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==Other Cyber== | ==Other Cyber== | ||
+ | |||
+ | Datajack | ||
+ | *allows use of smartlink weapons and cyberdecks 250n 0.2e | ||
+ | |||
+ | Cyberzoom | ||
+ | *improves eyesight at long ranges | ||
+ | *2500n 0,5e | ||
+ | *+3 to range modifiers, capping at +3 | ||
+ | |||
+ | Medical jack | ||
+ | *monitors and reports health status | ||
+ | *2000n 0.2e | ||
+ | *+6 biotech rolls to treating party if data is shared | ||
+ | |||
+ | Cyberleg | ||
+ | * 6 dice soak, can not add more dice than you already have from sources other than cyberlimbs. | ||
+ | * 6 strength when using the leg | ||
+ | * 10 times jumping distance, 5 times speed on foot | ||
+ | * 95000n 2 essence | ||
+ | *Can hold up to five widgets, which can include other cyber for no additional essence cost | ||
+ | * All bonuses double with upgraded cost, but number of widgets is fixed. | ||
+ | |||
+ | Cyberarm | ||
+ | * 6 dice soak, can not add more dice than you already have from sources other than cyberlimbs. | ||
+ | * 6 strength when using the arm | ||
+ | * 55000n 1.5 essence | ||
+ | * Can hold up to five widgets, which can include weapons or other cyber for no additional essence cost | ||
+ | * All bonuses double with upgraded cost, but number of widgets is fixed. | ||
+ | |||
+ | Drug pump | ||
+ | *Can hold 10 doses of up to 3 different drugs | ||
+ | *if combined with cyberdeck, can administer them automatically. Medical jack may be required. | ||
+ | *activating pump is free action | ||
+ | *8000n 0.5e | ||
+ | *cost upgrades doses and number of drugs | ||
+ | |||
+ | Pain editor | ||
+ | *ignore down results for 1d6 rounds (they are considered fleshwounds) | ||
+ | *intelligence -3 | ||
+ | *25000n 1.5e | ||
+ | |||
+ | Internal storage unit | ||
+ | *conceal small item in your body | ||
+ | *5000n 0.2e | ||
+ | *cost increases size or number of units, but also doubles essence cost | ||
+ | |||
+ | Cyberwidget | ||
+ | *Comes with limbs | ||
+ | *no essence cost | ||
+ | *can accomplish many small tasks. | ||
+ | *500n 0e no surgery required | ||
+ | |||
+ | Anti-Toxin unit | ||
+ | *immune to edible, contact and inhaled poisons and drugs, but not to acids. | ||
+ | *Can be turned off or tuned with a cyberdeck | ||
+ | *15000n 0.5e |
Nykyinen versio 8. heinäkuuta 2015 kello 21.56
Kybertekniikka on asennettava lääkärin toimesta, joten kybertekniikan hankintakuluihin tulee huomioida lääkärin leikauspalkkio, 5000 Myen. Lisäksi kybertekniikka kuluttaa hahmon essenceä.
Stat-enhancing Cyber
Cyberiä saa kaikkiin statseihin, mutta pienillä eroilla.
Hinnat on +1 cyberille. Jokainen ekstra plus kertoo hinnan neljällä. Jos cyber ei saa näkyä, hinta tuplataan. Essence hinta sen sijaan puolitetaan.
Body
- armor plating 2000n 1 essence
Quickness
- Lightfiber wiring 2000n 0.5
Strength
- Hydraulic muscle pump 2000n 0.5
Charisma
- pheromone exhalator 2000n 0.5 gender specific
Intelligence
- Data chip 2000n 0.2
Willpower
- Nerve control chip 2000n 0.5
Other Cyber
Datajack
- allows use of smartlink weapons and cyberdecks 250n 0.2e
Cyberzoom
- improves eyesight at long ranges
- 2500n 0,5e
- +3 to range modifiers, capping at +3
Medical jack
- monitors and reports health status
- 2000n 0.2e
- +6 biotech rolls to treating party if data is shared
Cyberleg
- 6 dice soak, can not add more dice than you already have from sources other than cyberlimbs.
- 6 strength when using the leg
- 10 times jumping distance, 5 times speed on foot
- 95000n 2 essence
- Can hold up to five widgets, which can include other cyber for no additional essence cost
- All bonuses double with upgraded cost, but number of widgets is fixed.
Cyberarm
- 6 dice soak, can not add more dice than you already have from sources other than cyberlimbs.
- 6 strength when using the arm
- 55000n 1.5 essence
- Can hold up to five widgets, which can include weapons or other cyber for no additional essence cost
- All bonuses double with upgraded cost, but number of widgets is fixed.
Drug pump
- Can hold 10 doses of up to 3 different drugs
- if combined with cyberdeck, can administer them automatically. Medical jack may be required.
- activating pump is free action
- 8000n 0.5e
- cost upgrades doses and number of drugs
Pain editor
- ignore down results for 1d6 rounds (they are considered fleshwounds)
- intelligence -3
- 25000n 1.5e
Internal storage unit
- conceal small item in your body
- 5000n 0.2e
- cost increases size or number of units, but also doubles essence cost
Cyberwidget
- Comes with limbs
- no essence cost
- can accomplish many small tasks.
- 500n 0e no surgery required
Anti-Toxin unit
- immune to edible, contact and inhaled poisons and drugs, but not to acids.
- Can be turned off or tuned with a cyberdeck
- 15000n 0.5e