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Rivi 22: Rivi 22:
 
:: Any research efforts involving the specialization take one unit less time; this may be combined with Walking Library, in the Memory group of stunts, for lightning-fast research. When taking part in an academic conference or otherwise interacting with other fields, you may use Academics to complement your social skills (Rapport, Empathy, Deceit, etc.) Your skill is considered elevated by these bonuses, so someone with Good Academics, acting in his area of specialization, would complement Skills as if the Academics were Superb (Good+2)
 
:: Any research efforts involving the specialization take one unit less time; this may be combined with Walking Library, in the Memory group of stunts, for lightning-fast research. When taking part in an academic conference or otherwise interacting with other fields, you may use Academics to complement your social skills (Rapport, Empathy, Deceit, etc.) Your skill is considered elevated by these bonuses, so someone with Good Academics, acting in his area of specialization, would complement Skills as if the Academics were Superb (Good+2)
 
:: This stunt may be taken more than once, each time for an additional field. The bonuses may not overlap, however.
 
:: This stunt may be taken more than once, each time for an additional field. The bonuses may not overlap, however.
 +
  
 
* Funding [Leadership]
 
* Funding [Leadership]
 
:: If you put me in charge, money will just rain to out pockets
 
:: If you put me in charge, money will just rain to out pockets
 
::  
 
::  
 +
  
 
* Grease the Wheels [Resources]
 
* Grease the Wheels [Resources]
 
:: Don't you wonder how I got an army to my side?
 
:: Don't you wonder how I got an army to my side?
 +
  
 
* Danger Sense [Alertness]
 
* Danger Sense [Alertness]
:: I've seen and experienced enough to know when something's not right
+
:: I've seen and experienced enough to know what's going behind my back. I can feel it.
 +
:: The character maintains a quick and easy awareness of ambushes and other nasty surprises - perhaps preternaturally, perhaps due to finely tuned mundane senses. Whenever ambushed (see page 142), the character is able to take a full defensive action, gaining +2 on his defensive roll, regardless of whether or not he's surprised (if he is surprised, dropping his defense to Mediocre, this stunt takes his base defense up to Fair.
  
 
=== Phases and Aspects ===
 
=== Phases and Aspects ===

Versio 22. helmikuuta 2019 kello 22.44

Stats

Skills

  • +5 Superb:
  • +4 Great: Academics
  • +3 Good: Leadership, Resources
  • +2 Fair: Alertness, Intimidation, Resolve
  • +1 Average: Guns, Contacting, Empathy, Endure


Stunts

  • Scholar (of economics) [Academics]
Time spent at the League of Merchants and the Master has had quite an impact on me
Your character is a respected authority in a specific academic field. In the elites of that particular field, you are recognized for your expertise. Even if your skill level is low, it merely means you are towards the bottom of that particular group of elites.
When you make an Academic roll pertaining to your general area of expertise, you automatically receive a +1 bonus. Beyond this, you should automatically pick a specific specialization within that area (like Centaurian history, or cryptography). When an Academic roll involves that specialization, you gain an additional +1 bonus (for a total +2 to the value of the research effort.
Any research efforts involving the specialization take one unit less time; this may be combined with Walking Library, in the Memory group of stunts, for lightning-fast research. When taking part in an academic conference or otherwise interacting with other fields, you may use Academics to complement your social skills (Rapport, Empathy, Deceit, etc.) Your skill is considered elevated by these bonuses, so someone with Good Academics, acting in his area of specialization, would complement Skills as if the Academics were Superb (Good+2)
This stunt may be taken more than once, each time for an additional field. The bonuses may not overlap, however.


  • Funding [Leadership]
If you put me in charge, money will just rain to out pockets


  • Grease the Wheels [Resources]
Don't you wonder how I got an army to my side?


  • Danger Sense [Alertness]
I've seen and experienced enough to know what's going behind my back. I can feel it.
The character maintains a quick and easy awareness of ambushes and other nasty surprises - perhaps preternaturally, perhaps due to finely tuned mundane senses. Whenever ambushed (see page 142), the character is able to take a full defensive action, gaining +2 on his defensive roll, regardless of whether or not he's surprised (if he is surprised, dropping his defense to Mediocre, this stunt takes his base defense up to Fair.

Phases and Aspects

  • Training: The League of Merchants and the Master Merchant
  1. Adept of Trading
  2. Respect your elderly
  • Legend: The day of Endings and Beginnings
  1. Corporations must fall
  2. Family is the worst
  • Guest Star 1.
  • Guest Star 2.


Stuff

  • Wallet
  • Pendant of the Master Merchant
  • Thermal Knife


Background

Ferah was born to a merchant father, Merlo, who was a member of the League of Merchants. Ferah's mother, Alikia, was a gently and loving mother and an important supportive force for Ferah. Ferah admired Merlo greatly and only wanted that his father was proud of him. Ferah quickly caught up to everything Merlo knew and after Fearh finished university, he followed his footsteps and joined the League of Merchants. The Master Merchant saw Ferah's potential and took Ferah as his guidance. Master was a mentor to Ferah and the two formed a strong bond between them, like father and son. Master Merchant promised Ferah that when his time was up, Ferah would take his place as the Master Merchant.

Ferah the Destroyer of Leagues in The Day of Endings and Beginnings.

The Masted died and just when Ferah was declared as the new Master, other members of the League betrayed Ferah and ripped the position from him to another member. After this, Ferah left the League bitter and angry. He started to gather forces, a mercenary army to take the League down. He succeeded,the League of Merchants was no more and Merlo's last words to Ferah were: "I have no son!".

After the fall of the League, Ferah swore that he would not allow any League or company or any other form of sorts to rule anything. He would seek them out and make sure that none survived.