Ero sivun ”LohhariExalted:Paju Lomake” versioiden välillä
Kohteesta ExcaliburWiki
Siirry navigaatioonSiirry hakuunRivi 67: | Rivi 67: | ||
| Bureaucracy || {{WWDots1}} | | Bureaucracy || {{WWDots1}} | ||
|- | |- | ||
− | | Investigation || {{WWDots1}} | + | | <U>Investigation</U> || {{WWDots1}} |
|- | |- | ||
| ''<U>Brawl</U>'' || {{WWDots0}} | | ''<U>Brawl</U>'' || {{WWDots0}} | ||
Rivi 85: | Rivi 85: | ||
| ''Ride'' || {{WWDots0}} | | ''Ride'' || {{WWDots0}} | ||
|- | |- | ||
− | | ''Survival'' || {{ | + | | ''Survival'' || {{WWDots3}} |
|} | |} | ||
| style="vertical-align: top" | <!-- Column 2; Merits, other abilities, Specialties, Experience. Add lines as necessary --> | | style="vertical-align: top" | <!-- Column 2; Merits, other abilities, Specialties, Experience. Add lines as necessary --> | ||
Rivi 316: | Rivi 316: | ||
|- | |- | ||
! style="text-align:left" | Name || <small>Ability</small> || <small>Cost</small> || <small>Duration</small> || <small>Type</small> || <small>Keywords</small> || style="text-align:left" | <small>Effect</small> | ! style="text-align:left" | Name || <small>Ability</small> || <small>Cost</small> || <small>Duration</small> || <small>Type</small> || <small>Keywords</small> || style="text-align:left" | <small>Effect</small> | ||
+ | |- style="vertical-align: top" | ||
+ | | Ox-Body Technique || Res || || || || || '''ToDo''' | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
| Wood Dragon Vitality || MA || 1m || Inst || Refl || Dual, Wood || Add MA(+Ess) soak vs. With or -1 die (instead Ess/2, round up) to Dec.; (in Wood Aura). | | Wood Dragon Vitality || MA || 1m || Inst || Refl || Dual, Wood || Add MA(+Ess) soak vs. With or -1 die (instead Ess/2, round up) to Dec.; (in Wood Aura). | ||
Rivi 338: | Rivi 340: | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
| Ailment-Sensing Meditation || Med || 1m || Inst || Simple || Bal, Wood || Diagnose in seconds, if successfl, gain temporary Med specialty, indefinite but only one a time. | | Ailment-Sensing Meditation || Med || 1m || Inst || Simple || Bal, Wood || Diagnose in seconds, if successfl, gain temporary Med specialty, indefinite but only one a time. | ||
+ | |- style="vertical-align: top" | ||
+ | | Seed and Salt Warding || Occ || || || || || '''ToDo''' | ||
+ | |- style="vertical-align: top" | ||
+ | | Beast-Taming Aspect || Surv || 1m || Inst || Suppl || Bal, Wood || Gain +1 succ to train an animal (p.554), or to influence with Perf or Pre. Can claim affected animal as familiar after (it's Resolve) weeks of successful interactions. | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
| || || || || || || | | || || || || || || | ||
+ | |- style="vertical-align: top" | ||
+ | | Elemental Concentration Trance || Lore || 1m || Inst || Simple || Bal || Meditate on element, '''ToDo''' | ||
+ | |- style="vertical-align: top" | ||
+ | | Elemental Bolt Attack || Lore || 1m || Inst || Simple || Dual || Ranged attack (Arch / Thrown), range 30m (+1a -> 100m), may use Abil charms; '''ToDo''' | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
| || || || || || || | | || || || || || || | ||
Rivi 378: | Rivi 388: | ||
ELEMENTAL BOLT Accuracy: +5 Close; +4 Short; +3 Medium; −0 Long; −2 Extreme; Damage: 10 + Essence (doesn’t add Strength); Overwhelming: (Essence + 1) | ELEMENTAL BOLT Accuracy: +5 Close; +4 Short; +3 Medium; −0 Long; −2 Extreme; Damage: 10 + Essence (doesn’t add Strength); Overwhelming: (Essence + 1) | ||
+ | |||
+ | Occult | ||
+ | |||
+ | Seed and Salt Warding | ||
+ | Cost: 1m, 1wp; Mins: Occult 3, Essence 1 | ||
+ | Type: Simple | ||
+ | Keywords: Earth or Wood | ||
+ | Duration: One day | ||
+ | Prerequisite Charms: None | ||
+ | The Dragon-Blood lays down a line of salt or germinated grain to keep ghosts at bay (Exalted, p. 506), spanning up to a 30m. The aspect of this Charm depends on which she uses — salt is Earth, while grain is Wood. Roll (Intelligence + Occult) to determine the power of the warding. Powerful ghosts who could normally cross the line by spending Willpower can only do so if their Resolve exceeds the Dragon-Blood’s successes on her Occult roll. Otherwise, they cannot cross the line. The line also repels other forms of undead, such as zombies or hungry ghosts. | ||
+ | |||
+ | Ox-Body Technique | ||
+ | Cost: —; Mins: Resistance 1, Essence 1 | ||
+ | Type: Permanent | ||
+ | Keywords: None | ||
+ | Duration: Permanent | ||
+ | Prerequisite Charms: None | ||
+ | The blood of the dragons confers incredible resilience. Each purchase of this Charm grants extra health levels based on the character’s Stamina rating. | ||
+ | |||
+ | At Stamina | ||
+ | 1 and 2: Two −2 health levels. | ||
+ | 3 and 4: One −1 and one −2 level. | ||
+ | 5: One −1 and two −2 levels. | ||
+ | This Charm may be purchased (Resistance) times. If the Dragon-Blood’s Stamina increases, her health levels change to reflect her new rating. | ||
--> | --> |
Versio 2. heinäkuuta 2023 kello 21.36
Nimi: Paju Vakava | Motivaatio: |
Aspekti: Puu | Anima: |
Attributes
Strength | Charisma | Perception | |||
Dexterity | Manipulation | Intelligence | |||
Stamina | Appearance | Wits |
Combat
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Charms
Name | Ability | Cost | Duration | Type | Keywords | Effect |
---|---|---|---|---|---|---|
Excellency | All below | 1m | Scene | Refl | Bal (Elem) | Gain dice (max Ability + Speciality) as follows: +1 always, +1 for relevant speciality, +1/+2 if applicable intimacy (life-threatening situation counts as +2 to surviving), +0-+2 from anima. |
Excellency+ | Aw, Inv | 1m | Inst | Suppl | Bal (Elem) | Gain +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up). |
Loquacious Courtier Technique | Soc | As Excellency+ | Fire, Mute | As Excellency+, or add 1 point to Guile. | ||
Audience-Enthusing Display | Perf | As Excellency+ | Wood | As Excellency+, and and ignore penalty for targeting multiple characters. | ||
Master Healer Meditation | Med | 1m (+Exc) | Inst | Suppl | Bal, Exc, Wood | Exc: +1m -> +1 die & +1 succ, 1/action. |
Granite Curtain of Serenity | Int | 1m (+Exc) | Scene | Suppl / Refl | Bal, Exc, Unif, Water | Exc: +1m -> +1 succ OR add 1 point to Resolve, 1/action. Also ignore -1 penalty from wounds, deprivation, or poison. |
Become the Hammer | MA (/Brawl) | 1m (+Exc) | Scene | Suppl / Refl | Bal, Exc, Unif, Water | May block lethal damage unarmed. Exc: +1m -> +2 succ OR add 1 point to Parry, 1/action. |
Unobstructed Hunter’s Aim | Arch | 1m (+Exc) | Scene | Suppl | Bal, Exc, Unif, Wood | Exc: +1m -> +1 die & remove penalties from visual obstructions up to dice from exc., 1/action. |
Name | Ability | Cost | Duration | Type | Keywords | Effect |
Ox-Body Technique | Res | ToDo | ||||
Wood Dragon Vitality | MA | 1m | Inst | Refl | Dual, Wood | Add MA(+Ess) soak vs. With or -1 die (instead Ess/2, round up) to Dec.; (in Wood Aura). |
Eyes of the Wood Dragon | MA | 1m | Inst | Suppl | With-only, Wood | Add Per to raw With. dam, can make Piercing att. In aura, no Def Penalty for Piercing att. |
Mind-Over-Body Meditation | MA | 1m, 1Wp | Inst | Simple | Peril, Wood | Roll max(Ess,3) -> heal 1 non-A for each succ (min 1). 1/scene, only in combat. |
Friend-to-All-Nations Attitude | Soc | – | Perm | Perm | Wood | After 1 hr of exposure, may gain temp. Soc specialty, max. Ess at a time. |
Sweeten-the-Tap Method | Soc | 1m, 1Wp | Scene | Simple | Fire / Wood | Increase alcohol potency, cause Minor positive Tie to all partiers and suffer -1 Guile. With Botch, tie towards me is negative. |
Hidden Petal Aria | Perf | 1m | Inst | Suppl | Wood | Hide one-sentence message in performance, can target any part of audience. Magical detection diff is max(Man,Perf). |
Talented Improvisation | Perf | 1m | Inst | Refl | Bal, Wood | After roll, reroll (Ess) failed dice. |
Wound-Closing Technique | Med | 1m | Inst | Simple | Wood | 15 min tending wounds, then (Int+Med), each succ converts 1 level of L to B. Alternatively, if equal to (Wound Penalty+1), can heal 1 B. Need full day of bedrest or heal all damage until can use again. |
Ailment-Sensing Meditation | Med | 1m | Inst | Simple | Bal, Wood | Diagnose in seconds, if successfl, gain temporary Med specialty, indefinite but only one a time. |
Seed and Salt Warding | Occ | ToDo | ||||
Beast-Taming Aspect | Surv | 1m | Inst | Suppl | Bal, Wood | Gain +1 succ to train an animal (p.554), or to influence with Perf or Pre. Can claim affected animal as familiar after (it's Resolve) weeks of successful interactions. |
Elemental Concentration Trance | Lore | 1m | Inst | Simple | Bal | Meditate on element, ToDo |
Elemental Bolt Attack | Lore | 1m | Inst | Simple | Dual | Ranged attack (Arch / Thrown), range 30m (+1a -> 100m), may use Abil charms; ToDo |