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Rivi 43: Rivi 43:
 
|-
 
|-
 
|III  
 
|III  
|10I                               
+
|Ei ole                             
 
|12I 1C                               
 
|12I 1C                               
 
|14I 2C                     
 
|14I 2C                     
Rivi 49: Rivi 49:
 
|-
 
|-
 
|IV  
 
|IV  
|6I                                
+
|6I                            
 
|7I 1C                               
 
|7I 1C                               
 
|8I 2C                     
 
|8I 2C                     
Rivi 55: Rivi 55:
 
|-
 
|-
 
|V  
 
|V  
|6I                                 
+
|ei ole                             
|7I 1C                                
+
|ei ole                                
 
|8I 2C                     
 
|8I 2C                     
 
|10I 3C
 
|10I 3C
Rivi 79: Rivi 79:
 
|-
 
|-
 
|CI  
 
|CI  
|3I 2C                              
+
|3I 2C                            
 
|4I 4C                                       
 
|4I 4C                                       
 
|8I 6C                           
 
|8I 6C                           
Rivi 154: Rivi 154:
 
If dominant power: Karelia, Livonia, Pommerania<br>
 
If dominant power: Karelia, Livonia, Pommerania<br>
 
<br>
 
<br>
 +
 +
'''Kingdom of two Sicilies'''
 +
 +
Starts with Naples and Sicily as provinces. Naples is primary district.<br>
 +
Alliances: France, GB, Russia, Austria, Spain.<br>
 +
Starts on political track: I9.<br>
 +
<br>
 +
Manipulation:<br>
 +
-15$ and 6MP for +2<br>
 +
-9$ or 5MP for +1<br>
 +
+8$ or +4MP for -2<br>
 +
+8$ and +4MP for -3<br>
 +
<br>
 +
Forces: 12I, 2SOL<br>
 +
Cash: 10$<br>
 +
<br>
 +
VP target: Survival<br>
 +
 +
{| border = "1"
 +
!
 +
!Bourbon Sicily                 
 +
!Resisting revolution                       
 +
!Fighting for survival                 
 +
!Italy
 +
|-
 +
|I
 +
|10I                               
 +
|12I 1C                             
 +
|14I 2C                   
 +
|17I 3C
 +
|-
 +
|II
 +
|8I                               
 +
|10I                               
 +
|12I 1C                   
 +
|14I 2C
 +
|-
 +
|III
 +
|ei ole                               
 +
|ei ole                             
 +
|12I 1C                   
 +
|14I 2C
 +
|-
 +
|IV
 +
|6I                               
 +
|7I 1C                             
 +
|8I 2C                   
 +
|10I 3C
 +
|-
 +
|V
 +
|ei ole                             
 +
|7I 1C                             
 +
|8I 2C                   
 +
|10I 3C
 +
|-
 +
|VI
 +
|ei ole                             
 +
|ei ole                             
 +
|ei ole                   
 +
|10I 3C
 +
|-
 +
|VII(Venetia)
 +
|10I                           
 +
|12I 1C                               
 +
|14I 2C                   
 +
|17I 3C
 +
|-
 +
|VIII(Piedmont)
 +
|6I                               
 +
|8I                               
 +
|10I 1C                   
 +
|14I 2C
 +
|-
 +
|IX(Piedmont)
 +
|6I                               
 +
|8I                               
 +
|10I 1C                   
 +
|14I 2C
 +
|-
 +
|X(Lombardy)
 +
|10I 1C                           
 +
|12I 2C                                 
 +
|14I 3C                   
 +
|18I 4C
 +
|-
 +
|Guard(Dominant)
 +
|ei ole                           
 +
|ei ole                                 
 +
|4G 1C                   
 +
|5G 2C
 +
|-
 +
|FleetI
 +
|10 ships                   
 +
|20S                                   
 +
|30S                       
 +
|30S
 +
|-
 +
|FleetII
 +
|ei ole                       
 +
|ei ole                                   
 +
|ei ole                       
 +
|30S
 +
|-
 +
|FleetIII(Dominant)
 +
|10S                       
 +
|20S                                   
 +
|30S                       
 +
|30S
 +
|-
 +
|FleetIV(Venetia)
 +
|10S                       
 +
|20S                                   
 +
|30S                       
 +
|30S
 +
|-
 +
|}
 +
 +
Morale: Infantry 2, Cavalry 2, Guard 5. Ships have morale 3 (3.5 while in or adjacent to any part of Italy).<br>
 +
 +
Kingdom of two Sicilies makes its land moves between Turkey and Austria and its naval moves between Prussia and Austria. <br>
 +
 +
Diplomacy<br>
 +
 +
KotS national modifiers versus any minor in Italy is "+1" and versus all countries in Africa and the Mid-East it is '-2'. <br>
 +
 +
KotS can not break alliance with France (nor can France). Once Emigrees are on the board, alliance is automatically broken and KotS and France are automatically at war. War between KotS and France can only end in an unconditional surrender(exception to minor status rule), unless emperor has been crowned. KotS must demand restoration of Bourbons if victor and emperor has not been crowned yet. If KotS surrenders to France, France can demand any minors/provinces as if France had a corps in them.<br>
 +
If KotS and France are in an enforced peace (due to revolution track or France surrendering to KotS), war isautomatically resumed after such enforced peace is over, unless emperor has been crowned.<br>
 +
KotS controls the emigrees and is not restricted in their use.<br>
 +
 +
 +
Leaders:<br>
 +
Default 111D<br>
 +
Cardinal Ruffo 122D (Ruffo takes no prisoners: All troops captured by a stack led by Ruffo are eliminated instead. Leaders are not eliminated) <br>
 +
Ferdinand I(R) 112A<br>
 +
Pepe 233B (available if major power)<br>
 +
<br>
 +
Naval leaders:<br>
 +
Default 21D<br>
 +
John Acton 22C<br>
 +
<br>
 +
<br>
 +
Achieving major/dominant power status: If KotS controls Sicily, Papacy, Romagna and any two of Piedmont, Venetia and Lombardy during new political combinations step, KotS becomes a major power. All minors mentioned above become KotS provinces (but revert back to minors if lost). <br>
 +
Dominant status is achieved by controlling Sicily, Papacy, Romagna, Piedmont, Venetia, Lombardy, Sardinia and Illyria.<br>
 +
 +
Effects of major power status: KotS recieves corps and fleets that are marked with an area, if in posession of said area(s).<br> Remaining Venetian ships are added to KotS navy, if KotS controls Venetia. KotS infantry morale rises to 3 and KotS cavalry morale rises to 3. <br>
 +
 +
Effects of dominant power status: KotS recieves Corps and fleets marked dominant. KotS infantry morale rises to 4 and cavalry morale rises to 4. A single KotS leader gets +1 to all stats and Naples is worth 10$ more every economic phase. <br>
 +
 +
KotS recieves double $ and MP from all Italian minors, if KotS is a major power(including Sardinia).

Versio 11. elokuuta 2009 kello 12.36

Naples, Holland and Sweden begin the game as minor countries. While minors, they have some extra rules:
- Minor countries may not demand an unconditional surrender.
- Minor countries surrenders are always conditional. Ie. Victor may not demand unconditional surrender.

Other common rules:
Money&manpower from provinces are doubled while controlled.

Sweden:

Starts with Sweden and Finland as provinces and Mecklenburg as conquered minor.
Alliances: France, GB, Russia, Prussia
Starts on political track: N1.

Manipulation:
-15$ and 6MP for +2
-9$ or 5MP for +1
+8$ or +4MP for -2
+8$ and +4MP for -3

Forces: 11I, 6SOL
Cash: 15$

VP target: 765

Old Sweden Gustav's Sweden Sweden Modern Sweden
I 10I 1G 11I 1C 2G 12I 2C 2G 15I 3C
II 10I 12I 1C 14I 2C 17I 3C
III Ei ole 12I 1C 14I 2C 17I 3C
IV 6I 7I 1C 8I 2C 10I 3C
V ei ole ei ole 8I 2C 10I 3C
VI(Denmark) 10I 12I 1C 14I 2C 17I 3C
VII(Livonia) 10I 12I 1C 14I 2C 17I 3C
VIII(Karelia) 10I 12I 1C 14I 2C 17I 3C
CI 3I 2C 4I 4C 8I 6C 10I 10C
Arty(Dominant) ei ole ei ole 4A 6A
FleetI 10 ships 20S 30S 30S
FleetII ei ole ei ole 30S 30S
FleetIII(Dominant) 10S 20S 30S 30S
FleetIV(Denmark) 10S 20S 30S 30S

Morale: Infantry 3, Cavalry 4, Guard 5. Ships have morale 3 (3.5 while in or adjacent to Sweden or Finland).

Ship building: Sweden pays 2$ less when building a ship and not using a hulk to do so.

Sweden makes its land moves between Prussia and Great Britain and its naval moves between Prussia and France.

Diplomacy

Sweden's national modifiers versus Denmark, Mecklenburg and Hanover are '+1' and versus all countries in Africa and the Mid-East it is '-2'.

Sweden, and Sweden only, can demand that Karelia is ceded from Russia in a formal peace. This has no further negative effects on Russia than the actual loss of the province. There is no -1PP loss per turn for Sweden holding St.Petersburg when Karelia is ceded
Leaders:
Default 121D
Gustav IV Adolf 113A(R) (Remove 1808)
Sandels 241D (cannot operate outside Finland/Karelia. If Sandels is in Finland, Finland has guerrilla value 4)
Adlercreutz 233B
Döbeln 332C
Bernadotte 323A (1810)

Naval leaders:
Default 21D
Gustav III 43A(R) (Remove 1792)
Cronstedt 22B
Cederström 23C

Achieving major/dominant power status: If Sweden controls Sweden, Finland, Norway and any two of Denmark, Mecklenburg, Pommerania, Livonia, Karelia during new political combinations step, Sweden becomes a major power. All minors mentioned above become Swedish provinces (but revert back to minors if lost) as do all conquered provinces. As long as Sweden remains a major power, it is possible for Pommerania/Livonia and Karelia to be considered provinces of two different major powers.
Dominant status is achieved by controlling Finland, Norway, Denmark, Karelia, Mecklenburg and either Livonia, Pommerania or Poland.

Effects of major power status: Sweden recieves corps and fleets that are marked with an area, if in posession of said area(s).
Remaining Danish ships are added to Swedish navy, if Sweden controls Denmark. Swedish infantry morale rises to 3.5 and Swedish guard can be committed (+1 only).

Effects of dominant power status: Sweden recieves Corps and fleets marked dominant. Swedish infantry morale rises to 4.5. A single Swedish leader gets +1 to all stats and Sweden is worth 10$ more every economic phase.

Double income: Sweden recieves double $ and MP from
Always: Sweden, Finland.
If major power: Denmark, Norway, Mecklenburg
If dominant power: Karelia, Livonia, Pommerania

Kingdom of two Sicilies

Starts with Naples and Sicily as provinces. Naples is primary district.
Alliances: France, GB, Russia, Austria, Spain.
Starts on political track: I9.

Manipulation:
-15$ and 6MP for +2
-9$ or 5MP for +1
+8$ or +4MP for -2
+8$ and +4MP for -3

Forces: 12I, 2SOL
Cash: 10$

VP target: Survival

Bourbon Sicily Resisting revolution Fighting for survival Italy
I 10I 12I 1C 14I 2C 17I 3C
II 8I 10I 12I 1C 14I 2C
III ei ole ei ole 12I 1C 14I 2C
IV 6I 7I 1C 8I 2C 10I 3C
V ei ole 7I 1C 8I 2C 10I 3C
VI ei ole ei ole ei ole 10I 3C
VII(Venetia) 10I 12I 1C 14I 2C 17I 3C
VIII(Piedmont) 6I 8I 10I 1C 14I 2C
IX(Piedmont) 6I 8I 10I 1C 14I 2C
X(Lombardy) 10I 1C 12I 2C 14I 3C 18I 4C
Guard(Dominant) ei ole ei ole 4G 1C 5G 2C
FleetI 10 ships 20S 30S 30S
FleetII ei ole ei ole ei ole 30S
FleetIII(Dominant) 10S 20S 30S 30S
FleetIV(Venetia) 10S 20S 30S 30S

Morale: Infantry 2, Cavalry 2, Guard 5. Ships have morale 3 (3.5 while in or adjacent to any part of Italy).

Kingdom of two Sicilies makes its land moves between Turkey and Austria and its naval moves between Prussia and Austria.

Diplomacy

KotS national modifiers versus any minor in Italy is "+1" and versus all countries in Africa and the Mid-East it is '-2'.

KotS can not break alliance with France (nor can France). Once Emigrees are on the board, alliance is automatically broken and KotS and France are automatically at war. War between KotS and France can only end in an unconditional surrender(exception to minor status rule), unless emperor has been crowned. KotS must demand restoration of Bourbons if victor and emperor has not been crowned yet. If KotS surrenders to France, France can demand any minors/provinces as if France had a corps in them.
If KotS and France are in an enforced peace (due to revolution track or France surrendering to KotS), war isautomatically resumed after such enforced peace is over, unless emperor has been crowned.
KotS controls the emigrees and is not restricted in their use.


Leaders:
Default 111D
Cardinal Ruffo 122D (Ruffo takes no prisoners: All troops captured by a stack led by Ruffo are eliminated instead. Leaders are not eliminated)
Ferdinand I(R) 112A
Pepe 233B (available if major power)

Naval leaders:
Default 21D
John Acton 22C


Achieving major/dominant power status: If KotS controls Sicily, Papacy, Romagna and any two of Piedmont, Venetia and Lombardy during new political combinations step, KotS becomes a major power. All minors mentioned above become KotS provinces (but revert back to minors if lost).
Dominant status is achieved by controlling Sicily, Papacy, Romagna, Piedmont, Venetia, Lombardy, Sardinia and Illyria.

Effects of major power status: KotS recieves corps and fleets that are marked with an area, if in posession of said area(s).
Remaining Venetian ships are added to KotS navy, if KotS controls Venetia. KotS infantry morale rises to 3 and KotS cavalry morale rises to 3.

Effects of dominant power status: KotS recieves Corps and fleets marked dominant. KotS infantry morale rises to 4 and cavalry morale rises to 4. A single KotS leader gets +1 to all stats and Naples is worth 10$ more every economic phase.

KotS recieves double $ and MP from all Italian minors, if KotS is a major power(including Sardinia).