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Rivi 152: Rivi 152:
 
Spellbook.
 
Spellbook.
 
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==Nönnön Nöö, LE Minotaur Fighter==
 
 
*STR 15
 
*DEX 11
 
*CON 17
 
*INT 8
 
*WIS 6
 
*CHA 11
 
 
THAC0 (p90-91) = 20, Attacks 1<br>
 
Damage +0
 
 
HP 8, Speed 12 <br>
 
AC 7 (alasti), 5 leather armor, suprised +0<br>
 
Saves: Paralyze, poison and death magic 14; Rods, staffs or wands 16; Petrification and polymorphing 15, Breath weapons 17, Spells 17
 
 
*Clabbard Sword (Spec)
 
*Shatang (Spec)
 
*Endurance (CON) +0
 
*Seamanship(DEX) +1;
 
 
'''Tavarat:''' 54 teräspalaa, tukki lyömistä varten (1d8/1d8, speed 7), nahkahaarniska<br>
 
'''XP''': 0
 

Versio 7. tammikuuta 2013 kello 01.08

Minotaur: +4 Str, -2 Dex, -2 Int, -2 Cha
+3 Natural AC, Gorge (1d6+½str/x2)

Dimernesti: +2 Dex, +2 Int, -2 Wis, -2 Cha
Elf traits,
SLA 3/day, CL = HD - Otterform
Otterform (no comp, 1 std, personal, you, permanent(D))
You take form of an otter. Str 8, Dex 17, Con 15. Swim 40ft.

Tinker gnome: +2 Int, +2 Dex, -2 Str, -2 Wis

Rogue/Wizard: d6 HD, 2/3 Bab, Saves PGG, Skills 8+int, all class features, -33% XP gained

--
Minotaur fighter 1
LE Medium humanoid

HP 13, 1HD
Initiative +0, Spd 30;
Bab +1; 

AC 16, flat 16, touch 10;
Fort +5, Refl +0, Will +0;

Str 18, Dex 10, Con 16, Int 7, Wis 7, Cha 10

Gorge melee +5 (1d6+2/x2) or Greatsword +6 (2d6+6/20x2)
FA: Greatsword +6 and Gorge +0

Weapon focus[greatsword], Power Attack

Profession[sailor] +2(2, wis), Swim +5(1, str), Climb +5(1, str)

54 Steel pieces, *Iron Greatsword (2d6/^20x2), *Hide Armor(-1 ACP, MDB +5, +3 AC)
--

--
Dimernesti Wizard 1
CN Medium humanoid

HP 1+3(familiar), 1HD
Initiative +2, Spd 30, Swim 30
Bab +0;

AC 12, flat 10, touch 12;
Fort -3, Refl +2, Will +2;

Str 12	Dex 14	Con 5	Int 17	Wis 10	Cha 7

Touch melee +2 or Ranged touch ranged +2 or sling ranged +2 (1d4+1)

Immunity to sleep, +2 racial bonus vs.enchantment effects,
Low-light vision, Elf procifiencies, +2 racial bonus to listen,
earch and spot;

Spells per day lv0/3, lv1/2; Toad familiar

Summon familiar, Scribe scroll, Skill focus (spellcraft)

Knowledge[Arcana] +7(4+int), Knowledge[Seas] +7(4+int), Spellcraft +9(4+int), Concenration +7(4+int),
Decipher script +7(4+int), Profession[Navigator] +4(4+wis)

Spellbook, Sling, Bedroll, Backbag, 50ft rope,  5 Steel pieces
--

--
Tinker gnome rogue lvl 1
CE Small humanoid

HP 7, 1HD
Initiative +5, Spd 20,
Bab +0;

AC 14, flat 13, touch 12; (size +1)
Fort +1, Refl +3, Will -3;

Str 11	Dex 12	Con 12	Int 11	Wis 4	Cha 7

Sharp Stick melee +1 (1d3/x2) or Sling ranged +1 (1d3+0/x2)
Sneak attack +1d6

Trapfinding, Lowelight vision, Gnome proficiency conversion, +2 racial bonus vs. illusion,
+1 DC illusion spells, +1 attack rolls vs. kobolds and goblinoids, +4 dodge ac vs. giants,
+2 Listen, +2 Craft[Alchemy]

1/day -speak with animal (burrowing mammal, 1 minute)

Improved initiative

Balance +5(4+dex), Climb +4(4+str), Disable device +5(4+dex), Forgery +4(4+int),
Open locks +5(4+dex), Search +4(4+int), Tumble +5(4+dex), Read lips +1(4+wis) 

ÄSharp stick, *sling, *leather armor (+2 AC, MDB +6), backbag, sleeping bag, thieves picks
--

--
Dwarf cleric 1
NE medium humanoid

HP 10, 1HD
Initiative -1, Spd 20,
Bab +0;

AC 16, flat 16, touch 9;
Fort +4, Refl -1, Will +4;

Str 13	Dex 9	Con 15	Int 13	Wis 14	Cha 12

Mace melee +2 (1d8+1/x3) or Touch melee touch -1

Weapon focus (mace)

Darkvision 60, Stonecunning, Dwarven proficiency conversion, +4 Stability, +2 vs. Poisons,
2 vs. spells and spell-like effects, +1 to hit vs. goblins and orc, +4 dodge ac vs. giants,
+2 appraise (stone, metal); Rebuke undead 4/day;

Spells per day Lvl0/3, lvl1/2+1; War domain, Evil domain;

Medallion of faith, chainmail(+5 AC, ACP -5, MDB +2, 40lbs), heavy wood shield (+2 AC), mace (1d8/x3,
2 steel pieces
--

--
Elf rogue/wizard 1
CE medium humanoid

HP 4, 1HD
Initiative +4, Spd 30,
Bab +0;

AC 17, flat 12, touch 15;
Fort -2, Refl +6, Will +1;

Str 9	Dex 19	Con 7	Int 14	Wis 8	Cha 11

Longbow ranged +4(1d8/x3) or Longsword melee +4(1d8-1/19-20x2)
+1d6 sneak attack

Weapon finesse, Scribe scroll, dodge

Spells per day lv0/3, lv1/2;

Skills

Immunity to sleep, +2 racial bonus vs.enchantment effects,
Low-light vision, Elf procifiencies, +2 racial bonus to listen,
earch and spot; Trapfinding,

*leather armor (+2 AC, MDB +6), Longbow, Longsword, quiver(24),
föetchery kit (50), food(3), 10ft pole, tent, firemaking kit, knife,
Spellbook.