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== Notes ==
 
== Notes ==
* Revolution track is activated at start of the game. The track is to be used with The Revolution phase I and phase II campaings.
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* Revolution track is activated at start of the game. The track is to be used with The Revolution (phase I) and The Rise of Napoleon (phase II) campaings.
* Those events followed by an asterix "*" should be treated as effects that are "permanent if not overruled"
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* Those events followed by an asterisk "*" should be treated as effects that are "permanent if not later overruled"
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* If the track reaches any event with a label "''PHASE # starts''" change [[EIA:Corps_compositions|corps compositions]] according to the said phase.
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* There are also events 48 and 49 which are resolved by conditions explained in the event number 47
  
'''Phase I campaing:'''  
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=== How to use the track ===
* Revolution track has 180 tickets, 47 of which triggers an event.
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A simple draw lots from a hat -algorithm:
* At the initial start of the game track-step 0 is being active
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* Get some suitable object that acts as a ballot box.
* There are also steps 48 and 49 which are resolved by conditions and events explainded by the event triggering ticket #47
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* Scissor paper-tickets equal to the total number of tickets the track has in your campaign (see below).
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* Separate tickets equal to the amount of resolvable events in your campaing (see below), these are called the ''winning tickets''.
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* Write a number one (1) or "win" or "viva la revolution" or whatever you choose to those winning tickets, leave other tickets blank.
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* Put all the tickets into the ballot box and shuffle them properly.
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* At the start of each turn draw one ticket from the ballot box:
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** If it's a blank ticket, nothing happens
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** If it's a winning ticket, revolution track advances one step forward.
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* Do not put an already drawn ticket back to the ballot box! At least not until all winning tickets have been drawn.
  
'''Phase II campaing:'''
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For some, it might be more convenient to write a simple software to perform this operation. :)
* Revolution track has 112 tickets, 27 of which triggers an event.
 
* At the initial start of the game track-step 20 is being active
 
** So yes, you still got those 47 events listed below, you just skip the first 20 of them as they would have already occured
 
*** Yes, this do mean that any effect described as "permanent if not overruled", that's been set and on unset by the track in steps 0 to 20, is active at the start of the game
 
* There are also steps 48 and 49 which are resolved by conditions and events explainded by the event triggering ticket #47
 
  
== The track ==
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=== Phase I campaign ===
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* Revolution track has 180 tickets, 47 of which are winning tickets that trigger an event. 28% of tickets win.
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* At the start of the game track-step 0 is active.
  
0 Ludvig XVI politics, trade treaty – Britain must trade with France*
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=== Phase II campaign ===
* Lose all leaders except those marked “Royalist”
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* Revolution track has 112 tickets, 27 of which are winning tickets that trigger an event.
* France cannot gain dominant status*
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* At the start of the game track-step 20 is active.
* All French DOWs cost extra 2 PPs*.
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** So yes, you still got those 47 events listed below, you just skip the first 20 of them as they would have already occured.
* Artillery may be built only by dominant powers.
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*** Yes, this does mean that any effect described as "permanent if not later overruled", that has occurred and not since overruled by the other events between steps 0 to 20, is active at the start of the game
* Supply costs are doubled.
 
  
# Ludvig XVI manages finances – all tax income is halved.* and no militia
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== The track ==
maybe purchased*
 
# Edicts and noble revolt – lose 3 PP. Gain 30$. France cannot declare wars*
 
# France bankrupt – lose 3 PP. Treasury becomes 0.
 
# Peasant revolts – lose 1 PP. Rebels spawn under french control at the rate of 1I per economic phase.
 
# Estates general begins – gain 2 PP. France can declare wars again*
 
# Storming of Bastille – Lose 1 PP. Lose all royalist leaders. Gain all leaders marked republican. Remove all rebels. New rebels are controlled as the émigré.
 
# Great fear – lose 2 PP. Militia may be raised.*
 
# Declaration of rights of man – Gain 2PP. France makes informal peace with all nations. France may not DOW or be DOWed.*
 
# Let them eat cake - France may be DOWed* No tax income on December turns*
 
# Jacobines take charge: France may DOW*, French DOWs don’t cost extra anymore*, Remove all rebels.
 
# Political chaos - Lose 1 PP. France makes informal peace with all nations. The émigré is deployed. France may not DOW or be DOWed.*
 
# Navy mutiny – Random fleet may not move each turn* France may DOW and be DOWed*
 
# Tax reform – Gain 1 PP. Tax value returns to normal*
 
# Agricultural reform – France gains taxes in December as normal* Supply no longer costs double.
 
# End of royalty – lose 3PP. Add 5I to Emigree army. France's alliances are broken for no cost. France makes informal peace with all nations. France cannot DOW or be DOWed.* If there is no Russia-track then: Katherine's lover dies -> Poland is no longer Russia's protectorate.
 
# Army mutiny – lose 1d6 cavalry and 2d6 infantry
 
# France condemns royalty - France may DOW and be DOWed.*
 
# Army mutiny – French guard corps is now an emigree unit
 
# Collapse of government – lose 4 PP. France makes informal peace with all nations. France may not DOW or be DOWed*;
 
# French republic established – gain 5 PP; France may DOW and be DOWed*; France has free DOW on Austria;
 
Spain has free DOW on France*; Corps of French republic (or French minors) not subject to 2 point penalty to forage*; Remove all guerrillas; Britain does not have to trade with France*; '''PHASE II starts'''
 
# Execution of Ludvig XVI – gain 3PP; France has free DOW on Britain and/or Holland; All nations, except Turkey have free DOW on France; France's alliances are broken for no cost; France can only ally with Turkey until stage 49*; If France chooses not to execute Ludvig XVI, none of the effects take place.
 
# Levee en masse – if France is at war, French manpower is doubled. Half of all units raised must be militia*
 
# Committee of public safety – gain 1PP; Rebels no longer spawn*
 
# Robespierre – lose a random leader
 
# Execution of Marie Antoinette – Gain 2PP. Austria has free DOW on France. Austria may not ally with France unit stage 49*. France may choose not to execute Marie and none of the effects apply.
 
# Robespierre on the loose – lose another random leader
 
# Robespierre doesn’t know when to stop – loose two random leaders.
 
# We all love Robespierre (or else) – lose 4PP.
 
# 9th Thermidor – Gain 3PP.
 
# Vendee rebellion – rebels start spawning at the rate of 1I per economin phase under émigré control.
 
# L’Amalgame – France may exchange 1I and 4M to 4I, each reinforcement phase. All must be in the same location*
 
# Whiff of grapeshot – gain remaining leaders
 
# Vendee rebellion over – rebels stop spawning*
 
# Navy reform – Naval mutiny over*
 
# Britain gains +5£ Indian trade
 
# Revolt of Haiti - France must choose between two: 1) to pay 20$ and lose 2PP, OR 2) not to pay and lose 4PP
 
# Britain gains +5£ American trade
 
# Treaty with USA - France must choose between two: 1) Sell New Orleans for 5$, OR 2) Sell whole Lousiana for 50$ and lose 2PP
 
# Britain gains +5£ Indian trade
 
# Naval reform – France gains 10 ships
 
# Naval reform – France gains 10 ships
 
# Naval reform – France gains 10 ships
 
# Naval reform – France gains 10 ships
 
# Jourdan Law – Levee en masse cancelled* L’Amalgame cancelled* - French infantry morale is 3.5*
 
# Naval reform – France gains 10 ships
 
# Naval reform – France gains 10 ships
 
# Napoleonic time – French revolution track is nolonger advanced by the program, but by events only. Bonaparte may be promoted* When Consul Bonaparte is available, move to next stage.
 
# Coup de tat – Lose remaining Republican leaders; Peace of Amiens* (British rule); When Napoleon is available, move to next phase.
 
# Emperor is crowned – Gain 3PP. France becomes dominant, if in possession of required territories. Remaining Emigrees are eliminated. French infantry morale returns to 3(or 4 if dominant). Guard corps returns to French control. All nations forage as normal. Spain loses free DOW on France. Artillery may be built as normal.
 
  
'''PHASE III starts'''
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:0. '''PHASE I starts''': Ludvig XVI politics, trade treaty – Britain must trade with France*
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:* France has only those generals marked as “Royalists”
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:* France cannot gain dominant status*
 +
:* All French DOWs cost extra 2 PPs*.
 +
:* Supply costs are doubled for all players.*
 +
# Ludvig XVI manages finances – All French homeland tax income is halved and no French militia maybe raised.*
 +
# Edicts and noble revolt – France loses 3 PP and gains 30$. France cannot declare wars.*
 +
# France bankrupt – France loses 3 PP. French treasury becomes 0.
 +
# Peasant revolts – France loses 1 PP. Rebels spawn under French control at the rate of 1I per economic phase.*
 +
# Estates general begins – France gains 2 PP. France can declare wars again.*
 +
# Storming of Bastille – France loses 1 PP and all Royalist leaders. Gain all leaders marked Republican. Remove all rebels. New rebels are controlled as the émigré.*
 +
# Great fear – France loses 2 PP. French militia may be raised.*
 +
# Declaration of rights of man – France gains 2PP. France makes informal peace with all nations. France may not DOW or be DOWed.*
 +
# Let them eat cake – France may be DOWed.* France gets no tax income on December turns.*
 +
# Jacobines take charge – France may DOW.* French DOWs don’t cost extra anymore.* Remove all rebels.
 +
# Political chaos – France loses 1 PP. France makes informal peace with all nations. The émigré is deployed. France may not DOW or be DOWed.*
 +
# Navy mutiny – Random French fleet may not move each turn.* France may DOW and be DOWed.*
 +
# Tax reform – France gains 1 PP. Tax value returns to normal.*
 +
# Agricultural reform – France gains taxes in December as normal.* Supply no longer costs double.*
 +
# End of royalty – France loses 3PP. Add 5I to Emigree army. France's alliances are broken for no cost. France makes informal peace with all nations. France cannot DOW or be DOWed.* If there is no Russia-track then: Katherine's lover dies, Poland is no longer a Russian protectorate.
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# Army mutiny – France  loses 1d6 cavalry and 2d6 infantry.
 +
# France condemns royalty – France may DOW and be DOWed.*
 +
# Army mutiny – French guard corps becomes an émigré unit.*
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# Collapse of government – France loses 4 PP. France makes informal peace with all nations. France may not DOW or be DOWed.*
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# '''PHASE II starts''': French Republic established – France gains 5 PP. France may DOW and be DOWed.* France has a free DOW on Austria. Spain has a free DOW on France and wars between Spain and France can only end in a formal peace.* Corps of French Republic (or French minors) are not subject to the 2 point forage penalty.* Remove all rebels. Britain does not have to trade with France.*
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# Execution of Ludvig XVI – France gains 3PP. France has a free DOW on Britain and/or Holland. All nations except Turkey have a free DOW on France. France's alliances are broken for no cost. France can only ally with Turkey.* If France chooses not to execute Ludvig XVI, none of the effects take place.
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# Levée en masse – If France is at war, French manpower is doubled.* Half of all units raised must be militia.*
 +
# Committee of public safety – France gains 1PP. Rebels no longer spawn.*
 +
# Robespierre – A random French leader dies.
 +
# Execution of Marie Antoinette – France gains 2PP. Austria has free DOW on France. Austria may not ally with France.* France may choose not to execute Marie and none of the effects apply.
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# Robespierre on the loose – Another random French leader dies.
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# Robespierre doesn’t know when to stop – Two random French leaders die.
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# We all love Robespierre (or else) – France loses 4PP.
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# 9th Thermidor – France gains 3PP.
 +
# Vendée rebellion – Rebels start spawning at the rate of 1I per economic phase under émigré control.*
 +
# L’Amalgame – France may exchange 1I and 4M to 4I once at each reinforcement phase; all factors must be in the same location.*
 +
# Whiff of grapeshot – France gains leaders marked as Bonapartists.
 +
# Vendée rebellion over – Rebels stop spawning.*
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# Navy reform – Naval mutiny over.*
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# Britist trade expansion – Britain gains +5£ Indian trade.*
 +
# Revolt of Haiti – France must choose between two: 1) to pay 20$ and lose 2PP, OR 2) not to pay and lose 4PP
 +
# Britist trade expansion – Britain gains +5£ American trade.*
 +
# Treaty with USA – France must choose between two: 1) Sell New Orleans for 5$, OR 2) Sell whole Lousiana for 50$ and lose 2PP
 +
# Britist trade expansion – Britain gains +5£ Indian trade.*
 +
# Naval reform – France gains 100$ worth of ships.
 +
# Naval reform – France gains 100$ worth of ships.
 +
# Naval reform – France gains 100$ worth of ships.
 +
# Naval reform – France gains 100$ worth of ships.
 +
# Jourdan Law – Levée en masse cancelled* L’Amalgame cancelled.* French infantry morale rises to 3.5.*
 +
# Naval reform – France gains 100$ worth of ships.
 +
# Naval reform – France gains 100$ worth of ships, heavy ships may be chosen.
 +
# Napoleonic time – French revolution track is no longer advanced by drawing lots, but by events only.* Bonaparte may be promoted.* When Consul Bonaparte is available, move to the next event.
 +
# Coup de tat – France loses remaining Republican leaders. Peace of Amiens (British rule) comes into effect.* When Napoleon is available, move to the next event.
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# '''PHASE III starts''': Emperor is crowned – France gains 3PP. France becomes dominant, if in possession of required territories. Remaining émigré are eliminated. French infantry morale rises to 4, or if not dominant returns to 3.* French Guard corps returns to French control. All nations forage as normal.* Spain loses free the DOW on France and wars between Spain and France can end in informal peace again.* Artillery may be built as normal.*
  
 
[[Category:EiA]]
 
[[Category:EiA]]

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Back to the main page



Notes

  • Revolution track is activated at start of the game. The track is to be used with The Revolution (phase I) and The Rise of Napoleon (phase II) campaings.
  • Those events followed by an asterisk "*" should be treated as effects that are "permanent if not later overruled"
  • If the track reaches any event with a label "PHASE # starts" change corps compositions according to the said phase.
  • There are also events 48 and 49 which are resolved by conditions explained in the event number 47

How to use the track

A simple draw lots from a hat -algorithm:

  • Get some suitable object that acts as a ballot box.
  • Scissor paper-tickets equal to the total number of tickets the track has in your campaign (see below).
  • Separate tickets equal to the amount of resolvable events in your campaing (see below), these are called the winning tickets.
  • Write a number one (1) or "win" or "viva la revolution" or whatever you choose to those winning tickets, leave other tickets blank.
  • Put all the tickets into the ballot box and shuffle them properly.
  • At the start of each turn draw one ticket from the ballot box:
    • If it's a blank ticket, nothing happens
    • If it's a winning ticket, revolution track advances one step forward.
  • Do not put an already drawn ticket back to the ballot box! At least not until all winning tickets have been drawn.

For some, it might be more convenient to write a simple software to perform this operation. :)

Phase I campaign

  • Revolution track has 180 tickets, 47 of which are winning tickets that trigger an event. 28% of tickets win.
  • At the start of the game track-step 0 is active.

Phase II campaign

  • Revolution track has 112 tickets, 27 of which are winning tickets that trigger an event.
  • At the start of the game track-step 20 is active.
    • So yes, you still got those 47 events listed below, you just skip the first 20 of them as they would have already occured.
      • Yes, this does mean that any effect described as "permanent if not later overruled", that has occurred and not since overruled by the other events between steps 0 to 20, is active at the start of the game

The track

0. PHASE I starts: Ludvig XVI politics, trade treaty – Britain must trade with France*
  • France has only those generals marked as “Royalists”
  • France cannot gain dominant status*
  • All French DOWs cost extra 2 PPs*.
  • Supply costs are doubled for all players.*
  1. Ludvig XVI manages finances – All French homeland tax income is halved and no French militia maybe raised.*
  2. Edicts and noble revolt – France loses 3 PP and gains 30$. France cannot declare wars.*
  3. France bankrupt – France loses 3 PP. French treasury becomes 0.
  4. Peasant revolts – France loses 1 PP. Rebels spawn under French control at the rate of 1I per economic phase.*
  5. Estates general begins – France gains 2 PP. France can declare wars again.*
  6. Storming of Bastille – France loses 1 PP and all Royalist leaders. Gain all leaders marked Republican. Remove all rebels. New rebels are controlled as the émigré.*
  7. Great fear – France loses 2 PP. French militia may be raised.*
  8. Declaration of rights of man – France gains 2PP. France makes informal peace with all nations. France may not DOW or be DOWed.*
  9. Let them eat cake – France may be DOWed.* France gets no tax income on December turns.*
  10. Jacobines take charge – France may DOW.* French DOWs don’t cost extra anymore.* Remove all rebels.
  11. Political chaos – France loses 1 PP. France makes informal peace with all nations. The émigré is deployed. France may not DOW or be DOWed.*
  12. Navy mutiny – Random French fleet may not move each turn.* France may DOW and be DOWed.*
  13. Tax reform – France gains 1 PP. Tax value returns to normal.*
  14. Agricultural reform – France gains taxes in December as normal.* Supply no longer costs double.*
  15. End of royalty – France loses 3PP. Add 5I to Emigree army. France's alliances are broken for no cost. France makes informal peace with all nations. France cannot DOW or be DOWed.* If there is no Russia-track then: Katherine's lover dies, Poland is no longer a Russian protectorate.
  16. Army mutiny – France loses 1d6 cavalry and 2d6 infantry.
  17. France condemns royalty – France may DOW and be DOWed.*
  18. Army mutiny – French guard corps becomes an émigré unit.*
  19. Collapse of government – France loses 4 PP. France makes informal peace with all nations. France may not DOW or be DOWed.*
  20. PHASE II starts: French Republic established – France gains 5 PP. France may DOW and be DOWed.* France has a free DOW on Austria. Spain has a free DOW on France and wars between Spain and France can only end in a formal peace.* Corps of French Republic (or French minors) are not subject to the 2 point forage penalty.* Remove all rebels. Britain does not have to trade with France.*
  21. Execution of Ludvig XVI – France gains 3PP. France has a free DOW on Britain and/or Holland. All nations except Turkey have a free DOW on France. France's alliances are broken for no cost. France can only ally with Turkey.* If France chooses not to execute Ludvig XVI, none of the effects take place.
  22. Levée en masse – If France is at war, French manpower is doubled.* Half of all units raised must be militia.*
  23. Committee of public safety – France gains 1PP. Rebels no longer spawn.*
  24. Robespierre – A random French leader dies.
  25. Execution of Marie Antoinette – France gains 2PP. Austria has free DOW on France. Austria may not ally with France.* France may choose not to execute Marie and none of the effects apply.
  26. Robespierre on the loose – Another random French leader dies.
  27. Robespierre doesn’t know when to stop – Two random French leaders die.
  28. We all love Robespierre (or else) – France loses 4PP.
  29. 9th Thermidor – France gains 3PP.
  30. Vendée rebellion – Rebels start spawning at the rate of 1I per economic phase under émigré control.*
  31. L’Amalgame – France may exchange 1I and 4M to 4I once at each reinforcement phase; all factors must be in the same location.*
  32. Whiff of grapeshot – France gains leaders marked as Bonapartists.
  33. Vendée rebellion over – Rebels stop spawning.*
  34. Navy reform – Naval mutiny over.*
  35. Britist trade expansion – Britain gains +5£ Indian trade.*
  36. Revolt of Haiti – France must choose between two: 1) to pay 20$ and lose 2PP, OR 2) not to pay and lose 4PP
  37. Britist trade expansion – Britain gains +5£ American trade.*
  38. Treaty with USA – France must choose between two: 1) Sell New Orleans for 5$, OR 2) Sell whole Lousiana for 50$ and lose 2PP
  39. Britist trade expansion – Britain gains +5£ Indian trade.*
  40. Naval reform – France gains 100$ worth of ships.
  41. Naval reform – France gains 100$ worth of ships.
  42. Naval reform – France gains 100$ worth of ships.
  43. Naval reform – France gains 100$ worth of ships.
  44. Jourdan Law – Levée en masse cancelled* L’Amalgame cancelled.* French infantry morale rises to 3.5.*
  45. Naval reform – France gains 100$ worth of ships.
  46. Naval reform – France gains 100$ worth of ships, heavy ships may be chosen.
  47. Napoleonic time – French revolution track is no longer advanced by drawing lots, but by events only.* Bonaparte may be promoted.* When Consul Bonaparte is available, move to the next event.
  48. Coup de tat – France loses remaining Republican leaders. Peace of Amiens (British rule) comes into effect.* When Napoleon is available, move to the next event.
  49. PHASE III starts: Emperor is crowned – France gains 3PP. France becomes dominant, if in possession of required territories. Remaining émigré are eliminated. French infantry morale rises to 4, or if not dominant returns to 3.* French Guard corps returns to French control. All nations forage as normal.* Spain loses free the DOW on France and wars between Spain and France can end in informal peace again.* Artillery may be built as normal.*