Ero sivun ”KoExalted:PJn jutut tulostusversio” versioiden välillä
Kohteesta ExcaliburWiki
Siirry navigaatioonSiirry hakuunRivi 445: | Rivi 445: | ||
| style="width:24%" | Reputation || style="width:10%" align="right" | {{WWDots3}} | | style="width:24%" | Reputation || style="width:10%" align="right" | {{WWDots3}} | ||
| style="width:23%" | Artifact || style="width:10%" align="right" | {{WWDots2}} | | style="width:23%" | Artifact || style="width:10%" align="right" | {{WWDots2}} | ||
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| colspan=2 | Tuntee järkyttävän määrän väkeä ympäri Satoja Kuningaskuntia. | | colspan=2 | Tuntee järkyttävän määrän väkeä ympäri Satoja Kuningaskuntia. | ||
| colspan=2 | Tunnettu idässä kiertelystään, vanhimmat muuallakin kuulleet. | | colspan=2 | Tunnettu idässä kiertelystään, vanhimmat muuallakin kuulleet. | ||
Rivi 453: | Rivi 453: | ||
| Allies || align="right" | {{WWDots4}} | | Allies || align="right" | {{WWDots4}} | ||
| Manse || align="right" | {{WWDots1}} | | Manse || align="right" | {{WWDots1}} | ||
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| colspan=2 | Tunnetaan kiertävänä pyhimyksenä / henkenä Satojen Kuningaskuntien alueella | | colspan=2 | Tunnetaan kiertävänä pyhimyksenä / henkenä Satojen Kuningaskuntien alueella | ||
| colspan=2 | Eräs luotettava Uusikuu, jonka pelasti ylevöittymisen jälkeen 140 vuotta sitten. Osaa tatuoida. | | colspan=2 | Eräs luotettava Uusikuu, jonka pelasti ylevöittymisen jälkeen 140 vuotta sitten. Osaa tatuoida. | ||
Rivi 461: | Rivi 461: | ||
| Heart's Blood || align="right" | {{WWDots4}} | | Heart's Blood || align="right" | {{WWDots4}} | ||
| Artifact || align="right" | {{WWDots2}} | | Artifact || align="right" | {{WWDots2}} | ||
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| colspan=2 | Winding Path; kiertää eri yhteisöissä ja kannustaa sekä niitä että niiden asujia itsenäisiksi. | | colspan=2 | Winding Path; kiertää eri yhteisöissä ja kannustaa sekä niitä että niiden asujia itsenäisiksi. | ||
| colspan=2 | Iso läjä muotoja, yli 30 erilaista eläintä ja puolisen tusinaa ihmistä... | | colspan=2 | Iso läjä muotoja, yli 30 erilaista eläintä ja puolisen tusinaa ihmistä... | ||
Rivi 469: | Rivi 469: | ||
| Solar Bond || align="right" | {{WWDots1}} | | Solar Bond || align="right" | {{WWDots1}} | ||
| Resources || align="right" | {{WWDots3}} | | Resources || align="right" | {{WWDots3}} | ||
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| colspan=2 | Seneschals of the Sun Kings; suhtautuu positiivisesti Aurinkoisiin ja tuntee nyt useamman. | | colspan=2 | Seneschals of the Sun Kings; suhtautuu positiivisesti Aurinkoisiin ja tuntee nyt useamman. | ||
| colspan=2 | Tuntuu mutta harvoin voimakkaasti (Lunar p.110) | | colspan=2 | Tuntuu mutta harvoin voimakkaasti (Lunar p.110) | ||
Rivi 475: | Rivi 475: | ||
|- | |- | ||
! colspan=6 align="left" | Lost backgrounds | ! colspan=6 align="left" | Lost backgrounds | ||
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| Mentor || align="right" | {{WWDots2}} | | Mentor || align="right" | {{WWDots2}} | ||
| || align="right" | {{WWDots0}} | | || align="right" | {{WWDots0}} | ||
| || align="right" | {{WWDots0}} | | || align="right" | {{WWDots0}} | ||
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| colspan=2 | Mukava mies, kuoli 553 hyökätessään keijujen selustaan. | | colspan=2 | Mukava mies, kuoli 553 hyökätessään keijujen selustaan. | ||
| colspan=2 | | | colspan=2 | |
Versio 24. huhtikuuta 2009 kello 12.18
Nimi: Harmaahonka | Motivaatio: Kulkea ympäri Itää ja auttaa niitä vähäisiä joita tapaa |
Kasti: Muuttuva Kuu | Anima: Tummanvioletti pitkäkuonoinen karhu, jolla on rinnassa hopeinen läikkä |
Attributes
Strength | Charisma | Perception | |||
Dexterity | Manipulation | Intelligence | |||
Stamina | Appearance | Wits |
Abilities
Combat & Advantages
Excellencies
1 | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | 5 | |||
Strength | Charisma | Perception | |||||||||||||||
Dexterity | Manipulation | Intelligence | |||||||||||||||
Stamina | Appearance | Wits |
Charms
Name | Attr. | Cost | Duration | Type | Effect | Page |
Ox-body Technique | Sta | - | - | Perm. | Six: 6 x -1, 12 x -2, +12 Dying lvls | 156 |
Relentless Lunar Fury | Sta | 1m+,1wp | Ess*2 Act | Refl | +1 Succ all combat, Exc cap (Attr+Ess), ignore lvl -1 wound pen, activate Ess Fury charms | 158 |
Foe-Marking Style | Str | 2m | Inst | Suppl | Inflict scar that won't heal (except by heal Crippling) | 142 |
Claws of the Silver Moon | Str | 4m+,1wp | Scene | G,Simple | Create large claws, do & parry lethal, +to Dam & Acc | 144 |
Impressions of Strength | Str | 2m | Inst | F,Suppl | Ogre's LC (10s do two lvls dmg), Rock-tPA (+3 dmg pre-soak), Birth oF (Str to knockback diff) | 144 |
Subduing the Honored Foe | Str | 4m | Inst | F,Suppl | Double post-soak but only bash, cannot wrap to lethal | 147 |
Graceful Crane Stance | Dex | 3m | Scene | Refl | Automatically successful to keep balance, human hair is strong ledge | 149 |
Golden Tiger Stance | Dex | 2m | Inst | F,Refl | Decrease DV penalties by Dex. Fury: Dex/2 | 151 |
Wary Swallow Method | Dex | 1m | Inst | Refl | Remove Unexpected from attack | 151 |
Wind-Dancing Method | Dex | 3m | Inst | Refl | Move (Dex+Dodge yds) out of way after attacked (Step 9), stops flurries | 151 |
Flowing Body Evasion | Dex | 4m | Inst | Refl | Perfect Dodge (Compassion flaw) | 151 |
Wasp Sting Blur | Dex | 2m/t | Inst | F,Refl | Reduce speed of attack, min 3. Fury: reduces speed by 1. | 154 |
Twin Fang Technique | Dex | 5m | Inst | Suppl | Do 2 attacks instead of one, same attack roll for both, 2nd is onslaught | 154 |
Octopus and Spider Barrage | Dex | 6m,1wp | Inst | ExtrA | One attack at full dice pool for each extremity | 154 |
Lightning Stroke Attack | Dex | 7m | Inst | Suppl | Attack so fast DVs do not apply | 154 |
Steadfast Yeddim Meditation | Sta | 2m+ | Scene | F,Refl | Ignore Sta/2 of wound, fatigue, etc. penalties, Fury: ignore all. | 156 |
Bear Sleep Technique | Sta | 10m,1wp | Indef | Simple | Sleep for a long time | 156 |
Might-Bolstering Blow | Sta | 2m | Inst | F,Suppl | Regain m/extra succ, also m/dmg lvl, both (separately) max Sta. | 158 |
Bruise-Relief Method | Sta | 1m+ | Inst | G,Refl | Heal B/m, max Sta, can be used uncon. DBT: regen B/act. | 159 |
Healing the Scarlet Flow | Sta | 2m+ | Inst | G,Refl | As above, but heal L/2m | 160 |
Hide-Toughening Essence | Sta | 1m+ | Scene | Refl | +2 innate B&L soak/1m, max Ess motes | 160 |
Dog-Tongue Method | Cha | 1m,1wp | Scene | Simple | Talk to animals | 163 |
Cobra Hypnotic Method | Cha | 7m | Ess act | Simple | Cha+Pre/Per, if MDV < Succ becomes Inactive, 2Wp to overcome | 165 |
Forgetful Victim Prana | Cha | 5m | Ess act | Simple | Make people or groups forget next Ess act, 1/3Wp to remember | 166 |
Unnoticed Confusion Attack | Cha | 4m | Inst | Suppl | Target forgets supplemented attack, 2Wp to remember | 166 |
Subtle Silver Command | Cha | 8m | Pre days | Simple | Compulsion to act according to my belief, can be used on non-valid targets. 1/3Wp to counter | 166 |
Instinct Memory Insertion | Cha | 3m | Inst | Suppl | Help target remember thing told (+Ess dice) | 166 |
Perfect Fear Scent | Cha | 5m | Scene | Suppl | Inflict general or specific fear, 2Wp to resist | 167 |
Mind-Blanking Fear Technique | Cha | 6m,1wp | Inst | Simple | Remove one memory from target, gains Intimacy that memory is not true | 167 |
Herd Ignores the Hunter | Cha | 8m,1wp | Scene | Simple | Group forgets some fact and cannot learn it for dur. See char page | - |
Terrifying Lust Infliction | Cha | 5m | Scene | Suppl | Generate general or specific desire, 2Wp to resist | 168 |
Hard-Nosed Denial Style | Cha | 4m | Scene | Refl(2) | Perfect social parry, -2 ext to similar for scene | 168 |
Culling the Pride | Cha | 6m | Inst | Suppl | Increases Loyalty required to resist social attack | 170 |
False Burrow Pursuit | Man | 4m | Scene | Simpl | Make some detail seem very important. 3Wp to remove | 171 |
Mirror Sight Dismay | Man | 5m | Scene | Simpl | Target believes some fact or belief to be untrue, 2Wp to remove | 171 |
Mask of White Jade | Man | 2m | Inst | Refl | Auto-fail to read my intentions or motivations, +Wp if used charm | 172 |
Cat-Face Presentation | Man | 2m | Inst | Suppl | Make social attack unexpected | 172 |
Falling Leaf Distraction | Man | 3m | Inst | Suppl | Conceal source of social attack | 174 |
Perfection of the Mockingbird | Man | 4m | Inst | Suppl | Perfectly imitate another or be unrecognized | 174 |
Creating the Wolf Attitude | Man | 5m,1wp | Inst | Simple | Invoke fear in group (MoH) | 175 |
Feeding the Bear Progression | Man | 5m,1wp | Inst | Simple | Invoke craving in group (MoH) | 176 |
Hide of the Cunning Hunter | App | 2m | Indef | Refl | Hide distinctive marks, including moonsilver tattoos | 176 |
Perfect Symmetry | App | 4m | Scene | Simple | No limit on App effect on MDV | 176 |
One of the Herd | App | 4m | Scene | Simple | Ess int penalty to recognize me in crowd, and cannot remember. 1Wp to remove | 176 |
Clover Can't Be Found | App | 6m,1wp | Scene | Inst | Seekers don't notice me or reactions to me. 2Wp to resist | 177 |
New Friend Aroma | App | 3m | Scene | Simple | Convince at first meeting to be friend or foe. 1Wp to resist | 177 |
Glance-Oration Technique | App | 5m,1wp | Scene | Simple | Use social actions without speech, -1 spd | 177 |
Irresistible Silver Spirit | App | 5m,1wp | Ess*2 L.tick | Refl(1) | Social Fury | 177 |
Eye of the Cat | Per | 6m | Scene | F,Simp | Notice un-noticeable things, Ess auto-succ. No effect on noticable things. | 179 |
Instinctive Essence Prediction | Per | 4m | Scene | F,Simp | Figure out what a Charm or magical effect does, extra Succ to resist | 179 |
All-Encompassing Sorcerer's Sight | Per | 6m | Scene | Refl(1) | See magical effects, Core p.222 | 179 |
Sense-Borrowing Method | Per | 5m | Indef | Simple | Get a copy of what others perceive | 180 |
Inevitable Spoor Discovery | Per | 4m | Inst | Simple | Detect who has been in area recently (day, each Succ doubles) | 181 |
Eagle Eye Advantage | Per | 2m | next Act | Simple | Special Aim action, max 6 dice (with 6 tick dur) | 183 |
Blood-Kin Sense | Per | 1-4m | Inst | Simple | Detect most important social tie to target | 183 |
Motive-Dissecting Eye | Per | 3m | Inst | F,Simp | Learn about target's Virtues, Intimacies or current feelings | 184 |
Leaf-Falling Scrutiny | Per | 2m | Inst | Refl | Learn about people's abilities | 184 |
Fellow Hound Insight | Per | 2m | Inst | Refl | Detect presence of a type of supernatural creature | 184 |
Eagle-Fish Transition Prophecy | Per | 12m,2wp | Inst | Simple | Gain answer to a question in a vision | 186 |
Counting the Elephant's Wrinkles | Int | 1m | Inst | Refl | Remember anything with perfect clarity | 188 |
The Spider's Trap Door | Wits | 4m | Inst | Suppl | Conceal something perfectly from mortal senses | 190 |
Thieving Magpie Prana | Wits | 3m | Inst | Simple | Conceal something very quickly | 191 |
Many-Pockets Meditation | Wits | 2m | Indef | Simple | Conceal items Elsewhere | 191 |
Secure Den Prana | Wits | 4m,1wp | Indef | Simple | Move to safe pocket in Elsewhere, +4m for others, Max Ess | 191 |
Lodestone Reckoning Manner | Wits | 2m | Indef | Refl | Retrace path traveled in last day | 194 |
Martial Arts Charms | ||||||
---|---|---|---|---|---|---|
Foot-Trapping Counter | Dex | 2m | Inst | Refl | Opponent Dex+Ath, diff my Dex: if fail, cannot move away | 194 |
Rabid Beast Attitude | Dex | 1m | Ess Act | Refl | Reduce wound penalties by 1 | 194 |
Thousand Claw Infliction | Dex | 1m | Inst | Refl | Infinte Rate until next Act | 194 |
Lunar Hero Form | Dex | 6m | Scene | Simp | Less penalties from onslaught/co-ord, extra stunt dice | 194 |
Snake Body Technique | Dex | 3m,1wp | Inst | Refl | Ignore penalties to def, if defense successful, redirect attack to attacker | 152 |
Coiled Serpent Strikes | Dex | - | Perm | Perm | Use SBT on ranged for +2m | 152 |
Armor-Rending Claw Fist | Dex | 4m | Inst | Simple | Attack reduces soak; first armor, then person | 195 |
Crouching Tiger Stance | Dex | 4m | next Act | Refl(2) | -2 dice to opposing attacks, may counter-attack on succesful parry | 195 |
Den Mother Method | Dex | 4m | Inst | Refl(6) | Add Dex/2 to friend's DV, must be within 2*move | 195 |
Running Through the Herd | Dex | 4m,1wp | Inst | Refl(2) | Redirect attack to target within Dex yds | 196 |
Predator Distraction Method | Dex | - | Inst | Perm | Use RTtH to redirect attack vs. friend for +2m | 151 |
From Scroll of the Monk | ||||||
Monkey Tail Distraction Strike | MA | 2m | Inst | Simple | Surprise attack before combat | 85 |
Flowing Mirror of Opposition Technique | MA | 1m | Inst | Refl | -2 Acc to Opp, -1 spd to Att, +Ess to JB | 86 |
Body of War Meditation | MA | 4m+/6m+ | Scene | Simple | +1Str/Sta for 4m, +1 Dex for 6m, max Ess | 86 |
Withering Paw Strike | MA | 4m,1wp | Inst | Simple | Disarm with no penalty and -Ess to DV | 86 |
Celestial Monkey Form | MA | 5m | Scene | Simple | Mental effects vs. char fail | 86 |
Walking in the Footsteps of Ten Thousand Things | MA | 10m,1wp,2xp | Scene | Simple | Observe Opp, meditate. After, Per+MA, diff Opp MA, extra succ to all my MA | 86 |
Four Halo Golden Monkey Palm | MA | 3m,1wp | Inst | Suppl | +3 ext diff, if any damage above soak, deal oppnent his Virtue of Lethal HL | 87 |
Four Halo Golden Monkey Realignment | MA | 8m,1wp | Scene | Refl | Full Dex+MA to PDV, not half | 88 |
Celestial Godbody Understanding | MA | - | Perm | Perm | May use armor and weapons with MA | 88 |
Demure Carp Feint | MA | 4m | 1 Act | Refl(2) | +Ess to DVs | 88 |
Lethal Paper Fan Attack | MA | 1m+ | Scene | Simple | Add +1L & +2B soak /1m, max Ess | 88 |
Inspiring Battle Hymn | MA | 2m | 1 Act | Suppl | +1 Acc & MDV to allies, +2 coord; also mass combat effects | 103 |
Terrifying Battle Shriek | MA | 2m | 1 Act | Suppl | Per+MA vs DMDV, -1 all actions & spd to foes; also mass combat effects | 103 |
Harmony in Opposition Stance | MA | 3m | Varies | Simple | Per+MA vs Ess, for each succ -1 Opp DV & +1 my DV, max my Ess | 103 |
Crimson Leaping Cat Technique | MA | 3m | Simple | 1 Act | +MA to Dex for Move, Jump & Dash | 107 |
Striking Fury Claws Attack | MA | 2m | Simple | Inst | +Ess to dam | 107 |
Tiger Form | MA | 6m | Scene | Simple | MA to dam w/ claws, Ess to L/B soak, no prone penalties | 108 |
Raging Tiger Pounce | MA | 2m | 1 Act | Suppl | Automatic knockdown on succ att (charms & magic resists) | 108 |
The Quicksilver Staircase | MA | - | Perm | Perm | Lucid dreamer, perceive and handle Dream-stuff | 139 |
Peaceful Repose Touch | MA | 2/4/6m | Inst | Suppl | Put someone asleep or waken them | 140 |
Fervent Night Phantasm | MA | 2/4/6m | Inst | Suppl | Implant dream or hallucination | 140 |
Dream Ravager Hand | MA | 2/4/6m | Inst | Suppl | Take away a dream or capacity to dream | 140 |
Ephemeral Presence Technique | MA | 10m | Scene | Simple | +DV, Per and movement, the more the lower visibility is | 141 |
Becoming Water's Envy | Dex | - | Perm | Perm,F | FBE gets Fury-OK, may be activated 1/tick, DotFA2 | 69 |
Eye on the Spider | Per | 4m,1wp | Scene | Simple | See things about Fate, DotFA2 | 74 |
Knacks
Name | Effect | Page |
Humble Mouse Shape | May Hunt shapes as small as a mouse. | 131 |
Towering Beast Form | May Hunt shapes as large as a yeddim. | 131 |
Prey's Skin Disguise | May Hunt humans or human-like creatures. | 131 |
Honing the Stolen Form | May train attributes of forms. | 132 |
Intimate Training Recollection | Gain "floating" ability dot. | 132 |
Flickering Star Infusion | Also take destiny with Hunt. | 132 |
Lunar Blood Shaping Technique | Share forms with others, 1 hr or 1 day for 1 LHL. | 133 |
Laurels-and-Ivy Technique | May Hunt plants. | 134 |
Life of the Hummingbird | May gain Form without killing, 1 hr or 1 day with 1 LHL. | 134 |
Hybrid Body Rearrangement | May change parts of body to use "mutations". | 135 |
Monkey Arm Style | Stretch parts of body up to (motes) times normal, max Ess; -2 Acc & Dam. | 135 |
Changing Plumage Mastery | Control appearance, eg. hair/feathers/scars/clothes, color, length. | 135 |
Internal Form Mastery | Use own Dex in other forms. | 136 |
Subtle Silver Declaration | Subdue Tell for 1m, autosucc in false form, +2 succ in true; hide distinguishing marks. | 136 |
Quicksilver Second Face | Change at Spd 3 for extra mote. | 136 |
Deadly Beastman Transformation | Can change into war form for 5m. | 136 |
Compassionate Mirror Nature | Don't need to kill human to get permanent false Form, DotFA2 | 68 |
Backgrounds
Deadly Beastman form:
- +1 Str, Dex, Sta
- Talons: +2L MA, punches & kicks (Lunar p.208/Wyld p.147, 2 pts)
- Thick Fur: +1 dice to Survival pools, +2B/L soak (Lunar p.208/Wyld p.147, 2 pts)
- Wall walking: Full move dex + 8 per action, half to take actions (Core p.289, 4 pts)
- Enhanced Smell: +2 dice to appropriate Awareness pools (Core p.288, 1 pt)
- Wood adaptation: Immune to plant toxins, move easily through woods, -1 to difficulty of climbing rolls, double climbing speed (no green skin) (Wyld p.146, 1 pt)
- Other possible effects: digging, hibernation, omnivorous
Usable Gifts (motes are committed)
- Claws of the Silver Moon, 3m for natural attacks: Spd +0, Acc +Dex, Dam +Str+2,L/Ess+1, Def +0, Rate +0, Overwhelming
- Bruise-Relief Method, 2m to reflexively heal one Bashing per action
- Halting the Scarlet Flow, 4m to reflexively heal one Lethal per action