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Rivi 143: | Rivi 143: | ||
=== Player notes & hints === | === Player notes & hints === | ||
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[[Category:EiA]] | [[Category:EiA]] |
Versio 30. kesäkuuta 2014 kello 20.29
Very much work in progress, perhaps even "shouldn't be done" level of work.
Sisällysluettelo
Common rules for new player countries
In Rise of Nationalism campaigns with more than 7 players new player countries are needed. The countries defined here have the following common rules:
- Original player countries never gain political points from forming alliances with new player countries.
- New player countries always gain a political point when forming an alliance.
- Alliances between new player countries give points to both as per normal.
- A broken alliance costs points just as usual nevertheless.
- For technology prices new player countries are counted as having as many corps and fleets as they could have without achieving Dominant status. (eg. Greece can have 8 corps, 2 from start, 3 from Greece track, 3 from conquering provinces.) Their homeland manpower is counted from their starting cores with double income taken into account.
Minor player countries have the following extra rules:
- Minor countries may not demand an unconditional surrender.
- Minor countries surrenders are always conditional. ie. Victor may not demand unconditional surrender.
- If a minor country ever achieves major status, these rules are no longer in effect. No conditions can return a major country to minor status.
Sweden
Common rules
- Sweden begins the game as a major country.
- Victory condition: Gain 505 victory points
- Sweden makes her land moves between Prussia and Great Britain and her naval moves between Prussia and France.
- Sweden recieves corps and fleets that are marked with an area, if in posession of said area(s).
- Swedish guard cannot be committed.
- Sweden's national modifiers versus Denmark, Mecklenburg and Hanover are +1 and versus all countries in Africa and the Mid-East it is -2.
- Double income: Sweden recieves double $ and MP from:
- Always: Sweden, Norway, Finland, Denmark.
- If a dominant power: Karelia, Livonia, Pommerania
- Sweden has a maximum railroad level of 2.
Initial setup
- Starts with Sweden and Norway as core provinces.
- Starts on political track: I9
- Army: 35 Inf, 4 mC
- Navy: 1SS, $180
- Depots: 3/6
- Cash: 20$
Manipulation
- -15$ and 6MP for +2 PP
- -9$ or 5MP for +1 PP
- +8$ or +4MP for -2 PP
- +8$ and +4MP for -3 PP
Corps composition
Sweden | |
---|---|
I | 2G 12I 3C |
II | 14I 2C |
III | 14I 2C |
IV | 8I 2C |
V | 8I 2C |
VI (Denmark) | 14I 2C |
VII (Livonia) | 14I 2C |
VIII (Finland) | 14I 2C |
Kungliga livregementets husarer (C) | 8I 6C |
Artillery (Dominant) | 6A |
Fleet I | 30S |
Fleet II | 30S |
Fleet III (Denmark) | 30S |
Fleet IV (Dominant) | 30S |
Morale
- Infantry 3
- Cavalry 4
- Guard 5
- Ships 3
- 3.5 while in or adjacent to Sweden or Norway
- Applies to Denmark and Finland if in possession of it.
- 3.5 while in or adjacent to Sweden or Norway
Leaders
Generals:
- Default 111D
- Charles XV 113A®
- Gustaf Abelin 221D
- General Yes 132B
- General Umph 313C
Admirals:
- Default 21D
- Admiral Fun 23B
- Admiral Nuf 22B
Special rules
Northern wood:
- Sweden gets 2$ discount when building any ship.
- This discount does not affect or cumulate with other discounts such as using hulks to build ships.
Finnish claims:
- If ceded to Sweden, Finland becomes a Swedish province and Sweden may draft her manpower normally.
- After Finland has become a Swedish province, Russia or any other major, may demand to cede Finland from Sweden in a formal peace as any normal province.
- Russia or her allies cannot regain control of Karelia simply by occupation.
- If any other nation than Russia has ceded Finland from Sweden or Russia as part of a formal peace, either Russia or Sweden or their allies may liberate Finland by occupying all of her cities.
- If Russia regains control of Finland she regains her status as a Russian provice and may draft her manpower normally.
- After Finland has become a Swedish province, Russia or any other major, may demand to cede Finland from Sweden in a formal peace as any normal province.
Scandinavian Union:
- If Sweden conquers Denmark, the following effects take place:
- Remaining Danish ships are added to Swedish navy.
- Swedish infantry morale rises to 3.5.
- Swedish guard can be committed (+1 only).
Dominant status
Requirements:
- If Sweden controls Sweden, Finland, Norway, Denmark, Mecklenburg, Livonia and Poland(must be formed) and two of the following: Pommerania, West Prussia, East Prussia during new political combinations step, Sweden can achieve dominant status.
- All minors mentioned above become Swedish provinces (but revert back to minors if lost, except Norway) as do all conquered provinces.
Effects:
- Sweden receives corps and fleets marked dominant.
- Swedish infantry morale rises to 4.5.
- A single Swedish leader gets +1 to all stats.
- The province of Sweden is worth 10$ more in every economic phase.