Elem) Gain +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up).
Loquacious Courtier Technique Soc As Excellency+ Fire, Mute As Excellency+, or add 1 point to Guile.
Audience-Enthusing Display Perf As Excellency+ Wood As Excellency+, and and ignore penalty for targeting multiple characters.
Master Healer Meditation Med 1m (+Exc) Inst Suppl Bal, Exc, Wood Exc: +1m -> +1 die & +1 succ, 1/action.
Become the Hammer MA (/Brawl) 1m (+Exc) Scene Suppl / Refl Bal, Exc, Unif, Water May block lethal damage unarmed. Exc: +1m -> +2 succ OR add 1 point to Parry, 1/action.
Unobstructed Hunter’s Aim Arch 1m (+Exc) Scene Suppl Bal, Exc, Unif, Wood Exc: +1m -> +1 die & remove penalties from visual obstructions up to dice from exc., 1/action.
Name Ability Cost Duration Type Keywords Effect
Wood Dragon Vitality MA 1m Inst Refl Dual, Wood Add MA(+Ess) soak vs. With or -1 die (instead Ess/2, round up) to Dec.; (in Wood Aura).
Eyes of the Wood Dragon MA 1m Inst Suppl With-only, Wood Add Per to raw With. dam, can make Piercing att. In aura, no Def Penalty for Piercing att.
Mind-Over-Body Meditation MA 1m, 1Wp Inst Simple Peril, Wood Roll max(Ess,3) -> heal 1 non-A for each succ (min 1). 1/scene, only in combat.
Friend-to-All-Nations Attitude Soc Perm Perm Wood After 1 hr of exposure, may gain temp. Soc specialty, max. Ess at a time.
Sweeten-the-Tap Method Soc 1m, 1Wp Scene Simple Fire / Wood Increase alcohol potency, cause Minor positive Tie to all partiers and suffer -1 Guile. With Botch, tie towards me is negative.
Hidden Petal Aria Perf 1m Inst Suppl Wood Hide one-sentence message in performance, can target any part of audience. Magical detection diff is max(Man,Perf).
Talented Improvisation Perf 1m Inst Refl Bal, Wood After roll, reroll (Ess) failed dice.
Wound-Closing Technique Med 1m Inst Simple Wood 15 min tending wounds, then (Int+Med), each succ converts 1 level of L to B. Alternatively, if equal to (Wound Penalty+1), can heal 1 B. Need full day of bedrest or heal all damage until can use again.
Ailment-Sensing Meditation Med 1m Inst Simple Bal, Wood Diagnose in seconds, if successfl, gain temporary Med specialty, indefinite but only one a time.