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(31 välissä olevaa versiota samalta käyttäjältä ei näytetä)
Rivi 1: Rivi 1:
  
== The Faceless ==
+
== The Chopper ==
 
* Name:
 
* Name:
** Snow Bones, "Snobones"
+
** Snow
  
 
* Look:
 
* Look:
** Tall gangly man with a carved skull-like mask, navy blue snorkel parka and equipped with a pair of ice axes.
+
** Tall gangly man with a black short messy beard and calculating eyes, scarred and windswept face
** He has a black short messy beard that is visible under their mask. He has calculating eyes, scarred and windswept face.
+
** He has navy blue snorkel parka and equipped with a pair of ice axes.
 
** His parka, riot armor, pants and backpack are all patched with duct tape.
 
** His parka, riot armor, pants and backpack are all patched with duct tape.
  
Rivi 12: Rivi 12:
 
** Was a young kid named Frank Darren jr. when the apocalypse happened. He learned carpentry from his grandfather.
 
** Was a young kid named Frank Darren jr. when the apocalypse happened. He learned carpentry from his grandfather.
  
=== Mask ===
+
=== Bones, previous mask ===
 
* Battered carved mask.
 
* Battered carved mask.
 
* Wood, painted white.
 
* Wood, painted white.
 
* Covers eyes, nose and forehead, leaves chin and mouth (partially) uncovered.
 
* Covers eyes, nose and forehead, leaves chin and mouth (partially) uncovered.
 
* Eye holes are covered with sunglass lenses.
 
* Eye holes are covered with sunglass lenses.
 +
* The name of the mask is "Snow", and when 'communicating' it addresses Snow Bones as "Bones"
 
* Drawing:
 
* Drawing:
 
::[[Tiedosto:Kallomaski.jpeg|150px]]
 
::[[Tiedosto:Kallomaski.jpeg|150px]]
  
* Unmasked:
+
* <strike>Unmasked:
 
** Irresolute: When you inflict harm, inflict -1 harm.
 
** Irresolute: When you inflict harm, inflict -1 harm.
** Powerless: You lose access to all of your character moves. You can still make basic moves.
+
** Powerless: You lose access to all of your character moves. You can still make basic moves.</strike>
  
 
=== Stats ===
 
=== Stats ===
 
* Cool+1
 
* Cool+1
* Hard+2
+
* Hard+3
 
* Hot-1
 
* Hot-1
 
* Sharp=0
 
* Sharp=0
* Weird+1
+
* Weird+2
  
 
=== Moves ===
 
=== Moves ===
 
* Basic moves
 
* Basic moves
* '''Pit bull:''' whenever your life becomes untenable, name the person you hold most responsible. Take +1 ongoing to all rolls versus them, forever. (All rolls with them directly as a target count, of course. Rolls against their family and friends, minions, or property may count, in the MC's judgment. MCs remember your job is to make Apocalypse World seem real and keep the characters' lives interesting, not deny the PCs bonuses)
+
* '''Rasputin:''' shot, stabbed and poisoned, you just keep coming. When you are being scary as fuck and coming at someone, you get +1armor. You still get shot and stabbed, bleeding just doesn't bother you that much anymore. ''(Faceless move)''
* '''Rasputin: shot, stabbed and poisoned, you just keep coming. When you are being scary as fuck and coming at someone, you get +1armor. You still get shot and stabbed, bleeding just doesn't bother you that much anymore. ''(Faceless move)''
+
* '''Oh yeah!:''' roll+hard to smash your way through scenery to get to or away from something. On a 10+, the scenery is moved or smashed and you get what you want. On a 7–9 you get what you want and smash or move the scenery, but you take 1-harm (ap), and are disoriented and under fire in follow-up actions, leave something behind, or take something with you. Think smashing through walls or pushing through burned out husks of cars. On a miss, your foot gets pinned under something mid-smash.
* Norman: you seek the advice of your mask. Roll+weird to see what it directs you to do. On a 10+ mark experience and take +1forward if you do as your mask wishes. On a 7–9, take a +1 if you do what it wants and act under fire if you don’t. On a miss, it has its own agenda and act under fire if you don’t follow it. ''(Faceless move)''
+
* '''Norman:''' you seek the advice of your mask. Roll+weird to see what it directs you to do. On a 10+ mark experience and take +1forward if you do as your mask wishes. On a 7–9, take a +1 if you do what it wants and act under fire if you don’t. On a miss, it has its own agenda and act under fire if you don’t follow it. ''(Faceless move)''
 +
* '''Beastly:''' You get +1hard (hard+3). ''(Faceless move)''
 +
* '''NOT TO BE FUCKED WITH:''' in battle, you count as a small gang, with harm and armor according to your weapons and armor. ''(Gunlugger move)''
 +
* '''Daredevil:''' if you go straight into danger without hedging your bets, you get +1armor. If you happen to be leading a gang or convoy, it gets +1armor too. ''(Driver move)''
 +
* '''Pack alpha:''' when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1:
 +
** They do what you want (otherwise, they refuse)
 +
** They don't fight back over it (otherwise, they do fight back)
 +
** You don't have to make an example of one of them (otherwise, you must)
 +
On a miss, someone in your gang makes a bid, idle or serious, to replace you for alpha.
 +
* '''Fucking thieves:''' when you have your gang search their pockets and saddlebags for something, roll+hard. It has to be something small enough to fit. On a 10+, one of you happens to have just the thing, or close enough. On a 7–9, one of you happens to have something pretty close, unless what you’re looking for is hi-tech, in which case no dice. On a miss, one of you used to have just the thing, but it turns out that some asswipe stole it from you.
 +
* '''Battle-hardened:''' when you act under fire, or when you stand overwatch, roll+hard instead of roll+cool.
  
 
=== Gear ===
 
=== Gear ===
 
* Weapon(s):
 
* Weapon(s):
 
** A pair of ice axes '''(3-harm, hand, messy)''' ([http://demandware.edgesuite.net/aakn_prd/on/demandware.static/-/Sites-bdel/default/dw1b3697ac/products/ice_alpine/412080_81_venom_adze_hammer_lft_web.jpg ref])
 
** A pair of ice axes '''(3-harm, hand, messy)''' ([http://demandware.edgesuite.net/aakn_prd/on/demandware.static/-/Sites-bdel/default/dw1b3697ac/products/ice_alpine/412080_81_venom_adze_hammer_lft_web.jpg ref])
 +
** 2x .38 Revolver '''(2-harm, ap, close, reload, loud)
  
 
* Clothing:
 
* Clothing:
** Riot armor (worn underneath) '''(2-armor)'''
+
** Power armor, 2 armor, +1 gang size, unreliable
 
** Snorkel parka, navy blue ([https://upload.wikimedia.org/wikipedia/commons/1/1f/Snorkel_parka.jpg ref])
 
** Snorkel parka, navy blue ([https://upload.wikimedia.org/wikipedia/commons/1/1f/Snorkel_parka.jpg ref])
  
Rivi 48: Rivi 60:
 
** Backpack
 
** Backpack
 
** Sleeping bag
 
** Sleeping bag
 +
** Ski set
 
** Entrenching tool ([https://upload.wikimedia.org/wikipedia/commons/1/1d/USMC_ETool.jpg ref])
 
** Entrenching tool ([https://upload.wikimedia.org/wikipedia/commons/1/1d/USMC_ETool.jpg ref])
** Ski set
 
 
** A couple of music CDs
 
** A couple of music CDs
** Chips, 1 barter
+
** Portable CD player
 +
 
 +
=== Snowmobile ===
 +
 
 +
Speed=1, Handling=0, 0-armor, massive=0
 +
 
 +
Strengths: fast, rugged
 +
 
 +
Looks: sleek, flashy
 +
 
 +
Weakness: bucking
 +
 
 +
Battle option: speed+1
 +
 
 +
Weapon: Grenade launcher (4 harm close area messy)
 +
 
 +
=== Gang ===
 +
 
 +
3-harm 2-armor small gang, rich, vulnerable: breakdown
 +
 
 +
Well disciplined, drop savage
 +
 
 +
Self sufficient, +rich
 +
 
 +
Well armored, +1armor
 +
 
 +
Snowmobiles are in a bad shape and need constant attention
 +
 
 +
Wields assault rifles
 +
 
 +
15 gang members
 +
 
 +
Some members:
 +
* Sun
 +
** A man in his twenties with Asian background
 +
** Short shaved hair
 +
** Almost always angry
 +
** Wears jewelry made out of circuit boards
 +
 
 +
* Camo
 +
** A caucasian man in his thirties
 +
** Long golden blonde hair
 +
** A brawler
 +
** Armor fashioned from thousands of key rings sewn onto a vinyl jacket
 +
 
 +
* Thistle
 +
** A caucasian woman in her late thirties
 +
** A messy brown hair with many tied shining rings
 +
** Has many teeth missing
 +
** Secretive
 +
** Wears a trenchcoat
 +
 
 +
* Redscare
 +
** A dark skinned man in his twenties.
 +
** Wears a red samurai mempo mask and a WWII Russian military helmet.
 +
** Reckless

Nykyinen versio 22. helmikuuta 2017 kello 21.22

The Chopper

  • Name:
    • Snow
  • Look:
    • Tall gangly man with a black short messy beard and calculating eyes, scarred and windswept face
    • He has navy blue snorkel parka and equipped with a pair of ice axes.
    • His parka, riot armor, pants and backpack are all patched with duct tape.
  • Misc. info
    • Was a young kid named Frank Darren jr. when the apocalypse happened. He learned carpentry from his grandfather.

Bones, previous mask

  • Battered carved mask.
  • Wood, painted white.
  • Covers eyes, nose and forehead, leaves chin and mouth (partially) uncovered.
  • Eye holes are covered with sunglass lenses.
  • The name of the mask is "Snow", and when 'communicating' it addresses Snow Bones as "Bones"
  • Drawing:
Kallomaski.jpeg
  • Unmasked:
    • Irresolute: When you inflict harm, inflict -1 harm.
    • Powerless: You lose access to all of your character moves. You can still make basic moves.

Stats

  • Cool+1
  • Hard+3
  • Hot-1
  • Sharp=0
  • Weird+2

Moves

  • Basic moves
  • Rasputin: shot, stabbed and poisoned, you just keep coming. When you are being scary as fuck and coming at someone, you get +1armor. You still get shot and stabbed, bleeding just doesn't bother you that much anymore. (Faceless move)
  • Oh yeah!: roll+hard to smash your way through scenery to get to or away from something. On a 10+, the scenery is moved or smashed and you get what you want. On a 7–9 you get what you want and smash or move the scenery, but you take 1-harm (ap), and are disoriented and under fire in follow-up actions, leave something behind, or take something with you. Think smashing through walls or pushing through burned out husks of cars. On a miss, your foot gets pinned under something mid-smash.
  • Norman: you seek the advice of your mask. Roll+weird to see what it directs you to do. On a 10+ mark experience and take +1forward if you do as your mask wishes. On a 7–9, take a +1 if you do what it wants and act under fire if you don’t. On a miss, it has its own agenda and act under fire if you don’t follow it. (Faceless move)
  • Beastly: You get +1hard (hard+3). (Faceless move)
  • NOT TO BE FUCKED WITH: in battle, you count as a small gang, with harm and armor according to your weapons and armor. (Gunlugger move)
  • Daredevil: if you go straight into danger without hedging your bets, you get +1armor. If you happen to be leading a gang or convoy, it gets +1armor too. (Driver move)
  • Pack alpha: when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1:
    • They do what you want (otherwise, they refuse)
    • They don't fight back over it (otherwise, they do fight back)
    • You don't have to make an example of one of them (otherwise, you must)

On a miss, someone in your gang makes a bid, idle or serious, to replace you for alpha.

  • Fucking thieves: when you have your gang search their pockets and saddlebags for something, roll+hard. It has to be something small enough to fit. On a 10+, one of you happens to have just the thing, or close enough. On a 7–9, one of you happens to have something pretty close, unless what you’re looking for is hi-tech, in which case no dice. On a miss, one of you used to have just the thing, but it turns out that some asswipe stole it from you.
  • Battle-hardened: when you act under fire, or when you stand overwatch, roll+hard instead of roll+cool.

Gear

  • Weapon(s):
    • A pair of ice axes (3-harm, hand, messy) (ref)
    • 2x .38 Revolver (2-harm, ap, close, reload, loud)
  • Clothing:
    • Power armor, 2 armor, +1 gang size, unreliable
    • Snorkel parka, navy blue (ref)
  • Some oddments:
    • Backpack
    • Sleeping bag
    • Ski set
    • Entrenching tool (ref)
    • A couple of music CDs
    • Portable CD player

Snowmobile

Speed=1, Handling=0, 0-armor, massive=0

Strengths: fast, rugged

Looks: sleek, flashy

Weakness: bucking

Battle option: speed+1

Weapon: Grenade launcher (4 harm close area messy)

Gang

3-harm 2-armor small gang, rich, vulnerable: breakdown

Well disciplined, drop savage

Self sufficient, +rich

Well armored, +1armor

Snowmobiles are in a bad shape and need constant attention

Wields assault rifles

15 gang members

Some members:

  • Sun
    • A man in his twenties with Asian background
    • Short shaved hair
    • Almost always angry
    • Wears jewelry made out of circuit boards
  • Camo
    • A caucasian man in his thirties
    • Long golden blonde hair
    • A brawler
    • Armor fashioned from thousands of key rings sewn onto a vinyl jacket
  • Thistle
    • A caucasian woman in her late thirties
    • A messy brown hair with many tied shining rings
    • Has many teeth missing
    • Secretive
    • Wears a trenchcoat
  • Redscare
    • A dark skinned man in his twenties.
    • Wears a red samurai mempo mask and a WWII Russian military helmet.
    • Reckless