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Rivi 28: Rivi 28:
 
Spells Known:
 
Spells Known:
 
0: All
 
0: All
 +
 
1: Benign Transposition, Expeditious Retreat, Mage Armor, Grease,  Nerve Skitter, Protection From Something,  
 
1: Benign Transposition, Expeditious Retreat, Mage Armor, Grease,  Nerve Skitter, Protection From Something,  
 +
 
2: Alter Self, Arcane Turmoil,  Invisibility, Web,  
 
2: Alter Self, Arcane Turmoil,  Invisibility, Web,  
 +
 
3: Bands of Steel, Haste, Dimension Step, Dispel Magic, Summon Monster III
 
3: Bands of Steel, Haste, Dimension Step, Dispel Magic, Summon Monster III
 +
 
4: Burning Blood, Celerity, Evard's Black Tentacles, Enervation, Orb of Fire
 
4: Burning Blood, Celerity, Evard's Black Tentacles, Enervation, Orb of Fire
 +
 
Special Abilities
 
Special Abilities
  

Versio 18. heinäkuuta 2014 kello 13.12

Erisnimi

Small Gnome Specialist Wizard (Conjuration) 3, Master Specialist 5

HD: 8d4+32 (54hp) (62)

Iniative: +3

AC: 14 (+3 dex, +1 size)

BAB: +3

Attack: +7, Light crossbow (1d6)

Fort +3, Ref +2, Will +7

Str 8 Dex 16 Con 18 (20) Int 22 (24) Wis 10 Cha 8

Skills: Knowledge (Arcana) +11, Spellcraft +11, 73 pistettä

Feats: Cloudy Conjuration, Greater Spell Focus (Conj.) [B], Skill Focus (Spellcraft) [B], Spell Focus (Conjuration), Scribe Scroll [B]

Barred Schools: Enchantment, Evocation

Spells per Day: 4+1/6+1/5+1/5+1/4+1

Spells Known: 0: All

1: Benign Transposition, Expeditious Retreat, Mage Armor, Grease, Nerve Skitter, Protection From Something,

2: Alter Self, Arcane Turmoil, Invisibility, Web,

3: Bands of Steel, Haste, Dimension Step, Dispel Magic, Summon Monster III

4: Burning Blood, Celerity, Evard's Black Tentacles, Enervation, Orb of Fire

Special Abilities

Alternate Ability: Abrupt Jaunt (conjuration): You teleport up to 10 feet. You can’t bring along any other creatures. Activating this ability is an immediate action, and you can use this spell-like ability a number of times per day equal to your Intelligence bonus (6) (minimum 1). Its equivalent spell level is equal to one-half your wizard level (minimum 1st), and the caster level is your wizard level. The save DC (if any) is equal to 10 + 1/2 your wizard level + your Int modifier. This is an extraordinary ability. You can’t activate this ability in response to an attack that you aren’t aware of. Minor Esoterica (Ex): Conjuration: Any creature you summon or call appears with extra hit points equal to your caster level.


Gear Headband of Intellect +2, Rod of Extend, Amulet of Health +2, Ring of Feather Fall, Spellbook