Ero sivun ”LohhariExalted:Paju Expankäyttö” versioiden välillä

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Siirry navigaatioonSiirry hakuun
 
(80 välissä olevaa versiota samalta käyttäjältä ei näytetä)
Rivi 1: Rivi 1:
 +
__NOTOC__
 +
=== Pelin aikana ===
 +
 +
Saatu expaa:
 +
* Normaali: 22 + 26 + 24 + 24 + 24 + 20 = 140
 +
*# 4+4+4+4+6 = 22
 +
*# 4+4+4+4+6+4 = 26
 +
*# 4+4+4+4+8 = 24
 +
*# 4+4+4+4+4+4 = 24
 +
*# 4+4+4+4+4+4 = 24
 +
*# 4+4+4+4+4 = 20
 +
* Lohhari: 16 + 19 + 18 + 18 + 18 + 15 = 104
 +
*# 3+3+3+3+4 = 16
 +
*# 3+3+3+3+4+3 = 19
 +
*# 3+3+3+3+6 = 18
 +
*# 3+3+3+3+3+3 = 18
 +
*# 3+3+3+3+3 = 18
 +
*# 3+3+3+3+3 = 15
 +
 +
Kulutettu expaa:
 +
* Normaali: 140 -117 = 23
 +
** Tenhot: 117
 +
* Lohhari: 104 -90 -(35 + 12 + 24 + 10 + 9) = 14
 +
** Taidot: 35
 +
** Erikoistumiset: 12
 +
** Ominaisuudet: 24
 +
** Evokaatiot: 10
 +
** Meriitit: 9
 +
 +
=== Nostettu ===
 +
 +
==== Abilities ====
 +
 +
{| style="text-align:left"
 +
! Ability
 +
! Nosto
 +
! Exp
 +
! Opettelu
 +
|-
 +
| Linguistics || 2->3 || 4 xp || Helmen saarella harjoitusta.
 +
|-
 +
| Socialize || 4->5 || 7 xp || Helmellä harjoittelua.
 +
|-
 +
| Performance || 4->5 || 7 xp || Amiraliteetin jäsenille puhumisesta inspiroituminen.
 +
|-
 +
| Awareness || 2->3 || 4 xp || Tarkkaa havainnointia matkalla Linthojen kimppuun.
 +
|-
 +
| Resistance || 2->3 || 4 xp || Linthamyrkyn vastustaminen.
 +
|-
 +
| War || 0->1 || 3 xp || Salama-ballistan kanssa harjoitelu & amiraliteetin toimien seuranta
 +
|-
 +
| Awareness || 3->4 || 6 xp || Ohdanussa jatkuvaa asioiden seuraamista
 +
|-
 +
|  || -> ||  xp ||
 +
|-
 +
| Yhteensä ||  || 35 xp ||
 +
|}
 +
 +
==== Specialities ====
 +
{|
 +
! Alue
 +
! Attribute
 +
! Milloin / Miten
 +
|-
 +
| Creatures of Death || Arch || Vinkkejä Merivalkaman munkeilta
 +
|-
 +
| Battle wounds || Med || Merivalkamassa Nandan jälkeen tappeluvammojen hoitoa
 +
|-
 +
| Join Battle || Aw || Linthojen kimppuun valmiina ampumaan
 +
|-
 +
| Creatures of Death || Occ || Ohdanussa opittu aaveista käytännön syistä
 +
|-
 +
|  ||  ||
 +
|-
 +
| Yhteensä || 12 xp ||
 +
|}
 +
 +
==== Attributes ====
 +
 +
{|
 +
! Attribute
 +
! Nosto
 +
! Exp
 +
! Milloin / Miten
 +
|-
 +
| Appearance || 3->4 || 12 xp || Viehättävyys puhkesi kukkaan kun pääsi hienosto-politikoimaan Merivalkamassa.
 +
|-
 +
| Manipulation || 3->4 || 12 xp || Ohdanun politikointi opetti olemaan kierompi.
 +
|-
 +
|  ||  || 0 xp ||
 +
|-
 +
| Yhteensä ||  || 24 xp ||
 +
|}
 +
 +
==== Evocations ====
 +
[[LohhariExalted:Paju_Taikaesineet|Taikaesineiden evokaatiot]] 
 +
 +
{|
 +
! Evocation
 +
! Esine
 +
! Muuta
 +
|-
 +
| Lehtien Peitto || Kiertyvät Taimet || Aseen kanssa meditointia matkalla Tuulenportille
 +
<!--  Ei käytetty, ehkä joskus
 +
|-
 +
| Kukintojen Huuma || Kiertyvät Taimet ||
 +
-->
 +
|-
 +
|  ||  ||
 +
|-
 +
| Yhteensä || 10 xp ||
 +
|}
 +
 +
==== Merits ====
 +
 +
{|
 +
! Merit
 +
! Nosto
 +
! Hinta
 +
! Muuta
 +
|-
 +
| Influence (Peleps) || 2->3 || 9 xp || Maineen nostoa taistelusta Anateemaa vastaan
 +
|-
 +
|  || -> ||  ||
 +
|-
 +
| Yhteensä ||  || 9 xp || 
 +
|}
  
Attributes:
 
# Mental: Per 3, Int 5, Wits 4 = 76/84;  4 -> Str, 4 -> Man
 
# Physical: Dex 5, Sta 3, Str 1 = 52/52;  4 -> Str 2
 
# Social: Cha 4, App 3, Man 1 = 36/36;  4 -> Man 2
 
  
Abilities
+
==== Tenhot ====
* Free dots:
 
** The Cloister of Wisdom: Integrity, Lore, Martial Arts
 
** Archery, Performance
 
* Favored: Martial Arts, Socialize, Lore, Occult, ToDo 1
 
* 70 xp:
 
** MA (Wood Dragon Style): 16, 1 -> 5 dots
 
** Medicine: 19, 0 -> 5 dots
 
* 1 dot: Athletics, Awareness, Bureaucracy, Investigation, Linguistics, Occult, Resistance, Socialize, Survival: 27
 
* 1->3 dots: Performance, Socialize: 8
 
 
Excellencies:
 
* Free: Archery, Brawl/MA (Become the Hammer), Medicine, Performance, Socialize
 
* Lore, Survival, Occult: ? xp
 
* (Athletics, Awareness, Bureaucracy, Integrity, Investigation, Linguistics, Occult)
 
  
Charms: 150 xp (12+1 / 15+3)
+
{| style="text-align:left"
* Wood Dragon Style, 24 xp: Wood Dragon Vitality, Eyes of the Wood Dragon, Mind-Over-Body Meditation
+
! Nimi
* Medicine, 16 exp: Wound-Closing Technique, Ailment-Sensing Meditation
+
! Abil
* Performance, 16 xp: Hidden Petal Aria, Talented Improvisation
+
! Exp
* Socialize, 16 xp: Friend-to-All-Nations Attitude, Sweeten-the-Tap Method
+
! Opettelu
* Lore, 16 xp: Elemental Concentration Trance, Elemental Bolt Attack  
+
|-
* Occult, 8 xp: Seed and Salt Warding
+
| Hidden Secrets Whisper || Occ || 8 xp || Jarod Altan saarelta lähdön jälkeen, Medeolta neuvoja.
* Survival ,:
+
|-
* Resistance, 10 xp: Ox-Body Technique
+
| Wind-Carried Words Technique || Lin || 10 xp || Helmen saarella muiden esimerkistä opettelua.
 +
|-  
 +
| Dragon’s Sacred Talon || Occ || 8 xp || Aallonharjalla munkeilta oppia epäkuolleita vastaan.
 +
|-  
 +
| Invisible Street Performer Technique || Perf || 8 xp || Paluumatkalla Tuulenportille jotta voi helpommin kääntää mielipiteitä.
 +
|-
 +
| Sky-Calming Draw || Arch || 8 xp || Kultapurjeissa tapahtumia odotellessa.
 +
|-  
 +
| Disease-Banishing Technique  || Med || 8 xp || Kultapurjeiden ruttoa parannellessa.
 +
|-
 +
| Smoke-Wreathed Mien || Soc || 8 xp || Varuillaan oloa Merivalkamassa
 +
|-
 +
| Shadow-Dispersing Radiance || Soc || 8 xp || Merivalkamassa aseman ottamista
 +
|-  
 +
| Rumor-Dredging Gaze || Soc || 8 xp || Merivalkamassa asioiden selvittämistä
 +
|-  
 +
| Quarry Revelation Technique || Surv || 8 xp || Sirpin satamasta Linthojen perään merihirvion jälkien haistelua
 +
|-  
 +
| Death From Nowhere || Arch || 8 xp || Linthoja vastaan käydessä inspiroituminen.
 +
|-
 +
| Elemental Bolt Attack: Earth || Lore || 3 xp || Linthapomon tajuttomaksi ampuminen
 +
|-
 +
| Venom Expulsion Method || Med || 8 xp || Linthapomon myrkyn hoitaminen kavereista pois
 +
|-
 +
| Ration-Enhancing Method || Surv || 8 xp || Randanilla syitä kehittää jäljitystaitojaan
 +
|-
 +
| Eye-for-Passions Scrutiny  || Soc || 8 xp || Ohdanulla väen motivaatioiden arviointia
 +
|-
 +
|  ||  || ? xp ||
 +
|-
 +
| Yhteensä || 14* kpl || 117 xp || (13 * 8 xp + 1 * 10 xp + 1 * 3 xp)
 +
|}
  
Bonus exp: 11/80
 
* 5, Perf 3->4 (Talented Improvisation)
 
* 2, Archery & Surv 1->2
 
* 4, Lore 1->3
 
  
=== Beginning charms ===
+
=== Potentiaalisia ===
 +
<!--
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|- style="vertical-align: top"
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|  ||  ||  ||  ||  ||  ||
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|- Name, Abil, Cost, Dur, Type, KeyW, Effect
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|      ||    ||    ||  ||    ||    ||
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-->
  
Medicine
+
<!--
 +
|- style="vertical-align: top"
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| Kukintojen Huuma || Evoc || 1m (1i) || Scene || Suppl || With || Roll Cha+Surv vs. target Sta.  On succ, -1 to resolve, if 3 over, -1 to all rolls until end of their turn.  Future uses cost 1i.
 +
-->
  
Wound-Closing Technique
 
Cost: 1m; Mins: Medicine 2, Essence 1
 
Type: Simple
 
Keywords: Wood
 
Duration: Instant
 
Prerequisite Charms: None
 
The Dragon-Blood spends fifteen minutes tending  to a patient’s wounds, at the end of which she rolls  (Intelligence + Medicine). Each success converts a single  level of lethal damage to bashing, speeding the rate  at which it heals (Exalted, p. 173). Alternatively, if she  rolls successes equal to (her patient’s wound penalty +  1), she may heal a single level of bashing damage. Once  a character has been treated with Wound-Closing  Technique, he must receive at least a day of bedrest  or fully heal all damage before he can benefit from it  again.
 
  
Ailment-Sensing Meditation
+
==== Archery ====
Cost: 1m; Mins: Medicine 3, Essence 1
 
Type: Simple
 
Keywords: Balanced, Wood
 
Duration: Instant
 
Prerequisite Charms: None
 
The Dragon-Blood observes the natural rhythms of  her patient’s body, intuiting any ailments that afflict  him. 
 
Complete a roll to diagnose a patient  (Exalted, p. 237) in a handful of seconds. Successfully  diagnosing a disease, poison, or similar ailment grants  a temporary Medicine specialty in it. She retains  the specialty indefinitely, but may only have one specialty  granted by this Charm at a time.
 
  
  
Wood Dragon Style
+
Drawing Lightning Style <BR/>
 +
Cost: 1m; Mins: Archery 4, Essence 2
 +
Type: Supplemental
 +
Keywords: Air, Aura, Perilous, Uniform
 +
Duration: Instant
 +
Prerequisite Charms: Death From Nowhere <BR/>
 +
As the Dragon-Blood takes aim, her arrow crackles with gathering lightning, shining as a glowing anima banner. 
 +
On their next turn, they may make an attack, adding the bonus from aiming to their damage roll instead of the attack roll. At Archery 4, Essence 3 the Dragon-Blood can expend their Aura to apply the aim bonus on both the attack and damage rolls. 
  
Wood Dragon Vitality
+
Spring Follows Winter <BR/>
Cost: 1m; Mins: Martial Arts 2, Essence 1
+
Cost: 1m (+1i per die); Mins: Archery 4, Essence 2
 
Type: Reflexive  
 
Type: Reflexive  
Keywords: Dual, Wood  
+
Keywords: Aura, Perilous, Uniform, Wood  
 
Duration: Instant  
 
Duration: Instant  
Prerequisite Charms: None
+
Prerequisite Charms: Death From Nowhere <BR/>
At one with the font of all life in Creation, the Immaculate  suffuses her body with unyielding vitality. She adds  (Martial Arts) natural soak against a withering attack, or  subtracts one die from the damage of a decisive attack.  In Wood Aura, the Immaculate adds (Essence + Martial  Arts) soak, or subtracts (Essence/2, rounded up) dice  of decisive damage. 
+
After an attack roll, reroll up to (Essence) dice.  
  
Eyes of the Wood Dragon
+
Cultivated Ammunition <BR/>
Cost: 1m; Mins: Martial Arts 3, Essence 1  
+
Cost: 1m; Mins: Archery 2, Essence 1  
 
Type: Supplemental  
 
Type: Supplemental  
Keywords: Withering-only, Wood  
+
Keywords: Wood  
 
Duration: Instant  
 
Duration: Instant  
Prerequisite Charms: None  
+
Prerequisite Charms: None <BR/>
Perceiving the path of living Essence through chakras  and meridians, the Immaculate lands a precise strike to disrupt her foe’s vital energies. She adds (Perception) raw withering damage and can make piercing attacks  (Exalted, p. 586) with Wood Dragon attacks. In Wood Aura, the Immaculate doesn’t suffer a Defense  penalty for making a piercing attack.  
+
Change the arrow being fired to have Bashing (deal bashing damage), Piercing (Cost one Initiative. Ignore 4 points of armor on withering.) or Smashing (Sacrifice one Defense until next turn, and cost two Initiative. If successful, knock the opponent back 10m, or knock them prone) tag.  
  
Mind-Over-Body Meditation
+
Arrow Thorn Technique <BR/>
Cost: 1m, 1wp; Mins: Martial Arts 3, Essence 2
+
Cost: 1m; Mins: Archery 3, Essence 1
Type: Simple
+
Type: Supplemental
Keywords: Perilous, Wood  
+
Keywords: Balanced, Dual, Wood  
 
Duration: Instant  
 
Duration: Instant  
Prerequisite Charms: Wood Dragon Vitality
+
Prerequisite Charms: Harvest of the Hunter/Cultivated Ammunition <BR/>
The Immaculate is keenly aware of the rhythm and  circulation of her body’s vital forces, sensing bruises  and cuts as disturbances in its course. Closing her eyes in a moment of intense focus, she rights the flow of her  living Essence and seals her wounds. She rolls (higher  of Essence or 3) dice, unmodified by other effects, and  heals a level of non-aggravated damage for each success,  minimum one.  This Charm can only be used once per scene, and only  while in combat.  
+
Thorns grow to wreathe the shaft of the Dragon-Blood’s arrow in flight.   
 +
On a withering attack, add (Essence) Overwhelming. Decisive attacks add (Essence) threshold successes on the attack roll as dice of damage.  
  
 +
==== MA (Wood style) ====
  
Performance
+
Soul-Marking Style <BR/>
 
+
Cost: 1m, 2i; Mins: Martial Arts 4, Essence 2
Hidden Petal Aria
 
Cost: 1m; Mins: Performance 3, Essence 1
 
 
Type: Supplemental  
 
Type: Supplemental  
Keywords: Wood  
+
Keywords: Decisive-only, Wood  
 
Duration: Instant  
 
Duration: Instant  
Prerequisite Charms: None
+
Prerequisite Charms: Eyes of the Wood Dragon <BR/>
The Dragon-Blood expresses multiple layers of meaning via an artistic performance, conveying a secret message through nuances of speech and movement. She may embed a message one sentence long into a performance, conveying it only to select members of her audience. This can incorporate social influence. Magical attempts to detect the message must succeed on a roll at difficulty (higher of her Manipulation or Performance).   
+
Striking through her enemy’s flesh to reach at his spirit, the Immaculate drives a thorn of deadly Essence into  his soul. As long as her decisive attack deals damage,  further Wood Dragon attacks are guided by her awareness  of the soul mark, granting the benefits of aiming  (Exalted, p. 196) against that foe for the scene. Spirits suffer a −1 crippling penalty on all actions for the scene. 
 +
 
 +
Wood Dragon Form <BR/>
 +
Cost: 2m; Mins: Martial Arts 4, Essence 2
 +
Type: Simple
 +
Keywords: Form, Wood
 +
Duration: One scene
 +
Prerequisite Charms: Mind-Over-Body Meditation, Soul-Marking Style <BR/>
 +
The Immaculate strikes her own pressure points and chakras with a series of quick, precise blows, bringing  her Essence into perfect alignment. She gains (lower of Essence or Stamina) temporary −1 health levels the first  time she enters this form in the scene. She keeps these  health levels even if she leaves this form. At the end of the  scene, these temporary health levels fade, and all damage contained in them returns to her normal health trackAdditionally, when the Immaculate lands a decisive attack from 12+ Initiative that incapacitates a nontrivial  enemy, she resets Mind-Over-Body Meditation.  Special activation rules: When the Immaculate heals  enough damage from Mind-Over-Body Meditation or  similar effects to reduce her wound penalty, she may  reflexively enter this Form. 
  
Talented Improvisation
+
==== Occult ====
Cost: 1m; Mins: Performance 4, Essence 2
+
 
 +
Spirit-Detecting Mirror Technique<BR/>
 +
Cost: 1m; (+1wp) Mins: Occult 1, Essence 1
 
Type: Reflexive  
 
Type: Reflexive  
Keywords: Balanced, Wood
+
Keywords: Air, Balanced  
Duration: Instant
+
Duration: One scene
Prerequisite Charms: None  
+
Prerequisite Charms: None <BR/>
The Dragon-Blood is moved by an innate genius for performance, intuiting the entire composition of a song after hearing only a few notes or turning a clumsy misstep into the beginning of a provocative danceAfter making a Performance roll, she rerolls (Essence) failed dice.  
+
Drawing back the veil between worlds, the Dragon-Blood makes invisible spirits and phantasms visible  within the glass.  
 +
To use this Charm, she must be touching a mirror or a similar reflective surface, such as the blade of a well-polished daiklave. The Exalt can see the reflections of dematerialized characters in reflective surfaces, and can even hear what they say in the form of  whispers that rise up from the surface. Only the Exalt is capable of seeing the reflection — to others,  even the spirit itself, it doesn’t appear.  This doesn’t allow the Dragon-Blood to physically interact with spirits, but it can be used in conjunction  with magic that does. Using reflections to pinpoint a  foe is somewhat awkward — instead of fully negating  the −3 penalty for attacking a dematerialized spirit one can’t see, it reduces the penalty to −1. If there are a lot of reflective surfaces around, this penalty is negated. An Occult 5, Essence 3 the Dragon-Blood may pay one Willpower to make the spirit  reflections visible and audible to her allies as well.  Their attacks against it still take a −1 penalty.  
  
 +
Eternal Death-Banishing Blossom  (Wood Signature)<BR/>
 +
Cost: 3m, 1wp (+3a on next turn); Mins: Occult 5, Essence 3 
 +
Type: Simple 
 +
Keywords: Perilous, Signature (Wood) 
 +
Duration: Until next turn 
 +
Prerequisite Charms: None  <BR/>
 +
The Dragon-Blood, utterly serene, channels the fierce persistence of life through her anima banner, which branches out like a great tree budding with petals of iridescent light. To use this Charm, she must be at bonfire anima. She gains +2 Defense and (Essence + 3) bonus soak. Against undead enemies or necromantic attacks, this increases to +3 Defense and (Essence + 5) soak. On the Dragon-Blood’s next turn, as long as she’s still at bonfire anima and not crashed, her anima banner finally blooms as she expends it. Petals of shimmering Essence fall out to 100m from her. This petal-storm is harmless to the living, but any undead or ghost caught in it must succeed on a difficulty 5 (Stamina + Resistance) roll or take aggravated damage equal to (the Exalt’s current Initiative/2, rounded up), minimum (Essence). Even dematerialized undead are afected by the petals. Trivial undead foes are automatically destroyed. Against undead Exalted such as Abyssals and powerful beings such as Deathlords, the damage can’t exceed (her Essence). This Charm can only be used once per day. 
  
Socialize
+
==== Socialize ====
  
Friend-to-All-Nations Attitude
+
Clear-Eyed Courtier’s Scrutiny  (Air Signature)<BR/>
Cost: —; Mins: Socialize 3, Essence 1  
+
1/day, make single Read Intentions vs. all characters I can perceive, +1 auto succ.  Choose either intentions or Intim. for single topic.  If fail, can attempt again in same scene.
Type: Permanent
+
<!--
Keywords: Wood
+
|- style="vertical-align: top"
Duration: Permanent
+
| style="color:aqua" | Clear-Eyed Courtier’s Scrutiny || Soc || 3m,1Wp || Inst || Simple || Mute, Sign(Air) || 1/day, make single Read Intentions vs. all characters I can perceive, +1 auto succChoose either intentions or Intim. for single topic.  If fail, can attempt again in same scene.
Prerequisite Charms: None
+
-->
The Dragon-Blood ingratiates herself into insular cliques, foreign courts, and barbarian tribes with skillful understanding of their customs and mores.   
 
After spending at  least an hour being exposed to any culture or social group,  she may gain a temporary Socialize specialty in it. She may  have up to (Essence) specialties granted by this Charm at a time. If she wishes to gain a new temporary specialty while  at the maximum, she must abandon an old one.  
 
  
Sweeten-the-Tap Method
+
Watching the Salon’s Shadows
Cost: 1m, 1wp; Mins: Socialize 3, Essence 2  
+
Cost: 1m; Mins: Socialize 4, Essence 2  
Type: Simple
+
Type: Reflexive
Keywords: Fire/Wood
+
Keywords: Balanced, Fire  
Duration: One scene
+
Duration: Instant
Prerequisite Charms: Friend-to-All-Nations Attitude
+
Prerequisite Charms: Loyalty-Reading Meditation, Smoke-Wreathed Mien <BR/>
Whether it’s freely flowing libations at a Dynastic salon or a ration of rum at a military encampment, alcohol improves moods and eases social friction. 
+
Even as she flaunts her finery and shares laughter with intimate friends, the Dragon-Blood is at her most vigilantShe gains +1 Guile against the read intentions roll of a character she’s unaware of. If she defeats his roll, she may roll (Perception + Awareness) with an automatic success to detect him.  
When the Dragon-Blood supplies drinks, she may use this Charm to heighten  their potency and quality. Each character who partakes is treated as having a positive Minor Tie for his fellow partygoers  — whose context, such as affection or camaraderie, is  chosen by his player — and suffers −1 Guile.  However, sweetening the tap also increases the risk of  fraying tempers or violent overreactions. If a character botches a social action, the positive Tie towards him created by this Charm inverts into a negative Tie for all  inebriated partygoers who witnessed the offense.  
 
  
 +
==== Performance ====
  
Lore
+
Lightning Declamation Style
 +
Cost: 1m; Mins: Performance 2, Essence 1
 +
Type: Supplemental
 +
Keywords: Air, Balanced
 +
Duration: Instant
 +
Prerequisite Charms: None <BR/>
 +
The voice of a dragon evinces perfection. The Exalt gains an automatic success  on an oratorical Performance  roll. If she’s upholding a Major or Defining Principle, she  gains an another succeess.
  
Elemental Concentration Trance
+
Sanxian-Charming Fingers
Cost: 1m; Mins: Lore 3, Essence 1  
+
Cost: 1m; Mins: Performance 3, Essence 1  
Type: Simple
+
Type: Supplemental
Keywords: Balanced
+
Keywords: Wood
 
Duration: Instant  
 
Duration: Instant  
Prerequisite Charms: None  
+
Prerequisite Charms: None <BR/>
To use this Charm, the Dragon-Blood must spend a few  minutes contemplating an expression of an elements:  observing the movement of clouds, meditating beneath  a waterfall, staring unblinking into a flame, or so on;  this determines the Charm’s elemental aspect. At the  end, she makes a ([Mental Attribute] + [Bureaucracy,  Investigation, Lore, Medicine, Survival, or War]) roll  with a single bonus success. She may roll to introduce a fact as though she has a Lore background in facts  that relate to the Charm’s elemental aspect. An Air-aspected  use could introduce facts about weather or  music theory; an Earth-aspected use could relate to  geology, masonry, or architecture; and so on.  If the Dragon-Blood knows Dragon-Kin Empowerment,  she may provide the benefits of this Charm to one of  her Sworn Kin, guiding him through meditation.  
+
The Dragon-Blood draws on practice-honed perfection and creative virtuosity, gaining an automatic success on a Performance roll to play a musical instrument.  
  
Elemental Bolt Attack
+
Voice-Uplifting Aspect
Cost: 1m (+1a); Mins: Lore 3, Essence 1  
+
Cost: 1m; Mins: Performance 3, Essence 1  
Type: Simple
+
Type: Supplemental
Keywords: Dual
+
Keywords: Air, Balanced
 
Duration: Instant  
 
Duration: Instant  
Prerequisite Charms: Elemental Concentration Trance
+
Prerequisite Charms: None <BR/>
The Dragon-Blood channels elemental Essence into a  deadly blast. Air manifests as crackling lightning; Earth as  flying stones; Wood as poisoned thorns; and so on. This is  a withering or decisive attack with (Dexterity + [Archery  or Thrown]) against an enemy within 30m, which  can be enhanced with Charms of the appropriate combat  Ability. The Exalt may spend a level of anima to extend  this to 100m.
+
The Dragon-Blood sings with the voice of the winds, adding two automatic success on a Performance roll to sing.  
This Charm’s elemental aspect is the same as the Exalt’s,  and it gains additional benefits based on its element. 
 
Air: The elemental bolt deals lethal damage and ignores  (higher of Essence or 3) soak or (Essence) hardness from  metal armor, including the five magical materials. 
 
Earth: The elemental bolt deals bashing damage and has  the Smashing tag (Exalted, p. 586). 
 
Fire: The elemental bolt deals lethal damage. Decisive  attacks double 10s on damage. 
 
Water: The elemental bolt deals bashing damage and has  the Flexible and Disarming tags (Exalted, p. 586). 
 
Wood: The elemental bolt deals lethal damage. Decisive  attacks carry a poison with Damage 1i/round (B in Crash),  Duration (Essence + 5), and penalty −1. 
 
The Dragon-Blood may purchase additional elemental  variants of this Charm for three experience points each.  
 
  
ELEMENTAL BOLT  Accuracy: +5 Close; +4 Short; +3 Medium; −0 Long;  −2 Extreme;  Damage: 10 + Essence (doesn’t add Strength); Overwhelming:  (Essence + 1)
+
==== Lore ====
  
  
Occult
+
<!--
 +
=== Hahmonluonti ===
  
Seed and Salt Warding
+
Attributes:
Cost: 1m, 1wp; Mins: Occult 3, Essence 1  
+
# Mental: Per 4, Int 3, Wits 5 = 76/84; 4 -> Str, 4 -> Man
Type: Simple
+
# Physical: Dex 5, Sta 3, Str 1 = 52/52;  4 -> Str 2
Keywords: Earth or Wood  
+
# Social: Cha 4, App 3, Man 1 = 36/36;  4 -> Man 2
Duration: One day
+
 
Prerequisite Charms: None
+
Abilities
The Dragon-Blood lays down a line of salt or germinated  grain to keep ghosts at bay (Exalted, p. 506), spanning up  to a 30m. The aspect of this Charm depends  on which she uses — salt is Earth, while grain is Wood. Roll (Intelligence + Occult) to determine the power of the  warding. Powerful ghosts who could normally cross the  line by spending Willpower can only do so if their Resolve  exceeds the Dragon-Blood’s successes on her Occult roll.  Otherwise, they cannot cross the line. The line also repels  other forms of undead, such as zombies or hungry ghosts.
+
* Free dots:
 +
** The Cloister of Wisdom: Integrity, Lore, Martial Arts
 +
** Archery, Performance
 +
* Favored: Martial Arts, Socialize, Lore, Occult, Integrity
 +
* 70 xp:
 +
** MA (Wood Dragon Style): 16, 1 -> 5 dots
 +
** Medicine: 19, 0 -> 5 dots
 +
* 1 dot: Athletics, Awareness, Bureaucracy, Investigation, Linguistics, Occult, Resistance, Socialize, Survival: 27
 +
* 1->3 dots: Performance, Socialize: 8
 +
* Specialities:
 +
** Background – Integrity: Dragonblooded, Martial Arts (Wood Dragon Style): Staves
 +
** Socialize: High Society, Performance: Speeches, Investigation: Plots
 +
 
 +
Excellencies:
 +
* Free: Archery (Unobstructed Hunter’s Aim), Brawl/MA (Become the Hammer), Medicine (Master Healer Meditation), Performance (Audience-Enthusing Display), Socialize (Loquacious Courtier Technique)
 +
* As chosen charms, below: Awareness, Investigation, Integrity
  
 +
Charms:  150 xp (15+3 / 15+3)
 +
* Wood Dragon Style, 24 xp: Wood Dragon Vitality, Eyes of the Wood Dragon, Mind-Over-Body Meditation
 +
* Socialize, 24 xp: Friend-to-All-Nations Attitude, Sweeten-the-Tap Method, Loyalty-Reading Meditation
 +
* Medicine, 16 exp: Wound-Closing Technique, Ailment-Sensing Meditation
 +
* Performance, 16 xp: Hidden Petal Aria, Talented Improvisation
 +
* Lore, 16 xp: Elemental Concentration Trance, Elemental Bolt Attack
 +
* Occult, 8 xp: Seed and Salt Warding
 +
* Survival, 8 xp: Beast-Taming Aspect
 +
* Integrity, 8 xp: Granite Curtain of Serenity (Exc)
 +
* Resistance, 10 xp: Ox-Body Technique
 +
* Awareness, 10 xp: Precision Observation Method (Exc)
 +
* Investigation, 10 xp: Indisputable Physical Analysis Technique (Exc)
  
==== Non-aspect/favored ====
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Bonus exp: 50+8+6+16->73 / 80
 +
* Abilities: 43
 +
**  5, Perf 3->4 (Talented Improvisation)
 +
**  5, Socialize 3->4
 +
**  9, Archery 1->4
 +
**  12, Lore, Survival, Occult 1->3 (Elemental Bolt Attack, Beast-Taming Aspect)
 +
**  1, Integrity 1->2
 +
**  10, Investigation, Awareness, Resistance, Linguistics, Athletics 1->2
 +
**  3, Sail 0->1
 +
**  5, Presence 0->2
 +
* 8, Manipulation 2->3
 +
* 6, Artifact 2 (Cleansing Brooch) 
 +
* 16, Charms (Auspicious First Meeting Attitude, Hidden Secrets Whisper)
  
Ox-Body Technique
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Merits:
Cost: —; Mins: Resistance 1, Essence 1
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* 3 exp per dot; Martial Artist merit is free, doesn't require Brawl 1
Type: Permanent
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* 5 dots in Backing, Command, Contacts, Followers, Influence, Language, Resources, and Retainers (for Scarlet Dynasty members and other nobility)
Keywords: None
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** Resources: 3
Duration: Permanent
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** Influence (Peleps): 2
Prerequisite Charms: None
+
* 13 dots free
The blood of the dragons confers incredible resilience. Each purchase of this Charm grants extra health levels based on the character’s Stamina rating.
+
** Language: 2 (Old Realm, Seatongue)
 +
** Artifact: 3 (Green jade(?) Chain shirt)
 +
** Artifact: 3 (Green jade(?) Powerbow)
 +
** Contacts: 5 (House Peleps)
 +
* Bonus experience:
 +
** Artifact: 2 (Cleansing Jade Brooch)
 +
-->
  
At Stamina
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[[LohhariExalted:Paju_Vakava|Pajun pääsivu]]
1 and 2: Two −2 health levels.
 
3 and 4: One −1 and one −2 level.
 
5: One −1 and two −2 levels.
 
This Charm may be purchased (Resistance) times. If the Dragon-Blood’s Stamina increases, her health levels change to reflect her new rating.
 

Nykyinen versio 14. marraskuuta 2024 kello 20.55

Pelin aikana

Saatu expaa:

  • Normaali: 22 + 26 + 24 + 24 + 24 + 20 = 140
    1. 4+4+4+4+6 = 22
    2. 4+4+4+4+6+4 = 26
    3. 4+4+4+4+8 = 24
    4. 4+4+4+4+4+4 = 24
    5. 4+4+4+4+4+4 = 24
    6. 4+4+4+4+4 = 20
  • Lohhari: 16 + 19 + 18 + 18 + 18 + 15 = 104
    1. 3+3+3+3+4 = 16
    2. 3+3+3+3+4+3 = 19
    3. 3+3+3+3+6 = 18
    4. 3+3+3+3+3+3 = 18
    5. 3+3+3+3+3 = 18
    6. 3+3+3+3+3 = 15

Kulutettu expaa:

  • Normaali: 140 -117 = 23
    • Tenhot: 117
  • Lohhari: 104 -90 -(35 + 12 + 24 + 10 + 9) = 14
    • Taidot: 35
    • Erikoistumiset: 12
    • Ominaisuudet: 24
    • Evokaatiot: 10
    • Meriitit: 9

Nostettu

Abilities

Ability Nosto Exp Opettelu
Linguistics 2->3 4 xp Helmen saarella harjoitusta.
Socialize 4->5 7 xp Helmellä harjoittelua.
Performance 4->5 7 xp Amiraliteetin jäsenille puhumisesta inspiroituminen.
Awareness 2->3 4 xp Tarkkaa havainnointia matkalla Linthojen kimppuun.
Resistance 2->3 4 xp Linthamyrkyn vastustaminen.
War 0->1 3 xp Salama-ballistan kanssa harjoitelu & amiraliteetin toimien seuranta
Awareness 3->4 6 xp Ohdanussa jatkuvaa asioiden seuraamista
-> xp
Yhteensä 35 xp

Specialities

Alue Attribute Milloin / Miten
Creatures of Death Arch Vinkkejä Merivalkaman munkeilta
Battle wounds Med Merivalkamassa Nandan jälkeen tappeluvammojen hoitoa
Join Battle Aw Linthojen kimppuun valmiina ampumaan
Creatures of Death Occ Ohdanussa opittu aaveista käytännön syistä
Yhteensä 12 xp

Attributes

Attribute Nosto Exp Milloin / Miten
Appearance 3->4 12 xp Viehättävyys puhkesi kukkaan kun pääsi hienosto-politikoimaan Merivalkamassa.
Manipulation 3->4 12 xp Ohdanun politikointi opetti olemaan kierompi.
0 xp
Yhteensä 24 xp

Evocations

Taikaesineiden evokaatiot

Evocation Esine Muuta
Lehtien Peitto Kiertyvät Taimet Aseen kanssa meditointia matkalla Tuulenportille
Yhteensä 10 xp

Merits

Merit Nosto Hinta Muuta
Influence (Peleps) 2->3 9 xp Maineen nostoa taistelusta Anateemaa vastaan
->
Yhteensä 9 xp


Tenhot

Nimi Abil Exp Opettelu
Hidden Secrets Whisper Occ 8 xp Jarod Altan saarelta lähdön jälkeen, Medeolta neuvoja.
Wind-Carried Words Technique Lin 10 xp Helmen saarella muiden esimerkistä opettelua.
Dragon’s Sacred Talon Occ 8 xp Aallonharjalla munkeilta oppia epäkuolleita vastaan.
Invisible Street Performer Technique Perf 8 xp Paluumatkalla Tuulenportille jotta voi helpommin kääntää mielipiteitä.
Sky-Calming Draw Arch 8 xp Kultapurjeissa tapahtumia odotellessa.
Disease-Banishing Technique Med 8 xp Kultapurjeiden ruttoa parannellessa.
Smoke-Wreathed Mien Soc 8 xp Varuillaan oloa Merivalkamassa
Shadow-Dispersing Radiance Soc 8 xp Merivalkamassa aseman ottamista
Rumor-Dredging Gaze Soc 8 xp Merivalkamassa asioiden selvittämistä
Quarry Revelation Technique Surv 8 xp Sirpin satamasta Linthojen perään merihirvion jälkien haistelua
Death From Nowhere Arch 8 xp Linthoja vastaan käydessä inspiroituminen.
Elemental Bolt Attack: Earth Lore 3 xp Linthapomon tajuttomaksi ampuminen
Venom Expulsion Method Med 8 xp Linthapomon myrkyn hoitaminen kavereista pois
Ration-Enhancing Method Surv 8 xp Randanilla syitä kehittää jäljitystaitojaan
Eye-for-Passions Scrutiny Soc 8 xp Ohdanulla väen motivaatioiden arviointia
? xp
Yhteensä 14* kpl 117 xp (13 * 8 xp + 1 * 10 xp + 1 * 3 xp)


Potentiaalisia

Archery

Drawing Lightning Style
Cost: 1m; Mins: Archery 4, Essence 2 Type: Supplemental Keywords: Air, Aura, Perilous, Uniform Duration: Instant Prerequisite Charms: Death From Nowhere
As the Dragon-Blood takes aim, her arrow crackles with gathering lightning, shining as a glowing anima banner. On their next turn, they may make an attack, adding the bonus from aiming to their damage roll instead of the attack roll. At Archery 4, Essence 3 the Dragon-Blood can expend their Aura to apply the aim bonus on both the attack and damage rolls.

Spring Follows Winter
Cost: 1m (+1i per die); Mins: Archery 4, Essence 2 Type: Reflexive Keywords: Aura, Perilous, Uniform, Wood Duration: Instant Prerequisite Charms: Death From Nowhere
After an attack roll, reroll up to (Essence) dice.

Cultivated Ammunition
Cost: 1m; Mins: Archery 2, Essence 1 Type: Supplemental Keywords: Wood Duration: Instant Prerequisite Charms: None
Change the arrow being fired to have Bashing (deal bashing damage), Piercing (Cost one Initiative. Ignore 4 points of armor on withering.) or Smashing (Sacrifice one Defense until next turn, and cost two Initiative. If successful, knock the opponent back 10m, or knock them prone) tag.

Arrow Thorn Technique
Cost: 1m; Mins: Archery 3, Essence 1 Type: Supplemental Keywords: Balanced, Dual, Wood Duration: Instant Prerequisite Charms: Harvest of the Hunter/Cultivated Ammunition
Thorns grow to wreathe the shaft of the Dragon-Blood’s arrow in flight. On a withering attack, add (Essence) Overwhelming. Decisive attacks add (Essence) threshold successes on the attack roll as dice of damage.

MA (Wood style)

Soul-Marking Style
Cost: 1m, 2i; Mins: Martial Arts 4, Essence 2 Type: Supplemental Keywords: Decisive-only, Wood Duration: Instant Prerequisite Charms: Eyes of the Wood Dragon
Striking through her enemy’s flesh to reach at his spirit, the Immaculate drives a thorn of deadly Essence into his soul. As long as her decisive attack deals damage, further Wood Dragon attacks are guided by her awareness of the soul mark, granting the benefits of aiming (Exalted, p. 196) against that foe for the scene. Spirits suffer a −1 crippling penalty on all actions for the scene.

Wood Dragon Form
Cost: 2m; Mins: Martial Arts 4, Essence 2 Type: Simple Keywords: Form, Wood Duration: One scene Prerequisite Charms: Mind-Over-Body Meditation, Soul-Marking Style
The Immaculate strikes her own pressure points and chakras with a series of quick, precise blows, bringing her Essence into perfect alignment. She gains (lower of Essence or Stamina) temporary −1 health levels the first time she enters this form in the scene. She keeps these health levels even if she leaves this form. At the end of the scene, these temporary health levels fade, and all damage contained in them returns to her normal health track. Additionally, when the Immaculate lands a decisive attack from 12+ Initiative that incapacitates a nontrivial enemy, she resets Mind-Over-Body Meditation. Special activation rules: When the Immaculate heals enough damage from Mind-Over-Body Meditation or similar effects to reduce her wound penalty, she may reflexively enter this Form.

Occult

Spirit-Detecting Mirror Technique
Cost: 1m; (+1wp) Mins: Occult 1, Essence 1 Type: Reflexive Keywords: Air, Balanced Duration: One scene Prerequisite Charms: None
Drawing back the veil between worlds, the Dragon-Blood makes invisible spirits and phantasms visible within the glass. To use this Charm, she must be touching a mirror or a similar reflective surface, such as the blade of a well-polished daiklave. The Exalt can see the reflections of dematerialized characters in reflective surfaces, and can even hear what they say in the form of whispers that rise up from the surface. Only the Exalt is capable of seeing the reflection — to others, even the spirit itself, it doesn’t appear. This doesn’t allow the Dragon-Blood to physically interact with spirits, but it can be used in conjunction with magic that does. Using reflections to pinpoint a foe is somewhat awkward — instead of fully negating the −3 penalty for attacking a dematerialized spirit one can’t see, it reduces the penalty to −1. If there are a lot of reflective surfaces around, this penalty is negated. An Occult 5, Essence 3 the Dragon-Blood may pay one Willpower to make the spirit reflections visible and audible to her allies as well. Their attacks against it still take a −1 penalty.

Eternal Death-Banishing Blossom (Wood Signature)
Cost: 3m, 1wp (+3a on next turn); Mins: Occult 5, Essence 3 Type: Simple Keywords: Perilous, Signature (Wood) Duration: Until next turn Prerequisite Charms: None
The Dragon-Blood, utterly serene, channels the fierce persistence of life through her anima banner, which branches out like a great tree budding with petals of iridescent light. To use this Charm, she must be at bonfire anima. She gains +2 Defense and (Essence + 3) bonus soak. Against undead enemies or necromantic attacks, this increases to +3 Defense and (Essence + 5) soak. On the Dragon-Blood’s next turn, as long as she’s still at bonfire anima and not crashed, her anima banner finally blooms as she expends it. Petals of shimmering Essence fall out to 100m from her. This petal-storm is harmless to the living, but any undead or ghost caught in it must succeed on a difficulty 5 (Stamina + Resistance) roll or take aggravated damage equal to (the Exalt’s current Initiative/2, rounded up), minimum (Essence). Even dematerialized undead are afected by the petals. Trivial undead foes are automatically destroyed. Against undead Exalted such as Abyssals and powerful beings such as Deathlords, the damage can’t exceed (her Essence). This Charm can only be used once per day.

Socialize

Clear-Eyed Courtier’s Scrutiny (Air Signature)
1/day, make single Read Intentions vs. all characters I can perceive, +1 auto succ. Choose either intentions or Intim. for single topic. If fail, can attempt again in same scene.

Watching the Salon’s Shadows Cost: 1m; Mins: Socialize 4, Essence 2 Type: Reflexive Keywords: Balanced, Fire Duration: Instant Prerequisite Charms: Loyalty-Reading Meditation, Smoke-Wreathed Mien
Even as she flaunts her finery and shares laughter with intimate friends, the Dragon-Blood is at her most vigilant. She gains +1 Guile against the read intentions roll of a character she’s unaware of. If she defeats his roll, she may roll (Perception + Awareness) with an automatic success to detect him.

Performance

Lightning Declamation Style Cost: 1m; Mins: Performance 2, Essence 1 Type: Supplemental Keywords: Air, Balanced Duration: Instant Prerequisite Charms: None
The voice of a dragon evinces perfection. The Exalt gains an automatic success on an oratorical Performance roll. If she’s upholding a Major or Defining Principle, she gains an another succeess.

Sanxian-Charming Fingers Cost: 1m; Mins: Performance 3, Essence 1 Type: Supplemental Keywords: Wood Duration: Instant Prerequisite Charms: None
The Dragon-Blood draws on practice-honed perfection and creative virtuosity, gaining an automatic success on a Performance roll to play a musical instrument.

Voice-Uplifting Aspect Cost: 1m; Mins: Performance 3, Essence 1 Type: Supplemental Keywords: Air, Balanced Duration: Instant Prerequisite Charms: None
The Dragon-Blood sings with the voice of the winds, adding two automatic success on a Performance roll to sing.

Lore

Pajun pääsivu