Ero sivun ”LohhariExalted:Paju Lomake” versioiden välillä
Kohteesta ExcaliburWiki
Siirry navigaatioonSiirry hakuun (Hahmonluonti tehty) |
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Rivi 41: | Rivi 41: | ||
! style="color:silver" align="center" colspan=2 | Earth | ! style="color:silver" align="center" colspan=2 | Earth | ||
|- | |- | ||
− | | <U>Awareness</U> | + | | <U>Awareness</U> || {{WWDots2}} |
|- | |- | ||
| Craft || {{WWDots0}} | | Craft || {{WWDots0}} | ||
|- | |- | ||
− | | ''<U>Integrity</U>'' || {{WWDots2}} | + | | ''<U>Integrity</U>''* || {{WWDots2}} |
|- | |- | ||
| Resistance || {{WWDots2}} | | Resistance || {{WWDots2}} | ||
Rivi 61: | Rivi 61: | ||
| Presence || {{WWDots2}} | | Presence || {{WWDots2}} | ||
|- | |- | ||
− | | ''<U>Socialize</U>'' || {{WWDots4}} | + | | ''<U>Socialize</U>''* || {{WWDots4}} |
|- | |- | ||
! style="color:#00003f" align="center" colspan=2 | Water | ! style="color:#00003f" align="center" colspan=2 | Water | ||
Rivi 67: | Rivi 67: | ||
| Bureaucracy || {{WWDots1}} | | Bureaucracy || {{WWDots1}} | ||
|- | |- | ||
− | | <U>Investigation</U> || {{WWDots2}} | + | | <U>Investigation</U>* || {{WWDots2}} |
|- | |- | ||
| ''<U>Brawl</U>'' || {{WWDots0}} | | ''<U>Brawl</U>'' || {{WWDots0}} | ||
Rivi 81: | Rivi 81: | ||
| ''<U>Medicine</U>'' || {{WWDots5}} | | ''<U>Medicine</U>'' || {{WWDots5}} | ||
|- | |- | ||
− | | ''<U>Performance</U>'' || {{WWDots4}} | + | | ''<U>Performance</U>''* || {{WWDots4}} |
|- | |- | ||
| ''Ride'' || {{WWDots0}} | | ''Ride'' || {{WWDots0}} | ||
Rivi 93: | Rivi 93: | ||
! style="width:75%; text-align:left" | Merit || style="width:20%" | Dots || style="width:5%" |<small>Type</small> | ! style="width:75%; text-align:left" | Merit || style="width:20%" | Dots || style="width:5%" |<small>Type</small> | ||
|- | |- | ||
− | | | + | | Resources || {{WWDots3}} || S <!-- 1-5 dots, p. 164 --> |
|- | |- | ||
− | | Contacts || {{ | + | | Contacts (House Peleps) || {{WWDots5}} || S <!-- p. 160 --> |
|- | |- | ||
− | | | + | | Influence (House Peleps) || {{WWDots2}} || S <!-- p. 162 --> |
|- | |- | ||
− | | | + | | Languages: High Realm;<BR> Old Realm, Seatongue || style="vertical-align: top" | {{WWDots2}} || P <!-- 1 dot per language, p. 162 --> |
|- | |- | ||
− | | | + | | Artifact: Green jade(?) Powerbow || {{WWDots3}} || S <!-- 2-5 dots, p. 159 & p.594-600 --> |
+ | |- | ||
+ | | Artifact: Green jade(?) Chain shirt || {{WWDots3}} || S <!-- 2-5 dots, p. 159 & p.594-600 --> | ||
+ | |- | ||
+ | | Artifact: Cleansing Jade Brooch || {{WWDots2}} || S <!-- 2-5 dots, p. 159 & p.594-600 --> | ||
+ | |- | ||
+ | | Martial Artist || ''!Free!'' || P <!-- Don't need Brawl 1, p. 163 --> | ||
|- | |- | ||
! style="text-align:left" colspan=2 | Other abilities | ! style="text-align:left" colspan=2 | Other abilities | ||
Rivi 107: | Rivi 113: | ||
| Craft: type || colspan=2 | {{WWDots0}} | | Craft: type || colspan=2 | {{WWDots0}} | ||
|- | |- | ||
− | | ''<U>Martial Arts</U>'' (Wood Dragon Style) || {{WWDots5}} | + | | ''<U>Martial Arts</U>''* (Wood Dragon Style) || {{WWDots5}} |
|- | |- | ||
! style="text-align:left" colspan=2 | Specialties || style="text-align:left" |<small>Abil</small> <!-- Ability specialty is attached to --> | ! style="text-align:left" colspan=2 | Specialties || style="text-align:left" |<small>Abil</small> <!-- Ability specialty is attached to --> | ||
|- | |- | ||
− | | colspan=2 | | + | | colspan=2 | Staves (Wood Dragon Style) || MA |
+ | |- | ||
+ | | colspan=2 | Dragonblooded || Int | ||
+ | |- | ||
+ | | colspan=2 | Speeches || Perf | ||
+ | |- | ||
+ | | colspan=2 | High Society || Soc | ||
+ | |- | ||
+ | | colspan=2 | Plots || Inv | ||
|- | |- | ||
− | |||
|} | |} | ||
<!-- <BR/> --> | <!-- <BR/> --> | ||
Rivi 310: | Rivi 323: | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
| Master Healer Meditation || Med || 1m (+Exc) || Inst || Suppl || Bal, Exc, Wood || Exc: +1m -> +1 die & +1 succ, 1/action. | | Master Healer Meditation || Med || 1m (+Exc) || Inst || Suppl || Bal, Exc, Wood || Exc: +1m -> +1 die & +1 succ, 1/action. | ||
− | |||
− | |||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
| Granite Curtain of Serenity || Int || 1m (+Exc) || Scene || Suppl / Refl || Bal, Exc, Unif, Water || Exc: +1m -> +1 succ OR add 1 point to Resolve, 1/action. Also ignore penalties from wounds, deprivation, or poison. | | Granite Curtain of Serenity || Int || 1m (+Exc) || Scene || Suppl / Refl || Bal, Exc, Unif, Water || Exc: +1m -> +1 succ OR add 1 point to Resolve, 1/action. Also ignore penalties from wounds, deprivation, or poison. |
Versio 17. heinäkuuta 2023 kello 17.40
Nimi: Paju Vakava | Motivaatio: |
Aspekti: Puu | Anima: |
Attributes
Strength | Charisma | Perception | |||
Dexterity | Manipulation | Intelligence | |||
Stamina | Appearance | Wits |
Combat
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Charms
Name | Ability | Cost | Duration | Type | Keywords | Effect |
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Excellency | All below | 1m | Scene | Refl | Bal (Elem) | Gain dice (max Ability + Speciality) as follows: +1 always, +1 for relevant speciality, +1/+2 if applicable intimacy (life-threatening situation counts as +2 to surviving), +0-+2 from anima. |
Excellency+ | Aw, Inv | 1m | Inst | Suppl | Bal (Elem) | Gain +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up). |
Loquacious Courtier Technique | Soc | As Excellency+ | Fire, Mute | As Excellency+, or add 1 point to Guile. | ||
Audience-Enthusing Display | Perf | As Excellency+ | Wood | As Excellency+, and and ignore penalty for targeting multiple characters. | ||
Master Healer Meditation | Med | 1m (+Exc) | Inst | Suppl | Bal, Exc, Wood | Exc: +1m -> +1 die & +1 succ, 1/action. |
Granite Curtain of Serenity | Int | 1m (+Exc) | Scene | Suppl / Refl | Bal, Exc, Unif, Water | Exc: +1m -> +1 succ OR add 1 point to Resolve, 1/action. Also ignore penalties from wounds, deprivation, or poison. |
Become the Hammer | MA (/Brawl) | 1m (+Exc) | Scene | Suppl / Refl | Bal, Exc, Unif, Water | May block lethal damage unarmed. Exc: +1m -> +2 succ OR add 1 point to Parry, 1/action. |
Unobstructed Hunter’s Aim | Arch | 1m (+Exc) | Scene | Suppl | Bal, Exc, Unif, Wood | Exc: +1m -> +1 die & remove penalties from visual obstructions up to dice from exc., 1/action. |
Name | Ability | Cost | Duration | Type | Keywords | Effect |
Ox-Body Technique (x1) | Res | – | Perm | Perm | – | Get one −1 and one −2 Health level. |
Wood Dragon Vitality | MA | 1m | Inst | Refl | Dual, Wood | Add MA(+Ess) soak vs. With or -1 die (instead Ess/2, round up) to Dec.; (in Wood Aura). |
Eyes of the Wood Dragon | MA | 1m | Inst | Suppl | With-only, Wood | Add Per to raw With. dam, can make Piercing att. In aura, no Def Penalty for Piercing att. |
Mind-Over-Body Meditation | MA | 1m, 1Wp | Inst | Simple | Peril, Wood | Roll max(Ess,3) -> heal 1 non-A for each succ (min 1). 1/scene, only in combat. |
Friend-to-All-Nations Attitude | Soc | – | Perm | Perm | Wood | After 1 hr of exposure, may gain temp. Soc specialty, max. Ess at a time. |
Sweeten-the-Tap Method | Soc | 1m, 1Wp | Scene | Simple | Fire / Wood | Increase alcohol potency, cause Minor positive Tie to all partiers and suffer -1 Guile. With Botch, tie towards me is negative. |
Loyalty-Reading Meditation | Soc | 1m | Inst | Suppl | Fire | When Reading Intentions to find Intimacy based on emotion, the Intimacy penalizes the target’s Guile as with Resolve (Exalted, p. 215). |
Auspicious First Meeting Attitude | Soc | 1m | Inst | Simple | Bal, Water | When meeting someone for the 1st time, can create a positive Tie if successful in (Cha/App/Per + Soc) vs. min(Guile, Resolve). |
Hidden Petal Aria | Perf | 1m | Inst | Suppl | Wood | Hide one-sentence message in performance, can target any part of audience. Magical detection diff is max(Man,Perf). |
Talented Improvisation | Perf | 1m | Inst | Refl | Bal, Wood | After roll, reroll (Ess) failed dice. |
Wound-Closing Technique | Med | 1m | Inst | Simple | Wood | 15 min tending wounds, then (Int+Med), each succ converts 1 level of L to B. Alternatively, if equal to (Wound Penalty+1), can heal 1 B. Need full day of bedrest or heal all damage until can use again. |
Ailment-Sensing Meditation | Med | 1m | Inst | Simple | Bal, Wood | Diagnose in seconds, if successfl, gain temporary Med specialty, indefinite but only one a time. |
Seed and Salt Warding | Occ | 1m, 1Wp | 1 day | Simple | Wood | Repel ghosts & other undead: lay a line of grain, max radius 30 m, then (Int + Occ). Powerful ghosts can pay 1Wp to cross if Resolve > result. |
Beast-Taming Aspect | Surv | 1m | Inst | Suppl | Bal, Wood | Gain +1 succ to train an animal (p.554), or to influence with Perf or Pre. Can claim affected animal as familiar after (it's Resolve) weeks of successful interactions. |
Elemental Concentration Trance | Lore | 1m | Inst | Simple | Bal | Meditate on element a few minutes, then roll (Per/Int/Wits + Bur/Inv/Lor/Med/Surv) w/ +1 succ to introduce a related fact. |
Elemental Bolt Attack | Lore | 1m | Inst | Simple | Dual | Ranged attack (Dex + Arch/Thrown), range 30m (+1a -> 100m), may use Abil charms. Wood, does lethal and decisive attacks add poison with Damage 1i/round (B if Crashed), duration (Ess+5), and penalty −1. |