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Kohtaan Persian invaasio+Wahbdist revolt tulee:<br>
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== Minor wars ==
  
'''PIKKUMAAT PULLIKOI'''<br>
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Roll 1d12 and refer to the following table for result.
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{| class="wikitable" border="1"
 +
|-
 +
!1-4
 +
!Persian invasion
 +
|-
 +
!5
 +
!Confederation of the Rhine
 +
|-
 +
!6
 +
!Gustav of Sweden
 +
|-
 +
!7
 +
!Baltic Sound toll
 +
|-
 +
!8
 +
!Colonial war
 +
|-
 +
!9
 +
!Hungarian insurrection
 +
|-
 +
!10
 +
!Mediterranean pirates
 +
|-
 +
!11
 +
!Polish revolt
 +
|-
 +
!12
 +
!Wahbdist revolt
 +
|-
 +
|}
  
Heitetään 1d12, tuloksella:<br>
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'''Common rules'''
1-4: Persian invaasio (kuten ennen, Georgia tuottaa kasakoita joka tapauksessa 1805 eteenpäin)<br>
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* If the minor in question is conquered, then no war is declared. Poland is an exception to this rule.
5: Reinin Liitto<br>
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* If the minor in question is a free state, then the controlling major must also declare war on the defending major or else the free state declares independence and goes to war. If the controlling major does declare war, the war is fought normally and no special rules connected to minor wars are used.
6: Kustaa III (Ruotsin ollessa mukana, Balkkanin kapina)<br>
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* If the minor in question is a free state of the defending major, then nothing happens.
7: Tanskan salmien tullikiista<br>
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* If the minor in question is independent, the control is resolved by war, not allied -priority towards the defending major. In cases where multiple majors with equal priority status want control, the decision is resolved as per normal minor country control rules.
8: Siirtomaasota<br>
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* When the war is over, the borders between the minor and the defending major are returned to status quo, unless specifically mentioned otherwise.
9: Unkarin kapina<br>
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* If a major country surrenders to a minor, the minor will always accept a conditional surrender, taking extended peace and reparations as it's first choice peace conditions. Denmark, pirates and Hungarians cannot be surrendered to.
10: Välimeren merirosvot<br>
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* Minor countries have no such thing as enforced peace when attacking.
11: Puolan kapina<br>
 
12: Arabi hyökkäys(wahbdist revolt)<br>
 
  
Fath Alin vallankaappus on nykyisin "Tehokkaat lahjukset" ja kympillä voittaa kohde minkä tahansa minorisodan, jollei se ole yhdistetty sotaan kontrolloivan majorin kanssa. Jos on useampi maa sodassa minoria vastaan, arvotaan yksi joka saa lahjukset käyttöönsä.<br>
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=== Persian invasion ===
 +
The Persians have three infatry, two cavalry corps and six depots.
 +
* Infantry corps: 9 Infantry
 +
* Cavalry corps: 8 Light Cavalry (Morale 2)
 +
The invasion lasts for 18 months or until their home province is conquered (when attacking Turkey it is Georgia, when attacking Russia it is Armenia) or until 40 factors have been killed (factors dropped into garrison count as killed even if retrieved). Any Persian corps that is on or next to a Persian depot in the Levy step of December each year is reinforced to full strength. These factors do not count against killed factors.
  
Yhteisiä sääntöjä:
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=== Confederation of the Rhine ===
Jos hyökkäävä minori on vallattu-> no event.(Poikkeus, Puola)<br>
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The Confederation consists of Hannover, Hesse, Baden, Bavaria, Saxony, Wurttenburg, Berg, Kleves, Duchies and Mecklenburg.<br>
Jos hyökkäävä minori on Free state, on hallitsevan majorin julistettava sota kohteelle, muutoin minori itsenäistyy ja sota jatkuu itsenäisesti. Jos majori liittyy sotaan, sota käydään normaalisti eikä erityissääntöjä käytetä.<br>
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The independent and free state countries attack the major which has the most conquered member states of the Confederation under it's rule. Free states do not apply. In case of draw, the Confederation attacks with the following priority: Prussia, Austria, France, Great Britain, Russia, Spain, Turkey.<br>
Jos hyökkäävä minori on kohteen free state->no event.<br>
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The Confederation loses if any of the capitals of the attacking member states has been held by the defending major for 3 months or after 18 months of war have passed. The winner gains 2PP.<br>
Jos hyökkäävä minori on itsenäinen, hallinta menee sota, ei-liittolainen prioriteetillä. Tasa-arvoisilla statuksilla nopanheitto normi minor country control säännöillä.(joillein minoreille lista)<br>
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The Confederation wins if it manages to recover even one conquered member state. The controller gains 2PP.
Kun sota minoria vastaan on ohi, palaa rajat entiselleen, ellei minorin kohdalla nimenomaan toisin mainita.<br>
 
Jos majori antautuu minorille, ottaa se aina conditional rauhan ja rahat automaattisesti ensimmäisenä rauhanehtona. Tanskalle, merirosvoille ja Unkarilaisille ei voi antautua<br>
 
Minkäännäköistä pakkorauhaa ei ole, kun minori hyökkää.<br>
 
  
'''Persian invaasio'''<br>
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=== Gustav of Sweden ===
3 Infantry- ja 2 Cavalry-corpsia:
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If Sweden is a player country, the Balkan revolt happens instead.<br>
* Infantry Corps: 9 Infantry
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Roll 1d10 to determine the defending major.
* Cavalry Corps: 8 Light Cavalry (Morale 2)
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{| class="wikitable" border="1"
Kestää 18 kuukautta tai kunnes kotipaikka vallataan (Georgia jos hyökkää Turkkiin, Armeniassa jos Venäjään.) vallataan tai kunnes 40 yksikköä on kuollut, mikä vain ensimmäisenä tapahtuu.
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!1-7
 +
|Sweden attacks Russia
 +
|-
 +
!8-9
 +
|Sweden attacks Prussia
 +
|-
 +
!10
 +
|Sweden attacks Great Britain
 +
|}
  
'''Reinin Liitto'''<br>
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Sweden loses the war if 18 months have passsed or if the defending major conquers Finland (if at war with Russia), Mecklenburg (if at war with Prussia) or Stockholm (if at war with Great Britain). The winner gains as many PP as Sweden has provinces.<br>
Koostuu maista Hannover, Hesse, Baden, Bavaria, Saxony, Wurttenburg, Berg, Kleves, Duchies ja Mecklenburg.<br>
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If Sweden wins the war, it takes Karelia from Russia (if all majors involved in the surrender accept this), or reparations.
Jos joku majori jo kontrolloi Reininliittoa->no event.<br>
 
Reinin liiton itsenäiset ja Freestate maat hyökkäävät sen majorin kimppuun jolla on eniten vallattuja jäsenmaita (eli free stateja ei lasketa). Tasatapauksessa hyökkää Reininliitto seuraavalla prioriteetilla: Preussi, Itävalta, Ranska, Englanti, Venäjä, Espanja, Turkki.<br>
 
Reininliitto häviää kun jokin hyökkäävien maiden pääkaupungeista on ollut vihollisen hallussa 3kk tai 18kk on kulunut hyökkäyksen alusta. Voittaja saa 2PP.<br>
 
Reininliitto voittaa sodan jos se onnistuu valtaamaan takaisin yhdenkin jäsenmaan. Controlloija saa 2PP.<br>
 
  
'''Kustaa III'''<br>
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=== Baltic Sound toll ===
heitetään 1d10, tuloksella:<br>
+
Roll 1d10 to determine the defending major.
1-7, Ruotsi hyökkää Venäjälle<br>
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{| class="wikitable" border="1"
8-9, Ruotsi hyökkää Preussiin<br>
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!1-6
10, Ruotsi hyökkää Englantiin<br>
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|Denmark attacks Great Britain
 +
|-
 +
!7-8
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|If Sweden is a major power, Denmark attacks Sweden. If not, Great Britain.
 +
|-
 +
!9
 +
|Denmark attacks Prussia
 +
|-
 +
!10
 +
|Sweden attacks Russia
 +
|}
  
Ruotsin sota on ohi kun 18kk on kulunut, kohdemaa antautuu Ruotsille tai valtaa Ruotsila Suomen(Venäjä), Mecklenburgin (Preussi) tai Tukholman(Englanti). Jos Ruotsi voittaa, ottaa se Venäjältä Karelian (jos kaikki rauhassa mukana olevat majorit suostuvat) ja muussa tapauksessa rahat. <br>
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Denmark loses the war if 18 months have passed or the defending major has conquered Copenhagen.<br>
Jos Ruotsi häviää, palataan sotaa edeltäviin rajoihin.<br>
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The war can be brought to an end at any time by paying Denmark 20$ worth of sound tolls.<br>
Ruotsin lyömisestä saa PP yhtäpaljon kuin Ruotsin koko on.<br>
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Winning the war is worth no PP.
  
'''Tanskan salmien tullikiista'''<br>
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=== Colonial war ===
1-8, Englanti (jos Ruotsi on major power, hyökkää Tanska Ruotsiin 7-8)<br>
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Roll 1d10 to determine the defending major.
9, Preussi<br>
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{| class="wikitable" border="1"
10, Venäjä<br>
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!1-6
 +
|England (Control according to Holland)
 +
|-
 +
!7-8
 +
|Spain (Control according to Portugal)
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|-
 +
!10
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|France (Control according to Holland)
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|}
  
Sota on ohi kun 18kk on kulunut tai kohde on miehittänyt Köpenhaminan.<br>
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The defending major is attacked by Holland and Portugal. France and Spain lose their American trade for the duration of the war if attacked. The British lose half of their colonial trade if attacked. Additionally Spain gets a -2 modifier to the Spanish Gold Convoy table for the duration of the war if attacked.<br>
Tanskan sodan voi lopettaa maksamalle Tanskalaisille 20$ tullimaksuja.<br>
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Holland and Portugal lose the war if either Amsterdam or Lisbon is conquered or 18 months have passed. The defending major gets 1 PP per belligerent minor for winning the war. If Portugal and Holland win, they take peace conditions as if a single entity and put preference on reparations over extended peace.
Tanska ei voi sotaa voittaa, eikä Tanskan lyömisestä saa PP.<br>
 
  
'''Siirtomaasota'''<br>
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=== Hungarian insurrection ===
1-6, Englanti(Control Hollannin mukaan)<br>
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The Austrian insurrection corps revolt. The revolt end when the insurrection corps have been killed to the last man or if 18 months have passed. The isurrection corps cannot win the war and no PP is awarded for winning it.
7-8, Espanja(Control Portugalin mukaan)<br>
 
9-10, Ranska (Control Hollannin mukaan)<br>
 
  
Kohde maa joutuu sotaan Hollannin ja Portugalin kanssa. Espanja/Ranska menettävät Amerikan kauppansa sodan ajaksi. Britit menettävät puolet colonial kaupastaan. Lisäksi Espanjalle tulee -2 kultalaiva heittoon.<br>
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=== Mediterranean pirates ===
Sota on ohi kun kohde miehittää Lissabonin tai Amsterdamin tai 18kk on kulunut. Siirtomaa sodan voitosta saa 1PP per sotiva minor. Jos Portugal/Hollanti voittavat sodan, ottavat he rahat.<br>
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Roll 1d10 to determine the defending major.
 +
{| class="wikitable" border="1"
 +
!1-4
 +
|Spain
 +
|Control preference: Turkey, Great Britain, France, Austria, Russia, Prussia
 +
|-
 +
!5
 +
|Austria
 +
|Control preference: Turkey, Spain, France, Great Britain, Russia, Prussia
 +
|-
 +
!6
 +
|France
 +
|Control preference: Turkey, Great Britain, Spain, Austria, Prussia, Russia
 +
|-
 +
!7
 +
|Great Britain
 +
|Control preference: Turkey, France, Spain, Russia, Austria, Prussia
 +
|-
 +
!8-10
 +
|Turkey (Knights of Malta)
 +
|Control preference: Spain, Austria, Russia, Great Britain, Prussia, France
 +
|}
  
'''Unkarin kapina'''<br>
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The pirates have 2 fleet counters and 2 corps, each with capacity of 8 infantry.<br>
Itävallan insurrection corpsit kapinoivat. Kapina on ohi kun insurrection korpsit on tuhottu tai 18 kk on kulunut. Insurrection corpsit eivät voi sotaa voittaa eikä kapinan lyömisestä saa PP.<br>
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Against all but Turkey the pirates have the following forces: 2 frigates, 1 ship of the line and 1 infantry for each independent or Turkish controlled Ottoman harbour.<br>
 +
Against Turkey the Knights of Malta have 10 frigates, 5 ships of the line and 4 infantry for each of Malta and Cypros if not under Turkish control.<br>
 +
In addition to this Austria, Spain and France are allowed to gift the Knights between 0-2 manpower in each economic phase. For each manpower recieved, the Knights gain one infantry factor that can be placed in either Malta or Cypros if not controlled by Turkey or reinforced straight into their corps.<br>
  
'''Välimeren merirosvot'''<br>
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The defending major loses 5$ in every economic phase per each pirate / Maltan fleet counter on Mediterranean sea areas or blockade boxes. In addition Great Britain, if defending, loses half of it's colonial trade and Spain, if defending, has a -2 modifier to the Spanish Gold Convoy table.<br>
1-4, Espanja(Turkki, Englanti, Ranska, Itävalta, Venäjä, Preussi)<br>
 
5, Itävalta(Turkki, Espanja, Ranska, Englanti, Venäjä, Preussi)<br>
 
6, Ranska(Turkki, Englanti, Espanja, Itävalta, Preussi, Venäjä)<br>
 
7, Englanti(Turkki, Ranska, Espanja, Venäjä, Itävalta, Preussi)<br>
 
8-10, Turkki(Espanja, Itävalta, Venäjä, Englanti, Preussi, Ranska)<br>
 
  
Merirosvoilla on 2 fleet nappia ja 2 corps nappia(8I). Joukkoja on länsivaltoja vastaan: 2 fregattia, 1 ship of the line ja 1 infantry jokaista ei länsimaiden hallussa olevaa Ottomaani satamaa kohti.<br>
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The pirates / Maltans lose the war if any of their capitals has been conquered by the defending major for 3 months or if 18 months have passed. Alternatively Spain, Austria, Great Britain and Spain can pay the pirates, if defending, 50$ to end the war immediately.<br>
Turkkilaisia vastaan Maltan ritareilla on 10 fregattia, 5 ship of the line ja 4 infantryä jos Malta ei ole Turkkilaisten hallussa. Cyproksesta tulee samanverran lisää jos se ei ole Turkkilaisten hallussa.<br>
 
Lisäksi ecossa voi Itävalta, Espanja ja/tai Ranska lahjoittaa 0-2 manpoweria Maltalle. Jokaista kahta MP kohti saa Maltan ritarit yhden infantryn Maltalle/Cyprokselle (jos se on ei Turkkilainen) tai suoraan korpsiinsa.<br>
 
  
Kohde maa menettää 5$/eco jokaisesta merellä olevasta piraatti laivastosta. Lisäksi Englannin (jos se on kohde) colonial trade puolitetaan ja Espanja(jos se on kohde) saa -2 kultalaiva heittoon.<br>
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Winning against the pirates is not worth any PP.<br>
  
Sota on ohi kun jotain merirosvo pääkaupunkia on miehitetty 3kk tai 18kk on kulunut. Vaihtoehtoisesti voi Espanja, Itävalta, Englanti tai Ranska maksaa merirosvoille 50$, jolloin sota loppuu välittömästi (ei PP muutosta)<br>
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=== Polish revolt ===
 +
If Poland is independent, it will declare war on a random major power with a conquered Polish province. The randomization is done in relation to how many Polish provinces each major has. The war will be fought as any normal war against Poland except that Poland also wins the war if it conquers a Polish province of the defending major for 3 months.<br>
 +
If Poland is a free state, the defender is resolved and the war works as above, but Poland has the forces of the free state.<br>
 +
If Poland does not exist as independent or freestate, a random Polish province revolts. A Polish corps and 2d6 infantry rise up in the province, in an area with no corps of the defending major or it's allies. The province gets a guerilla value of 3. If the revolt manages to conquer all of the cities in the province, the revolt is successful and the province becomes independent. If it is attacked, it has a third of the forces of a normal Poland. If the reborn Poland grows to 3 provinces it becomes a again a fully independent Poland with full forces. The revolt is defeated if the defending major conquers all of the cities in the revolting province for 3 months.<br>
  
'''Puolan kapina'''<br>
+
=== Balkan revolt ===
Jos Puola on itsenäinen, syttyy sota satunnaista maata vastaan jolla on puolalainen alue. Kohde maa arvotaan suhteessa siihen, montako aluetta kelläkin Puolasta on. Tämä sota on muuten kuin normaali Puolan sota, mutta Puola voittaa sen jos se valtaa ja pitää hallussaan 3kk jotain aiemmin menettämäänsä aluetta.<br>
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One random Turkish-owned feodal province (not Anatolia or Armenia) revolts along with it's feodal corps.<br>
Jos Puola on free state, syttyy sota kuten yllä, mutta käytössä on vain freestaten joukot.<br>
+
The revolt succeeds if the feodal corps keeps control of the province for 3 months. If the revolt succeeds, the province becomes independent unless it was originally a province of another major power, in which case it defects to the original owner.<br>
Jos Puolaa ei ole, syttyy kapina satunnaisessa Puolalaisessa provinssissa. Puolalainen korps(ei voi poistua ko provinssista) ja 2d6 infantryä ilmestyvät provinssiin alueeseen jossa ei ole hallitsevan maan tai sen liittolaisen korpsia. Alue saa guerilla valuen 3. Jos kapinoitsijat hallitsevat provinssin kaikkia kaupunkeja, onnistuu kapina ja provinssi itsenäistyy. Jos sen kimppuun hyökätään on sillä käytössään kolmasosa alkuperäisen Puolan joukoista. Jos uudelleen syntynyt Puola saa kasaan 3 aluetta, tulee siitä täysivaltainen Puola.<br>
+
The revolt is defeated if Turkey destroys the feodal corps or if 12 months have passed.<br>
Puolan kapina epäonnistuu jos vihollinen hallitsee 3kk kaikkia kaupunkeja kapina provinssissa.<br>
+
Controlling or winning the revolt is not worth any PP.<br>
  
'''Balkkanin kapina'''<br>
 
Arvotaan Turkkilainen provinssi joka voi saada feodaaleja(Ei Anatolia, eikä Armenia). Tämän provinssin feodal corps kapinoi.<br>
 
 
Kapina onnistuu jos kapinoiva feodaali hallitsee provinssia 3kk. Tällöin provinssi itsenäistyy, paitsi jos se on kampanjan alussa ollut toisella majorilla, jolloin se palaa kotimaan yhteyteen.<br>
 
Kapina onnistuu jos kapinoiva feodaali hallitsee provinssia 3kk. Tällöin provinssi itsenäistyy, paitsi jos se on kampanjan alussa ollut toisella majorilla, jolloin se palaa kotimaan yhteyteen.<br>
 
Kapinallisten hallinasta ei saa PP, eikä kapinan lyömisestä saa PP.<br>
 
Kapinallisten hallinasta ei saa PP, eikä kapinan lyömisestä saa PP.<br>

Versio 30. kesäkuuta 2012 kello 21.40

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Minor wars

Roll 1d12 and refer to the following table for result.

1-4 Persian invasion
5 Confederation of the Rhine
6 Gustav of Sweden
7 Baltic Sound toll
8 Colonial war
9 Hungarian insurrection
10 Mediterranean pirates
11 Polish revolt
12 Wahbdist revolt

Common rules

  • If the minor in question is conquered, then no war is declared. Poland is an exception to this rule.
  • If the minor in question is a free state, then the controlling major must also declare war on the defending major or else the free state declares independence and goes to war. If the controlling major does declare war, the war is fought normally and no special rules connected to minor wars are used.
  • If the minor in question is a free state of the defending major, then nothing happens.
  • If the minor in question is independent, the control is resolved by war, not allied -priority towards the defending major. In cases where multiple majors with equal priority status want control, the decision is resolved as per normal minor country control rules.
  • When the war is over, the borders between the minor and the defending major are returned to status quo, unless specifically mentioned otherwise.
  • If a major country surrenders to a minor, the minor will always accept a conditional surrender, taking extended peace and reparations as it's first choice peace conditions. Denmark, pirates and Hungarians cannot be surrendered to.
  • Minor countries have no such thing as enforced peace when attacking.

Persian invasion

The Persians have three infatry, two cavalry corps and six depots.

  • Infantry corps: 9 Infantry
  • Cavalry corps: 8 Light Cavalry (Morale 2)

The invasion lasts for 18 months or until their home province is conquered (when attacking Turkey it is Georgia, when attacking Russia it is Armenia) or until 40 factors have been killed (factors dropped into garrison count as killed even if retrieved). Any Persian corps that is on or next to a Persian depot in the Levy step of December each year is reinforced to full strength. These factors do not count against killed factors.

Confederation of the Rhine

The Confederation consists of Hannover, Hesse, Baden, Bavaria, Saxony, Wurttenburg, Berg, Kleves, Duchies and Mecklenburg.
The independent and free state countries attack the major which has the most conquered member states of the Confederation under it's rule. Free states do not apply. In case of draw, the Confederation attacks with the following priority: Prussia, Austria, France, Great Britain, Russia, Spain, Turkey.
The Confederation loses if any of the capitals of the attacking member states has been held by the defending major for 3 months or after 18 months of war have passed. The winner gains 2PP.
The Confederation wins if it manages to recover even one conquered member state. The controller gains 2PP.

Gustav of Sweden

If Sweden is a player country, the Balkan revolt happens instead.
Roll 1d10 to determine the defending major.

1-7 Sweden attacks Russia
8-9 Sweden attacks Prussia
10 Sweden attacks Great Britain

Sweden loses the war if 18 months have passsed or if the defending major conquers Finland (if at war with Russia), Mecklenburg (if at war with Prussia) or Stockholm (if at war with Great Britain). The winner gains as many PP as Sweden has provinces.
If Sweden wins the war, it takes Karelia from Russia (if all majors involved in the surrender accept this), or reparations.

Baltic Sound toll

Roll 1d10 to determine the defending major.

1-6 Denmark attacks Great Britain
7-8 If Sweden is a major power, Denmark attacks Sweden. If not, Great Britain.
9 Denmark attacks Prussia
10 Sweden attacks Russia

Denmark loses the war if 18 months have passed or the defending major has conquered Copenhagen.
The war can be brought to an end at any time by paying Denmark 20$ worth of sound tolls.
Winning the war is worth no PP.

Colonial war

Roll 1d10 to determine the defending major.

1-6 England (Control according to Holland)
7-8 Spain (Control according to Portugal)
10 France (Control according to Holland)

The defending major is attacked by Holland and Portugal. France and Spain lose their American trade for the duration of the war if attacked. The British lose half of their colonial trade if attacked. Additionally Spain gets a -2 modifier to the Spanish Gold Convoy table for the duration of the war if attacked.
Holland and Portugal lose the war if either Amsterdam or Lisbon is conquered or 18 months have passed. The defending major gets 1 PP per belligerent minor for winning the war. If Portugal and Holland win, they take peace conditions as if a single entity and put preference on reparations over extended peace.

Hungarian insurrection

The Austrian insurrection corps revolt. The revolt end when the insurrection corps have been killed to the last man or if 18 months have passed. The isurrection corps cannot win the war and no PP is awarded for winning it.

Mediterranean pirates

Roll 1d10 to determine the defending major.

1-4 Spain Control preference: Turkey, Great Britain, France, Austria, Russia, Prussia
5 Austria Control preference: Turkey, Spain, France, Great Britain, Russia, Prussia
6 France Control preference: Turkey, Great Britain, Spain, Austria, Prussia, Russia
7 Great Britain Control preference: Turkey, France, Spain, Russia, Austria, Prussia
8-10 Turkey (Knights of Malta) Control preference: Spain, Austria, Russia, Great Britain, Prussia, France

The pirates have 2 fleet counters and 2 corps, each with capacity of 8 infantry.
Against all but Turkey the pirates have the following forces: 2 frigates, 1 ship of the line and 1 infantry for each independent or Turkish controlled Ottoman harbour.
Against Turkey the Knights of Malta have 10 frigates, 5 ships of the line and 4 infantry for each of Malta and Cypros if not under Turkish control.
In addition to this Austria, Spain and France are allowed to gift the Knights between 0-2 manpower in each economic phase. For each manpower recieved, the Knights gain one infantry factor that can be placed in either Malta or Cypros if not controlled by Turkey or reinforced straight into their corps.

The defending major loses 5$ in every economic phase per each pirate / Maltan fleet counter on Mediterranean sea areas or blockade boxes. In addition Great Britain, if defending, loses half of it's colonial trade and Spain, if defending, has a -2 modifier to the Spanish Gold Convoy table.

The pirates / Maltans lose the war if any of their capitals has been conquered by the defending major for 3 months or if 18 months have passed. Alternatively Spain, Austria, Great Britain and Spain can pay the pirates, if defending, 50$ to end the war immediately.

Winning against the pirates is not worth any PP.

Polish revolt

If Poland is independent, it will declare war on a random major power with a conquered Polish province. The randomization is done in relation to how many Polish provinces each major has. The war will be fought as any normal war against Poland except that Poland also wins the war if it conquers a Polish province of the defending major for 3 months.
If Poland is a free state, the defender is resolved and the war works as above, but Poland has the forces of the free state.
If Poland does not exist as independent or freestate, a random Polish province revolts. A Polish corps and 2d6 infantry rise up in the province, in an area with no corps of the defending major or it's allies. The province gets a guerilla value of 3. If the revolt manages to conquer all of the cities in the province, the revolt is successful and the province becomes independent. If it is attacked, it has a third of the forces of a normal Poland. If the reborn Poland grows to 3 provinces it becomes a again a fully independent Poland with full forces. The revolt is defeated if the defending major conquers all of the cities in the revolting province for 3 months.

Balkan revolt

One random Turkish-owned feodal province (not Anatolia or Armenia) revolts along with it's feodal corps.
The revolt succeeds if the feodal corps keeps control of the province for 3 months. If the revolt succeeds, the province becomes independent unless it was originally a province of another major power, in which case it defects to the original owner.
The revolt is defeated if Turkey destroys the feodal corps or if 12 months have passed.
Controlling or winning the revolt is not worth any PP.

Kapina onnistuu jos kapinoiva feodaali hallitsee provinssia 3kk. Tällöin provinssi itsenäistyy, paitsi jos se on kampanjan alussa ollut toisella majorilla, jolloin se palaa kotimaan yhteyteen.
Kapinallisten hallinasta ei saa PP, eikä kapinan lyömisestä saa PP.
Turkki voittaa jos se tuhoaa kapinoivan feodaalin tai 12kk kuluu ilman että kapina onnistuu.