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FINAL ABILITY SCORES
 
FINAL ABILITY SCORES
  
Str 13, Con 10, Dex 21, Int 10, Wis 16, Cha 8.
+
Str 13, Con 10, Dex 21, Int 10, Wis 17, Cha 8.
  
 
STARTING ABILITY SCORES
 
STARTING ABILITY SCORES
  
Str 13, Con 10, Dex 18, Int 10, Wis 13, Cha 8.
+
Str 13, Con 10, Dex 18, Int 10, Wis 14, Cha 8.
  
  

Versio 13. helmikuuta 2010 kello 23.13

Created Using Wizards of the Coast D&D Character Builder

Amarth, level 6 Elf, Monk Monastic Tradition: Centered Breath

FINAL ABILITY SCORES

Str 13, Con 10, Dex 21, Int 10, Wis 17, Cha 8.

STARTING ABILITY SCORES

Str 13, Con 10, Dex 18, Int 10, Wis 14, Cha 8.


AC: 23 Fort: 17 Reflex: 21 Will: 18

HP: 47 Surges: 7 Surge Value: 11


TRAINED SKILLS

Athletics +9, Acrobatics +13, Thievery +13, Perception +13


UNTRAINED SKILLS

Arcana +3, Bluff +2, Diplomacy +2, Dungeoneering +6, Endurance +3, Heal +6, History +3, Insight +6, Intimidate +2, Nature +8, Religion +3, Stealth +8, Streetwise +2


FEATS

Level 1: Two-Weapon Fighting

Level 2: Melee Training (Dexterity)

Level 4: Weapon Focus (Unarmed)

Level 6: Two-Weapon Defense

POWERS

Monk at-will 1: Five Storms

Monk at-will 1: Dancing Cobra

Monk encounter 1: Drunken Monkey

Monk daily 1: Masterful Spiral

Monk utility 2: Harmonious Discipline

Monk encounter 3: Twin Thunders

Monk daily 5: One Hundred Leaves

Monk utility 6: Purifying Meditation


ITEMS

Monk Unarmed Strike

Summoned Cloth Armor (Basic Clothing) +2

Shuriken, Spear, Longbow, Dagger

Emerald Flame Ki Focus +2

Cape of the Mountebank +1

Acrobat Boots

Adventurer's Kit