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(Ak: Uusi sivu: Naples, Holland and Sweden begin the game as minor countries. While minors, they have some extra rules: - Minor countries may not demand an unconditional surrender. - Minor countries ...)
 
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Morale: Infantry 3, Cavalry 4, Guard 5. Ships have morale 3 (3.5 while in or adjacent to Sweden or Finland).
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Ship building: Sweden pays 2$ less when building a ship and not using a hulk to do so.
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Sweden makes its land moves between Prussia and Great Britain and its naval moves between Prussia and France.
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Diplomacy
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Sweden's national modifiers versus Denmark, Mecklenburg and Hanover are '+1' and versus all countries in Africa and the Mid-East it is '-2'.
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Sweden, and Sweden only, can demand that Karelia is ceded from Russia in a formal peace. This has no further negative effects on Russia than the actual loss of the province. There is no -1PP loss per turn for Sweden holding St.Petersburg when Karelia is ceded
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Leaders:
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Default 121D
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Gustav IV Adolf 113A(R) (Remove 1808)
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Sandels 241D (cannot operate outside Finland/Karelia. If Sandels is in Finland, Finland has guerrilla value 4)
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Adlercreutz 233B
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Döbeln 332C
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Bernadotte 323A (1810)
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Naval leaders:
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Default 21D
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Gustav III 43A(R) (Remove 1792)
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Cronstedt 22B
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Cederström 23C
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Achieving major/dominant power status: If Sweden controls Sweden, Finland, Norway and any two of Denmark, Mecklenburg, Pommerania, Livonia, Karelia during new political combinations step, Sweden becomes a major power. All minors mentioned above become Swedish provinces (but revert back to minors if lost) as do all conquered provinces. As long as Sweden remains a major power, it is possible for Pommerania/Livonia and Karelia to be considered provinces of two different major powers.
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Dominant status is achieved by controlling Finland, Norway, Denmark, Karelia, Mecklenburg and either Livonia, Pommerania or Poland.
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Effects of major power status: Sweden recieves corps and fleets that are marked with an area, if in posession of said area(s). Remaining Danish ships are added to Swedish navy, if Sweden controls Denmark. Swedish infantry morale rises to 3.5 and Swedish guard can be committed (+1 only).
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Effects of dominant power status: Sweden recieves Corps and fleets marked dominant. Swedish infantry morale rises to 4.5. A single Swedish leader gets +1 to all stats and Sweden is worth 10$ more every economic phase.
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Double income: Sweden recieves double $ and MP from
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Always: Sweden, Finland.
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If major power: Denmark, Norway, Mecklenburg
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If dominant power: Karelia, Livonia, Pommerania

Versio 11. elokuuta 2009 kello 12.44

Naples, Holland and Sweden begin the game as minor countries. While minors, they have some extra rules: - Minor countries may not demand an unconditional surrender. - Minor countries surrenders are always conditional. Ie. Victor may not demand unconditional surrender.

Other common rules: Money&manpower from provinces are doubled while controlled.

Sweden:

Starts with Sweden and Finland as provinces and Mecklenburg as conquered minor. Alliances: France, GB, Russia, Prussia Starts on political track: N1.

Manipulation: -15$ and 6MP for +2 -9$ or 5MP for +1 +8$ or +4MP for -2 +8$ and +4MP for -3

Forces: 11I, 6SOL Cash: 15$

VP target: 765

Old Sweden Gustav's Sweden Sweden Modern Sweden
I 10I 1G 11I 1C 2G 12I 2C 2G 15I 3C
II 10I 12I 1C 14I 2C 17I 3C
III 10I 12I 1C 14I 2C 17I 3C
IV 6I 7I 1C 8I 2C 10I 3C
V 6I 7I 1C 8I 2C 10I 3C
VI(Denmark) 10I 12I 1C 14I 2C 17I 3C
VII(Livonia) 10I 12I 1C 14I 2C 17I 3C
VIII(Karelia) 10I 12I 1C 14I 2C 17I 3C
CI 3I 2C 4I 4C 8I 6C 10I 10C
Arty(Dominant) ei ole ei ole 4A 6A
FleetI 10 ships 20S 30S 30S
FleetII ei ole ei ole 30S 30S
FleetIII(Dominant) 10S 20S 30S 30S
FleetIV(Denmark) 10S 20S 30S 30S

Morale: Infantry 3, Cavalry 4, Guard 5. Ships have morale 3 (3.5 while in or adjacent to Sweden or Finland).

Ship building: Sweden pays 2$ less when building a ship and not using a hulk to do so.

Sweden makes its land moves between Prussia and Great Britain and its naval moves between Prussia and France.

Diplomacy

Sweden's national modifiers versus Denmark, Mecklenburg and Hanover are '+1' and versus all countries in Africa and the Mid-East it is '-2'.

Sweden, and Sweden only, can demand that Karelia is ceded from Russia in a formal peace. This has no further negative effects on Russia than the actual loss of the province. There is no -1PP loss per turn for Sweden holding St.Petersburg when Karelia is ceded

Leaders: Default 121D Gustav IV Adolf 113A(R) (Remove 1808) Sandels 241D (cannot operate outside Finland/Karelia. If Sandels is in Finland, Finland has guerrilla value 4) Adlercreutz 233B Döbeln 332C Bernadotte 323A (1810)

Naval leaders: Default 21D Gustav III 43A(R) (Remove 1792) Cronstedt 22B Cederström 23C

Achieving major/dominant power status: If Sweden controls Sweden, Finland, Norway and any two of Denmark, Mecklenburg, Pommerania, Livonia, Karelia during new political combinations step, Sweden becomes a major power. All minors mentioned above become Swedish provinces (but revert back to minors if lost) as do all conquered provinces. As long as Sweden remains a major power, it is possible for Pommerania/Livonia and Karelia to be considered provinces of two different major powers. Dominant status is achieved by controlling Finland, Norway, Denmark, Karelia, Mecklenburg and either Livonia, Pommerania or Poland.

Effects of major power status: Sweden recieves corps and fleets that are marked with an area, if in posession of said area(s). Remaining Danish ships are added to Swedish navy, if Sweden controls Denmark. Swedish infantry morale rises to 3.5 and Swedish guard can be committed (+1 only).

Effects of dominant power status: Sweden recieves Corps and fleets marked dominant. Swedish infantry morale rises to 4.5. A single Swedish leader gets +1 to all stats and Sweden is worth 10$ more every economic phase.

Double income: Sweden recieves double $ and MP from Always: Sweden, Finland. If major power: Denmark, Norway, Mecklenburg If dominant power: Karelia, Livonia, Pommerania