Ero sivun ”ManseExalted:Tammi Lomake” versioiden välillä

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Siirry navigaatioonSiirry hakuun
 
(33 välissä olevaa versiota samalta käyttäjältä ei näytetä)
Rivi 1: Rivi 1:
 
{| style="width:100%;"  
 
{| style="width:100%;"  
 
|-
 
|-
| style="width:25%" | Nimi: Kaikonnut Tammi || style="width:75%" | Motivaatio: Rakentaa Creation Defense Grid (kuntoon?)
+
| style="width:25%" | Nimi: Kaikonnut Tammi  
 +
| style="width:75%" | Hahmokonsepti: Maailman uudelleen kunnostava Geomantikko
 
|-
 
|-
| Kasti: Iltahämärä || Anima: Rakentava / veistelevä majava
+
| Kasti: Iltahämärä  
 +
| Anima: Rakentava / veistelevä majava
 
|}
 
|}
  
 +
 +
<!-- Used graphics are inside double curly braces, like: {{WWDots1}}.  Available are: Dots0 - Dots5 (0 to 5 full dots, rest empty), DotF(ull), DotE(mpty), Box (empty), BoxE(mpty), BoxF(ull), and unused in the current sheet, DotX and BoxX, which have a cross through and in them.  -->
 
<big><b>Attributes</b></big>
 
<big><b>Attributes</b></big>
 
----
 
----
 
{| style="width:100%"  
 
{| style="width:100%"  
 
|-
 
|-
| style="width:23%" | Strength || style="width:10%" | {{WWDots2}}  
+
| style="width:23%" | Strength || style="width:10%" | {{WWDots3}}  
 
| style="width:24%" | Charisma || style="width:10%" | {{WWDots2}}  
 
| style="width:24%" | Charisma || style="width:10%" | {{WWDots2}}  
| style="width:23%" | Perception || style="width:10%" | {{WWDots4}}  
+
| style="width:23%" | Perception || style="width:10%" | {{WWDots3}}  
 
|-
 
|-
 
| Dexterity || {{WWDots5}} || Manipulation || {{WWDots3}} || Intelligence || {{WWDots5}}  
 
| Dexterity || {{WWDots5}} || Manipulation || {{WWDots3}} || Intelligence || {{WWDots5}}  
 
|-
 
|-
| Stamina || {{WWDots4}} || Appearance || {{WWDots3}} || Wits || {{WWDots3}}  
+
| Stamina || {{WWDots4}}   || Appearance || {{WWDots2}}   || Wits || {{WWDots4}}  
 
|}
 
|}
  
<big><b>Abilities</b></big>
 
----
 
 
{| style="width:100%"  
 
{| style="width:100%"  
|- align="center"
+
|- <!-- Change the percentages below to fit, if necessary -->
! colspan=2 | Dawn || colspan=2 | Zenith || colspan=2 | Twilight
+
! style="width:33%; text-align:left" | <BIG>Abilities</BIG>
 +
! style="width:34%" | <!-- <BIG>Merits</BIG> -->
 +
! style="width:33%" | <!-- <BIG>Intimacies, Limit</BIG> -->
 +
|- 
 +
| style="vertical-align: top" | <!-- Column 1, Abilities:  Supernal '''bolded''', other Caste + Favored <U>underlined</U>, if others have a charm then ''italic'' because it also has excellency. -->
 +
{|  
 +
|-
 +
| style="width:80%" | Archery || style="width:20%" | {{WWDots0}}
 +
|-
 +
| <U>Athletics</U>  || {{WWDots3}}
 +
|-
 +
| Awareness          || {{WWDots1}}
 +
|-
 +
| <U>Brawl</U>      || {{WWDots5}}
 +
|-
 +
| <U>Bureaucracy</U> || {{WWDots5}}
 +
|-
 +
| ''Dodge''          || {{WWDots2}}
 +
|-
 +
| <U>Integrity</U>  || {{WWDots2}}
 +
|-
 +
| Investigation      || {{WWDots1}}
 +
|-
 +
| Larceny            || {{WWDots0}}
 +
|-
 +
| <U>Linguistics</U> || {{WWDots3}}
 +
|-
 +
| <U>Lore</U> (Lookshyn opistot) || {{WWDots5}}  <!-- Note source (p.153) -->
 +
|-
 +
| Medicine          || {{WWDots0}}
 +
|-
 +
| Melee              || {{WWDots0}}
 +
|-
 +
| <U>Occult</U>      || {{WWDots5}}
 
|-
 
|-
| style="width:23%" | Archery  || style="width:10%" | {{WWDots1}}
+
| Performance        || {{WWDots0}}  
| style="width:24%" | Integrity || style="width:10%" | {{WWDots1}}
 
| style="width:23%" | <b>Craft (Earth)</b><small>(Def. Works +1)</small> || style="width:10%" | {{WWDots4}}<sup>UT</sup>
 
 
|-
 
|-
| <b>Martial Arts</b><small>(F. in Armor +1)</small> || {{WWDots4}} || Performance || {{WWDots0}} || <b>Investigation</b> || {{WWDots1}}
+
| <U>Presence</U>   || {{WWDots1}}  
 
|-
 
|-
| Melee        || {{WWDots1}} || Presence          || {{WWDots1}} || <b>Lore</b>     || {{WWDots5}}
+
| <U>Resistance</U> || {{WWDots3}}  
 
|-
 
|-
| Thrown      || {{WWDots0}} || <b>Resistance</b> || {{WWDots3}} || <b>Medicine</b> || {{WWDots0}}
+
| Ride              || {{WWDots0}}
 
|-
 
|-
| War          || {{WWDots1}} || Survival          || {{WWDots0}} || <b>Occult</b>  || {{WWDots5}}
+
| Sail              || {{WWDots1}}  
|- align="center"
 
! colspan=2 | Night || colspan=2 | Eclipse || colspan=2 | Other
 
 
|-
 
|-
| <b>Athletics</b> || {{WWDots3}} || <b>Bureaucracy</b> || {{WWDots5}} || <b>Craft (Air)</b>     || {{WWDots4}}<sup>UT</sup>
+
| ''Socialize''     || {{WWDots2}}  
 
|-
 
|-
| Awareness        || {{WWDots1}} || <b>Linguistics</b> || {{WWDots3}} || <b>Craft (Fire)</b>    || {{WWDots5}}
+
| Stealth            || {{WWDots0}}  
 
|-
 
|-
| Dodge            || {{WWDots2}} || Ride              || {{WWDots1}} || <b>Craft (Water)</b>    || {{WWDots4}}<sup>UT</sup>
+
| Survival          || {{WWDots0}}  
 
|-
 
|-
| Larceny          || {{WWDots0}} || Sail              || {{WWDots1}} || <b>Craft (Wood)</b>    || {{WWDots4}}<sup>UT</sup>
+
| Thrown            || {{WWDots0}}  
 
|-
 
|-
| Stealth          || {{WWDots0}} || Socialize          || {{WWDots1}} || <b>Craft (Magitech)</b> || {{WWDots0}}
+
| War                || {{WWDots1}}  
 
|}
 
|}
 
+
<!-- <BR/> -->
<big><b>Combat & Advantages</b></big>
+
{| style="width:100%"
----
+
! <big>Experience</big>
<!-- The first table -->
+
|-
{| style="width:100%"
+
| Current:
|- <!-- Change the percentages below to fit, if necessary -->
+
|-
! style="width:33%" | Combat values
+
| Total:
! style="width:34%" | Health Levels
+
|-  
! style="width:33%" | <big>Willpower</big>
+
! align="left" | Solar experience
|-   
+
|-
| <!-- Combat values --> <!-- These don't necessarily need a table... -->
+
| Current:
{|  
+
|-
 +
| Total:
 +
|}
 +
| style="vertical-align: top" |  <!-- Column 2; Merits, other abilities, Specialties, Experience.  Add lines as necessary -->
 +
{|
 +
|- <!-- Merit types are _I_nnate (only through magic), _P_urchased (new rate x 3 exp), and _S_tory (with character actions).  -->
 +
  <!-- All can be taken at character creation, type determines how they can be gained during play.  -->
 +
! style="width:75%; text-align:left" | Merit || style="width:20%" | Dots || style="width:5%" |<small>Type</small>
 +
|-  
 +
| Resources || {{WWDots4}} || S <!-- p. 164 -->
 +
|-
 +
| Language: Skytongue || {{WWDots1}} || P  <!-- p. 162 -->
 +
|-
 +
| Language: Low Realm || {{WWDots1}} || P 
 +
|-
 +
| Backing (Lookshy) || {{WWDots2}} || S <!-- p. 160 -->
 +
|-
 +
| Contacts: Sekalaisia lookshylaisia || {{WWDots1}} || S  <!-- p. 159 -->
 +
|-
 +
| Contacts: Haaskamaiden rakennusväki || {{WWDots1}} || S  <!-- p. 160 -->
 
|-  
 
|-  
| Dodge DV: 6 <!-- (Dex + Dodge + Ess) / 2 -->
+
| Influence: Tammen rakennusyhtiö || {{WWDots3}} || S <!-- p. 162 -->
 
|-  
 
|-  
| Knockback: 7 Thr, 8 Pool <!-- Threshold: Sta + Res; Pool: Str or Dex + Athl or Res, Diff 2 -->
+
| Followers: Rakennustyönjohtajia || {{WWDots3}} || S <!-- p. 161 -->
 
|-  
 
|-  
| Soak: 7+3 B / 7+5 L / 5 A <!-- Bash: Stamina + Armor B. Lethal: Stamina/2 (rounded down) + Armor L. Aggravated: Armor L. -->
+
| Retainers: Oiva || {{WWDots2}} || S <!-- p. 164 -->
 
|-  
 
|-  
| Movement: 5 / 11 <!-- Move: Dex - Wound & Mobility penalties, min 1. Dash: +6 to previous, min 2. -->
+
| Manse: Vakaa Ahjo || {{WWDots3}} || S <!-- p. 163 -->
 
|-  
 
|-  
| Join battle: 4 <!-- Wits + Awareness -->
+
| Manse: Bambujen ja Rönsyjen Verkko || {{WWDots3}} || S <!-- p. 163 -->
 
|-  
 
|-  
| Mental Dodge DV: 6 <!-- (Willpower + Integrity + Essence + specialities) / 2, rounded down -->
+
| Manse: Mielen Tyynnyttävä Solina || {{WWDots3}} || S <!-- p. 163 -->
 
|-  
 
|-  
| Mental Parry DV: 2 <!-- (Charisma or Manipulation + Ability + specialities) / 2 -->
+
| Demesne: Suurhaarojen lähellä 22 kpl || {{WWDots2}} || S <!-- p. 160 -->
 
|-  
 
|-  
| Join debate: 4  <!-- Wits + Awareness -->
+
| Artifact (Orichalcum Chain Shirt) || {{WWDots3}} || S <!-- p. 599 -->
|}  
 
| <!-- Health Levels -->
 
{| style="width:100%"
 
| style="width:18%" | &nbsp;0
 
| style="width:41%" align="right" | {{WWBoxE}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}}
 
| style="width:41%" align="right" | {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}}
 
 
|-  
 
|-  
| -1
+
| Artifact (Soulsteel Razor Claws) || {{WWDots3}} || S <!-- p. 594 -->
| align="right" | {{WWBoxE}} {{WWBoxE}} {{WWBoxE}} {{WWBoxF}} {{WWBoxF}}  
+
|-
| align="right" | {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}}  
+
! style="text-align:left" colspan=2 | Other abilities 
 +
|-
 +
| '''Craft''': Architecture || colspan=2 | {{WWDots5}}  
 +
|-
 +
| '''Craft''': Geomancy || colspan=2 | {{WWDots5}}  
 +
|-
 +
| '''Craft''': Smithing<sub>SCF</sub> || colspan=2 | {{WWDots5}}  
 +
|-
 +
| '''Craft''': Carving<sub>SCFx2</sub> || colspan=2 | {{WWDots5}}  
 
|-
 
|-
|
+
| '''Craft''': Artifacts<sub>SCFx2</sub> || colspan=2 | {{WWDots3}}  
| align="right" | {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}}
 
| align="right" | {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}}  
 
 
|-
 
|-
| -2  
+
| '''Craft''': Cooking || colspan=2 | {{WWDots1}}
| align="right" | {{WWBoxE}} {{WWBoxE}} {{WWBoxE}} {{WWBoxE}} {{WWBoxF}}
+
|-
| align="right" | {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}}
+
! style="text-align:left" colspan=2 | Specialties || style="text-align:left" |<small>Abil</small> <!-- Ability specialty is attached to -->
 +
|- style="vertical-align: top"
 +
| colspan=2 | Defensive Works || <small>Cr:Arc</small>
 
|-
 
|-
|
+
| colspan=2 | Fighting in Armor || Brwl
| align="right" | {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}}
 
| align="right" | {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}}
 
 
|-
 
|-
| -4
+
| colspan=2 | Sorcerous Workings || Occ
| align="right" colspan=2 | {{WWBox}}
 
 
|-
 
|-
| colspan=2 | Incapacitated
+
| colspan=2 | Large negotiations || Bur
| align="right" | {{WWBox}}
 
 
|-
 
|-
| colspan=2 | Dying
+
| colspan=2 | Northern Threshold || Lor
| align="right" | 4 x {{WWBox}} <!-- Stamina -->
 
 
|-
 
|-
|}
+
| colspan=2 | History of Scavenger Lands || Lor
| <!-- Willpower, Essence & essence pools --> <!-- These might not need a table either. -->
 
{| style="width:100%"
 
|- <!-- Willpower -->
 
| align="center" | {{WWDotF}} {{WWDotF}} {{WWDotF}} {{WWDotF}} {{WWDotF}} {{WWDotF}} {{WWDotF}} {{WWDotE}} {{WWDotE}} {{WWDotE}}
 
 
|-
 
|-
| align="center" | {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}}
+
| colspan=2 | Rolling River || Lor
 
|-
 
|-
! align="center" | <big>Essence</big>
+
| colspan=2 | Eastern Forests || Lor
 
|-
 
|-
| align="center" | {{WWDotF}} {{WWDotF}} {{WWDotF}} {{WWDotF}} {{WWDotE}} {{WWDotE}}
+
| colspan=2 | Shadowlands || Lor
 
|-
 
|-
| Personal: 19 <small>(Max)</small> ___<small>(Curr.)</small> <!-- Ess x 3 + Willpower -->
+
| colspan=2 | Southern Inland Sea || Lor
 
|-
 
|-
| Peripheral: 46 <small>(Max)</small> ___<small>(Curr.)</small> <!-- Ess x 7 + Willpower + sum of all Virtues -->
+
| colspan=2 | Martial Arts Culture || Lor
 
|-
 
|-
| Committed: 3/9
+
| colspan=2 | Lookshy / Eastern Inland Sea || Lor
 
|-
 
|-
| Other pools: 10
+
| colspan=2 |  ||
 
|}
 
|}
 +
| style="vertical-align: top" |  <!-- Column 3, Resolve & Guile, Intimacies, Limit trigger, Limit track, Willpower, Essence -->
 +
{|
 
|-
 
|-
 +
|
 +
{| style="width:100%"
 +
|-
 +
| style="width:50%" | Resolve: 3  <!-- [Wits + Integrity] / 2  (p. 214) -->
 +
| style="width:50%" | Guile: 3  <!-- [Manipulation + Socialize] / 2 (p. 214) -->
 
|}
 
|}
 
+
{|
<!-- ToDo: Weapon table headers to "small header" class? Same for Armor, Charms, Combos, Merits&Flaws, Thaumaturgy -->
+
|-
{| style="width:100%" <!-- Weapons, Armor & Virtues table -->  
+
! style="width:85%; text-align:left" | Intimacy || style="width:15%" | <small>Intensity</small> <!-- Defining, Major, or Minor -->
! style="width:67%" | Weapons & Attacks
+
|- style="vertical-align: top"  
! style="width:33%" | <big>Virtues</big>
+
| "Parannan Luomakuntaa rakentamalla Manseja." || <small>Defining</small>
|- <!-- Weapons & attacks -->
+
|- style="vertical-align: top"
| valign="top" |
+
| Tammen Rakennusyhtiö (Johtaminen & Kasvattaminen) || <small>Defining</small>
{| style="width:100%"  
+
|- style="vertical-align: top"
 +
| "Kehän kanssa parannamme maailmaa." || <small>Major</small>
 +
|- style="vertical-align: top"  
 +
| Geomantia (Usko ongelmien ratkomiskykyyn) || <small>Major</small>
 +
|- style="vertical-align: top"
 +
| "(Auringon valittuna oppineena) Tiedän paremmin kuin muut." || <small>Major</small>
 +
|- style="vertical-align: top"
 +
| Keisarikunnan lohikäärmeveriset (Viha) || <small>Minor</small>
 +
|- style="vertical-align: top"  
 +
| Lookshy (Isänmaallisuus) || <small>Minor</small>
 +
|- style="vertical-align: top"  
 +
| Oiva Maununpoika (Luotettava apurini) || <small>Minor</small>
 +
|- style="vertical-align: top"
 +
| Suurhaarat (Kiintymys) || <small>Minor</small>
 +
|- style="vertical-align: top"
 +
| Ramonin asepaja (Valtaushalu) || <small>Minor</small>
 +
|- style="vertical-align: top"
 +
| Olki (Kunnioitettava toisen alan opettaja) || <small>Minor</small>
 +
|- style="vertical-align: top"  
 +
| Oriel (Kumppani varjoissa) || <small>Minor</small>
 +
|- style="vertical-align: top"  
 +
| Kuolonritarit (Epäily) || <small>Minor</small>
 +
|-
 +
| Haikara ?? ||
 
|-  
 
|-  
| Name
+
| &nbsp; ||  
| <small>Speed</small>
+
|}
| <small>Att</small>  <!-- Dex + Ability + WAcc -->
 
| <small>BDam</small>  <!-- Str + WDam (+ Ammo) -->
 
| <small>PDV</small>  <!-- (Dex + Melee or MA + WDef) / 2 -->
 
| <small>WAcc</small>  <!-- Weapon Accuracy -->
 
| <small>WDam</small>  <!-- Weapon Damage -->
 
| <small>WDef</small>  <!-- Weapon Defense -->
 
| <small>Rate</small>
 
| <small>Range</small>
 
| <small>Ammo</small>
 
 
|-
 
|-
| Fighting Gauntlet <small>(Exceptional)</small> || 5 || 11 || 8B || 7 || +1 || +6B || +3 || 2 || - || -
+
! style="text-align:left" | Limit Trigger
 
|-
 
|-
| Punch || 5 || 11 || 2B || 6 || +1 || +0B || +2 || 3 || - || -
+
| Joku vähättelee tai loukkaa todellisia kykyjäni tai joku tarkoituksella ja minut tietäen estää minua tärkeissä toimissani.
 +
|-  
 +
! Limit Break
 
|-
 
|-
| Self Bow || 6 || 6 || 4L || - || +0 || - || - || 2 || 150 || Bh
+
| style="text-align:center" | {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}}
 +
|-  
 +
! Willpower  <!-- Change last five dots up to permanent Wp rating -->
 +
|-  
 +
| style="text-align:center" | {{WWDotF}} {{WWDotF}} {{WWDotF}} {{WWDotF}} {{WWDotF}} {{WWDotF}} {{WWDotF}} {{WWDotE}} {{WWDotE}} {{WWDotE}}
 
|-
 
|-
| Razor Claws (SS, +2 Acc) || 5 || 13 || 6L || 6 || +3 || +4L/2 || +2 || 3 || - || -
+
| style="text-align:center" | {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}}
 
|-
 
|-
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 
+
! <big>Essence</big>  
|- <!-- Name, Spd, Att, BDam, PDV, WAcc, WDam, WDef, Rate, Range, Ammo -->
 
|          ||  ||  ||    ||  ||    ||    ||    ||    ||    || 
 
|}
 
| rowspan=2 | <!-- Virtues, Limit break & Experience -->
 
{| style="width:100%"
 
 
|-
 
|-
| Compassion || align="right" | {{WWDots2}}
+
| style="text-align:center" | {{WWDotF}} {{WWDotF}} {{WWDotF}} {{WWDotE}} {{WWDotE}} {{WWDotE}}
 
|-
 
|-
| || align="right" | {{WWBox}}{{WWBox}}{{WWBox}}{{WWBox}}{{WWBox}}
+
| Personal: 19 <small>(Max)</small> ___<small>(Curr.)</small>  <!-- Ess x 3 + 10 -->
 
|-
 
|-
| Conviction || align="right" | {{WWDots4}}
+
| Peripheral: 47 <small>(Max)</small> ___<small>(Curr.)</small>  <!-- Ess x 7 + 26 -->
 
|-
 
|-
| || align="right" | {{WWBox}}{{WWBox}}{{WWBox}}{{WWBox}}{{WWBox}}
+
| Committed: 9
 +
|}
 +
|}
 +
 
 +
<big><b>Combat</b></big>
 +
----
 +
<!-- The first table -->
 +
{| style="width:100%"
 +
|- <!-- Change the percentages below to fit, if necessary -->
 +
! style="width:33%" |  
 +
! style="width:67%" |  
 +
|- 
 +
| <!-- Combat values.  Always round up. -->
 +
{|
 +
! Combat values
 +
|-
 +
| Join battle: 5 (+3 succ)  <!-- Wits + Awareness -->
 +
|-
 +
| Evasion: 4  <!-- [(Dexterity + Dodge (+ possible +1 from specialty)) / 2] - Armor Mobility Penalty -->
 +
|-
 +
| Soak, natural: 4  <!-- Stamina -->
 
|-
 
|-
| Temperance || align="right" | {{WWDots3}}
+
| Combat actions, p. 197-199:
 
|-
 
|-
| || align="right" | {{WWBox}}{{WWBox}}{{WWBox}}{{WWBox}}{{WWBox}}
+
| Dex + Dodge pool: 7 &nbsp; <small>(Disengage; Rise From Prone vs. close opponent (diff 2); Take Cover)</small>
 
|-
 
|-
| Valor || align="right" | {{WWDots2}}
+
| Dex + Athletics pool: 8 &nbsp; <small>(Rush; against Disengage; Withdraw (goal number 10))</small>
 +
|
 +
{| style="width:100%"
 +
! colspan=3 | Health Levels  <!--  As with Willpower, change Full boxes to Empty ones for extra health levels. -->
 +
|-
 +
| style="width:18%" | &nbsp; 0
 +
| style="width:41%; text-align:right" | {{WWBoxE}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}}
 +
| style="width:41%; text-align:right" | {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}}
 +
|-
 +
| -1
 +
| style="text-align:right" | {{WWBoxE}} {{WWBoxE}} {{WWBoxE}} {{WWBoxF}} {{WWBoxF}}
 +
| style="text-align:right" | {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}}  
 
|-
 
|-
| || align="right" | {{WWBox}}{{WWBox}}{{WWBox}}{{WWBox}}{{WWBox}}
+
| -2
|- <!-- The rest could be outside a table -->
+
| style="text-align:right" | {{WWBoxE}} {{WWBoxE}} {{WWBoxE}} {{WWBoxE}} {{WWBoxF}}  
| colspan=2 | Limit Break
+
| style="text-align:right" | {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}}
 
|-
 
|-
| colspan=2 | &nbsp; {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}}
+
| -4
|-
+
| style="text-align:right" colspan=2 | {{WWBox}}
| colspan=2 | Virtue Flaw:
 
 
|-
 
|-
! colspan=2 | <big>Experience</big>
+
| colspan=2 | Incapacitated
 +
| style="text-align:right" | {{WWBox}}
 
|-
 
|-
| colspan=2 | Current:
+
|}
|-
+
| style="vertical-align: top" |  
| colspan=2 | Total: 231
+
{| style="width:100%" 
 +
! colspan=10 | Weapons & Attacks
 
|-  
 
|-  
 +
| Name
 +
| <small>WithAtt</small>  <!-- Dexterity + Ability + Weapon Accuracy -->
 +
| <small>WithDam</small>  <!-- Strength + Weapon Damage -->
 +
| <small>Parry</small>    <!-- [(Dexterity + Brawl or Melee or MA (+ possible +1 from specialty)) / 2] + Weapon Defense -->
 +
| <small>WeapAcc</small>  <!-- Weapon Accuracy -->
 +
| <small>WeapDam</small>  <!-- Weapon Damage -->
 +
| <small>WeapDef</small>  <!-- Weapon Defense -->
 +
| <small>OvWh</small>    <!-- Weapon Overwhelming value -->
 +
| <small>Tags</small>
 +
|- style="vertical-align: top"
 +
| Unarmed || 14 || 10 || 5* || +4 || +7 || 0 || 1 || <small>Bashing, Brawl, Grappling, Natural</small>
 +
|- style="vertical-align: top"
 +
| Soulsteel Razor Claws || 15 || 13 || 5* || +5 || +10 || 0 || 3 || <small>Lethal, Brawl, Concealable, Worn, Att:5</small>
 +
|- style="vertical-align: top"
 +
| &nbsp; ||  ||  ||  ||  ||  ||  ||  || <small></small>
 +
|- style="vertical-align: top"
 +
| &nbsp; ||  ||  ||  ||  ||  ||  ||  || <small></small>
 +
|- style="vertical-align: top"
 +
| &nbsp; ||  ||  ||  ||  ||  ||  ||  || <small></small>
 +
|- style="vertical-align: top"
 +
| &nbsp; ||  ||  ||  ||  ||  ||  ||  || <small></small>
 +
<!--
 +
|- style="vertical-align: top"
 +
| Ranged ||  ||  || -- ||<small>Below</small>||  || -- ||  || 
 +
|- style="vertical-align: top"
 +
| colspan=10 | Accuracy bonus at range: Close: _, Short: _, Medium: _, Long: _, Extreme: _
 +
-->
 +
|- style="vertical-align: top"
 +
|  ||  ||  ||  ||  ||  ||  ||  ||
 +
|- <!-- Name, WithA, WithD, Par,  WAcc, WDam, WDef, OW, Tags --> style="vertical-align: top"
 +
|          ||    ||    ||    ||    ||    ||    ||  ||
 
|}
 
|}
|- <!-- Armor -->
 
|
 
 
{| style="width:100%"  
 
{| style="width:100%"  
 
|-
 
|-
! colspan=5 | Armor  
+
! colspan=6 | Armor  
 
|-  
 
|-  
 
| Name  
 
| Name  
| <small>Soak</small>  
+
| <small>Total Soak</small>
 +
| <small>Armor Soak</small>  
 
| <small>Hardness</small>  
 
| <small>Hardness</small>  
| <small>Mob.</small>  
+
| <small>Mob. Pen.</small>  
| <small>Fat.</small>  
+
| <small>Tags</small>  
 
|-
 
|-
| Breastplate <small>(Exceptional)</small> || +3B / +5L || - || -0 || 1
+
| Orich. Chain Shirt || 9 || +5 || 4 || 0 || Concealable, Att:4
 
|-
 
|-
| Orich. Chain Shirt <small>(Ragnar)</small> || +5B / +7L || 3B/3L || -0 || 0
+
| || || ||  ||  ||   
|-
 
|| __B / __L || _ ||  ||   
 
 
|-
 
|-
 +
|  ||  ||  ||  ||  || 
 
|}
 
|}
 
|-
 
|-
|} <!-- End of weapons, armor & virtues table -->
+
|}  
 
 
<big><b>Excellencies</b></big>
 
----
 
{| style="width:100%" 
 
|- align="center"
 
| style="width:23%" | || <small>1</small> || <small>2</small> || <small>3</small> || <small>4</small> || <small>5</small>
 
| style="width:24%" | || <small>1</small> || <small>2</small> || <small>3</small> || <small>4</small> || <small>5</small>
 
| style="width:23%" | || <small>1</small> || <small>2</small> || <small>3</small> || <small>4</small> || <small>5</small>
 
|-
 
| Craft      ||{{WWBox}} ||{{WWBoxX}}||{{WWBox}} ||{{WWBox}} ||{{WWBox}}
 
| MA        ||{{WWBoxX}}||{{WWBox}} ||{{WWBox}} ||{{WWBoxX}}||{{WWBox}}
 
| Bureucracy ||{{WWBox}} ||{{WWBoxX}}||{{WWBox}} ||{{WWBox}} ||{{WWBox}}
 
|-
 
| Lore  ||{{WWBox}} ||{{WWBoxX}}||{{WWBoxX}}||{{WWBox}} ||{{WWBox}}
 
|        ||{{WWBox}} ||{{WWBox}} ||{{WWBox}} ||{{WWBox}} ||{{WWBox}}
 
|        ||{{WWBox}} ||{{WWBox}} ||{{WWBox}} ||{{WWBox}} ||{{WWBox}}
 
|-
 
| Occult ||{{WWBox}} ||{{WWBoxX}}||{{WWBox}} ||{{WWBox}} ||{{WWBox}}
 
|        ||{{WWBox}} ||{{WWBox}} ||{{WWBox}} ||{{WWBox}} ||{{WWBox}}
 
|        ||{{WWBox}} ||{{WWBox}} ||{{WWBox}} ||{{WWBox}} ||{{WWBox}}
 
|}
 
  
 
<big><b>Charms</b></big>
 
<big><b>Charms</b></big>
Rivi 248: Rivi 353:
 
| <small>Duration</small>  
 
| <small>Duration</small>  
 
| <small>Type</small>  
 
| <small>Type</small>  
| <small>Keyword</small>  
+
| <small>Keywords</small>  
 
| <small>Effect</small>  
 
| <small>Effect</small>  
 
| <small>Page</small>  
 
| <small>Page</small>  
|- valign="top"
+
|- style="vertical-align: top"
| Graceful Crane Stance || Ath || 3m || Scene || Refl || COk || Automatically successful to keep balance, human hair is strong ledge || <small>222</small>
+
| Tireless Workhorse Method || Cra || - || Perm || Perm || Stck || Gain 2*Ess additional Major slots. || <small>289</small>
|- valign="top"
+
|- style="vertical-align: top"
| Durability of Oak Meditation || Res || 2m || Inst || Refl(7) || COk || Add (Ess+Res) to B&L soak. || <small>206<sub>E</sub></small>
+
| Efficient Craftsman Technique || Cra || - || Perm || Perm || - || Reduce cost to finish major project by Ess sxp, to min 3. || <small>289</small>  
|- valign="top"
+
|- style="vertical-align: top"
| Iron Skin Concentration || Res || 2m || 1 tick || Refl(7) || COk || Minimum damage vs. me reduced by one.|| <small>206<sub>E</sub></small>
+
| Arete-Shifting Prana || Cra || 4m, 1sxp, 1wp || Inst || Simple || - || Roll (Int+Craft), convert Craft dots to similar other Craft for one basic / major project.|| <small>289</small>  
|- valign="top"
+
|- style="vertical-align: top"
| Frugal Merchant Method || Bur || 1m || Inst || Suppl || COk || Perfect awareness of the target object's quality and condition; haggling vs. Cha +1, Man +3 || <small>230</small>
+
| Supreme Celestial Focus || Cra || - || Perm || Perm || - || Raise Ess Crafts with gxp, double cost after 1st. || <small>289</small>  
|- valign="top"
+
|- style="vertical-align: top"
| Indolent Official Charm || Bur || 4m || Indef || Simple || COk || Cha/Int+Bur, +Ess succ; Ext pen [Int+Bur]/2. Make project take Ess+1 times longer, or Ess external penalty if already started. || <small>232</small>
+
| Sublime Transference || Cra || 6m || Inst || Simple || Mute || In 5 min, convert craft xp: 2sxp <-> 1gxp / 2gxp <-> 1wxp. May use while asleep. || <small>289</small>  
|- valign="top"
+
|- style="vertical-align: top"
| Foul Air of Argument Technique || Bur || 4m, 1wp || Inst || Suppl || COk || Cha/Int+Bur, +Ess succ; Ext pen [Int+Bur]/2. Organization gets -2 internal penalty to everything, max Int+Bur. || <small>232</small>
+
| Ages-Echoing Wisdom || Cra || - || Perm || Perm || - || Gain gxp equal to permanent major slots at end of story. || <small>290</small>  
|- valign="top"
+
|- style="vertical-align: top"
| Sagacious Reading of Intent || Lin || 3m || Inst || Refl || COk, Soc || Motivation behind statement in one sentence; perfect defense vs. fundamentally hostile social attack || <small>233</small>
+
| Dragon Soul Emergence || Cra || - || Perm || Perm || Stack || Gain permanent superior project slot. || <small>290</small>  
|- valign="top"
+
|- style="vertical-align: top"
| Craftsman Needs No tools || Cra || 7m,1wp || Inst || Suppl || COk || Divide time by Ess*3, no tools for normal crafting || <small>213</small>
+
| Copper Spider Conception || Cra || 5m, 1wp || Inst || Simple || - || Reduce cost of superior slot by 2gxp & 2 major slots, min 1 each. || <small>290</small>  
|- valign="top"
+
|- style="vertical-align: top"
| Object-Strengthening Touch  || Cra || 5m || Scene || Simple || COk,Touch || Increase succ needed to damage and Str+Athl rating to break objects by Ess. || <small>211</small>
+
| Clay and Breath Practice || Cra || - || Perm || Perm || - || On each superior roll, if roll more succ than ''cost'', gain (Ess+Art rating) sxp. || <small>290</small>
|- valign="top"
+
|- style="vertical-align: top"
| Durability-Enhancing Technique  || Cra || 3m || Instant || Simple || COk,Touch || Permanently increase succ needed to damage and Str+Athl rating to break objects by 1, max increase Ess. || <small>211</small>
+
| Spirit-Gathering Industry || Cra || - || Perm || Perm || - || Reduce cost to finish superior project by Ess gxp, to min 3. || <small>290</small>
|- valign="top"
+
|- style="vertical-align: top"
| Design Beyond Limit || Cra || - || Perm || Perm || - || May build manse 1 dot bigger than demesne, artifacts as 1 dot less. || <small>Err. 158</small>
+
| Unwinding Gyre Meditation || Cra || 10m, 1wp || Inst || Refl || - || Sacrifice gxp for superior completion -> for next project (must be same size): reduce goal by Ess+5, +1 interval, +1*gxp for compl. Repeat use possible. || <small>291</small>  
|- valign="top"
+
|- style="vertical-align: top"
| Unbound Talent || Cra || - || Perm || Perm || - || Raise all crafts to 2->3->4 (currently learned thrice). || <small>Homebrew</small>
+
| Exegesis of the Distilled Form || Cra || 25sxp, 15gxp, 10wxp+ || Inst || Simple || - || Need 5 legendary projects completed.  Roll remaining wxp dice, succ become normal exp, max 20exp; 1/story, all wxp are consumed. || <small>291</small>
|- valign="top"
+
|- style="vertical-align: top"
| Harmonious Academic Methodology || Lor || 10m,2wp || 1&nbsp;Week || Simple || Obv,Touch || Teach Conv,Temp; Int,Per; Craft,Inv,Lor,Lin,Per,Pre,Soc. Max 4. || <small>215</small>
+
| Spirit-Stoking Elevation || Cra || - || Perm || Perm || - || May convert 5wxp:1xp for Lore charms (not sorc. projects). || <small>291</small>
|- valign="top"
+
|- style="vertical-align: top"
| Immanent Solar Glory || Lor || - || Indef || Perm || - || +10 Ess. to peripheral pool, may only restore with work dealing with organization || <small>218</small>
+
| Brass Scales Falling || Cra || - || Perm || Perm || - || If didn't use Exc, gain sxp for each 10, max Ess*2. || <small>292</small>
|- valign="top"
+
|- style="vertical-align: top"
| Ox-body technique x1 || Res || - || Perm || Perm || Stack || 1 x -1HL, 2x -2HL || <small>208</small>  
+
| Red Anvils Ringing || Cra || - || Perm || Perm || - || Gain 1 sxp more (3/4) / basic objective. || <small>292</small>  
|- valign="top"
+
|- style="vertical-align: top"
| Invincible Essence Reinforcement || Res || - || Perm || Perm || Stack || Bash & Lethal soak to Sta+3. B & L Hardness 1. || <small> IM&nbsp;8/p.4</small>
+
| Chains Fall Away || Cra || - || Perm || Perm || - || Achieve all 3 basic objectives on any project, gain 1 gxp. || <small>292</small>  
|- valign="top"
+
|- style="vertical-align: top"
| || || || || || || || <small></small>
+
| Craftsman Needs No Tools || Cra || 6m || 1 task || Simple || Mute || Speed basic/major projects, no tools needed (-2m cost if tools). || <small>292</small>
 +
|- style="vertical-align: top"
 +
| Peerless Paragon of Craft || Cra || - || Perm || Perm || - || At end of story, roll free exc. Int + Craft, succ sxp and 1 gxp for each 10.  || <small>292</small>
 +
|- style="vertical-align: top"
 +
| Supreme Perfection of Craft || Cra || - || Perm || Perm || - || Each meaningful morning, gain 1 gxp & Ess+2 sxp for each Craft at 5. || <small>293</small>
 +
|- style="vertical-align: top"
 +
| Flawless Handiwork Method || Cra || 6m || Inst || Suppl || - || Reroll 10s. || <small>297</small>
 +
|- style="vertical-align: top"
 +
| Triumph-Forging Eye || Cra || - || Perm || Perm || - || Full free Craft exc to any roll once per week. || <small>297</small>
 +
|- style="vertical-align: top"
 +
| Bright-Forging Prana || Cra || - || Inst || Refl || - || Use unlearned charms for a project, Ess charms per story.  Must know pre-req, can't auto-gain craft xp. || <small>297</small>  
 +
|- style="vertical-align: top"
 +
| ||  ||  ||  ||  ||  ||  || <small></small>
 +
|- style="vertical-align: top"
 +
| Deft Official’s Way || Bur || 5m || Scene || Refl || - || Add Bur to Read Intentions for producing bureucratic result. || <small>284</small>
 +
|- style="vertical-align: top"
 +
| Indolent Official Charm || Bur || 5m || Indef || Simple || Stack || Halt task; investigation will be delayed by Ess duration degrees.  Max Ess different tasks. || <small>286</small>  
 +
|- style="vertical-align: top"
 +
| Stubborn Boar Defense || Int || - || Perm || Perm || Bridge || +2 to Resolve after resisting first Persuade of topic. || <small>303</small>
 +
|- style="vertical-align: top"
 +
| Subtle Speech Method || Lin || 3m || 1 idea || Simple || Mute || Tell idea to intended recipients without others understanding. || <small>323</small>
 +
|- style="vertical-align: top"
 +
| Harmonious Academic Methodology || Lor || - || Perm || Perm || - || Add Ess NC succ to roll with specialty. Add introduced facts to known topics. Add specialty at end of each story. || <small>330</small>
 +
|- style="vertical-align: top"
 +
| First Knowledge’s Grace || Lor || 4m || Scene || Refl || - || Ignore all penalties to teach someone; teach anyone. || <small>330</small>
 +
|- style="vertical-align: top"
 +
| Flowing Mind Prana || Lor || 1xp+ || Inst || Simple || - || Commit exp to other char to raise their stats; target must adopt my Intimacy (semi-undecayble) for every 3 exp.  Exp returns by rolling equal num of dice at end of story. || <small>331</small>  
 +
|- style="vertical-align: top"
 +
| Legendary Scholar’s Curriculum || Lor || - || Perm || Perm || - || Train Ess chars with FMP & Ess*5 chars with half exp (round down). Intimacy doesn't need to be mine. || <small>332</small>  
 +
|- style="vertical-align: top"
 +
| Terrestrial Circle Sorcery || Occ || - || Perm || Perm || - || Can cast spells (p.465) & perform sorcerous workings (p.483). Control spell: Raising the Earth's Bones? || <small>360</small>
 +
|- style="vertical-align: top"
 +
| Ancient Tongue Understanding || Occ || 6m || Scene || Refl || - || Speak & understand ONLY Old Realm (and other spirit languages).  Gain Ess/2 (round down) to Occ and shaping rolls.  || <small>356</small>
 +
|- style="vertical-align: top"
 +
| Motive-Discerning Technique || Soc || 3m || Inst || Suppl || Mute || Double 9's to read intentions; may use Wits (instead of Perc) when speaking to person. || <small>393</small>  
 +
|- style="vertical-align: top"
 +
| ||  ||  ||  ||  ||  ||  || <small></small>
 +
|- style="vertical-align: top"
 +
| Graceful Crane Stance || Ath || 3m || Scene || Refl || - || Perfect balance, run or stand on narrow and weak things, no chance of falling etc. || <small>261</small>
 +
|- style="vertical-align: top"
 +
| Fists of Iron Technique || Brw || 1m || Inst || Refl || Dual || Parry & deal lethal bare-handed, withering ignores Ess+appropriate Intimacy soak. || <small>273</small>
 +
|- style="vertical-align: top"
 +
| Ferocious Jab || Brw || 1m || Inst || Suppl || Unif || Add damage dice equal to target's onslaught penalty. || <small>274</small>
 +
|- style="vertical-align: top"
 +
| Wind and Stones Defense || Brw || 3m || Inst || Refl || - || If Init higher than opp., raise Defense equal to target's onslaught penalty. || <small>274</small>
 +
|- style="vertical-align: top"
 +
| Heaven Thunder Hammer || Brw || 7m || Inst || Refl || Decis -only || Activate after successful decisive (before dam), gain effects for damage successes (and double succ for distance calc):  1-> knock prone, steal 1 init; 3-> thrown flying into close range object, take short falling damage (p.232); 4-> fly close, fall medium OR fly short, fall short; 5-> fly short, fall med; 7-> fly med, fall med. || <small>274</small>
 +
|- style="vertical-align: top"
 +
| Thunderclap Rush Attack || Brw || 3m || Inst || Refl || - || May move 1 range band & attack '''at any time''', uses up turn; 1 / target / scene, reset by crashing. || <small>275</small>
 +
|- style="vertical-align: top"
 +
| Falling Hammer Strike || Brw || 1m || Inst || Suppl || Unif || Onslaught penalties from me don't fade for 1 turn. || <small>275</small>  
 +
|- style="vertical-align: top"
 +
| Drifting Leaf Elusion || Dod || 1m || Inst || Refl || - || After opp. attack roll, evade attack roll equal to my evasion. || <small>300</small>  
 +
|- style="vertical-align: top"
 +
| Durability of Oak Meditation || Res || 3m || 1 tick || Refl || Dual || Reduce raw dam by 2, vs. decisive also Hardness 4. || <small>374</small>
 +
|- style="vertical-align: top"
 +
| Spirit Strengthens the Skin || Res || 1m+ || Inst || Refl || Wither -only || After hit, before dam roll, 1m/+1soak, max. 2x natural soak. || <small>374</small>  
 +
|- style="vertical-align: top"
 +
| Iron Skin Concentration || Res || Var || Inst / Indef || Refl || Dual || Vs with, 2m for Sta vs unsoakable. Vs dec, after damage roll, create extra -0 HLs, (5+Ess)m (max Sta+Ess). Used HLs convert to -1 after combat, and motes are committed until healed (heals first). || <small>374</small>
 +
|- style="vertical-align: top"
 +
| Ox-Body Technique || Res || - || Perm || Perm || Stck || 1 x -1HL & 2 x -2 HL || <small>375</small>  
 +
|- <!-- Name, Abil, Cost, Dur, Type, KeyW, Effect, Page --> style="vertical-align: top"
 +
|           ||   ||   ||   ||   ||   ||     || <small></small>  
 
|-
 
|-
| colspan=8 | The Art of Relentless Persuasion (Conviction Style)
 
|- valign="top"
 
| Quiet Resolve || MA || 2m || 1&nbsp;Act || Refl(7) || COk || +[Conv] B soak, +[Conv/2] L soak. Cost/2 with form on. || <small>21</small>
 
|- valign="top"
 
| Hurried Proof || MA || 1m || Inst || Suppl || COk,(Obv) || Multiple move actions (max. Dex+MA), then must attack, -1d for each Move after 1st || <small>21</small>
 
|- valign="top"
 
| Instruction in Devotion || MA || 4m || Scene || Simple || Form,CBas || +[Conv] B/L soak & Res rolls. For 1m, reflexively add [Conv] to A soak & hardness vs. 1 attack. || <small>21</small>
 
|- valign="top"
 
| Driving the Point Home || MA || 4m || Inst || Refl(10) || COk || If at least 1 succ dam, re-roll max Conv*2 dice. || <small>22</small>
 
|- valign="top"
 
| To the Heart of the Matter || MA || 1+m || Inst || Suppl || COk || -Conv to soak, 1m natural, 2m armor(&Hard), max Ess motes. || <small>22</small>
 
|-
 
| colspan=8 | Solar Hero Style<sub>E</sub>
 
|- valign="top"
 
| Fist of Iron Technique || MA || 1m || 1 Act || Refl || COk || +1 Acc, +2 Dam, dam -> Lethal, parry lethal. If form active, gain Orich. material bonuses to natural attacks. || <small>242</small>
 
|- valign="top"
 
| Thunderclap Rush Attack || MA || 1m || Inst || Suppl || COk || Drop attack's Speed to 3. || <small>190</small>
 
|}
 
 
<big><b>Combos</b></big>
 
----
 
{| style="width:100%" 
 
|-
 
| style="width:20%" | Name
 
| <small>Cost</small>
 
| <small>Charms</small>
 
|- valign="top"
 
| Meticulous Artisan's Swiftness Method || 7m,2m+,1wp || CNNT + 2nd Craft&Lore&Occult
 
|- valign="top"
 
| Iron-Gauntlet Blow  || [0+,1m,2m,2m,2m,3m] || 1st MA + FoIT + QR + DoOM + ISC + GCS
 
|- valign="top"
 
| Bringer of Swift Confrontation || 1m + [0+,1m,2m,2m,2m,3m] || HP + 1st MA + FoIT + QR + DoOM + ISC + GCS
 
|- valign="top"
 
| Beliefs Brought to Bear || 4m + [3m,0+,2m,2m,2m] || IiD + GCS + 1st MA + QR + DoOM + ISC 
 
|- valign="top"
 
|  ||  || 
 
|}
 
 
<big><b>Backgrounds</b></big>
 
----
 
{| style="width:100%" 
 
|- 
 
| style="width:23%" | Resources || style="width:10%" align="right" | {{WWDots5}}
 
| style="width:24%" | Contacts* || style="width:10%" align="right" | {{WWDots1}}
 
| style="width:23%" | Manse || style="width:10%" align="right" | {{WWDots3}}
 
|- valign="top"
 
| colspan=2 | Kohtuullinen talo SH:ssa. Suurin osa varoista menee firmaan.
 
| colspan=2 | Eräs hyvä ystävä Lookshyssa, tuttuja siellä ja rakennuspiireissä SH:ssa.
 
| colspan=2 | Maa-manse Vakaa Ahjo paristaa mailia Suurhaaroista etelään.
 
|-
 
| Followers || align="right" | {{WWDots4}}
 
| Artifacts || align="right" | {{WWDots1}}
 
| Demesne || align="right" | {{WWDots0}}
 
|- valign="top"
 
| colspan=2 | Tuhatkunta rakennustyömiestä; ex-orjia, värvättyjä, kyläläisiä idästä. Lisä ei haittaisi.
 
| colspan=2 | Resplendent Personal Assistant, OC p.58
 
| colspan=2 | Vesi 1, manse rakennuksessa
 
|-
 
| Henchmen* || align="right" | {{WWDots1}}
 
| Artifacts || align="right" | {{WWDots2}}
 
| Demsene || align="right" | {{WWDots1}}
 
|- valign="top"
 
| colspan=2 | [[ManseExalted:Oiva Maununpoika|Oiva Maununpoika]], erittäin kykenevä rakennusmestari.
 
| colspan=2 | Lightning Box, WotLA p.60
 
| colspan=2 | Puu 2, manse rakennuksessa
 
|- align="left"
 
| Face || align="right" | {{WWDots1}}
 
| Artifacts || align="right" | {{WWDots2}}
 
|  || align="right" | {{WWDots0}}
 
|- valign="top"
 
| colspan=2 | Mainetta Oljen turnauksesta.
 
| colspan=2 | Soulsteel Razor Claws, Errata
 
| colspan=2 |
 
|- align="left"
 
! Merits & Flaws
 
|-
 
| colspan=5 | "Heir Apparent"* || align="right" | 3 pts.
 
|-
 
| colspan=6 | 1. Aikakauden jäänteitä (Heroes p.56: Manse/Demesne, Artifact, Savant and/or Past Lives)
 
|}
 
 
<big><b>Thaumaturgy</b></big>
 
----
 
Degrees:<br>
 
Geomancy: Initiate (+1)<br>
 
Procedures:
 
{| style="width:100%" 
 
|-
 
| style="width:15%" | Name
 
| <small>Art</small>
 
| <small>Rank</small>
 
| <small>Attr</small>
 
| <small>Diff</small>
 
| <small>Cast.Time</small>
 
| Effect
 
| <small>Page/Book</small>
 
|- valign="top"
 
| Dragon Line Compass || Geom || 0 || Per || 1 || 5 min || Find dragon line within succ. x 10 yards, follow for 1 hour || 137/OadC
 
|- valign="top"
 
| Dragon Nest Compass || Geom || 1 || Per || 2 || 5 min || Find manse within 1 mile, demesne 2 mile / success. Follow for scene for 1 Wp. || 138/OadC
 
|- valign="top"
 
| Draw Geomantic Map || Geom || 1 || Int || 2 || 1 hr || Create a geomantic profile of an area. || [http://wiki.white-wolf.com/exalted/index.php?title=Draw_Geomantic_Map WW's Wiki]
 
|- valign="top"
 
| Walking the Dragon Line || Geom || 1 || Per || Var || Var || Perceive and follow geomantic essence flows. || [http://wiki.white-wolf.com/exalted/index.php?title=Walking_the_Dragon_Line WW's Wiki]
 
|- valign="top"
 
| 1st Principle of Resplendent Architecture || Geom || 1 || Int || 3 || 50 hrs || As "Least wonder" for architecture; each succ. imbues except. properties for one decade upon the building. || [http://wiki.white-wolf.com/exalted/index.php?title=First_Principle_of_Resplendent_Architecture WW's Wiki]
 
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| Blessing || Geom || 2 || Int || 3 || 3 hrs || Prevent next botch of target, needs sample and to be within 1 mile || 139/Core
 
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| Seasonal Demesne Capping  || Geom || 3 || Int || 5 || 1 hr/lvl || Protect mortals from warping effects of demesne for one season. || Homebrew
 
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| 3rd Principle of Resplendent Architecture || Geom || 3 || Int || 5 || 200 hrs || As "Talisman" for architecture; each succ. imbues except. properties for one decade upon the building. Requires Exotic component. || <small>WW's Wiki</small>
 
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| Bull's Dedication Elixir || Alch || 2 || Wits || 3 || 1 hr || Adds +1 to Conviction for scene. (as Tiger's Heart) || <small>OC/131</small>
 
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| Distill Orichalcum || Alch || 2 || Sta || 3 || 1 week || Distill orichalcum from gold. Requires lava & special mirrors. || 23/OadC
 
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| Heavenly Transmutation Processes || Alch || 3 || Per || 7 || 1+ hr || Transform sand to fine crystal glass of Resources 4 value. || <small>OC/131</small>
 
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| Compile Chart || Astr || 0 || Wits || 2 || 1 hr || Create astrological profile necessary for other rituals || 138/Core
 
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| Divination || Astr || 2 || Int || 4 || 3 hrs || Prediction of target's future, Max. 1 year (4 succ) & somewhat accurate (4 succ) || 138/Core
 
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| Fading Color Treatment || Ench || 0 || Int || 2 || 5 min || Alter object's surface color & pattern for wanted duration || 137/OadC
 
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| Break Notice Seal || Ench || 1 || Int || 2 || 30 min || Seals large containers, the seal breaks if the container is opened or broken into || Homebrew
 
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| Process Steelsilk || Ench || 2 || Int || 3 || 25 hrs || Can create and manipulate steelsilk from Essence Spider silk || 137/OadC
 
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| Alarm Ward against (Creature) || Ward || 1 || Per || 1 || 1 hr || Alert caster when specific type crosses line. Lasts 1 day, must be within 1 mile / succ. || 141/OadC
 
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|  ||  ||  ||  ||  ||  ||  ||
 
 
|}
 
|}

Nykyinen versio 17. kesäkuuta 2017 kello 22.06

Nimi: Kaikonnut Tammi Hahmokonsepti: Maailman uudelleen kunnostava Geomantikko
Kasti: Iltahämärä Anima: Rakentava / veistelevä majava


Attributes


Strength WWDots3 NoAlpha.png Charisma WWDots2 NoAlpha.png Perception WWDots3 NoAlpha.png
Dexterity WWDots5 NoAlpha.png Manipulation WWDots3 NoAlpha.png Intelligence WWDots5 NoAlpha.png
Stamina WWDots4 NoAlpha.png Appearance WWDots2 NoAlpha.png Wits WWDots4 NoAlpha.png
Abilities
Archery WWDots0 NoAlpha.png
Athletics WWDots3 NoAlpha.png
Awareness WWDots1 NoAlpha.png
Brawl WWDots5 NoAlpha.png
Bureaucracy WWDots5 NoAlpha.png
Dodge WWDots2 NoAlpha.png
Integrity WWDots2 NoAlpha.png
Investigation WWDots1 NoAlpha.png
Larceny WWDots0 NoAlpha.png
Linguistics WWDots3 NoAlpha.png
Lore (Lookshyn opistot) WWDots5 NoAlpha.png
Medicine WWDots0 NoAlpha.png
Melee WWDots0 NoAlpha.png
Occult WWDots5 NoAlpha.png
Performance WWDots0 NoAlpha.png
Presence WWDots1 NoAlpha.png
Resistance WWDots3 NoAlpha.png
Ride WWDots0 NoAlpha.png
Sail WWDots1 NoAlpha.png
Socialize WWDots2 NoAlpha.png
Stealth WWDots0 NoAlpha.png
Survival WWDots0 NoAlpha.png
Thrown WWDots0 NoAlpha.png
War WWDots1 NoAlpha.png
Experience
Current:
Total:
Solar experience
Current:
Total:
Merit Dots Type
Resources WWDots4 NoAlpha.png S
Language: Skytongue WWDots1 NoAlpha.png P
Language: Low Realm WWDots1 NoAlpha.png P
Backing (Lookshy) WWDots2 NoAlpha.png S
Contacts: Sekalaisia lookshylaisia WWDots1 NoAlpha.png S
Contacts: Haaskamaiden rakennusväki WWDots1 NoAlpha.png S
Influence: Tammen rakennusyhtiö WWDots3 NoAlpha.png S
Followers: Rakennustyönjohtajia WWDots3 NoAlpha.png S
Retainers: Oiva WWDots2 NoAlpha.png S
Manse: Vakaa Ahjo WWDots3 NoAlpha.png S
Manse: Bambujen ja Rönsyjen Verkko WWDots3 NoAlpha.png S
Manse: Mielen Tyynnyttävä Solina WWDots3 NoAlpha.png S
Demesne: Suurhaarojen lähellä 22 kpl WWDots2 NoAlpha.png S
Artifact (Orichalcum Chain Shirt) WWDots3 NoAlpha.png S
Artifact (Soulsteel Razor Claws) WWDots3 NoAlpha.png S
Other abilities
Craft: Architecture WWDots5 NoAlpha.png
Craft: Geomancy WWDots5 NoAlpha.png
Craft: SmithingSCF WWDots5 NoAlpha.png
Craft: CarvingSCFx2 WWDots5 NoAlpha.png
Craft: ArtifactsSCFx2 WWDots3 NoAlpha.png
Craft: Cooking WWDots1 NoAlpha.png
Specialties Abil
Defensive Works Cr:Arc
Fighting in Armor Brwl
Sorcerous Workings Occ
Large negotiations Bur
Northern Threshold Lor
History of Scavenger Lands Lor
Rolling River Lor
Eastern Forests Lor
Shadowlands Lor
Southern Inland Sea Lor
Martial Arts Culture Lor
Lookshy / Eastern Inland Sea Lor
Resolve: 3 Guile: 3
Intimacy Intensity
"Parannan Luomakuntaa rakentamalla Manseja." Defining
Tammen Rakennusyhtiö (Johtaminen & Kasvattaminen) Defining
"Kehän kanssa parannamme maailmaa." Major
Geomantia (Usko ongelmien ratkomiskykyyn) Major
"(Auringon valittuna oppineena) Tiedän paremmin kuin muut." Major
Keisarikunnan lohikäärmeveriset (Viha) Minor
Lookshy (Isänmaallisuus) Minor
Oiva Maununpoika (Luotettava apurini) Minor
Suurhaarat (Kiintymys) Minor
Ramonin asepaja (Valtaushalu) Minor
Olki (Kunnioitettava toisen alan opettaja) Minor
Oriel (Kumppani varjoissa) Minor
Kuolonritarit (Epäily) Minor
Haikara ??
 
Limit Trigger
Joku vähättelee tai loukkaa todellisia kykyjäni tai joku tarkoituksella ja minut tietäen estää minua tärkeissä toimissani.
Limit Break
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Willpower
WWDotFull NoAlpha.png WWDotFull NoAlpha.png WWDotFull NoAlpha.png WWDotFull NoAlpha.png WWDotFull NoAlpha.png WWDotFull NoAlpha.png WWDotFull NoAlpha.png WWDotEmpty NoAlpha.png WWDotEmpty NoAlpha.png WWDotEmpty NoAlpha.png
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Essence
WWDotFull NoAlpha.png WWDotFull NoAlpha.png WWDotFull NoAlpha.png WWDotEmpty NoAlpha.png WWDotEmpty NoAlpha.png WWDotEmpty NoAlpha.png
Personal: 19 (Max) ___(Curr.)
Peripheral: 47 (Max) ___(Curr.)
Committed: 9

Combat


Combat values
Join battle: 5 (+3 succ)
Evasion: 4
Soak, natural: 4
Combat actions, p. 197-199:
Dex + Dodge pool: 7   (Disengage; Rise From Prone vs. close opponent (diff 2); Take Cover)
Dex + Athletics pool: 8   (Rush; against Disengage; Withdraw (goal number 10))
Health Levels
  0 WWSquareE NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png
-1 WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png
-2 WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png
-4 WWSquareE NoAlpha.png
Incapacitated WWSquareE NoAlpha.png
Weapons & Attacks
Name WithAtt WithDam Parry WeapAcc WeapDam WeapDef OvWh Tags
Unarmed 14 10 5* +4 +7 0 1 Bashing, Brawl, Grappling, Natural
Soulsteel Razor Claws 15 13 5* +5 +10 0 3 Lethal, Brawl, Concealable, Worn, Att:5
 
 
 
 
Armor
Name Total Soak Armor Soak Hardness Mob. Pen. Tags
Orich. Chain Shirt  9 +5 4 0 Concealable, Att:4

Charms


Name Ability Cost Duration Type Keywords Effect Page
Tireless Workhorse Method Cra - Perm Perm Stck Gain 2*Ess additional Major slots. 289
Efficient Craftsman Technique Cra - Perm Perm - Reduce cost to finish major project by Ess sxp, to min 3. 289
Arete-Shifting Prana Cra 4m, 1sxp, 1wp Inst Simple - Roll (Int+Craft), convert Craft dots to similar other Craft for one basic / major project. 289
Supreme Celestial Focus Cra - Perm Perm - Raise Ess Crafts with gxp, double cost after 1st. 289
Sublime Transference Cra 6m Inst Simple Mute In 5 min, convert craft xp: 2sxp <-> 1gxp / 2gxp <-> 1wxp. May use while asleep. 289
Ages-Echoing Wisdom Cra - Perm Perm - Gain gxp equal to permanent major slots at end of story. 290
Dragon Soul Emergence Cra - Perm Perm Stack Gain permanent superior project slot. 290
Copper Spider Conception Cra 5m, 1wp Inst Simple - Reduce cost of superior slot by 2gxp & 2 major slots, min 1 each. 290
Clay and Breath Practice Cra - Perm Perm - On each superior roll, if roll more succ than cost, gain (Ess+Art rating) sxp. 290
Spirit-Gathering Industry Cra - Perm Perm - Reduce cost to finish superior project by Ess gxp, to min 3. 290
Unwinding Gyre Meditation Cra 10m, 1wp Inst Refl - Sacrifice gxp for superior completion -> for next project (must be same size): reduce goal by Ess+5, +1 interval, +1*gxp for compl. Repeat use possible. 291
Exegesis of the Distilled Form Cra 25sxp, 15gxp, 10wxp+ Inst Simple - Need 5 legendary projects completed. Roll remaining wxp dice, succ become normal exp, max 20exp; 1/story, all wxp are consumed. 291
Spirit-Stoking Elevation Cra - Perm Perm - May convert 5wxp:1xp for Lore charms (not sorc. projects). 291
Brass Scales Falling Cra - Perm Perm - If didn't use Exc, gain sxp for each 10, max Ess*2. 292
Red Anvils Ringing Cra - Perm Perm - Gain 1 sxp more (3/4) / basic objective. 292
Chains Fall Away Cra - Perm Perm - Achieve all 3 basic objectives on any project, gain 1 gxp. 292
Craftsman Needs No Tools Cra 6m 1 task Simple Mute Speed basic/major projects, no tools needed (-2m cost if tools). 292
Peerless Paragon of Craft Cra - Perm Perm - At end of story, roll free exc. Int + Craft, succ sxp and 1 gxp for each 10. 292
Supreme Perfection of Craft Cra - Perm Perm - Each meaningful morning, gain 1 gxp & Ess+2 sxp for each Craft at 5. 293
Flawless Handiwork Method Cra 6m Inst Suppl - Reroll 10s. 297
Triumph-Forging Eye Cra - Perm Perm - Full free Craft exc to any roll once per week. 297
Bright-Forging Prana Cra - Inst Refl - Use unlearned charms for a project, Ess charms per story. Must know pre-req, can't auto-gain craft xp. 297
Deft Official’s Way Bur 5m Scene Refl - Add Bur to Read Intentions for producing bureucratic result. 284
Indolent Official Charm Bur 5m Indef Simple Stack Halt task; investigation will be delayed by Ess duration degrees. Max Ess different tasks. 286
Stubborn Boar Defense Int - Perm Perm Bridge +2 to Resolve after resisting first Persuade of topic. 303
Subtle Speech Method Lin 3m 1 idea Simple Mute Tell idea to intended recipients without others understanding. 323
Harmonious Academic Methodology Lor - Perm Perm - Add Ess NC succ to roll with specialty. Add introduced facts to known topics. Add specialty at end of each story. 330
First Knowledge’s Grace Lor 4m Scene Refl - Ignore all penalties to teach someone; teach anyone. 330
Flowing Mind Prana Lor 1xp+ Inst Simple - Commit exp to other char to raise their stats; target must adopt my Intimacy (semi-undecayble) for every 3 exp. Exp returns by rolling equal num of dice at end of story. 331
Legendary Scholar’s Curriculum Lor - Perm Perm - Train Ess chars with FMP & Ess*5 chars with half exp (round down). Intimacy doesn't need to be mine. 332
Terrestrial Circle Sorcery Occ - Perm Perm - Can cast spells (p.465) & perform sorcerous workings (p.483). Control spell: Raising the Earth's Bones? 360
Ancient Tongue Understanding Occ 6m Scene Refl - Speak & understand ONLY Old Realm (and other spirit languages). Gain Ess/2 (round down) to Occ and shaping rolls. 356
Motive-Discerning Technique Soc 3m Inst Suppl Mute Double 9's to read intentions; may use Wits (instead of Perc) when speaking to person. 393
Graceful Crane Stance Ath 3m Scene Refl - Perfect balance, run or stand on narrow and weak things, no chance of falling etc. 261
Fists of Iron Technique Brw 1m Inst Refl Dual Parry & deal lethal bare-handed, withering ignores Ess+appropriate Intimacy soak. 273
Ferocious Jab Brw 1m Inst Suppl Unif Add damage dice equal to target's onslaught penalty. 274
Wind and Stones Defense Brw 3m Inst Refl - If Init higher than opp., raise Defense equal to target's onslaught penalty. 274
Heaven Thunder Hammer Brw 7m Inst Refl Decis -only Activate after successful decisive (before dam), gain effects for damage successes (and double succ for distance calc): 1-> knock prone, steal 1 init; 3-> thrown flying into close range object, take short falling damage (p.232); 4-> fly close, fall medium OR fly short, fall short; 5-> fly short, fall med; 7-> fly med, fall med. 274
Thunderclap Rush Attack Brw 3m Inst Refl - May move 1 range band & attack at any time, uses up turn; 1 / target / scene, reset by crashing. 275
Falling Hammer Strike Brw 1m Inst Suppl Unif Onslaught penalties from me don't fade for 1 turn. 275
Drifting Leaf Elusion Dod 1m Inst Refl - After opp. attack roll, evade attack roll equal to my evasion. 300
Durability of Oak Meditation Res 3m 1 tick Refl Dual Reduce raw dam by 2, vs. decisive also Hardness 4. 374
Spirit Strengthens the Skin Res 1m+ Inst Refl Wither -only After hit, before dam roll, 1m/+1soak, max. 2x natural soak. 374
Iron Skin Concentration Res Var Inst / Indef Refl Dual Vs with, 2m for Sta vs unsoakable. Vs dec, after damage roll, create extra -0 HLs, (5+Ess)m (max Sta+Ess). Used HLs convert to -1 after combat, and motes are committed until healed (heals first). 374
Ox-Body Technique Res - Perm Perm Stck 1 x -1HL & 2 x -2 HL 375