Ero sivun ”LohhariExalted:Paju Lomake” versioiden välillä
Kohteesta ExcaliburWiki
Siirry navigaatioonSiirry hakuunRivi 14: | Rivi 14: | ||
| style="width:23%" | Perception || style="width:10%" | {{WWDots4}} | | style="width:23%" | Perception || style="width:10%" | {{WWDots4}} | ||
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− | | Dexterity || {{WWDots5}} || Manipulation || {{ | + | | Dexterity || {{WWDots5}} || Manipulation || {{WWDots3}} || Intelligence || {{WWDots3}} |
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| Stamina || {{WWDots3}} || Appearance || {{WWDots3}} || Wits || {{WWDots5}} | | Stamina || {{WWDots3}} || Appearance || {{WWDots3}} || Wits || {{WWDots5}} | ||
Rivi 61: | Rivi 61: | ||
| Presence || {{WWDots2}} | | Presence || {{WWDots2}} | ||
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− | | ''<U>Socialize</U>'' || {{ | + | | ''<U>Socialize</U>'' || {{WWDots4}} |
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! style="color:#00003f" align="center" colspan=2 | Water | ! style="color:#00003f" align="center" colspan=2 | Water | ||
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| Ranged || || || -- ||<small>Below</small>|| || -- || || | | Ranged || || || -- ||<small>Below</small>|| || -- || || | ||
+ | |- style="vertical-align: top" | ||
+ | | colspan=10 | Accuracy bonus at range: Close: +5, Short: +4, Medium: +3, Long: 0, Extreme: -2 | ||
+ | |- style="vertical-align: top" | ||
+ | | Elemental Bolt || 9+ || 12 || - || 9+ || 12L || - || 3 || | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
| colspan=10 | Accuracy bonus at range: Close: _, Short: _, Medium: _, Long: _, Extreme: _ | | colspan=10 | Accuracy bonus at range: Close: _, Short: _, Medium: _, Long: _, Extreme: _ | ||
Rivi 324: | Rivi 328: | ||
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+ | |- style="vertical-align: top" | ||
+ | | Elemental Concentration Trance || Lore || 1m || Inst || Simple || Bal || Meditate on element | ||
+ | |||
+ | Elemental Concentration Trance | ||
+ | Cost: 1m; Mins: Lore 3, Essence 1 | ||
+ | Type: Simple | ||
+ | Keywords: Balanced | ||
+ | Duration: Instant | ||
+ | Prerequisite Charms: None | ||
+ | To use this Charm, the Dragon-Blood must spend a few minutes contemplating an expression of an elements: observing the movement of clouds, meditating beneath a waterfall, staring unblinking into a flame, or so on; this determines the Charm’s elemental aspect. At the end, she makes a ([Mental Attribute] + [Bureaucracy, Investigation, Lore, Medicine, Survival, or War]) roll with a single bonus success. She may roll to introduce a fact as though she has a Lore background in facts that relate to the Charm’s elemental aspect. An Air-aspected use could introduce facts about weather or music theory; an Earth-aspected use could relate to geology, masonry, or architecture; and so on. If the Dragon-Blood knows Dragon-Kin Empowerment, she may provide the benefits of this Charm to one of her Sworn Kin, guiding him through meditation. | ||
+ | |||
+ | |- style="vertical-align: top" | ||
+ | | Elemental Bolt Attack || Lore || 1m || Inst || Simple || Dual || Ranged attack (Arch / Thrown), range 30m (+1a -> 100m), may use Abil charms. | ||
+ | |||
+ | Elemental Bolt Attack | ||
+ | Cost: 1m (+1a); Mins: Lore 3, Essence 1 | ||
+ | Type: Simple | ||
+ | Keywords: Dual | ||
+ | Duration: Instant | ||
+ | Prerequisite Charms: Elemental Concentration Trance | ||
+ | The Dragon-Blood channels elemental Essence into a deadly blast. Air manifests as crackling lightning; Earth as flying stones; Wood as poisoned thorns; and so on. This is a withering or decisive attack with (Dexterity + [Archery or Thrown]) against an enemy within 30m, which can be enhanced with Charms of the appropriate combat Ability. The Exalt may spend a level of anima to extend this to 100m. | ||
+ | This Charm’s elemental aspect is the same as the Exalt’s, and it gains additional benefits based on its element. | ||
+ | Air: The elemental bolt deals lethal damage and ignores (higher of Essence or 3) soak or (Essence) hardness from metal armor, including the five magical materials. | ||
+ | Earth: The elemental bolt deals bashing damage and has the Smashing tag (Exalted, p. 586). | ||
+ | Fire: The elemental bolt deals lethal damage. Decisive attacks double 10s on damage. | ||
+ | Water: The elemental bolt deals bashing damage and has the Flexible and Disarming tags (Exalted, p. 586). | ||
+ | Wood: The elemental bolt deals lethal damage. Decisive attacks carry a poison with Damage 1i/round (B in Crash), Duration (Essence + 5), and penalty −1. | ||
+ | The Dragon-Blood may purchase additional elemental variants of this Charm for three experience points each. | ||
+ | |||
+ | ELEMENTAL BOLT Accuracy: +5 Close; +4 Short; +3 Medium; −0 Long; −2 Extreme; Damage: 10 + Essence (doesn’t add Strength); Overwhelming: (Essence + 1) | ||
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Versio 26. kesäkuuta 2023 kello 19.41
Nimi: Paju Vakava | Motivaatio: |
Aspekti: Puu | Anima: |
Attributes
Strength | Charisma | Perception | |||
Dexterity | Manipulation | Intelligence | |||
Stamina | Appearance | Wits |
Combat
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Charms
Name | Ability | Cost | Duration | Type | Keywords | Effect |
Precision Observation Method | Aw | 1m (+Exc) | Inst | Suppl | Bal, Exc, Earth | Exc: +1m -> +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up). |
Indisputable Physical Analysis Technique | Inv | 1m (+Exc) | Inst | Suppl | Bal, Exc, Water | Exc: +1m -> +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up). |
Loquacious Courtier Technique | Soc | 1m (+Exc) | Inst | Suppl / Refl | Bal, Exc, Fire, Mute | Exc: +1m -> +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up) OR add 1 point to Guile. |
Friend-to-All-Nations Attitude | Soc | – | Perm | Perm | Wood | After 1 hr of exposure, may gain temp. Soc specialty, max. Ess at a time. |
Sweeten-the-Tap Method | Soc | 1m, 1Wp | Scene | Simple | Fire / Wood | Increase alcohol potency, cause Minor positive Tie to all partiers and suffer -1 Guile. With Botch, tie towards me is negative. |
Audience-Enthusing Display | Perf | 1m (+Exc) | Inst | Suppl | Bal, Exc, Wood | Exc: +1m -> +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up) and ignore penalty for targeting multiple characters. |
Hidden Petal Aria | Perf | 1m | Inst | Suppl | Wood | Hide one-sentence message in performance, can target any part of audience. Magical detection diff is max(Man,Perf). |
Talented Improvisation | Perf | 1m | Inst | Refl | Bal, Wood | After roll, reroll (Ess) failed dice. |
Master Healer Meditation | Med | 1m (+Exc) | Inst | Suppl | Bal, Exc, Wood | Exc: +1m -> +1 die & +1 succ. |
Wound-Closing Technique | Med | 1m | Inst | Simple | Wood | 15 min tending wounds, then (Int+Med), each succ converts 1 level of L to B. Alternatively, if equal to (Wound Penalty+1), can heal 1 B. Need full day of bedrest or heal all damage until can use again. |
Ailment-Sensing Meditation | Med | 1m | Inst | Simple | Bal, Wood | Diagnose in seconds, if successfl, gain temporary Med specialty, indefinite but only one a time. |