Ero sivun ”SB:Kaz” versioiden välillä

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Siirry navigaatioonSiirry hakuun
Rivi 148: Rivi 148:
 
*potion of cure moderate wounds
 
*potion of cure moderate wounds
 
*Wand of infernal healing 27<br>
 
*Wand of infernal healing 27<br>
Headband of int+2 (Disable device)<br>
+
*Scroll of Fly
Thieves tools<br>
+
*Scroll of Res. Energy
Metamagic rod lesser extend<br>
+
*Wand of Magic Missile 5th (45/50)
 +
*mwk Dagger
 +
*Cloak of Resist +1
 +
*Headband of int+2 (Disable device)<br>
 +
*Thieves tools<br>
 +
*Metamagic rod lesser extend<br>
  
 
==Thrune sign==
 
==Thrune sign==
 
1/week imfernal healing when below 0 hp<br>
 
1/week imfernal healing when below 0 hp<br>
 
*When spent +4 to stabilize
 
*When spent +4 to stabilize

Versio 23. huhtikuuta 2018 kello 18.48

Kaz, elämäntapamulkvisti cheliaksesta. Tukka musta-punainen luonnostaan.


STR 10
DEX 19
CON 13
INT 20+2=22
WIS 12
CHA 5

Class: Wizard (Exploiter wizard) 6

Gender: Male

Race: Tiefling (Tail)

Alignment: Lawful evil

HP 42

AB:+7
Damage: Touch spell
BAB: +3
AC: 14
Initiative: +8

Saves

Fort +2
Ref +5
Will +6

Class features

Arcane reservoir (8)
Arcane exploits: Quick study, Dimensional slide, Potent magic, Bloodline development: Arcane (bonded item:ring)

Feats

Improved initiative
Scribe scroll
2xExtra exploit
Toppling spell

Racial abilities

Cold, Fire and electricity resistance 5
Skilled: Bluff and stealth +2
Darkness 1/day
Darkvision 60 feet

Skills

Appraise 1+6+3=10
Craft
Fly 6+4+3=13
Knowledge (arcana) 6+6+3=15
Knowledge (dungeoneering) 1+6+3=10
Knowledge (Engineering) 1+6+3=10
Knowledge (Geography) 1+6+3=10
Knowledge (history) 1+6+3=10
Knowledge (local) 1+6+3=10
Knowledge (nature)1+6+3=10
Knowledge (nobility) 1+6+3=10
Knowledge (planes) 4+6+3=13
Knowledge (religion) 1+6+3=10
Linguistics (Int)
Perception 6+1=7
Profession: Nazi 1+1+3=5
Spellcraft 6+6+3=15

Hattu: Disable device 6+4=10

Languages

Common, Infernal, Celestial, Draconic, Elven.

Spell book

prepatut

I
burning hands
Charm person
chill touch
Comprehend languages
corrosive touch
Disguise self
Endure elements
Enlarge person
Feather fall
Grease
Identify
Infernal healing
Mage armor
Magic missile
Magic weapon
Obscuring mist
Protection from good
ray of enfeeblement
Ray of sickening
Reduce person
shocking grasp
Silent image
Summon minor monster
Shield
vanish

II
Darkvision
Bestow weapon proficiency
Detect thoughts
Frost fall
Glitterdust
Invisibility
Knock
Pilfering hand
Resist energy
Scorching ray
Spider climb
Whispering wind

III
Fly
Fireball
Displacement
Greater magic weapon

Equipment

Explorer's outfit
MW Light crossbow, 48 bolts
Spell component pouch
Light mace
Dagger
Pathfinder's kit
Rope 50'
Blanket
Backpack
Rations 6
6 gp
MW club
clw potion
Wand of shocking grasp (11)
Bag of holding I

  • 5 alchemist fire
  • 2 thunderstone
  • 3 tanglefoot bag
  • 2 cure disease potion
  • potion of cure moderate wounds
  • Wand of infernal healing 27
  • Scroll of Fly
  • Scroll of Res. Energy
  • Wand of Magic Missile 5th (45/50)
  • mwk Dagger
  • Cloak of Resist +1
  • Headband of int+2 (Disable device)
  • Thieves tools
  • Metamagic rod lesser extend

Thrune sign

1/week imfernal healing when below 0 hp

  • When spent +4 to stabilize