Ero sivun ”SMD: Hilda” versioiden välillä

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Siirry navigaatioonSiirry hakuun
 
(10 välissä olevaa versiota samalta käyttäjältä ei näytetä)
Rivi 1: Rivi 1:
 +
[[Tiedosto:Hilda.jpg]]
 
==Yleiset==
 
==Yleiset==
*Bloodrager 2
+
*Female Human Steelblood Bloodrager 5
*Human
+
*15560 Experience
*Female
+
*BAB: +5
*BAB: +2
+
*Fort: 6 = 4 + 2
*Fort: 5 = 3 + 2
+
*Ref: 3 = 1 + 2
*Ref: 2 = 0 + 2
+
*Will: 2 = 1 + 1
*Will: 1 = 0 + 1
+
*HP 55 (10, 9, 7, 10, 4)
*HP 25 (10, 9)
+
*AC 21/23 (Armor: +9, Dex: +2, /Shield +2), Flat: 19/21, Touch: 12 (+2 vs AoO)
*AC 20 (Armor: +6, Dex: +2, Shield: +2), Flat: 18, Touch: 12
+
*Initiative +2
*Iniative +2
+
*CMB: +11
*CMB: +7
+
*CMD: 22 (+2 vs bull rush, grapple, reposition, trip)
*CMD: 19
+
*Favoured Class Bloodrager (+5 HP)
*Favored Class Bloodrager (+2 HP)
 
  
 
==Stats==
 
==Stats==
*STR 20 = +5
+
*STR 21 = +5
 
*DEX 14 = +2
 
*DEX 14 = +2
 
*CON 14 = +2  
 
*CON 14 = +2  
Rivi 23: Rivi 23:
  
 
==Skills==
 
==Skills==
*2+3+1 = 6 Perception
+
*5+3+1 = 9 Perception
*2+3+2 = 7 Acrobatics
+
*5+3+2 = 10 Acrobatics
*2+3+1 = 6 Spellcraft
+
*5+3+1 = 9 Spellcraft
*2+3+2 = 7 Intimidate
+
*5+3+2 = 10 Intimidate
*1+3+5 = 9 Climb
+
*3+3+5 = 11 Climb
*1+3+5 = 9 Swim
+
*5+3+5 = 13 Swim
 
*1+3+1 = 5 Survival
 
*1+3+1 = 5 Survival
 
*1+3+2 = 6 Handle Animal
 
*1+3+2 = 6 Handle Animal
Rivi 40: Rivi 40:
 
==Abilities==
 
==Abilities==
 
*Bloodline: Arcane
 
*Bloodline: Arcane
*Bloodline power: Disruptive bloodrage: DC to cast spells defensively increases by 2 for enemies within your threatened area.  
+
*Bloodline power: Disruptive bloodrage (Su): DC to cast spells defensively increases by 2 for enemies within your threatened area.
*Bloodrage: 8rnd/day; +4 str, +4con, +2will(morale), -2AC
+
*Bloodline power: Arcane Bloodrage (Sp) When entering a bloodrage you can choose one of the following spells and apply its effects to yourself: [http://www.d20pfsrd.com/magic/all-spells/b/blur, blur], [http://www.d20pfsrd.com/magic/all-spells/p/protection-from-arrows, protection from arrows], [http://www.d20pfsrd.com/magic/all-spells/r/resist-energy, resist energy] (choose one energy type), or [http://www.d20pfsrd.com/magic/all-spells/s/spider-climb, spider climb]. These effects last for as long as you continue bloodraging, regardless of the spell's normal duration.
 +
*Bloodrage (Su): 10rnd/day; +4 str, +4con, +2will(morale), -2AC
 
*Indomitable Stance (Ex): Steelblood gains a +1 bonus on combat maneuver checks, to CMD against overrun combat maneuvers, and on Reflex saving throws against trample attacks. He also gains a +1 bonus to his AC against charge attacks and on attack and damage rolls against charging creatures.
 
*Indomitable Stance (Ex): Steelblood gains a +1 bonus on combat maneuver checks, to CMD against overrun combat maneuvers, and on Reflex saving throws against trample attacks. He also gains a +1 bonus to his AC against charge attacks and on attack and damage rolls against charging creatures.
 
*Armored Swiftness (Ex): Steelblood moves faster in medium and heavy armor. When wearing medium or heavy armor, a steelblood can move 5 feet faster than normal in that armor, to a maximum of his unencumbered speed.
 
*Armored Swiftness (Ex): Steelblood moves faster in medium and heavy armor. When wearing medium or heavy armor, a steelblood can move 5 feet faster than normal in that armor, to a maximum of his unencumbered speed.
 +
*Blood Sanctuary (Su): Due to the power of his blood, a bloodrager can stand confidently amid the effects of spells cast by himself or his allies. He gains a +2 bonus on saving throws against spells that he or an ally casts.
 +
*Blood Casting (Su): The bloodrager gains the ability to cast spells even while bloodraging. He can also cast these spells defensively and can make concentration checks for these spells while bloodraging. While bloodraging, he can cast and concentrate on only his bloodrager spells; spells from other classes cannot be cast during this state.
 +
*Armor Training (Ex): The steelblood learns to be more maneuverable while wearing armor. Reduce the armor check penalty by 1 and increase the maximum Dexterity bonus allowed by armor by 1.
  
 
==Feats==
 
==Feats==
 
*Power Attack
 
*Power Attack
 
*Step Up
 
*Step Up
 +
*Following Step
 +
*Eschew Materials
 +
*Blind Fight
 +
 +
==Spells==
 +
*Level-1: 1+1/day
 +
**[http://www.d20pfsrd.com/magic/all-spells/s/shield Shield]
 +
**[http://www.d20pfsrd.com/magic/all-spells/b/blade-lash Blade Lash]
 +
**[http://www.d20pfsrd.com/magic/all-spells/b/burning-hands Burning Hands]
  
 
==Items==
 
==Items==
Rivi 53: Rivi 66:
 
*2x Waterskin
 
*2x Waterskin
 
*10x Rations, Trail 5
 
*10x Rations, Trail 5
 +
*Miner's Lantern
  
 
==Weapons and Armor==
 
==Weapons and Armor==
*Masterwork Longsword
+
*Greatsword +1
*Masterwork Pickaxe (2H, 1d8x4)
+
*Masterwork Warhammer
*Morningstar
 
 
*Dagger
 
*Dagger
 
*Guisarme
 
*Guisarme
 
*Heavy Wooden Shield
 
*Heavy Wooden Shield
*Chainmail
+
*Full Plate Mail
 
*Sling
 
*Sling
 
**Ammo 40
 
**Ammo 40
  
 
==Magic Items==
 
==Magic Items==
*Potion, CLW
+
*Head: [http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/cap-buffering Cap, Buffering]
*Potion, Bear's Endurance
+
*Shoulders: [http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/m-p/pauldrons-of-the-serpent Pauldrons of the Serpent]
*Potion, Enlarge Person
+
*Chest: [http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/shirt-quick-runners Shirt, Quick Runner's]
 +
 
 +
*Potion, Cure Moderate Wounds
  
 
==Attacks==
 
==Attacks==
*1-handed mwk Longsword +8, 1d8 + 5
+
*1-handed mwk Warhammer +11, 1d8 + 5
*2-handed mwk Longsword +8, 1d8 + 7
+
*2-handed +1 Greatsword +11, 2d6 + 8
*Sling to hit +4, 1d4 + 5
+
*Sling +7, 1d4 + 5
 
Bloodrage:
 
Bloodrage:
*1-handed mwk Longsword +10, 1d8 + 7
+
*1-handed mwk Warhammer +13, 1d8 + 7
*2-handed mwk Longsword +10, 1d8 + 10
+
*2-handed +1 Greatsword +13, 2d6 + 11
**Power attack: -1hit, dmg: +2/+3
+
**Power attack: -2 hit, dmg: +4/+6

Nykyinen versio 22. marraskuuta 2016 kello 18.16

Hilda.jpg

Yleiset

  • Female Human Steelblood Bloodrager 5
  • 15560 Experience
  • BAB: +5
  • Fort: 6 = 4 + 2
  • Ref: 3 = 1 + 2
  • Will: 2 = 1 + 1
  • HP 55 (10, 9, 7, 10, 4)
  • AC 21/23 (Armor: +9, Dex: +2, /Shield +2), Flat: 19/21, Touch: 12 (+2 vs AoO)
  • Initiative +2
  • CMB: +11
  • CMD: 22 (+2 vs bull rush, grapple, reposition, trip)
  • Favoured Class Bloodrager (+5 HP)

Stats

  • STR 21 = +5
  • DEX 14 = +2
  • CON 14 = +2
  • INT 12 = +1
  • WIS 12 = +1
  • CHA 14 = +2

Skills

  • 5+3+1 = 9 Perception
  • 5+3+2 = 10 Acrobatics
  • 5+3+1 = 9 Spellcraft
  • 5+3+2 = 10 Intimidate
  • 3+3+5 = 11 Climb
  • 5+3+5 = 13 Swim
  • 1+3+1 = 5 Survival
  • 1+3+2 = 6 Handle Animal

ACP: -5, -2(Shield)

Languages

  • Common
  • Giant

Abilities

  • Bloodline: Arcane
  • Bloodline power: Disruptive bloodrage (Su): DC to cast spells defensively increases by 2 for enemies within your threatened area.
  • Bloodline power: Arcane Bloodrage (Sp) When entering a bloodrage you can choose one of the following spells and apply its effects to yourself: blur, protection from arrows, resist energy (choose one energy type), or spider climb. These effects last for as long as you continue bloodraging, regardless of the spell's normal duration.
  • Bloodrage (Su): 10rnd/day; +4 str, +4con, +2will(morale), -2AC
  • Indomitable Stance (Ex): Steelblood gains a +1 bonus on combat maneuver checks, to CMD against overrun combat maneuvers, and on Reflex saving throws against trample attacks. He also gains a +1 bonus to his AC against charge attacks and on attack and damage rolls against charging creatures.
  • Armored Swiftness (Ex): Steelblood moves faster in medium and heavy armor. When wearing medium or heavy armor, a steelblood can move 5 feet faster than normal in that armor, to a maximum of his unencumbered speed.
  • Blood Sanctuary (Su): Due to the power of his blood, a bloodrager can stand confidently amid the effects of spells cast by himself or his allies. He gains a +2 bonus on saving throws against spells that he or an ally casts.
  • Blood Casting (Su): The bloodrager gains the ability to cast spells even while bloodraging. He can also cast these spells defensively and can make concentration checks for these spells while bloodraging. While bloodraging, he can cast and concentrate on only his bloodrager spells; spells from other classes cannot be cast during this state.
  • Armor Training (Ex): The steelblood learns to be more maneuverable while wearing armor. Reduce the armor check penalty by 1 and increase the maximum Dexterity bonus allowed by armor by 1.

Feats

  • Power Attack
  • Step Up
  • Following Step
  • Eschew Materials
  • Blind Fight

Spells

Items

  • Backpack
  • 2x Waterskin
  • 10x Rations, Trail 5
  • Miner's Lantern

Weapons and Armor

  • Greatsword +1
  • Masterwork Warhammer
  • Dagger
  • Guisarme
  • Heavy Wooden Shield
  • Full Plate Mail
  • Sling
    • Ammo 40

Magic Items

  • Potion, Cure Moderate Wounds

Attacks

  • 1-handed mwk Warhammer +11, 1d8 + 5
  • 2-handed +1 Greatsword +11, 2d6 + 8
  • Sling +7, 1d4 + 5

Bloodrage:

  • 1-handed mwk Warhammer +13, 1d8 + 7
  • 2-handed +1 Greatsword +13, 2d6 + 11
    • Power attack: -2 hit, dmg: +4/+6