Ero sivun ”SMD: Hilda” versioiden välillä

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Siirry navigaatioonSiirry hakuun
Rivi 1: Rivi 1:
 +
[[Tiedosto:Hilda.jpg]]
 
==Yleiset==
 
==Yleiset==
*Bloodrager 2
+
*Bloodrager 3
 
*Human
 
*Human
 
*Female
 
*Female
*BAB: +2
+
*BAB: +3
 
*Fort: 5 = 3 + 2
 
*Fort: 5 = 3 + 2
*Ref: 2 = 0 + 2
+
*Ref: 3 = 1 + 2
*Will: 1 = 0 + 1
+
*Will: 2 = 1 + 1
*HP 25 (10, 9)
+
*HP 25 (10, 9) +1d10
 
*AC 20 (Armor: +6, Dex: +2, Shield: +2), Flat: 18, Touch: 12
 
*AC 20 (Armor: +6, Dex: +2, Shield: +2), Flat: 18, Touch: 12
 
*Iniative +2
 
*Iniative +2
*CMB: +7
+
*CMB: +8
*CMD: 19
+
*CMD: 20
 
*Favored Class Bloodrager (+2 HP)
 
*Favored Class Bloodrager (+2 HP)
  
Rivi 23: Rivi 24:
  
 
==Skills==
 
==Skills==
*2+3+1 = 6 Perception
+
*3+3+1 = 7 Perception
*2+3+2 = 7 Acrobatics
+
*3+3+2 = 8 Acrobatics
*2+3+1 = 6 Spellcraft
+
*3+3+1 = 7 Spellcraft
*2+3+2 = 7 Intimidate
+
*3+3+2 = 8 Intimidate
*1+3+5 = 9 Climb
+
*2+3+5 = 10 Climb
*1+3+5 = 9 Swim
+
*2+3+5 = 10 Swim
 
*1+3+1 = 5 Survival
 
*1+3+1 = 5 Survival
 
*1+3+2 = 6 Handle Animal
 
*1+3+2 = 6 Handle Animal
Rivi 44: Rivi 45:
 
*Indomitable Stance (Ex): Steelblood gains a +1 bonus on combat maneuver checks, to CMD against overrun combat maneuvers, and on Reflex saving throws against trample attacks. He also gains a +1 bonus to his AC against charge attacks and on attack and damage rolls against charging creatures.
 
*Indomitable Stance (Ex): Steelblood gains a +1 bonus on combat maneuver checks, to CMD against overrun combat maneuvers, and on Reflex saving throws against trample attacks. He also gains a +1 bonus to his AC against charge attacks and on attack and damage rolls against charging creatures.
 
*Armored Swiftness (Ex): Steelblood moves faster in medium and heavy armor. When wearing medium or heavy armor, a steelblood can move 5 feet faster than normal in that armor, to a maximum of his unencumbered speed.
 
*Armored Swiftness (Ex): Steelblood moves faster in medium and heavy armor. When wearing medium or heavy armor, a steelblood can move 5 feet faster than normal in that armor, to a maximum of his unencumbered speed.
 +
*Blood Sanctuary (Su): Due to the power of his blood, a bloodrager can stand confidently amid the effects of spells cast by himself or his allies. He gains a +2 bonus on saving throws against spells that he or an ally casts.
  
 
==Feats==
 
==Feats==
 
*Power Attack
 
*Power Attack
 
*Step Up
 
*Step Up
 +
*Following Step
  
 
==Items==
 
==Items==
Rivi 55: Rivi 58:
  
 
==Weapons and Armor==
 
==Weapons and Armor==
*Masterwork Longsword
+
*Falcata +1
 
*Masterwork Pickaxe (2H, 1d8x4)
 
*Masterwork Pickaxe (2H, 1d8x4)
 
*Morningstar
 
*Morningstar
Rivi 71: Rivi 74:
  
 
==Attacks==
 
==Attacks==
*1-handed mwk Longsword +8, 1d8 + 5
+
*1-handed +1 Falcata +9, 1d8 + 6
*2-handed mwk Longsword +8, 1d8 + 7
+
*Sling to hit +5, 1d4 + 5
*Sling to hit +4, 1d4 + 5
 
 
Bloodrage:
 
Bloodrage:
*1-handed mwk Longsword +10, 1d8 + 7
+
*1-handed Falcata +11, 1d8 + 8
*2-handed mwk Longsword +10, 1d8 + 10
 
 
**Power attack: -1hit, dmg: +2/+3
 
**Power attack: -1hit, dmg: +2/+3

Versio 29. lokakuuta 2016 kello 11.08

Hilda.jpg

Yleiset

  • Bloodrager 3
  • Human
  • Female
  • BAB: +3
  • Fort: 5 = 3 + 2
  • Ref: 3 = 1 + 2
  • Will: 2 = 1 + 1
  • HP 25 (10, 9) +1d10
  • AC 20 (Armor: +6, Dex: +2, Shield: +2), Flat: 18, Touch: 12
  • Iniative +2
  • CMB: +8
  • CMD: 20
  • Favored Class Bloodrager (+2 HP)

Stats

  • STR 20 = +5
  • DEX 14 = +2
  • CON 14 = +2
  • INT 12 = +1
  • WIS 12 = +1
  • CHA 14 = +2

Skills

  • 3+3+1 = 7 Perception
  • 3+3+2 = 8 Acrobatics
  • 3+3+1 = 7 Spellcraft
  • 3+3+2 = 8 Intimidate
  • 2+3+5 = 10 Climb
  • 2+3+5 = 10 Swim
  • 1+3+1 = 5 Survival
  • 1+3+2 = 6 Handle Animal

ACP: -5, -2(Shield)

Languages

  • Common
  • Giant

Abilities

  • Bloodline: Arcane
  • Bloodline power: Disruptive bloodrage: DC to cast spells defensively increases by 2 for enemies within your threatened area.
  • Bloodrage: 8rnd/day; +4 str, +4con, +2will(morale), -2AC
  • Indomitable Stance (Ex): Steelblood gains a +1 bonus on combat maneuver checks, to CMD against overrun combat maneuvers, and on Reflex saving throws against trample attacks. He also gains a +1 bonus to his AC against charge attacks and on attack and damage rolls against charging creatures.
  • Armored Swiftness (Ex): Steelblood moves faster in medium and heavy armor. When wearing medium or heavy armor, a steelblood can move 5 feet faster than normal in that armor, to a maximum of his unencumbered speed.
  • Blood Sanctuary (Su): Due to the power of his blood, a bloodrager can stand confidently amid the effects of spells cast by himself or his allies. He gains a +2 bonus on saving throws against spells that he or an ally casts.

Feats

  • Power Attack
  • Step Up
  • Following Step

Items

  • Backpack
  • 2x Waterskin
  • 10x Rations, Trail 5

Weapons and Armor

  • Falcata +1
  • Masterwork Pickaxe (2H, 1d8x4)
  • Morningstar
  • Dagger
  • Guisarme
  • Heavy Wooden Shield
  • Chainmail
  • Sling
    • Ammo 40

Magic Items

  • Potion, CLW
  • Potion, Bear's Endurance
  • Potion, Enlarge Person

Attacks

  • 1-handed +1 Falcata +9, 1d8 + 6
  • Sling to hit +5, 1d4 + 5

Bloodrage:

  • 1-handed Falcata +11, 1d8 + 8
    • Power attack: -1hit, dmg: +2/+3