Ero sivun ”Tähtiloimu: Ferah the Destroyer of Leagues” versioiden välillä

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* Guest Star 1. Dr Rat
 
* Guest Star 1. Dr Rat
 +
# Don't forget your history
 +
# Know your enemy, strike where it hurts the most
 +
 
* Guest Star 2.
 
* Guest Star 2.
  

Versio 23. helmikuuta 2019 kello 14.24

Shortly

Ferah the Destroyed of Leagues is an ex-merchant from League of Merchants. The members betrayed Ferah, so he destroyed the League and swore to himself to make sure no corporation or League would take a commanding position anywhere.

Stats

Skills

  • +5 Superb:
  • +4 Great: Academics
  • +3 Good: Leadership, Resources
  • +2 Fair: Alertness, Intimidation, Resolve
  • +1 Average: Guns, Contacting, Empathy, Endure


Stunts

  • Scholar (of economics) [Academics]
Time spent at the League of Merchants and the Master has had quite an impact on me
Your character is a respected authority in a specific academic field. In the elites of that particular field, you are recognized for your expertise. Even if your skill level is low, it merely means you are towards the bottom of that particular group of elites.
When you make an Academic roll pertaining to your general area of expertise, you automatically receive a +1 bonus. Beyond this, you should automatically pick a specific specialization within that area (like Centaurian history, or cryptography). When an Academic roll involves that specialization, you gain an additional +1 bonus (for a total +2 to the value of the research effort.
Any research efforts involving the specialization take one unit less time; this may be combined with Walking Library, in the Memory group of stunts, for lightning-fast research. When taking part in an academic conference or otherwise interacting with other fields, you may use Academics to complement your social skills (Rapport, Empathy, Deceit, etc.) Your skill is considered elevated by these bonuses, so someone with Good Academics, acting in his area of specialization, would complement Skills as if the Academics were Superb (Good+2)
This stunt may be taken more than once, each time for an additional field. The bonuses may not overlap, however.


  • Funding [Leadership]
If you put me in charge, money will just rain to out pockets
You head an organization that is profitable. Pay a Fate Point and your organization may temporarily increase a Resource Skill up to the value of your Leadership, regardless of whether or not you're present. When you personally make use of these resources it may some time to filter through the power structure to reach you; the Story Teller may increase the time it takes to require something by one step.


  • Money Talks [Resources]
There is no-one in the galaxy that would say no to bunch of credits.
Rather than go looking for something, one can always just offer a reward. The character may spread money around and use Resources in lieu of Contacting to attempt to find somebody or something. He doesn't literally need to offer a reward, but it is necessary that he makes an obvious display of wealth in some venue or another, preferably waving a certain colour of credit card in the face of people in the know (or the people who know people in the know). The downside of this approach is that it tends to be highly public, at least within some circles, and anyone interested will know what the character is looking for.


  • Danger Sense [Alertness]
I've seen and experienced enough to know what's going behind my back. I can feel it.
The character maintains a quick and easy awareness of ambushes and other nasty surprises - perhaps preternaturally, perhaps due to finely tuned mundane senses. Whenever ambushed (see page 142), the character is able to take a full defensive action, gaining +2 on his defensive roll, regardless of whether or not he's surprised (if he is surprised, dropping his defense to Mediocre, this stunt takes his base defense up to Fair.

Phases and Aspects

  • Training: The League of Merchants and the Master Merchant
  1. Adept of Trading
  2. Respect your elderly
  • Legend: The day of Endings and Beginnings
  1. Corporations must fall
  2. Family is the worst
  • Guest Star 1. Dr Rat
  1. Don't forget your history
  2. Know your enemy, strike where it hurts the most
  • Guest Star 2.

Stuff

  • Wallet
  • Pendant of the Master Merchant
  • Thermal Knife


Background

Ferah was born to a merchant father, Merlo, who was a member of the League of Merchants. Ferah's mother, Alikia, was a gently and loving mother and an important supportive force for Ferah. Ferah admired Merlo greatly and only wanted that his father was proud of him. Ferah quickly caught up to everything Merlo knew and after Fearh finished university, he followed his footsteps and joined the League of Merchants. The Master Merchant saw Ferah's potential and took Ferah as his guidance. Master was a mentor to Ferah and the two formed a strong bond between them, like father and son. Master Merchant promised Ferah that when his time was up, Ferah would take his place as the Master Merchant.

Ferah the Destroyer of Leagues in The Day of Endings and Beginnings.

The Masted died and just when Ferah was declared as the new Master, other members of the League betrayed Ferah and ripped the position from him to another member. After this, Ferah left the League bitter and angry. He started to gather forces, a mercenary army to take the League down. He succeeded,the League of Merchants was no more and Merlo's last words to Ferah were: "I have no son!".

After the fall of the League, Ferah swore that he would not allow any League or company or any other form of sorts to rule anything. He would seek them out and make sure that none survived.

  • Guest Star 1.
Dr. Rat helps to develop a device, which projects to all members of the League that the Great Depression is back, but much much worse. Panic erupts in the League and all the members rush from the League hall to the hands of Fearh's army.
  • Guest Star 2.
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