Ero sivun ”Hexgrid items” versioiden välillä
(8 välissä olevaa versiota samalta käyttäjältä ei näytetä) | |||
Rivi 3: | Rivi 3: | ||
<b>Flintlock pistol</b><br> | <b>Flintlock pistol</b><br> | ||
Grants you the following abilities:<br> | Grants you the following abilities:<br> | ||
− | Shot: Deal 8 damage. Range 6. CD special. Spend an action to reload this weapon, resetting the cooldown.<br> | + | *Shot: Deal 8 damage. Range 6. CD special. Spend an action to reload this weapon, resetting the cooldown.<br> |
<b>Blunderbus</b><br> | <b>Blunderbus</b><br> | ||
Requires two hands to use.<br> | Requires two hands to use.<br> | ||
Grants you the following abilities:<br> | Grants you the following abilities:<br> | ||
− | Shot: Deal 10 damage. Range 4. CD special. Spend an action to reload this weapon, resetting the cooldown.<br> | + | *Shot: Deal 10 damage. Range 4. CD special. Spend an action to reload this weapon, resetting the cooldown.<br> |
− | Shrapnel blast: deals 8 damage in a T-shaped cone. CD special. Spend an action to reload this weapon, resetting the cooldown. To use Shrapnel blast, shrapnel ammo must be loaded beforehand.<br | + | *Shrapnel blast: deals 8 damage in a T-shaped cone. CD special. Spend an action to reload this weapon, resetting the cooldown. To use Shrapnel blast, shrapnel ammo must be loaded beforehand.<br> |
− | |||
<b>Musket</b><br> | <b>Musket</b><br> | ||
Requires two hands to use.<br> | Requires two hands to use.<br> | ||
Grants you the following abilities:<br> | Grants you the following abilities:<br> | ||
− | Shot: Deal 12 damage. Range 8. CD special. Spend an action to reload this weapon, resetting the cooldown.<br> | + | *Shot: Deal 12 damage. Range 8. CD special. Spend an action to reload this weapon, resetting the cooldown.<br> |
<b>Rifle</b><br> | <b>Rifle</b><br> | ||
Requires two hands to use.<br> | Requires two hands to use.<br> | ||
Grants you the following abilities:<br> | Grants you the following abilities:<br> | ||
− | Shot: Deal 14 damage. Range 14. CD 1. | + | *Shot: Deal 14 damage. Range 14. CD 1. |
− | Bayonet: Deal damage equal to your Might. | + | *Bayonet: Deal damage equal to your Might. |
<b>Improvised weapon (fist, rock, knife, club etc.)</b><br> | <b>Improvised weapon (fist, rock, knife, club etc.)</b><br> | ||
Grants you the following abilities:<br> | Grants you the following abilities:<br> | ||
− | Attack: Deal damage equal to half your Might. | + | *Attack: Deal damage equal to half your Might. |
<b>One-handed weapon</b> (various types)<br> | <b>One-handed weapon</b> (various types)<br> | ||
− | Add 3 to your Might total.<br> | + | *Add 3 to your Might total.<br> |
Grants you the following abilities:<br> | Grants you the following abilities:<br> | ||
− | Cut: Deal damage equal to your Might. | + | *Cut: Deal damage equal to your Might. |
<b>Two-handed weapon</b> (various types)<br> | <b>Two-handed weapon</b> (various types)<br> | ||
Requires two hands to use.<br> | Requires two hands to use.<br> | ||
− | Add 3 to your Might total.<br> | + | *Add 3 to your Might total.<br> |
Grants you the following abilities:<br> | Grants you the following abilities:<br> | ||
− | Slash: Deal damage equal to 1.5 times your Might. | + | *Slash: Deal damage equal to 1.5 times your Might. |
<b>Magical staff</b> | <b>Magical staff</b> | ||
Requires two hands to use.<br> | Requires two hands to use.<br> | ||
− | Add 5 to your Magic total.<br> | + | *Add 5 to your Magic total.<br> |
+ | ===One-handed specialist weapons=== | ||
+ | <b>Cutlass</b> (Sword)<br> | ||
+ | *Add 3 to your Might total.<br> | ||
+ | Grants you the following abilities:<br> | ||
+ | *Cut: Deal damage equal to your Might. [Melee] | ||
+ | *<b>[Weapon focus: Cutlass]</b>: | ||
+ | **+2 additional Might | ||
+ | **Swag: Your Cuts with cutlass deal additional damage equal to your Charisma | ||
− | + | <b>Small sword</b> (Sword)<br> | |
+ | *Add 3 to your Might total.<br> | ||
+ | Grants you the following abilities:<br> | ||
+ | *Thrust: Deal damage equal to your Might. [Melee] | ||
+ | *<b>[Weapon focus: Small sword]</b>: | ||
+ | **+2 Magic | ||
+ | **Lunge: Move one square and then <i>Thrust</i>. CD 10 [Melee] | ||
+ | ===Two-handed specialist weapons=== | ||
+ | <b>Boarding pike</b> (Spear, Two-handed)<br> | ||
+ | *Add 3 to your Might total.<br> | ||
+ | Grants you the following abilities:<br> | ||
+ | *Thrust: Deal damage equal to 1.5 x Might. [Melee] | ||
+ | *<b>[Weapon focus: Boarding pike]</b>: | ||
+ | **+3 Might | ||
+ | **Reach: You can make melee attacks in squares diagonally adjacent to you. | ||
==Generic armor== | ==Generic armor== | ||
Rivi 51: | Rivi 72: | ||
<b>Shield</b><br> | <b>Shield</b><br> | ||
− | Add 3 to your Health total.<br> | + | *Add 3 to your Health total.<br> |
− | When | + | *<b>[Weapon focus: Shield]</b>: |
+ | **When attacked, you are in cover. | ||
<b>Light armor</b> | <b>Light armor</b> | ||
− | Requires total Might 3 to wear.<br> | + | *Requires total Might 3 to wear.<br> |
− | Absorb 3.<br> | + | *Absorb 3.<br> |
<b>Cuirass</b> | <b>Cuirass</b> | ||
− | Requires total Might 6 to wear.<br> | + | *Requires total Might 6 to wear.<br> |
− | Absorb 6.<br> | + | *Absorb 6.<br> |
==Consumables== | ==Consumables== |
Nykyinen versio 16. heinäkuuta 2015 kello 15.53
Sisällysluettelo
Generic weapons
Flintlock pistol
Grants you the following abilities:
- Shot: Deal 8 damage. Range 6. CD special. Spend an action to reload this weapon, resetting the cooldown.
Blunderbus
Requires two hands to use.
Grants you the following abilities:
- Shot: Deal 10 damage. Range 4. CD special. Spend an action to reload this weapon, resetting the cooldown.
- Shrapnel blast: deals 8 damage in a T-shaped cone. CD special. Spend an action to reload this weapon, resetting the cooldown. To use Shrapnel blast, shrapnel ammo must be loaded beforehand.
Musket
Requires two hands to use.
Grants you the following abilities:
- Shot: Deal 12 damage. Range 8. CD special. Spend an action to reload this weapon, resetting the cooldown.
Rifle
Requires two hands to use.
Grants you the following abilities:
- Shot: Deal 14 damage. Range 14. CD 1.
- Bayonet: Deal damage equal to your Might.
Improvised weapon (fist, rock, knife, club etc.)
Grants you the following abilities:
- Attack: Deal damage equal to half your Might.
One-handed weapon (various types)
- Add 3 to your Might total.
Grants you the following abilities:
- Cut: Deal damage equal to your Might.
Two-handed weapon (various types)
Requires two hands to use.
- Add 3 to your Might total.
Grants you the following abilities:
- Slash: Deal damage equal to 1.5 times your Might.
Magical staff
Requires two hands to use.
- Add 5 to your Magic total.
One-handed specialist weapons
Cutlass (Sword)
- Add 3 to your Might total.
Grants you the following abilities:
- Cut: Deal damage equal to your Might. [Melee]
- [Weapon focus: Cutlass]:
- +2 additional Might
- Swag: Your Cuts with cutlass deal additional damage equal to your Charisma
Small sword (Sword)
- Add 3 to your Might total.
Grants you the following abilities:
- Thrust: Deal damage equal to your Might. [Melee]
- [Weapon focus: Small sword]:
- +2 Magic
- Lunge: Move one square and then Thrust. CD 10 [Melee]
Two-handed specialist weapons
Boarding pike (Spear, Two-handed)
- Add 3 to your Might total.
Grants you the following abilities:
- Thrust: Deal damage equal to 1.5 x Might. [Melee]
- [Weapon focus: Boarding pike]:
- +3 Might
- Reach: You can make melee attacks in squares diagonally adjacent to you.
Generic armor
Absorb X: Ignore first X dice of damage to you. Absorbs stack. When point of absorb is used to reduce damage, it is lost. At the start of your turn, reset the absorb points granted by your armor.
Shield
- Add 3 to your Health total.
- [Weapon focus: Shield]:
- When attacked, you are in cover.
Light armor
- Requires total Might 3 to wear.
- Absorb 3.
Cuirass
- Requires total Might 6 to wear.
- Absorb 6.
Consumables
Potion
Drink: heal yourself for 10 damage.
Life Stone
Use: Revive a knocked out ally to 1 hitpoint and heal them for 10 damage.
Grenade
Requires two hands to use.
Throw: A '+'-shaped explosion of [Fire] damage, 8 damage to the center and 4 damage to other squares. Ignores cover. Range 3.