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(55 välissä olevaa versiota 6 käyttäjän tekeminä ei näytetä) |
Rivi 1: |
Rivi 1: |
| Mehukkaan heksagridiin perustuvan hahmonkehityspelin developauskamppis. | | Mehukkaan heksagridiin perustuvan hahmonkehityspelin developauskamppis. |
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− | R: requirements
| + | ''Löysin hyvän tavan tehdä heksapapereita: [http://incompetech.com/graphpaper/hexagonal/ Heksapaperia pdf-muodossa] |
− | *Row of 2 means row of atleast 2.
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− | E: effect
| + | ''Suosittelen asetuksiksi 0,3 tuuman heksoja a4-paperille, mahtuu vähintään 8 heksan rivi myös pystysuunnassa. -Tommi'' |
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| + | Tahtoo lisää piraattimaisia aseita: Cutlass ja rapier loistavat poissaolollaan. -r <br> |
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− | X: extra effect
| + | [[Hexgrid Map]] |
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− | ==Proposed feats==
| + | [[Hexgrid Feats and Spells]] |
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− | <b>Example proposed feat #12</b>
| + | [[Hexgrid rules]] |
− | *E: Just put in effect you would think would be cool, GM counterproposes the R etc.
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− | *X: put in X too if you want
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− | | + | [[Hexgrid items]] |
− | ==Mayby feats==
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− | <b>Bulwark</b>
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− | *R: Adjacent to Health and Spirit
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− | *E: Increase your max HP by number of adjacent Health stats multiplied by longest row of Spirit terminating in this feat. <i>This number is adjusted each time your character sheet changes</i>.
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− | <b>Critical strike</b>
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− | *R: At the end of row of 2 Might points, Adjacent to Quickness
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− | *E: Add your half your total Quickness to damage dealt by one of your melee attacks (from a feat or a weapon). Use at the same time you use the attack. CD 3.
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− | *X: Add damage equal to highest row of Luck that terminates in this feat.
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− | <b>Dash</b>
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− | *R: At the end of row of 3 Quickness points.
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− | *E: When taking this feat, select a feat on a same row as <b>Dash</b>, that feat cannot have X or another feat between it and <b>Dash</b>, also, this feat must have target(s). When you use this feat, take a move action, how ever many squares that happens to be. In each square you occupy during this move: the starting square, the end square and any squares in between, use the selected feat. You cannot target same enemy twice and cannot use the feat again if you re-enter a square you already used the feat in. CD 5, the selected feat does not activate it's CD.
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− | *X: Instead of selected feat in E, you may chose an attack granted by a melee weapon you have equipped.
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− | **If the chosen feat has a cost (such as mana), pay it for each use.
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− | <b>Fleet</b>
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− | *R: At the end of a row of 3 Quickness points.
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− | *E: +1 movement
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− | *X: If at the end of row of 4 Quickness points, reduces cost of diagonal movement to 1 (normally 2).
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− | **X Applies if it was true when this feat was placed.
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− | <b>Specialist</b>
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− | *R: Adjacent to specialist stat (Luck, Charisma, Intelligence, Perception)
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− | *E: Choose a specialist stat that full-fills the R as you place this feat, the chosen type of stat points give an extra point of the chosen stat.
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− | *X: Choose a profession that (at least loosely) has something to with the chosen specialist stat. You are considered capable expert on that field.
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− | <b>Taunt</b><br>
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− | *R: At the end of row of 2 Health points, Adjacent to Spirit.
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− | *E: Enemies within 1 square are marked to deal half damage to targets other then you, until they have dealt damage to you equal to your max HP (rolled dice, not reduced HP).
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− | *X: To enemies who deal reduced damage to your allies (due to this feat), you deal damage equal to longest Charisma row terminating in this feat.
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− | *<b>Mystic retribution</b>
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− | **R: at the end of row of 3 Charisma points, terminating in <b>Taunt</b>
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− | **E: X of <b>Taunt</b> deals extra damage equal to half your total Magic.
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− | <b>Toughness</b>
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− | *R: At the end of row of 2 Health points OR adjacent to <b>Toughness</b>
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− | *E: +6 max HP
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− | *<b>Improved toughness</b>
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− | **R: At the end of row of 3 <b>Toughness</b>
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− | **E: +18 max HP
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− | ==Feats==
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