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(50 välissä olevaa versiota samalta käyttäjältä ei näytetä)
Rivi 1: Rivi 1:
  
== The Faceless ==
+
== The Chopper ==
 
 
 
* Name:
 
* Name:
** Snow Bones, "Snobones"
+
** Snow
  
 
* Look:
 
* Look:
** Tall gangly man with a carved skull-like mask, navy blue snorkel parka and equipped with a pair of ice axes.
+
** Tall gangly man with a black short messy beard and calculating eyes, scarred and windswept face
** They have a black short messy beard that is visible under their mask.
+
** He has navy blue snorkel parka and equipped with a pair of ice axes.
 +
** His parka, riot armor, pants and backpack are all patched with duct tape.
 +
 
 +
* Misc. info
 +
** Was a young kid named Frank Darren jr. when the apocalypse happened. He learned carpentry from his grandfather.
 +
 
 +
=== Bones, previous mask ===
 +
* Battered carved mask.
 +
* Wood, painted white.
 +
* Covers eyes, nose and forehead, leaves chin and mouth (partially) uncovered.
 +
* Eye holes are covered with sunglass lenses.
 +
* The name of the mask is "Snow", and when 'communicating' it addresses Snow Bones as "Bones"
 +
* Drawing:
 +
::[[Tiedosto:Kallomaski.jpeg|150px]]
 +
 
 +
* <strike>Unmasked:
 +
** Irresolute: When you inflict harm, inflict -1 harm.
 +
** Powerless: You lose access to all of your character moves. You can still make basic moves.</strike>
 +
 
 +
=== Stats ===
 +
* Cool+1
 +
* Hard+3
 +
* Hot-1
 +
* Sharp=0
 +
* Weird+2
 +
 
 +
=== Moves ===
 +
* Basic moves
 +
* '''Rasputin:''' shot, stabbed and poisoned, you just keep coming. When you are being scary as fuck and coming at someone, you get +1armor. You still get shot and stabbed, bleeding just doesn't bother you that much anymore. ''(Faceless move)''
 +
* '''Oh yeah!:''' roll+hard to smash your way through scenery to get to or away from something. On a 10+, the scenery is moved or smashed and you get what you want. On a 7–9 you get what you want and smash or move the scenery, but you take 1-harm (ap), and are disoriented and under fire in follow-up actions, leave something behind, or take something with you. Think smashing through walls or pushing through burned out husks of cars. On a miss, your foot gets pinned under something mid-smash.
 +
* '''Norman:''' you seek the advice of your mask. Roll+weird to see what it directs you to do. On a 10+ mark experience and take +1forward if you do as your mask wishes. On a 7–9, take a +1 if you do what it wants and act under fire if you don’t. On a miss, it has its own agenda and act under fire if you don’t follow it. ''(Faceless move)''
 +
* '''Beastly:''' You get +1hard (hard+3). ''(Faceless move)''
 +
* '''NOT TO BE FUCKED WITH:''' in battle, you count as a small gang, with harm and armor according to your weapons and armor. ''(Gunlugger move)''
 +
* '''Daredevil:''' if you go straight into danger without hedging your bets, you get +1armor. If you happen to be leading a gang or convoy, it gets +1armor too. ''(Driver move)''
 +
* '''Pack alpha:''' when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1:
 +
** They do what you want (otherwise, they refuse)
 +
** They don't fight back over it (otherwise, they do fight back)
 +
** You don't have to make an example of one of them (otherwise, you must)
 +
On a miss, someone in your gang makes a bid, idle or serious, to replace you for alpha.
 +
* '''Fucking thieves:''' when you have your gang search their pockets and saddlebags for something, roll+hard. It has to be something small enough to fit. On a 10+, one of you happens to have just the thing, or close enough. On a 7–9, one of you happens to have something pretty close, unless what you’re looking for is hi-tech, in which case no dice. On a miss, one of you used to have just the thing, but it turns out that some asswipe stole it from you.
 +
* '''Battle-hardened:''' when you act under fire, or when you stand overwatch, roll+hard instead of roll+cool.
 +
 
 +
=== Gear ===
 +
* Weapon(s):
 +
** A pair of ice axes '''(3-harm, hand, messy)''' ([http://demandware.edgesuite.net/aakn_prd/on/demandware.static/-/Sites-bdel/default/dw1b3697ac/products/ice_alpine/412080_81_venom_adze_hammer_lft_web.jpg ref])
 +
** 2x .38 Revolver '''(2-harm, ap, close, reload, loud)
 +
 
 +
* Clothing:
 +
** Power armor, 2 armor, +1 gang size, unreliable
 +
** Snorkel parka, navy blue ([https://upload.wikimedia.org/wikipedia/commons/1/1f/Snorkel_parka.jpg ref])
 +
 
 +
* Some oddments:
 +
** Backpack
 +
** Sleeping bag
 +
** Ski set
 +
** Entrenching tool ([https://upload.wikimedia.org/wikipedia/commons/1/1d/USMC_ETool.jpg ref])
 +
** A couple of music CDs
 +
** Portable CD player
 +
 
 +
=== Snowmobile ===
 +
 
 +
Speed=1, Handling=0, 0-armor, massive=0
 +
 
 +
Strengths: fast, rugged
 +
 
 +
Looks: sleek, flashy
 +
 
 +
Weakness: bucking
 +
 
 +
Battle option: speed+1
 +
 
 +
Weapon: Grenade launcher (4 harm close area messy)
 +
 
 +
=== Gang ===
 +
 
 +
3-harm 2-armor small gang, rich, vulnerable: breakdown
 +
 
 +
Well disciplined, drop savage
 +
 
 +
Self sufficient, +rich
 +
 
 +
Well armored, +1armor
 +
 
 +
Snowmobiles are in a bad shape and need constant attention
 +
 
 +
Wields assault rifles
 +
 
 +
15 gang members
  
* Stats:
+
Some members:
** Cool+1
+
* Sun
** Hard+3
+
** A man in his twenties with Asian background
** Hot-1
+
** Short shaved hair
** Sharp=0
+
** Almost always angry
** Weird+1
+
** Wears jewelry made out of circuit boards
  
* Moves
+
* Camo
** Rasputin: shot, stabbed and poisoned, you just keep coming. When you are being scary as fuck and coming at someone, you get +1armor. You still get shot and stabbed, bleeding just doesn't bother you that much anymore. ''(from the playbook)''
+
** A caucasian man in his thirties
** Norman: you seek the advice of your mask. Roll+weird to see what it directs you to do. On a 10+ mark experience and take +1forward if you do as your mask wishes. On a 7–9, take a +1 if you do what it wants and act under fire if you don’t. On a miss, it has its own agenda and act under fire if you don’t follow it. ''(from the playbook)''
+
** Long golden blonde hair
** Beastly: you get +1hard (hard+3).
+
** A brawler
 +
** Armor fashioned from thousands of key rings sewn onto a vinyl jacket
  
* Weapon(s)
+
* Thistle
** A pair of ice axes (3-harm, hand, messy)
+
** A caucasian woman in her late thirties
 +
** A messy brown hair with many tied shining rings
 +
** Has many teeth missing
 +
** Secretive
 +
** Wears a trenchcoat
  
* Clothing
+
* Redscare
** Snorkel parka, navy blue (1-armor)
+
** A dark skinned man in his twenties.
 +
** Wears a red samurai mempo mask and a WWII Russian military helmet.
 +
** Reckless

Nykyinen versio 22. helmikuuta 2017 kello 21.22

The Chopper

  • Name:
    • Snow
  • Look:
    • Tall gangly man with a black short messy beard and calculating eyes, scarred and windswept face
    • He has navy blue snorkel parka and equipped with a pair of ice axes.
    • His parka, riot armor, pants and backpack are all patched with duct tape.
  • Misc. info
    • Was a young kid named Frank Darren jr. when the apocalypse happened. He learned carpentry from his grandfather.

Bones, previous mask

  • Battered carved mask.
  • Wood, painted white.
  • Covers eyes, nose and forehead, leaves chin and mouth (partially) uncovered.
  • Eye holes are covered with sunglass lenses.
  • The name of the mask is "Snow", and when 'communicating' it addresses Snow Bones as "Bones"
  • Drawing:
Kallomaski.jpeg
  • Unmasked:
    • Irresolute: When you inflict harm, inflict -1 harm.
    • Powerless: You lose access to all of your character moves. You can still make basic moves.

Stats

  • Cool+1
  • Hard+3
  • Hot-1
  • Sharp=0
  • Weird+2

Moves

  • Basic moves
  • Rasputin: shot, stabbed and poisoned, you just keep coming. When you are being scary as fuck and coming at someone, you get +1armor. You still get shot and stabbed, bleeding just doesn't bother you that much anymore. (Faceless move)
  • Oh yeah!: roll+hard to smash your way through scenery to get to or away from something. On a 10+, the scenery is moved or smashed and you get what you want. On a 7–9 you get what you want and smash or move the scenery, but you take 1-harm (ap), and are disoriented and under fire in follow-up actions, leave something behind, or take something with you. Think smashing through walls or pushing through burned out husks of cars. On a miss, your foot gets pinned under something mid-smash.
  • Norman: you seek the advice of your mask. Roll+weird to see what it directs you to do. On a 10+ mark experience and take +1forward if you do as your mask wishes. On a 7–9, take a +1 if you do what it wants and act under fire if you don’t. On a miss, it has its own agenda and act under fire if you don’t follow it. (Faceless move)
  • Beastly: You get +1hard (hard+3). (Faceless move)
  • NOT TO BE FUCKED WITH: in battle, you count as a small gang, with harm and armor according to your weapons and armor. (Gunlugger move)
  • Daredevil: if you go straight into danger without hedging your bets, you get +1armor. If you happen to be leading a gang or convoy, it gets +1armor too. (Driver move)
  • Pack alpha: when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1:
    • They do what you want (otherwise, they refuse)
    • They don't fight back over it (otherwise, they do fight back)
    • You don't have to make an example of one of them (otherwise, you must)

On a miss, someone in your gang makes a bid, idle or serious, to replace you for alpha.

  • Fucking thieves: when you have your gang search their pockets and saddlebags for something, roll+hard. It has to be something small enough to fit. On a 10+, one of you happens to have just the thing, or close enough. On a 7–9, one of you happens to have something pretty close, unless what you’re looking for is hi-tech, in which case no dice. On a miss, one of you used to have just the thing, but it turns out that some asswipe stole it from you.
  • Battle-hardened: when you act under fire, or when you stand overwatch, roll+hard instead of roll+cool.

Gear

  • Weapon(s):
    • A pair of ice axes (3-harm, hand, messy) (ref)
    • 2x .38 Revolver (2-harm, ap, close, reload, loud)
  • Clothing:
    • Power armor, 2 armor, +1 gang size, unreliable
    • Snorkel parka, navy blue (ref)
  • Some oddments:
    • Backpack
    • Sleeping bag
    • Ski set
    • Entrenching tool (ref)
    • A couple of music CDs
    • Portable CD player

Snowmobile

Speed=1, Handling=0, 0-armor, massive=0

Strengths: fast, rugged

Looks: sleek, flashy

Weakness: bucking

Battle option: speed+1

Weapon: Grenade launcher (4 harm close area messy)

Gang

3-harm 2-armor small gang, rich, vulnerable: breakdown

Well disciplined, drop savage

Self sufficient, +rich

Well armored, +1armor

Snowmobiles are in a bad shape and need constant attention

Wields assault rifles

15 gang members

Some members:

  • Sun
    • A man in his twenties with Asian background
    • Short shaved hair
    • Almost always angry
    • Wears jewelry made out of circuit boards
  • Camo
    • A caucasian man in his thirties
    • Long golden blonde hair
    • A brawler
    • Armor fashioned from thousands of key rings sewn onto a vinyl jacket
  • Thistle
    • A caucasian woman in her late thirties
    • A messy brown hair with many tied shining rings
    • Has many teeth missing
    • Secretive
    • Wears a trenchcoat
  • Redscare
    • A dark skinned man in his twenties.
    • Wears a red samurai mempo mask and a WWII Russian military helmet.
    • Reckless