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Rivi 26: Rivi 26:
 
<b>Dash</b>
 
<b>Dash</b>
 
*R: At the end of row of 3 Quickness points.
 
*R: At the end of row of 3 Quickness points.
*E: When using, select a feat on a same row as <b>Dash</b>, that feat cannot have X or another feat between it and <b>Dash</b>, also, this feat must have target(s). Take a move action, how ever many squares that happens to be. In each square you occupy during this move: the starting square, the end square and any squares in between, use the selected feat. You cannot target same enemy twice and cannot use the feat again if you re-enter a square you already used the feat. CD 5, the selected feat activates it's own CD.
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*E: When using, select a feat on a same row as <b>Dash</b>, that feat cannot have X or another feat between it and <b>Dash</b>, also, this feat must have target(s). Take a move action, how ever many squares that happens to be. In each square you occupy during this move: the starting square, the end square and any squares in between, use the selected feat. You cannot target same enemy twice and cannot use the feat again if you re-enter a square you already used the feat in. CD 5, the selected feat activates it's own CD.
 
*X: Instead of selecting a feat in E, you may chose an attack granted by a melee weapon you have equipped.
 
*X: Instead of selecting a feat in E, you may chose an attack granted by a melee weapon you have equipped.
 
**If the chosen feat has a cost (such as mana), pay it for each use.
 
**If the chosen feat has a cost (such as mana), pay it for each use.

Versio 7. heinäkuuta 2015 kello 07.08

Mehukkaan heksagridiin perustuvan hahmonkehityspelin developauskamppis.

R: requirements

  • Row of 2 means row of atleast 2.

E: effect


X: extra effect


Mayby feats

Bulwark

  • R: Adjacent to Health and Spirit
  • E: Increase your max HP by number of adjacent Health stats multiplied by longest row of Spirit terminating in this feat. This number is adjusted each time your character sheet changes.


Critical strike

  • R: At the end of row of 2 Might points, Adjacent to Quickness
  • E: Add your half your total Quickness to damage dealt by one of your melee attacks melee attack. Use at the same time you use the attack, CD 3.
  • X: Add damage equal to highest row of Luck that terminates in this feat.


Dash

  • R: At the end of row of 3 Quickness points.
  • E: When using, select a feat on a same row as Dash, that feat cannot have X or another feat between it and Dash, also, this feat must have target(s). Take a move action, how ever many squares that happens to be. In each square you occupy during this move: the starting square, the end square and any squares in between, use the selected feat. You cannot target same enemy twice and cannot use the feat again if you re-enter a square you already used the feat in. CD 5, the selected feat activates it's own CD.
  • X: Instead of selecting a feat in E, you may chose an attack granted by a melee weapon you have equipped.
    • If the chosen feat has a cost (such as mana), pay it for each use.


Specialist

  • R: Adjacent to specialist stat (Luck, Charisma, Intelligence, Perception)
  • E: Choose a specialist stat that full-fills the R as you place this feat, the chosen type of stat points give an extra point of the chosen stat.
  • X: Choose a profession that (at least loosely) has something to with the chosen specialist stat. You are considered capable expert on that field.


Taunt

  • R: At the end of row of 2 Health points, Adjacent to Spirit.
  • E: Enemies within 1 square are marked to deal half damage to targets other then you, until they have dealt damage to you equal to your max HP (rolled dice, not reduced HP).
  • X: To enemies who deal reduced damage to your allies, you deal damage equal to longest Charisma row terminating in this feat.
  • Mystic retribution
    • R: at the end of row of 3 Charisma points, terminating in Taunt
    • E: X of Taunt deals extra damage equal to half your total Magic.