Ero sivun ”LohhariExalted:Paju Lomake” versioiden välillä
Kohteesta ExcaliburWiki
Siirry navigaatioonSiirry hakuunRivi 378: | Rivi 378: | ||
| Wound-Closing Technique || Med || 1m || Inst || Simple || Wood || 15 min tending wounds, then (Int+Med), each succ converts 1 level of L to B. Alternatively, if equal to (Wound Penalty+1), can heal 1 B. Need full day of bedrest or heal all damage until can use again. | | Wound-Closing Technique || Med || 1m || Inst || Simple || Wood || 15 min tending wounds, then (Int+Med), each succ converts 1 level of L to B. Alternatively, if equal to (Wound Penalty+1), can heal 1 B. Need full day of bedrest or heal all damage until can use again. | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
− | | Ailment-Sensing Meditation || Med || 1m || Inst || Simple || Bal, Wood || Diagnose in seconds, if | + | | Ailment-Sensing Meditation || Med || 1m || Inst || Simple || Bal, Wood || Diagnose in seconds, if successful, gain temporary Med specialty, indefinite, max 1 at a time. |
+ | |- style="vertical-align: top" | ||
+ | | Disease-Banishing Technique || Med || 1m, 1Wp || Inst || Suppl || Bal, Wood || +1 Succ to treat disease. If threshold succ exceed max(virul / morbid), patient gets temp Res specialty in that disease (max 1 at a time). | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
| Seed and Salt Warding || Occ || 1m, 1Wp || 1 day || Simple || Wood || Repel ghosts & other undead: lay a line of grain, max radius 30 m, then (Int + Occ). Powerful ghosts can pay 1Wp to cross if Resolve > result. | | Seed and Salt Warding || Occ || 1m, 1Wp || 1 day || Simple || Wood || Repel ghosts & other undead: lay a line of grain, max radius 30 m, then (Int + Occ). Powerful ghosts can pay 1Wp to cross if Resolve > result. |
Versio 6. marraskuuta 2023 kello 22.57
Nimi: Paju Vakava | Motivaatio: |
Aspekti: Puu | Anima: Kukkaisköynnöksiä |
Attributes
Strength | Charisma | Perception | |||
Dexterity | Manipulation | Intelligence | |||
Stamina | Appearance | Wits |
Combat
|
|
Charms
Name | Ability | Cost | Duration | Type | Keywords | Effect |
---|---|---|---|---|---|---|
Excellency | All below | 1m | Scene | Refl | Bal (Elem) | Gain dice (max Ability + Speciality) as follows: +1 always, +1 for relevant speciality, +1/+2 if applicable intimacy (life-threatening situation counts as +2 to surviving), +0-+2 from anima. |
Excellency+ | Aw, Inv | 1m | Inst | Suppl | Bal (Elem) | Gain +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up). |
Loquacious Courtier Technique | Soc | As Excellency+ | Fire, Mute | As Excellency+, or add 1 point to Guile. | ||
Audience-Enthusing Display | Perf | As Excellency+ | Wood | As Excellency+, and and ignore penalty for targeting multiple characters. | ||
Master Healer Meditation | Med | 1m (+Exc) | Inst | Suppl | Bal, Exc, Wood | Exc: +1m -> +1 die & +1 succ, 1/action. |
Hidden Secrets Whisper | Occ | 1m (+Exc) | Scene | Suppl | Bal, Exc, Air | Exc: +1m -> +2 succ, 1/action. |
Granite Curtain of Serenity | Int | 1m (+Exc) | Scene | Suppl / Refl | Bal, Exc, Unif, Water | Exc: +1m -> +1 succ OR add 1 point to Resolve, 1/action. Also ignore penalties from wounds, deprivation, or poison. |
Become the Hammer | MA (/Brawl) | 1m (+Exc) | Scene | Suppl / Refl | Bal, Exc, Unif, Water | May block lethal damage unarmed. Exc: +1m -> +2 succ OR add 1 point to Parry, 1/action. |
Unobstructed Hunter’s Aim | Arch | 1m (+Exc) | Scene | Suppl | Bal, Exc, Unif, Wood | Exc: +1m -> +1 die & remove penalties from visual obstructions up to dice from exc., 1/action. |
Name | Ability | Cost | Duration | Type | Keywords | Effect |
Ox-Body Technique (x1) | Res | – | Perm | Perm | – | Get one −1 and one −2 Health level. |
Sky-Calming Draw | Arch | 1m | Scene | Suppl | Air, Uniform | Ignore weather penalties, increase weap range +100m (or +1 succ if range < 300m). |
Wood Dragon Vitality | MA | 1m | Inst | Refl | Dual, Wood | Add MA(+Ess) soak vs. With or -1 die (instead Ess/2, round up) to Dec.; (in Wood Aura). |
Eyes of the Wood Dragon | MA | 1m | Inst | Suppl | With-only, Wood | Add Per to raw With. dam, can make Piercing att. In aura, no Def Penalty for Piercing att. |
Mind-Over-Body Meditation | MA | 1m, 1Wp | Inst | Simple | Peril, Wood | Roll max(Ess,3) -> heal 1 non-A for each succ (min 1). 1/scene, only in combat. |
Dragon’s Sacred Talon | Occ | 1m | Inst | Suppl | Balanced, Dual, Earth/Wood | Can supplement any attack, Earth vs Fey, Wood vs. undead. With add Ess to dam after soak, Dec deal Aggr and double 10s to dam. |
Kukintojen Huuma | Evoc | 1m (1i) | Scene | Suppl | With | Roll Cha+Surv vs. target Sta. On succ, -1 to resolve, if 3 over, -1 to all rolls until end of their turn. Future uses cost 1i. |
Lehtien Peitto | Evoc | 1m, 2i | Scene | Refl | Gain Light Cover vs. attacker, max Ess different enemies. | |
Friend-to-All-Nations Attitude | Soc | – | Perm | Perm | Wood | After 1 hr of exposure, may gain temp. Soc specialty, max. Ess at a time. |
Sweeten-the-Tap Method | Soc | 1m, 1Wp | Scene | Simple | Fire / Wood | Increase alcohol potency, cause Minor positive Tie to all partiers and suffer -1 Guile. With Botch, tie towards me is negative. |
Loyalty-Reading Meditation | Soc | 1m | Inst | Suppl | Fire | When Reading Intentions to find Intimacy based on emotion, the Intimacy penalizes the target’s Guile as with Resolve (Exalted, p. 215). |
Auspicious First Meeting Attitude | Soc | 1m | Inst | Simple | Bal, Water | When meeting someone for the 1st time, can create a positive Tie if successful in (Cha/App/Per + Soc) vs. min(Guile, Resolve). |
Hidden Petal Aria | Perf | 1m | Inst | Suppl | Wood | Hide one-sentence message in performance, can target any part of audience. Magical detection diff is max(Man,Perf). |
Invisible Street Performer Technique | Perf | 1m | 1 Perf | Simple | Bel, Air | Others cannot notice me if my Man+Perf wins over their Resolve. Other actions than Perf require flurry. Join Battle or overtly noticable actions end this charm. |
Talented Improvisation | Perf | 1m | Inst | Refl | Bal, Wood | After roll, reroll (Ess) failed dice. |
Wound-Closing Technique | Med | 1m | Inst | Simple | Wood | 15 min tending wounds, then (Int+Med), each succ converts 1 level of L to B. Alternatively, if equal to (Wound Penalty+1), can heal 1 B. Need full day of bedrest or heal all damage until can use again. |
Ailment-Sensing Meditation | Med | 1m | Inst | Simple | Bal, Wood | Diagnose in seconds, if successful, gain temporary Med specialty, indefinite, max 1 at a time. |
Disease-Banishing Technique | Med | 1m, 1Wp | Inst | Suppl | Bal, Wood | +1 Succ to treat disease. If threshold succ exceed max(virul / morbid), patient gets temp Res specialty in that disease (max 1 at a time). |
Seed and Salt Warding | Occ | 1m, 1Wp | 1 day | Simple | Wood | Repel ghosts & other undead: lay a line of grain, max radius 30 m, then (Int + Occ). Powerful ghosts can pay 1Wp to cross if Resolve > result. |
Beast-Taming Aspect | Surv | 1m | Inst | Suppl | Bal, Wood | Gain +1 succ to train an animal (p.554), or to influence with Perf or Pre. Can claim affected animal as familiar after (it's Resolve) weeks of successful interactions. |
Wind-Carried Words Technique | Lin | 1m | Inst | Simple | Air | Send spoken message, max. few sentences, to target within (Ess*5) miles. Message cannot be overheard or intercepted by mundane means; magical attempts must overcome diff (Ess + Lin). |
Elemental Concentration Trance | Lore | 1m | Inst | Simple | Bal | Meditate on element a few minutes, then roll (Per/Int/Wits + Bur/Inv/Lor/Med/Surv) w/ +1 succ to introduce a related fact. |
Elemental Bolt Attack | Lore | 1m | Inst | Simple | Dual | Ranged attack (Dex + Arch/Thrown), range 30m (+1a -> 100m), may use Abil charms. Wood, does lethal and decisive attacks add poison with Damage 1i/round (B if Crashed), duration (Ess+5), and penalty −1. |