Ero sivun ”Jedien varjo:motulev” versioiden välillä

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(Ak: Uusi sivu: Solar system Star Wars Hahmo Poolit, yht 10 pointtia. Vigor 5 Instinct 3 Reason 2 (2->3 advancella) Endure 2 React 1 Resist 0 Abilityt Heroic eventistä 1 ability +2 Backgr...)
 
Rivi 1: Rivi 1:
 
Solar system Star Wars Hahmo
 
Solar system Star Wars Hahmo
 +
 
Poolit, yht 10 pointtia.
 
Poolit, yht 10 pointtia.
  
Rivi 11: Rivi 12:
  
 
Abilityt
 
Abilityt
 +
 
Heroic eventistä 1 ability +2
 
Heroic eventistä 1 ability +2
 +
 
Background 3 ability +1
 
Background 3 ability +1
 +
 
Kulttuurista jne loput +0
 
Kulttuurista jne loput +0
 +
 
Ability maksaa 5x uuden levelin verran expaa
 
Ability maksaa 5x uuden levelin verran expaa
0->1  5 expaa
+
*0->1  5 expaa
1->2 10 expaa
+
*1->2 10 expaa
2->3 15 expaa
+
*2->3 15 expaa
3->4 20 expaa
+
*3->4 20 expaa
 
 
 
 
1 advancement = 5 expaa
 
5 advancementtia
 
  
 +
*1 advancement = 5 expaa
 +
*5 advancementtia
  
 
Abilityt
 
Abilityt
  
Lightsaber +2
+
*Lightsaber +2
Brawl +1
+
*Brawl +1
Athletics +1
+
*Athletics +1
Enhance (f) +1
+
*Enhance (f) +1
Presence +1 advancella
+
*Presence +1 advancella
  
  
 
Secretit
 
Secretit
  
Calming Presence
+
Calming Presence:
 
+1 Bonus die to attempts to calm a situation with presence
 
+1 Bonus die to attempts to calm a situation with presence
  
Rivi 45: Rivi 48:
  
 
Key of The Red Right Hand
 
Key of The Red Right Hand
1 exp. Refuse to use your lightsaber in a situation in which it would be justified and easy.
+
*1 exp. Refuse to use your lightsaber in a situation in which it would be justified and easy.
3 exp. Refuse to use your lightsaber in a situation in which it would be justified and easy, at cost to yourself or others
+
*3 exp. Refuse to use your lightsaber in a situation in which it would be justified and easy, at cost to yourself or others
10 exp. Draw your lightsaber and go to town. (buyoff)
+
*10 exp. Draw your lightsaber and go to town. (buyoff)
  
 
Key of De-escalation (advancella)
 
Key of De-escalation (advancella)
1 exp. Defuse a situtation without resorting to violence.
+
*1 exp. Defuse a situtation without resorting to violence.
3 exp. Defuse or De-escalate a situation, at cost to self or others
+
*3 exp. Defuse or De-escalate a situation, at cost to self or others
10 exp. Resort to violence as the first option
+
*10 exp. Resort to violence as the first option
  
 
Key of Rebellion (advancella)
 
Key of Rebellion (advancella)
1 exp. Express your support for the rebel alliance
+
*1 exp. Express your support for the rebel alliance
2 exp. Express your support for the rebel alliance, at cost to self or others
+
*2 exp. Express your support for the rebel alliance, at cost to self or others
5 exp. The Rebellion grows stronger
+
*5 exp. The Rebellion grows stronger
10 exp. Abandon the rebel alliance.
+
*10 exp. Abandon the rebel alliance.
  
 
Key of The Grey Jedi (advancella)
 
Key of The Grey Jedi (advancella)
1 exp. Express your opinions of the light or the dark side of the force
+
*1 exp. Express your opinions of the light or the dark side of the force
2 exp. Get into trouble with the Sith or the Jedi
+
*2 exp. Get into trouble with the Sith or the Jedi
5 exp. Takes steps toward the light or dark
+
*5 exp. Takes steps toward the light or dark
10 exp. Become a light side paragon or Dark Lord of the Sith
+
*10 exp. Become a light side paragon or Dark Lord of the Sith

Versio 8. maaliskuuta 2016 kello 15.52

Solar system Star Wars Hahmo

Poolit, yht 10 pointtia.

Vigor 5 Instinct 3 Reason 2 (2->3 advancella)

Endure 2 React 1 Resist 0

Abilityt

Heroic eventistä 1 ability +2

Background 3 ability +1

Kulttuurista jne loput +0

Ability maksaa 5x uuden levelin verran expaa

  • 0->1 5 expaa
  • 1->2 10 expaa
  • 2->3 15 expaa
  • 3->4 20 expaa
  • 1 advancement = 5 expaa
  • 5 advancementtia

Abilityt

  • Lightsaber +2
  • Brawl +1
  • Athletics +1
  • Enhance (f) +1
  • Presence +1 advancella


Secretit

Calming Presence: +1 Bonus die to attempts to calm a situation with presence

Conditioning (Vigor) (advancella)


3 avainta

Key of The Red Right Hand

  • 1 exp. Refuse to use your lightsaber in a situation in which it would be justified and easy.
  • 3 exp. Refuse to use your lightsaber in a situation in which it would be justified and easy, at cost to yourself or others
  • 10 exp. Draw your lightsaber and go to town. (buyoff)

Key of De-escalation (advancella)

  • 1 exp. Defuse a situtation without resorting to violence.
  • 3 exp. Defuse or De-escalate a situation, at cost to self or others
  • 10 exp. Resort to violence as the first option

Key of Rebellion (advancella)

  • 1 exp. Express your support for the rebel alliance
  • 2 exp. Express your support for the rebel alliance, at cost to self or others
  • 5 exp. The Rebellion grows stronger
  • 10 exp. Abandon the rebel alliance.

Key of The Grey Jedi (advancella)

  • 1 exp. Express your opinions of the light or the dark side of the force
  • 2 exp. Get into trouble with the Sith or the Jedi
  • 5 exp. Takes steps toward the light or dark
  • 10 exp. Become a light side paragon or Dark Lord of the Sith