Ero sivun ”LohhariExalted:Paju Lomake” versioiden välillä
Kohteesta ExcaliburWiki
Siirry navigaatioonSiirry hakuun (Hahmonluonti tehty) |
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(40 välissä olevaa versiota samalta käyttäjältä ei näytetä) | |||
Rivi 3: | Rivi 3: | ||
| style="width:25%" | Nimi: Paju Vakava || style="width:75%" | Motivaatio: | | style="width:25%" | Nimi: Paju Vakava || style="width:75%" | Motivaatio: | ||
|- | |- | ||
− | | Aspekti: Puu || Anima: | + | | Aspekti: Puu || Anima: Kukkaisköynnöksiä |
|} | |} | ||
Rivi 14: | Rivi 14: | ||
| style="width:23%" | Perception || style="width:10%" | {{WWDots4}} | | style="width:23%" | Perception || style="width:10%" | {{WWDots4}} | ||
|- | |- | ||
− | | Dexterity || {{WWDots5}} || Manipulation || {{ | + | | Dexterity || {{WWDots5}} || Manipulation || {{WWDots4}} || Intelligence || {{WWDots3}} |
|- | |- | ||
− | | Stamina || {{WWDots3}} || Appearance || {{ | + | | Stamina || {{WWDots3}} || Appearance || {{WWDots4}} || Wits || {{WWDots5}} |
|} | |} | ||
Rivi 29: | Rivi 29: | ||
! style="color:aqua" align="center" colspan=2 | Air | ! style="color:aqua" align="center" colspan=2 | Air | ||
|- | |- | ||
− | | style="width:80%" | Linguistics || style="width:20%" | {{ | + | | style="width:80%" | Linguistics || style="width:20%" | {{WWDots3}} |
|- | |- | ||
| ''Lore'' || {{WWDots3}} <!-- Note source (p.153) --> | | ''Lore'' || {{WWDots3}} <!-- Note source (p.153) --> | ||
Rivi 41: | Rivi 41: | ||
! style="color:silver" align="center" colspan=2 | Earth | ! style="color:silver" align="center" colspan=2 | Earth | ||
|- | |- | ||
− | | <U>Awareness</U> || {{ | + | | <U>Awareness</U> || {{WWDots4}} |
|- | |- | ||
| Craft || {{WWDots0}} | | Craft || {{WWDots0}} | ||
Rivi 47: | Rivi 47: | ||
| ''<U>Integrity</U>''* || {{WWDots2}} | | ''<U>Integrity</U>''* || {{WWDots2}} | ||
|- | |- | ||
− | | Resistance || {{ | + | | Resistance || {{WWDots3}} |
|- | |- | ||
− | | War || {{ | + | | War || {{WWDots1}} |
|- | |- | ||
! style="color:red" align="center" colspan=2 | Fire | ! style="color:red" align="center" colspan=2 | Fire | ||
Rivi 61: | Rivi 61: | ||
| Presence || {{WWDots2}} | | Presence || {{WWDots2}} | ||
|- | |- | ||
− | | ''<U>Socialize</U>''* || {{ | + | | ''<U>Socialize</U>''* || {{WWDots5}} |
|- | |- | ||
! style="color:#00003f" align="center" colspan=2 | Water | ! style="color:#00003f" align="center" colspan=2 | Water | ||
− | |- | + | |- |
| Bureaucracy || {{WWDots1}} | | Bureaucracy || {{WWDots1}} | ||
|- | |- | ||
Rivi 77: | Rivi 77: | ||
! style="color:green" align="center" colspan=2 | Wood | ! style="color:green" align="center" colspan=2 | Wood | ||
|- | |- | ||
− | | ''<U>Archery</U>'' || {{ | + | | ''<U>Archery</U>''* || {{WWDots5}} |
|- | |- | ||
− | | ''<U>Medicine</U>'' || {{WWDots5}} | + | | ''<U>Medicine</U>''* || {{WWDots5}} |
|- | |- | ||
− | | ''<U>Performance</U>''* || {{ | + | | ''<U>Performance</U>''* || {{WWDots5}} |
|- | |- | ||
| ''Ride'' || {{WWDots0}} | | ''Ride'' || {{WWDots0}} | ||
Rivi 97: | Rivi 97: | ||
| Contacts (House Peleps) || {{WWDots5}} || S <!-- p. 160 --> | | Contacts (House Peleps) || {{WWDots5}} || S <!-- p. 160 --> | ||
|- | |- | ||
− | | Influence (House Peleps) || {{ | + | | Influence (House Peleps) || {{WWDots3}} || S <!-- p. 162 --> |
|- | |- | ||
| Languages: High Realm;<BR> Old Realm, Seatongue || style="vertical-align: top" | {{WWDots2}} || P <!-- 1 dot per language, p. 162 --> | | Languages: High Realm;<BR> Old Realm, Seatongue || style="vertical-align: top" | {{WWDots2}} || P <!-- 1 dot per language, p. 162 --> | ||
|- | |- | ||
− | | Artifact: Green | + | | Artifact: Kiertyvät Taimet (Green Jade Powerbow) || {{WWDots3}} || S <!-- p. 598 --> |
|- | |- | ||
− | | Artifact: | + | | Artifact: Kirkas Aatos (Jade Chain Shirt) || {{WWDots3}} || S <!-- p. 599 --> |
|- | |- | ||
− | | Artifact: | + | | Artifact: Siisteyden rintaneula || {{WWDots2}} || S <!-- p. 601 --> |
|- | |- | ||
| Martial Artist || ''!Free!'' || P <!-- Don't need Brawl 1, p. 163 --> | | Martial Artist || ''!Free!'' || P <!-- Don't need Brawl 1, p. 163 --> | ||
|- | |- | ||
! style="text-align:left" colspan=2 | Other abilities | ! style="text-align:left" colspan=2 | Other abilities | ||
+ | |- | ||
+ | | ''<U>Martial Arts</U>''* (Wood Dragon Style) || {{WWDots4}} | ||
|- | |- | ||
| Craft: type || colspan=2 | {{WWDots0}} | | Craft: type || colspan=2 | {{WWDots0}} | ||
− | |||
− | |||
|- | |- | ||
! style="text-align:left" colspan=2 | Specialties || style="text-align:left" |<small>Abil</small> <!-- Ability specialty is attached to --> | ! style="text-align:left" colspan=2 | Specialties || style="text-align:left" |<small>Abil</small> <!-- Ability specialty is attached to --> | ||
|- | |- | ||
| colspan=2 | Staves (Wood Dragon Style) || MA | | colspan=2 | Staves (Wood Dragon Style) || MA | ||
+ | |- | ||
+ | | colspan=2 | Creatures of Death || Arch | ||
|- | |- | ||
| colspan=2 | Dragonblooded || Int | | colspan=2 | Dragonblooded || Int | ||
Rivi 126: | Rivi 128: | ||
|- | |- | ||
| colspan=2 | Plots || Inv | | colspan=2 | Plots || Inv | ||
+ | |- | ||
+ | | colspan=2 | Battle wounds || Med | ||
+ | |- | ||
+ | | colspan=2 | Join Battle || Aw | ||
+ | |- | ||
+ | | colspan=2 | Creatures of Death || Occ | ||
|- | |- | ||
|} | |} | ||
Rivi 149: | Rivi 157: | ||
|- | |- | ||
| style="width:50%" | Resolve: 4 <!-- [Wits + Integrity] / 2 (p. 214) --> | | style="width:50%" | Resolve: 4 <!-- [Wits + Integrity] / 2 (p. 214) --> | ||
− | | style="width:50%" | Guile: | + | | style="width:50%" | Guile: 5 <!-- [Manipulation + Socialize] / 2 (p. 214) --> |
|} | |} | ||
{| | {| | ||
Rivi 166: | Rivi 174: | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
| Perhe (aviomies & muut lapset): Huolehtiminen || Minor | | Perhe (aviomies & muut lapset): Huolehtiminen || Minor | ||
+ | |- style="vertical-align: top" | ||
+ | | Darin: Suojelteva lapsi-johtaja || Minor | ||
+ | |- style="vertical-align: top" | ||
+ | | Inara: Luotettava Pelepsien etujen ajaja || Minor | ||
|} | |} | ||
|- | |- | ||
Rivi 184: | Rivi 196: | ||
! <big>Essence</big> | ! <big>Essence</big> | ||
|- | |- | ||
− | | style="text-align:center" | {{WWDotF}} {{WWDotF}} {{ | + | | style="text-align:center" | {{WWDotF}} {{WWDotF}} {{WWDotF}} {{WWDotE}} {{WWDotE}} {{WWDotE}} |
|- | |- | ||
| Personal: __ <small>(Max)</small> ___<small>(Curr.)</small> <!-- Ess x 1 + 4 --> | | Personal: __ <small>(Max)</small> ___<small>(Curr.)</small> <!-- Ess x 1 + 4 --> | ||
Rivi 208: | Rivi 220: | ||
! Combat values | ! Combat values | ||
|- | |- | ||
− | | Join battle: | + | | Join battle: 8 (+3 succ, excl) <!-- Wits + Awareness --> |
|- | |- | ||
− | | Evasion: | + | | Evasion: 3 <!-- [(Dexterity + Dodge (+ possible +1 from specialty)) / 2] - Armor Mobility Penalty --> |
|- | |- | ||
− | | Soak, natural: | + | | Soak, natural: 3 <!-- Stamina --> |
|- | |- | ||
| Combat actions, p. 197-199: | | Combat actions, p. 197-199: | ||
|- | |- | ||
− | | Dex + Dodge pool: | + | | Dex + Dodge pool: 5 <small>(Disengage; Rise From Prone vs. close opponent (diff 2); Take Cover)</small> |
|- | |- | ||
− | | Dex + Athletics pool: | + | | Dex + Athletics pool: 7 <small>(Rush; against Disengage; Withdraw (goal number 10))</small> |
|} | |} | ||
{| style="width:100%" | {| style="width:100%" | ||
Rivi 262: | Rivi 274: | ||
| || || || || || || || || | | || || || || || || || || | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
− | | Elemental Bolt || 9+ || 12 || – || <small>Below</small> || 12L || – || | + | | Elemental Bolt || 9+ || 12 || – || <small>Below</small> || 12L || – || 4 || Archery |
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
| colspan=9 | Accuracy bonus at range: Close: +5, Short: +4, Medium: +3, Long: 0, Extreme: -2 | | colspan=9 | Accuracy bonus at range: Close: +5, Short: +4, Medium: +3, Long: 0, Extreme: -2 | ||
Rivi 291: | Rivi 303: | ||
| <small>Tags</small> | | <small>Tags</small> | ||
|- | |- | ||
− | | | + | | "Vihree takki" || 11 || +8 || 7 || -1 || Silent |
+ | <!-- | ||
+ | |- | ||
+ | | Jade chain shirt || 8 || +5 || 4 || -0 || Concealable | ||
+ | --> | ||
|- | |- | ||
| || || || || || | | || || || || || | ||
Rivi 318: | Rivi 334: | ||
| Excellency+ || Aw, Inv || 1m || Inst || Suppl || Bal (Elem) || Gain +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up). | | Excellency+ || Aw, Inv || 1m || Inst || Suppl || Bal (Elem) || Gain +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up). | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
− | | Loquacious Courtier Technique || Soc || colspan=3 | As Excellency+ || Fire, Mute || As Excellency+, or add 1 point to Guile. | + | | Loquacious Courtier Technique || Soc || colspan=3 | As Excellency+ || Bal, Fire, Mute || As Excellency+, or add 1 point to Guile. |
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
− | | Audience-Enthusing Display || Perf || colspan=3 | As Excellency+ || Wood || As Excellency+, and and ignore penalty for targeting multiple characters. | + | | Audience-Enthusing Display || Perf || colspan=3 | As Excellency+ || Bal, Wood || As Excellency+, and and ignore penalty for targeting multiple characters. |
+ | |- style="vertical-align: top" | ||
+ | | Ration-Enhancing Method || Surv || colspan=3 | As Excellency+ || Bal, Wood || As Excellency+, if foraging can feed +1 character / threshold succ. | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
| Master Healer Meditation || Med || 1m (+Exc) || Inst || Suppl || Bal, Exc, Wood || Exc: +1m -> +1 die & +1 succ, 1/action. | | Master Healer Meditation || Med || 1m (+Exc) || Inst || Suppl || Bal, Exc, Wood || Exc: +1m -> +1 die & +1 succ, 1/action. | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
− | | Granite Curtain of Serenity || Int || 1m (+Exc) || Scene || Suppl / Refl || Bal, Exc, Unif, | + | | Hidden Secrets Whisper || Occ || 1m (+Exc) || Scene || Suppl || Bal, Exc, Air || Exc: +1m -> +2 succ, 1/action. |
+ | |- style="vertical-align: top" | ||
+ | | Granite Curtain of Serenity || Int || 1m (+Exc) || Scene || Suppl / Refl || Bal, Exc, Unif, Earth || Exc: +1m -> +1 succ OR add 1 point to Resolve, 1/action. Also ignore penalties from wounds, deprivation, or poison. | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
| Become the Hammer || MA (/Brawl) || 1m (+Exc) || Scene || Suppl / Refl || Bal, Exc, Unif, Water || May block lethal damage unarmed. Exc: +1m -> +2 succ OR add 1 point to Parry, 1/action. | | Become the Hammer || MA (/Brawl) || 1m (+Exc) || Scene || Suppl / Refl || Bal, Exc, Unif, Water || May block lethal damage unarmed. Exc: +1m -> +2 succ OR add 1 point to Parry, 1/action. | ||
Rivi 340: | Rivi 360: | ||
| Ox-Body Technique (x1) || Res || – || Perm || Perm || – || Get one −1 and one −2 Health level. | | Ox-Body Technique (x1) || Res || – || Perm || Perm || – || Get one −1 and one −2 Health level. | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
− | | Wood Dragon Vitality || MA || 1m || Inst || Refl || Dual, Wood || Add MA(+Ess) soak vs. With or -1 die (instead Ess/2, round up) to Dec.; (in Wood Aura). | + | | Sky-Calming Draw || Arch || 1m || Scene || Suppl || <SPAN style="color:aqua">Air</SPAN>, Uniform || Ignore weather penalties, increase weap range +100m (or +1 succ if range < 300m). |
+ | |- style="vertical-align: top" | ||
+ | | Death From Nowhere || Arch || 1m || Inst || Suppl || With-only, Bal, Air/Water || Ignore 4 soak (max(Per,Ess)). | ||
+ | |- style="vertical-align: top" | ||
+ | | Wood Dragon Vitality || MA || 1m || Inst || Refl || Dual, <SPAN style="color:green">Wood</SPAN> || Add MA(+Ess) soak vs. With or -1 die (instead Ess/2, round up) to Dec.; (in Wood Aura). | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
− | | Eyes of the Wood Dragon || MA || 1m || Inst || Suppl || With-only, Wood || Add Per to raw With. dam, can make Piercing att. In aura, no Def Penalty for Piercing att. | + | | Eyes of the Wood Dragon || MA || 1m || Inst || Suppl || With-only, <SPAN style="color:green">Wood</SPAN> || Add Per to raw With. dam, can make Piercing att. In aura, no Def Penalty for Piercing att. |
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
− | | Mind-Over-Body Meditation || MA || 1m, 1Wp || Inst || Simple || Peril, Wood || Roll max(Ess,3) -> heal 1 non-A for each succ (min 1). 1/scene, only in combat. | + | | Mind-Over-Body Meditation || MA || 1m, 1Wp || Inst || Simple || Peril, <SPAN style="color:green">Wood</SPAN> || Roll max(Ess,3) -> heal 1 non-A for each succ (min 1). 1/scene, only in combat. |
+ | |- style="vertical-align: top" | ||
+ | | Dragon’s Sacred Talon || Occ || 1m || Inst || Suppl || Balanced, Dual, Earth/Wood || Can supplement any attack, Earth vs Fey, Wood vs. undead. With add Ess to dam after soak, Dec deal Aggr and double 10s to dam. | ||
+ | |- style="vertical-align: top" | ||
+ | | Lehtien Peitto || Evoc || 1m, 2i || Scene || Refl || || Gain Light Cover vs. attacker, max Ess different enemies. | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
| || || || || || || | | || || || || || || | ||
Rivi 350: | Rivi 378: | ||
| Friend-to-All-Nations Attitude || Soc || – || Perm || Perm || Wood || After 1 hr of exposure, may gain temp. Soc specialty, max. Ess at a time. | | Friend-to-All-Nations Attitude || Soc || – || Perm || Perm || Wood || After 1 hr of exposure, may gain temp. Soc specialty, max. Ess at a time. | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
− | | | + | | Loyalty-Reading Meditation || Soc || 1m || Inst || Suppl || <SPAN style="color:red">Fire</SPAN> || When Reading Intentions to find Intimacy based on emotion, the Intimacy penalizes the target’s Guile as with Resolve (Exalted, p. 215). |
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
− | | | + | | Smoke-Wreathed Mien || Soc || 1m || Inst || Refl || <SPAN style="color:red">Fire</SPAN> || Gain +2 Guile (when aware someone is reading me). |
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
| Auspicious First Meeting Attitude || Soc || 1m || Inst || Simple || Bal, Water || When meeting someone for the 1st time, can create a positive Tie if successful in (Cha/App/Per + Soc) vs. min(Guile, Resolve). | | Auspicious First Meeting Attitude || Soc || 1m || Inst || Simple || Bal, Water || When meeting someone for the 1st time, can create a positive Tie if successful in (Cha/App/Per + Soc) vs. min(Guile, Resolve). | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
− | | Hidden Petal Aria || Perf || 1m || Inst || Suppl || Wood || Hide one-sentence message in performance, can target any part of audience. Magical detection diff is max(Man,Perf). | + | | Sweeten-the-Tap Method || Soc || 1m, 1Wp || Scene || Simple || <SPAN style="color:red">Fire</SPAN> / <SPAN style="color:green">Wood</SPAN> || Increase alcohol potency, cause Minor positive Tie to all partiers and suffer -1 Guile. With Botch, tie towards me is negative. |
+ | |- style="vertical-align: top" | ||
+ | | Shadow-Dispersing Radiance || Soc || 1m || Inst || Suppl || Bal, Fire || If my App higher than their Guile, get bonus dice equal to diff. | ||
+ | |- style="vertical-align: top" | ||
+ | | Eye-for-Passions Scrutiny || Soc || 1m || Inst || Suppl || <SPAN style="color:red">Fire</SPAN> || When successfully read intentions, ST reveals additional Intimacy based on related emotion. | ||
+ | |- style="vertical-align: top" | ||
+ | | Rumor-Dredging Gaze || Soc || 2m,1Wp || Inst || Refl || Mute, <SPAN style="color:#00003f">Water</SPAN> || When Read Intentions, +1 succ, and instead of my choice, I get Intimacy they most want to keep hidden from me. If use info to bargain of threaten in same scene, get +1 succ and +1 Wp if successful. | ||
+ | |- style="vertical-align: top" | ||
+ | | Hidden Petal Aria || Perf || 1m || Inst || Suppl || <SPAN style="color:green">Wood</SPAN> || Hide one-sentence message in performance, can target any part of audience. Magical detection diff is max(Man,Perf). | ||
+ | |- style="vertical-align: top" | ||
+ | | Invisible Street Performer Technique || Perf || 1m || 1 Perf || Simple || Bal, Air || Others cannot notice me if my Man+Perf wins over their Resolve. Other actions than Perf require flurry. Join Battle or overtly noticable actions end this charm. | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
| Talented Improvisation || Perf || 1m || Inst || Refl || Bal, Wood || After roll, reroll (Ess) failed dice. | | Talented Improvisation || Perf || 1m || Inst || Refl || Bal, Wood || After roll, reroll (Ess) failed dice. | ||
Rivi 362: | Rivi 400: | ||
| || || || || || || | | || || || || || || | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
− | | | + | | Disease-Banishing Technique || Med || 1m, 1Wp || Inst || Suppl || Bal, Wood || +1 Succ to treat disease. If threshold succ exceed max(virul / morbid), patient gets temp Res specialty in that disease (max 1 at a time). |
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
− | | | + | | Venom Expulsion Method || Med || 1m || Inst || Simple || Bal, Wood || May cure poison as misc. action without inc. diff. If full 1 hr, +1 succ. |
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
− | | Seed and Salt Warding || Occ || 1m, 1Wp || 1 day || Simple || Wood || Repel ghosts & other undead: lay a line of grain, max radius 30 m, then (Int + Occ). Powerful ghosts can pay 1Wp to cross if Resolve > result. | + | | Wound-Closing Technique || Med || 1m || Inst || Simple || <SPAN style="color:green">Wood</SPAN> || 15 min tending wounds, then (Int+Med), each succ converts 1 level of L to B. Alternatively, if equal to (Wound Penalty+1), can heal 1 B. Need full day of bedrest or heal all damage until can use again. |
+ | |- style="vertical-align: top" | ||
+ | | Ailment-Sensing Meditation || Med || 1m || Inst || Simple || Bal, Wood || Diagnose in seconds, if successful, gain temporary Med specialty, indefinite, max 1 at a time. | ||
+ | |- style="vertical-align: top" | ||
+ | | Seed and Salt Warding || Occ || 1m, 1Wp || 1 day || Simple || <SPAN style="color:green">Wood</SPAN> || Repel ghosts & other undead: lay a line of grain, max radius 30 m, then (Int + Occ). Powerful ghosts can pay 1Wp to cross if Resolve > result. | ||
+ | |- style="vertical-align: top" | ||
+ | | Quarry Revelation Technique || Surv || 1m || Inst || Suppl || Bal, Wood || Gain 1 succ. on tracking and may contest perfect magical concealment. | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
| Beast-Taming Aspect || Surv || 1m || Inst || Suppl || Bal, Wood || Gain +1 succ to train an animal (p.554), or to influence with Perf or Pre. Can claim affected animal as familiar after (it's Resolve) weeks of successful interactions. | | Beast-Taming Aspect || Surv || 1m || Inst || Suppl || Bal, Wood || Gain +1 succ to train an animal (p.554), or to influence with Perf or Pre. Can claim affected animal as familiar after (it's Resolve) weeks of successful interactions. | ||
+ | |- style="vertical-align: top" | ||
+ | | Wind-Carried Words Technique || Lin || 1m || Inst || Simple || <SPAN style="color:aqua">Air</SPAN> || Send spoken message, max. few sentences, to target within (Ess*5) miles. Message cannot be overheard or intercepted by mundane means; magical attempts must overcome diff (Ess + Lin). <!-- Lin 5 -> (Ess x10) miles; Essence 4, +1 Wp -> (Ess x100) miles. --> | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
| || || || || || || | | || || || || || || | ||
Rivi 374: | Rivi 420: | ||
| Elemental Concentration Trance || Lore || 1m || Inst || Simple || Bal || Meditate on element a few minutes, then roll (Per/Int/Wits + Bur/Inv/Lor/Med/Surv) w/ +1 succ to introduce a related fact. <!-- Can help through Dragon-Kin Empowerment. --> | | Elemental Concentration Trance || Lore || 1m || Inst || Simple || Bal || Meditate on element a few minutes, then roll (Per/Int/Wits + Bur/Inv/Lor/Med/Surv) w/ +1 succ to introduce a related fact. <!-- Can help through Dragon-Kin Empowerment. --> | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
− | | Elemental Bolt Attack || Lore || 1m || Inst || Simple || Dual || Ranged attack (Dex + Arch/Thrown), range 30m (+1a -> 100m), may use Abil charms. | + | | Elemental Bolt Attack || Lore || 1m || Inst || Simple || Dual || Ranged attack (Dex + Arch/Thrown), range 30m (+1a -> 100m), may use Abil charms. <BR/>''Wood'', does lethal and decisive attacks add poison with Damage 1i/round (B if Crashed), duration (Ess+5), and penalty −1. <BR/>''Earth'', does bashing, has Smashing tag. <!-- May purchase other elemental variants for 3 exp. |
ELEMENTAL BOLT Accuracy: +5 Close; +4 Short; +3 Medium; −0 Long; −2 Extreme; Damage: 10 + Essence (doesn’t add Strength); Overwhelming: (Essence + 1) | ELEMENTAL BOLT Accuracy: +5 Close; +4 Short; +3 Medium; −0 Long; −2 Extreme; Damage: 10 + Essence (doesn’t add Strength); Overwhelming: (Essence + 1) | ||
--> | --> |
Nykyinen versio 14. marraskuuta 2024 kello 19.56
Nimi: Paju Vakava | Motivaatio: |
Aspekti: Puu | Anima: Kukkaisköynnöksiä |
Attributes
Strength | Charisma | Perception | |||
Dexterity | Manipulation | Intelligence | |||
Stamina | Appearance | Wits |
Combat
|
|
Charms
Name | Ability | Cost | Duration | Type | Keywords | Effect |
---|---|---|---|---|---|---|
Excellency | All below | 1m | Scene | Refl | Bal (Elem) | Gain dice (max Ability + Speciality) as follows: +1 always, +1 for relevant speciality, +1/+2 if applicable intimacy (life-threatening situation counts as +2 to surviving), +0-+2 from anima. |
Excellency+ | Aw, Inv | 1m | Inst | Suppl | Bal (Elem) | Gain +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up). |
Loquacious Courtier Technique | Soc | As Excellency+ | Bal, Fire, Mute | As Excellency+, or add 1 point to Guile. | ||
Audience-Enthusing Display | Perf | As Excellency+ | Bal, Wood | As Excellency+, and and ignore penalty for targeting multiple characters. | ||
Ration-Enhancing Method | Surv | As Excellency+ | Bal, Wood | As Excellency+, if foraging can feed +1 character / threshold succ. | ||
Master Healer Meditation | Med | 1m (+Exc) | Inst | Suppl | Bal, Exc, Wood | Exc: +1m -> +1 die & +1 succ, 1/action. |
Hidden Secrets Whisper | Occ | 1m (+Exc) | Scene | Suppl | Bal, Exc, Air | Exc: +1m -> +2 succ, 1/action. |
Granite Curtain of Serenity | Int | 1m (+Exc) | Scene | Suppl / Refl | Bal, Exc, Unif, Earth | Exc: +1m -> +1 succ OR add 1 point to Resolve, 1/action. Also ignore penalties from wounds, deprivation, or poison. |
Become the Hammer | MA (/Brawl) | 1m (+Exc) | Scene | Suppl / Refl | Bal, Exc, Unif, Water | May block lethal damage unarmed. Exc: +1m -> +2 succ OR add 1 point to Parry, 1/action. |
Unobstructed Hunter’s Aim | Arch | 1m (+Exc) | Scene | Suppl | Bal, Exc, Unif, Wood | Exc: +1m -> +1 die & remove penalties from visual obstructions up to dice from exc., 1/action. |
Name | Ability | Cost | Duration | Type | Keywords | Effect |
Ox-Body Technique (x1) | Res | – | Perm | Perm | – | Get one −1 and one −2 Health level. |
Sky-Calming Draw | Arch | 1m | Scene | Suppl | Air, Uniform | Ignore weather penalties, increase weap range +100m (or +1 succ if range < 300m). |
Death From Nowhere | Arch | 1m | Inst | Suppl | With-only, Bal, Air/Water | Ignore 4 soak (max(Per,Ess)). |
Wood Dragon Vitality | MA | 1m | Inst | Refl | Dual, Wood | Add MA(+Ess) soak vs. With or -1 die (instead Ess/2, round up) to Dec.; (in Wood Aura). |
Eyes of the Wood Dragon | MA | 1m | Inst | Suppl | With-only, Wood | Add Per to raw With. dam, can make Piercing att. In aura, no Def Penalty for Piercing att. |
Mind-Over-Body Meditation | MA | 1m, 1Wp | Inst | Simple | Peril, Wood | Roll max(Ess,3) -> heal 1 non-A for each succ (min 1). 1/scene, only in combat. |
Dragon’s Sacred Talon | Occ | 1m | Inst | Suppl | Balanced, Dual, Earth/Wood | Can supplement any attack, Earth vs Fey, Wood vs. undead. With add Ess to dam after soak, Dec deal Aggr and double 10s to dam. |
Lehtien Peitto | Evoc | 1m, 2i | Scene | Refl | Gain Light Cover vs. attacker, max Ess different enemies. | |
Friend-to-All-Nations Attitude | Soc | – | Perm | Perm | Wood | After 1 hr of exposure, may gain temp. Soc specialty, max. Ess at a time. |
Loyalty-Reading Meditation | Soc | 1m | Inst | Suppl | Fire | When Reading Intentions to find Intimacy based on emotion, the Intimacy penalizes the target’s Guile as with Resolve (Exalted, p. 215). |
Smoke-Wreathed Mien | Soc | 1m | Inst | Refl | Fire | Gain +2 Guile (when aware someone is reading me). |
Auspicious First Meeting Attitude | Soc | 1m | Inst | Simple | Bal, Water | When meeting someone for the 1st time, can create a positive Tie if successful in (Cha/App/Per + Soc) vs. min(Guile, Resolve). |
Sweeten-the-Tap Method | Soc | 1m, 1Wp | Scene | Simple | Fire / Wood | Increase alcohol potency, cause Minor positive Tie to all partiers and suffer -1 Guile. With Botch, tie towards me is negative. |
Shadow-Dispersing Radiance | Soc | 1m | Inst | Suppl | Bal, Fire | If my App higher than their Guile, get bonus dice equal to diff. |
Eye-for-Passions Scrutiny | Soc | 1m | Inst | Suppl | Fire | When successfully read intentions, ST reveals additional Intimacy based on related emotion. |
Rumor-Dredging Gaze | Soc | 2m,1Wp | Inst | Refl | Mute, Water | When Read Intentions, +1 succ, and instead of my choice, I get Intimacy they most want to keep hidden from me. If use info to bargain of threaten in same scene, get +1 succ and +1 Wp if successful. |
Hidden Petal Aria | Perf | 1m | Inst | Suppl | Wood | Hide one-sentence message in performance, can target any part of audience. Magical detection diff is max(Man,Perf). |
Invisible Street Performer Technique | Perf | 1m | 1 Perf | Simple | Bal, Air | Others cannot notice me if my Man+Perf wins over their Resolve. Other actions than Perf require flurry. Join Battle or overtly noticable actions end this charm. |
Talented Improvisation | Perf | 1m | Inst | Refl | Bal, Wood | After roll, reroll (Ess) failed dice. |
Disease-Banishing Technique | Med | 1m, 1Wp | Inst | Suppl | Bal, Wood | +1 Succ to treat disease. If threshold succ exceed max(virul / morbid), patient gets temp Res specialty in that disease (max 1 at a time). |
Venom Expulsion Method | Med | 1m | Inst | Simple | Bal, Wood | May cure poison as misc. action without inc. diff. If full 1 hr, +1 succ. |
Wound-Closing Technique | Med | 1m | Inst | Simple | Wood | 15 min tending wounds, then (Int+Med), each succ converts 1 level of L to B. Alternatively, if equal to (Wound Penalty+1), can heal 1 B. Need full day of bedrest or heal all damage until can use again. |
Ailment-Sensing Meditation | Med | 1m | Inst | Simple | Bal, Wood | Diagnose in seconds, if successful, gain temporary Med specialty, indefinite, max 1 at a time. |
Seed and Salt Warding | Occ | 1m, 1Wp | 1 day | Simple | Wood | Repel ghosts & other undead: lay a line of grain, max radius 30 m, then (Int + Occ). Powerful ghosts can pay 1Wp to cross if Resolve > result. |
Quarry Revelation Technique | Surv | 1m | Inst | Suppl | Bal, Wood | Gain 1 succ. on tracking and may contest perfect magical concealment. |
Beast-Taming Aspect | Surv | 1m | Inst | Suppl | Bal, Wood | Gain +1 succ to train an animal (p.554), or to influence with Perf or Pre. Can claim affected animal as familiar after (it's Resolve) weeks of successful interactions. |
Wind-Carried Words Technique | Lin | 1m | Inst | Simple | Air | Send spoken message, max. few sentences, to target within (Ess*5) miles. Message cannot be overheard or intercepted by mundane means; magical attempts must overcome diff (Ess + Lin). |
Elemental Concentration Trance | Lore | 1m | Inst | Simple | Bal | Meditate on element a few minutes, then roll (Per/Int/Wits + Bur/Inv/Lor/Med/Surv) w/ +1 succ to introduce a related fact. |
Elemental Bolt Attack | Lore | 1m | Inst | Simple | Dual | Ranged attack (Dex + Arch/Thrown), range 30m (+1a -> 100m), may use Abil charms. Wood, does lethal and decisive attacks add poison with Damage 1i/round (B if Crashed), duration (Ess+5), and penalty −1. Earth, does bashing, has Smashing tag. |