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Siirry navigaatioonSiirry hakuun (→Skills) |
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Rivi 24: | Rivi 24: | ||
==Skills== | ==Skills== | ||
− | *Athletics | + | *Athletics 7 + 3 + str = 15 |
− | *Heal | + | *Heal 5 + 3 + wis = 13 |
− | *Intimidate | + | *Intimidate 3 + cha + ½ lvl = 5 |
− | + | *Nature 10 + 3 + wis = 18 | |
− | *Nature | + | *Religion 5 + 3 + int = 8 |
− | *Religion | + | *Sense Motive 10 + 3 + wis + ½ lvl = 22 |
− | *Sense Motive | + | *Survival 10 + 3 + wis = 18 |
− | *Survival | ||
==Languages== | ==Languages== |
Versio 20. maaliskuuta 2016 kello 14.55
Sisällysluettelo
Yleiset
- Inqusitor 10
- Dwarf
- Male
- BAB +7/+2
- F 9 (10) / R 5 (6) /W 11 (12)
- HP
- AC
- Iniative +
- CMB +
- CMD
- Aligment CG
- Deity
- Favored Class Inqusitor
Stats
- STR 18 = +4 (20 = +5)
- DEX 12 = +1 (14 = +2)
- CON 14 = +2 (16 = +3)
- INT 10 = 0
- WIS 18 = +4 (20 = +5)
- CHA 5 = -3
Skills
- Athletics 7 + 3 + str = 15
- Heal 5 + 3 + wis = 13
- Intimidate 3 + cha + ½ lvl = 5
- Nature 10 + 3 + wis = 18
- Religion 5 + 3 + int = 8
- Sense Motive 10 + 3 + wis + ½ lvl = 22
- Survival 10 + 3 + wis = 18
Languages
- Common
- Dwarven
Abilities
- Orisons 6
Feats
Traits
- Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
- Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
- Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
- Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.
- Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
- Darkvision: Dwarves can see perfectly in the dark up to 60 feet.
- Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
- Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Items
Weapons & Armor
Magic Items
- Belt of Physical Perfection +2
- Headband of Inspiring Wisdom +2
Spells/day
- lvl1: 6
- lvl2: 5
- lvl3: 4
- lvl4: 2
Spells Known
- Level 1 (5)
- Level 2 (5)
- Level 3 (4)
- Level 4 (2)