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*Bloodline: Arcane
 
*Bloodline: Arcane
 
*Bloodline power: Disruptive bloodrage: DC to cast spells defensively increases by 2 for enemies within your threatened area.  
 
*Bloodline power: Disruptive bloodrage: DC to cast spells defensively increases by 2 for enemies within your threatened area.  
*Bloodrage: 8rnd/day; +4 str, +4con, +2will(morale), -2AC
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*Bloodrage: 10rnd/day; +4 str, +4con, +2will(morale), -2AC
 
*Indomitable Stance (Ex): Steelblood gains a +1 bonus on combat maneuver checks, to CMD against overrun combat maneuvers, and on Reflex saving throws against trample attacks. He also gains a +1 bonus to his AC against charge attacks and on attack and damage rolls against charging creatures.
 
*Indomitable Stance (Ex): Steelblood gains a +1 bonus on combat maneuver checks, to CMD against overrun combat maneuvers, and on Reflex saving throws against trample attacks. He also gains a +1 bonus to his AC against charge attacks and on attack and damage rolls against charging creatures.
 
*Armored Swiftness (Ex): Steelblood moves faster in medium and heavy armor. When wearing medium or heavy armor, a steelblood can move 5 feet faster than normal in that armor, to a maximum of his unencumbered speed.
 
*Armored Swiftness (Ex): Steelblood moves faster in medium and heavy armor. When wearing medium or heavy armor, a steelblood can move 5 feet faster than normal in that armor, to a maximum of his unencumbered speed.

Versio 29. lokakuuta 2016 kello 10.20

Hilda.jpg

Yleiset

  • Bloodrager 3
  • Human
  • Female
  • BAB: +3
  • Fort: 5 = 3 + 2
  • Ref: 3 = 1 + 2
  • Will: 2 = 1 + 1
  • HP 25 (10, 9) +1d10
  • AC 20 (Armor: +6, Dex: +2, Shield: +2), Flat: 18, Touch: 12
  • Iniative +2
  • CMB: +9
  • CMD: 20
  • Favored Class Bloodrager (+2 HP)

Stats

  • STR 20 = +5
  • DEX 14 = +2
  • CON 14 = +2
  • INT 12 = +1
  • WIS 12 = +1
  • CHA 14 = +2

Skills

  • 3+3+1 = 7 Perception
  • 3+3+2 = 8 Acrobatics
  • 3+3+1 = 7 Spellcraft
  • 3+3+2 = 8 Intimidate
  • 2+3+5 = 10 Climb
  • 2+3+5 = 10 Swim
  • 1+3+1 = 5 Survival
  • 1+3+2 = 6 Handle Animal

ACP: -5, -2(Shield)

Languages

  • Common
  • Giant

Abilities

  • Bloodline: Arcane
  • Bloodline power: Disruptive bloodrage: DC to cast spells defensively increases by 2 for enemies within your threatened area.
  • Bloodrage: 10rnd/day; +4 str, +4con, +2will(morale), -2AC
  • Indomitable Stance (Ex): Steelblood gains a +1 bonus on combat maneuver checks, to CMD against overrun combat maneuvers, and on Reflex saving throws against trample attacks. He also gains a +1 bonus to his AC against charge attacks and on attack and damage rolls against charging creatures.
  • Armored Swiftness (Ex): Steelblood moves faster in medium and heavy armor. When wearing medium or heavy armor, a steelblood can move 5 feet faster than normal in that armor, to a maximum of his unencumbered speed.
  • Blood Sanctuary (Su): Due to the power of his blood, a bloodrager can stand confidently amid the effects of spells cast by himself or his allies. He gains a +2 bonus on saving throws against spells that he or an ally casts.

Feats

  • Power Attack
  • Step Up
  • Following Step

Items

  • Backpack
  • 2x Waterskin
  • 10x Rations, Trail 5

Weapons and Armor

  • Falcata +1
  • Masterwork Pickaxe (2H, 1d8x4)
  • Morningstar
  • Dagger
  • Guisarme
  • Heavy Wooden Shield
  • Chainmail
  • Sling
    • Ammo 40

Magic Items

  • Potion, CLW
  • Potion, Bear's Endurance
  • Potion, Enlarge Person

Attacks

  • 1-handed +1 Falcata +9, 1d8 + 6
  • Sling to hit +5, 1d4 + 5

Bloodrage:

  • 1-handed Falcata +11, 1d8 + 8
    • Power attack: -1hit, dmg: +2/+3