Ero sivun ”LohhariExalted:Paju Lomake” versioiden välillä
Kohteesta ExcaliburWiki
Siirry navigaatioonSiirry hakuunRivi 31: | Rivi 31: | ||
| style="width:80%" | Linguistics || style="width:20%" | {{WWDots1}} | | style="width:80%" | Linguistics || style="width:20%" | {{WWDots1}} | ||
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− | | ''Lore'' | + | | ''Lore'' || {{WWDots3}} <!-- Note source (p.153) --> |
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− | | Occult | + | | ''<U>Occult</U>'' || {{WWDots2}} |
|- | |- | ||
− | | Stealth | + | | Stealth || {{WWDots0}} |
|- | |- | ||
− | | Thrown | + | | Thrown || {{WWDots0}} |
|- | |- | ||
! style="color:silver" align="center" colspan=2 | Earth | ! style="color:silver" align="center" colspan=2 | Earth | ||
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− | | | + | | <U>Awareness</U> || {{WWDots2}} |
|- | |- | ||
| Craft || {{WWDots0}} | | Craft || {{WWDots0}} | ||
|- | |- | ||
− | | ''<U>Integrity</U>'' | + | | ''<U>Integrity</U>'' || {{WWDots2}} |
|- | |- | ||
| Resistance || {{WWDots2}} | | Resistance || {{WWDots2}} | ||
Rivi 77: | Rivi 77: | ||
! style="color:green" align="center" colspan=2 | Wood | ! style="color:green" align="center" colspan=2 | Wood | ||
|- | |- | ||
− | | ''<U>Archery</U>'' || {{ | + | | ''<U>Archery</U>'' || {{WWDots4}} |
|- | |- | ||
| ''<U>Medicine</U>'' || {{WWDots5}} | | ''<U>Medicine</U>'' || {{WWDots5}} | ||
Rivi 231: | Rivi 231: | ||
| style="vertical-align: top" | | | style="vertical-align: top" | | ||
{| style="width:100%" | {| style="width:100%" | ||
− | ! colspan= | + | ! colspan=9 | Weapons & Attacks |
|- | |- | ||
| Name | | Name | ||
Rivi 243: | Rivi 243: | ||
| <small>Tags</small> | | <small>Tags</small> | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
− | | Unarmed || | + | | Unarmed || 14 || 9 || 5 || +4 || +7 || 0 || 1 || <small>Bashing, MA, Grappling, Natural</small> |
+ | |- style="vertical-align: top" | ||
+ | | Jade Staff || 13 || 14 || 6 || +3 || +12 || +1 || 4 || Bashing, MA, Reaching | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
| || || || || || || || || | | || || || || || || || || | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
− | | | + | | Elemental Bolt || 9+ || 12 || – || <small>Below</small> || 12L || – || 3 || Archery |
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
− | | colspan= | + | | colspan=9 | Accuracy bonus at range: Close: +5, Short: +4, Medium: +3, Long: 0, Extreme: -2 |
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
− | | | + | | Powerbow || 9+ || 14 || – || <small>Below</small> || 12L || – || 4 || Lethal, Archery (Long) |
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
− | | colspan= | + | | colspan=9 | Accuracy bonus at range: Close: -1, Short: +5, Medium: +3, Long: +1, Extreme: -1 |
+ | <!-- | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
| || || || || || || || || | | || || || || || || || || | ||
+ | |- style="vertical-align: top" | ||
+ | | colspan=9 | Accuracy bonus at range: Close: _, Short: _, Medium: _, Long: _, Extreme: _ | ||
+ | --> | ||
|- <!-- Name, WithA, WithD, Par, WAcc, WDam, WDef, OW, Tags --> style="vertical-align: top" | |- <!-- Name, WithA, WithD, Par, WAcc, WDam, WDef, OW, Tags --> style="vertical-align: top" | ||
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|} | |} | ||
+ | <!-- ELEMENTAL BOLT Accuracy: +5 Close; +4 Short; +3 Medium; −0 Long; −2 Extreme; Damage: 10 + Essence (doesn’t add Strength); Overwhelming: (Essence + 1) --> | ||
+ | |||
{| style="width:100%" | {| style="width:100%" | ||
|- | |- | ||
Rivi 302: | Rivi 310: | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
| Master Healer Meditation || Med || 1m (+Exc) || Inst || Suppl || Bal, Exc, Wood || Exc: +1m -> +1 die & +1 succ, 1/action. | | Master Healer Meditation || Med || 1m (+Exc) || Inst || Suppl || Bal, Exc, Wood || Exc: +1m -> +1 die & +1 succ, 1/action. | ||
+ | |- style="vertical-align: top" | ||
+ | | Hidden Secrets Whisper || Arch || 1m (+Exc) || Scene || Suppl || Bal, Exc, Air || Exc: +1m -> +2 succ, 1/action. | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
| Granite Curtain of Serenity || Int || 1m (+Exc) || Scene || Suppl / Refl || Bal, Exc, Unif, Water || Exc: +1m -> +1 succ OR add 1 point to Resolve, 1/action. Also ignore penalties from wounds, deprivation, or poison. | | Granite Curtain of Serenity || Int || 1m (+Exc) || Scene || Suppl / Refl || Bal, Exc, Unif, Water || Exc: +1m -> +1 succ OR add 1 point to Resolve, 1/action. Also ignore penalties from wounds, deprivation, or poison. | ||
Rivi 332: | Rivi 342: | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
| Loyalty-Reading Meditation || Soc || 1m || Inst || Suppl || Fire || When Reading Intentions to find Intimacy based on emotion, the Intimacy penalizes the target’s Guile as with Resolve (Exalted, p. 215). | | Loyalty-Reading Meditation || Soc || 1m || Inst || Suppl || Fire || When Reading Intentions to find Intimacy based on emotion, the Intimacy penalizes the target’s Guile as with Resolve (Exalted, p. 215). | ||
+ | |- style="vertical-align: top" | ||
+ | | Auspicious First Meeting Attitude || Soc || 1m || Inst || Simple || Bal, Water || When meeting someone for the 1st time, can create a positive Tie if successful in (Cha/App/Per + Soc) vs. min(Guile, Resolve). | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
| Hidden Petal Aria || Perf || 1m || Inst || Suppl || Wood || Hide one-sentence message in performance, can target any part of audience. Magical detection diff is max(Man,Perf). | | Hidden Petal Aria || Perf || 1m || Inst || Suppl || Wood || Hide one-sentence message in performance, can target any part of audience. Magical detection diff is max(Man,Perf). | ||
Rivi 349: | Rivi 361: | ||
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|- style="vertical-align: top" | |- style="vertical-align: top" | ||
− | | Elemental Concentration Trance || Lore || 1m || Inst || Simple || Bal || Meditate on element, | + | | Elemental Concentration Trance || Lore || 1m || Inst || Simple || Bal || Meditate on element a few minutes, then roll (Per/Int/Wits + Bur/Inv/Lor/Med/Surv) w/ +1 succ to introduce a related fact. <!-- Can help through Dragon-Kin Empowerment. --> |
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
− | | Elemental Bolt Attack || Lore || 1m || Inst || Simple || Dual || Ranged attack (Arch / Thrown), range 30m (+1a -> 100m), may use Abil charms; | + | | Elemental Bolt Attack || Lore || 1m || Inst || Simple || Dual || Ranged attack (Dex + Arch/Thrown), range 30m (+1a -> 100m), may use Abil charms. <BR>Wood, does lethal and decisive attacks add poison with Damage 1i/round (B if Crashed), duration (Ess+5), and penalty −1. <!-- May purchase other elemental variants for 3 exp. |
+ | ELEMENTAL BOLT Accuracy: +5 Close; +4 Short; +3 Medium; −0 Long; −2 Extreme; Damage: 10 + Essence (doesn’t add Strength); Overwhelming: (Essence + 1) | ||
+ | --> | ||
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Versio 3. heinäkuuta 2023 kello 20.40
Nimi: Paju Vakava | Motivaatio: |
Aspekti: Puu | Anima: |
Attributes
Strength | Charisma | Perception | |||
Dexterity | Manipulation | Intelligence | |||
Stamina | Appearance | Wits |
Combat
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Charms
Name | Ability | Cost | Duration | Type | Keywords | Effect |
---|---|---|---|---|---|---|
Excellency | All below | 1m | Scene | Refl | Bal (Elem) | Gain dice (max Ability + Speciality) as follows: +1 always, +1 for relevant speciality, +1/+2 if applicable intimacy (life-threatening situation counts as +2 to surviving), +0-+2 from anima. |
Excellency+ | Aw, Inv | 1m | Inst | Suppl | Bal (Elem) | Gain +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up). |
Loquacious Courtier Technique | Soc | As Excellency+ | Fire, Mute | As Excellency+, or add 1 point to Guile. | ||
Audience-Enthusing Display | Perf | As Excellency+ | Wood | As Excellency+, and and ignore penalty for targeting multiple characters. | ||
Master Healer Meditation | Med | 1m (+Exc) | Inst | Suppl | Bal, Exc, Wood | Exc: +1m -> +1 die & +1 succ, 1/action. |
Hidden Secrets Whisper | Arch | 1m (+Exc) | Scene | Suppl | Bal, Exc, Air | Exc: +1m -> +2 succ, 1/action. |
Granite Curtain of Serenity | Int | 1m (+Exc) | Scene | Suppl / Refl | Bal, Exc, Unif, Water | Exc: +1m -> +1 succ OR add 1 point to Resolve, 1/action. Also ignore penalties from wounds, deprivation, or poison. |
Become the Hammer | MA (/Brawl) | 1m (+Exc) | Scene | Suppl / Refl | Bal, Exc, Unif, Water | May block lethal damage unarmed. Exc: +1m -> +2 succ OR add 1 point to Parry, 1/action. |
Unobstructed Hunter’s Aim | Arch | 1m (+Exc) | Scene | Suppl | Bal, Exc, Unif, Wood | Exc: +1m -> +1 die & remove penalties from visual obstructions up to dice from exc., 1/action. |
Name | Ability | Cost | Duration | Type | Keywords | Effect |
Ox-Body Technique (x1) | Res | – | Perm | Perm | – | Get one −1 and one −2 Health level. |
Wood Dragon Vitality | MA | 1m | Inst | Refl | Dual, Wood | Add MA(+Ess) soak vs. With or -1 die (instead Ess/2, round up) to Dec.; (in Wood Aura). |
Eyes of the Wood Dragon | MA | 1m | Inst | Suppl | With-only, Wood | Add Per to raw With. dam, can make Piercing att. In aura, no Def Penalty for Piercing att. |
Mind-Over-Body Meditation | MA | 1m, 1Wp | Inst | Simple | Peril, Wood | Roll max(Ess,3) -> heal 1 non-A for each succ (min 1). 1/scene, only in combat. |
Friend-to-All-Nations Attitude | Soc | – | Perm | Perm | Wood | After 1 hr of exposure, may gain temp. Soc specialty, max. Ess at a time. |
Sweeten-the-Tap Method | Soc | 1m, 1Wp | Scene | Simple | Fire / Wood | Increase alcohol potency, cause Minor positive Tie to all partiers and suffer -1 Guile. With Botch, tie towards me is negative. |
Loyalty-Reading Meditation | Soc | 1m | Inst | Suppl | Fire | When Reading Intentions to find Intimacy based on emotion, the Intimacy penalizes the target’s Guile as with Resolve (Exalted, p. 215). |
Auspicious First Meeting Attitude | Soc | 1m | Inst | Simple | Bal, Water | When meeting someone for the 1st time, can create a positive Tie if successful in (Cha/App/Per + Soc) vs. min(Guile, Resolve). |
Hidden Petal Aria | Perf | 1m | Inst | Suppl | Wood | Hide one-sentence message in performance, can target any part of audience. Magical detection diff is max(Man,Perf). |
Talented Improvisation | Perf | 1m | Inst | Refl | Bal, Wood | After roll, reroll (Ess) failed dice. |
Wound-Closing Technique | Med | 1m | Inst | Simple | Wood | 15 min tending wounds, then (Int+Med), each succ converts 1 level of L to B. Alternatively, if equal to (Wound Penalty+1), can heal 1 B. Need full day of bedrest or heal all damage until can use again. |
Ailment-Sensing Meditation | Med | 1m | Inst | Simple | Bal, Wood | Diagnose in seconds, if successfl, gain temporary Med specialty, indefinite but only one a time. |
Seed and Salt Warding | Occ | 1m, 1Wp | 1 day | Simple | Wood | Repel ghosts & other undead: lay a line of grain, max radius 30 m, then (Int + Occ). Powerful ghosts can pay 1Wp to cross if Resolve > result. |
Beast-Taming Aspect | Surv | 1m | Inst | Suppl | Bal, Wood | Gain +1 succ to train an animal (p.554), or to influence with Perf or Pre. Can claim affected animal as familiar after (it's Resolve) weeks of successful interactions. |
Elemental Concentration Trance | Lore | 1m | Inst | Simple | Bal | Meditate on element a few minutes, then roll (Per/Int/Wits + Bur/Inv/Lor/Med/Surv) w/ +1 succ to introduce a related fact. |
Elemental Bolt Attack | Lore | 1m | Inst | Simple | Dual | Ranged attack (Dex + Arch/Thrown), range 30m (+1a -> 100m), may use Abil charms. Wood, does lethal and decisive attacks add poison with Damage 1i/round (B if Crashed), duration (Ess+5), and penalty −1. |