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Rivi 1: Rivi 1:
Amarth, level 6 female Elf, Monk
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====== Created Using Wizards of the Coast D&D Character Builder ======
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Amarth, level 6
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Elf, Monk
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Monastic Tradition: Centered Breath
  
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FINAL ABILITY SCORES
  
alignement: unaligned
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Str 13, Con 10, Dex 21, Int 10, Wis 17, Cha 8.
  
deity: The Raven Queen
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STARTING ABILITY SCORES
  
Str:13 Constitution: 10 / Dex:21 / Int: 19 / Wis:16 / Cha:8
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Str 13, Con 10, Dex 18, Int 10, Wis 14, Cha 8.
  
AC 22 /Fort 17 /Ref 20 /Will 18
 
  
HP 47  Speed 7    Init 10
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AC: 22 Fort: 17 Reflex: 20 Will: 18
  
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HP: 47 Surges: 7 Surge Value: 11
  
  
Enchanted Items:
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TRAINED SKILLS
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Athletics +9, Acrobatics +13, Thievery +13, Perception +13, Stealth 13
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UNTRAINED SKILLS
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Arcana +3, Bluff +2, Diplomacy +2, Dungeoneering +6, Endurance +3, Heal +6, History +3, Insight +6, Intimidate +2, Nature +8, Religion +3, Streetwise +2
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FEATS
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Level 1: Two-Weapon Fighting
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Level 2: Melee Training (Dexterity)
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Level 4: Weapon Focus (Unarmed)
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Level 6: Hero of Faith
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POWERS
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Monk at-will 1: Five Storms
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Monk at-will 1: Dancing Cobra
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Monk encounter 1: Drunken Monkey
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Monk daily 1: Masterful Spiral
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Monk utility 2: Harmonious Discipline
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Monk encounter 3: Twin Thunders
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Monk daily 5: One Hundred Leaves
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Monk utility 6: Purifying Meditation
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ITEMS
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Monk Unarmed Strike
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Summoned Cloth Armor (Basic Clothing) +2
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Shuriken, Spear, Longbow, Dagger
  
 
Emerald Flame Ki Focus +2
 
Emerald Flame Ki Focus +2
Magic Cloth +2
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Cape of the Mountebank +1
 
Cape of the Mountebank +1
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Acrobat Boots
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Adventurer's Kit
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Thieves' Tools

Nykyinen versio 14. helmikuuta 2010 kello 10.52

Created Using Wizards of the Coast D&D Character Builder

Amarth, level 6 Elf, Monk Monastic Tradition: Centered Breath

FINAL ABILITY SCORES

Str 13, Con 10, Dex 21, Int 10, Wis 17, Cha 8.

STARTING ABILITY SCORES

Str 13, Con 10, Dex 18, Int 10, Wis 14, Cha 8.


AC: 22 Fort: 17 Reflex: 20 Will: 18

HP: 47 Surges: 7 Surge Value: 11


TRAINED SKILLS

Athletics +9, Acrobatics +13, Thievery +13, Perception +13, Stealth 13


UNTRAINED SKILLS

Arcana +3, Bluff +2, Diplomacy +2, Dungeoneering +6, Endurance +3, Heal +6, History +3, Insight +6, Intimidate +2, Nature +8, Religion +3, Streetwise +2


FEATS

Level 1: Two-Weapon Fighting

Level 2: Melee Training (Dexterity)

Level 4: Weapon Focus (Unarmed)

Level 6: Hero of Faith

POWERS

Monk at-will 1: Five Storms

Monk at-will 1: Dancing Cobra

Monk encounter 1: Drunken Monkey

Monk daily 1: Masterful Spiral

Monk utility 2: Harmonious Discipline

Monk encounter 3: Twin Thunders

Monk daily 5: One Hundred Leaves

Monk utility 6: Purifying Meditation


ITEMS

Monk Unarmed Strike

Summoned Cloth Armor (Basic Clothing) +2

Shuriken, Spear, Longbow, Dagger

Emerald Flame Ki Focus +2

Cape of the Mountebank +1

Acrobat Boots

Adventurer's Kit

Thieves' Tools