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* '''NOT TO BE FUCKED WITH:''' in battle, you count as a small gang, with harm and armor according to your weapons and armor. ''(Gunlugger move)''
 
* '''NOT TO BE FUCKED WITH:''' in battle, you count as a small gang, with harm and armor according to your weapons and armor. ''(Gunlugger move)''
 
* '''Daredevil:''' if you go straight into danger without hedging your bets, you get +1armor. If you happen to be leading a gang or convoy, it gets +1armor too. ''(Driver move)''
 
* '''Daredevil:''' if you go straight into danger without hedging your bets, you get +1armor. If you happen to be leading a gang or convoy, it gets +1armor too. ''(Driver move)''
 +
* '''Pack alpha:''' when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1:
 +
** They do what you want (otherwise, they refuse)
 +
** They don't fight back over it (otherwise, they do fight back)
 +
** You don't have to make an example of one of them (otherwise, you must)
 +
On a miss, someone in your gang makes a bid, idle or serious, to replace you for alpha.
  
 
=== Gear ===
 
=== Gear ===

Versio 25. lokakuuta 2016 kello 17.01

The Faceless

  • Name:
    • Snow Bones
  • Look:
    • Tall gangly man with a white carved skull-like mask, navy blue snorkel parka and equipped with a pair of ice axes.
    • He has a black short messy beard that is visible under their mask. He has calculating eyes, scarred and windswept face.
    • His parka, riot armor, pants and backpack are all patched with duct tape.
  • Misc. info
    • Was a young kid named Frank Darren jr. when the apocalypse happened. He learned carpentry from his grandfather.

Mask

  • Battered carved mask.
  • Wood, painted white.
  • Covers eyes, nose and forehead, leaves chin and mouth (partially) uncovered.
  • Eye holes are covered with sunglass lenses.
  • The name of the mask is "Snow", and when 'communicating' it addresses Snow Bones as "Bones"
  • Drawing:
Kallomaski.jpeg
  • Unmasked:
    • Irresolute: When you inflict harm, inflict -1 harm.
    • Powerless: You lose access to all of your character moves. You can still make basic moves.

Stats

  • Cool+1
  • Hard+3 (+2 unmasked)
  • Hot-1
  • Sharp=0
  • Weird+2

Moves

  • Basic moves
  • Rasputin: shot, stabbed and poisoned, you just keep coming. When you are being scary as fuck and coming at someone, you get +1armor. You still get shot and stabbed, bleeding just doesn't bother you that much anymore. (Faceless move)
  • Oh yeah!: roll+hard to smash your way through scenery to get to or away from something. On a 10+, the scenery is moved or smashed and you get what you want. On a 7–9 you get what you want and smash or move the scenery, but you take 1-harm (ap), and are disoriented and under fire in follow-up actions, leave something behind, or take something with you. Think smashing through walls or pushing through burned out husks of cars. On a miss, your foot gets pinned under something mid-smash.
  • Norman: you seek the advice of your mask. Roll+weird to see what it directs you to do. On a 10+ mark experience and take +1forward if you do as your mask wishes. On a 7–9, take a +1 if you do what it wants and act under fire if you don’t. On a miss, it has its own agenda and act under fire if you don’t follow it. (Faceless move)
  • Beastly: You get +1hard (hard+3). (Faceless move)
  • NOT TO BE FUCKED WITH: in battle, you count as a small gang, with harm and armor according to your weapons and armor. (Gunlugger move)
  • Daredevil: if you go straight into danger without hedging your bets, you get +1armor. If you happen to be leading a gang or convoy, it gets +1armor too. (Driver move)
  • Pack alpha: when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1:
    • They do what you want (otherwise, they refuse)
    • They don't fight back over it (otherwise, they do fight back)
    • You don't have to make an example of one of them (otherwise, you must)

On a miss, someone in your gang makes a bid, idle or serious, to replace you for alpha.

Gear

  • Weapon(s):
    • A pair of ice axes (3-harm, hand, messy) (ref)
    • 2x .38 Revolver (2-harm, ap, close, reload, loud)
  • Clothing:
    • Broken riot armor (worn underneath) (1-armor)
    • Snorkel parka, navy blue (ref)
  • Some oddments:
    • Backpack
    • Sleeping bag
    • Ski set
    • Entrenching tool (ref)
    • A couple of music CDs
    • Portable CD player

Gang

2-harm 2-armor small gang, rich, vulnerable: disease

Well armored, +1armor

Self sufficient, +rich

Filthy and unwell, +disease

15 gang members

  • Brace
    • Second in command
    • Middle-aged half-bald man with sagging cheeks.